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− | {{Item infobox
| + | This page has been cremated |
− | | type = weapon
| + | -the_cremator |
− | | image = Minigun_IMG.png
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− | | 3d-image-1 = Minigun
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− | | 3d-image-2 = Minigun Festive
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− | | 3d-image-4 = Minigun Festivized
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− | | 3d-image-6 = Minigun Australium
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− | | 3d-image-7 = Minigun Australium Festivized RED
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− | | 3d-image-8 = Minigun Australium Festivized BLU
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− | | 3d-image-9 = Minigun Botkiller Rust
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− | | 3d-image-10 = Minigun Botkiller Blood
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− | | 3d-image-11 = Minigun Botkiller Carbonado
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− | | 3d-image-12 = Minigun Botkiller Diamond
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− | | 3d-image-13 = Minigun Botkiller Silver Mk.I
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− | | 3d-image-14 = Minigun Botkiller Gold Mk.I
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− | | 3d-image-15 = Minigun Botkiller Silver Mk.II
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− | | 3d-image-17 = Minigun Botkiller Gold Mk.II
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− | | 3d-button-1 = default
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− | | 3d-button-2 = colored_pair
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− | | 3d-button-4 = colored_pair
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− | | 3d-button-6 = australium
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− | | 3d-button-7 = australium_half
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− | | 3d-button-8 = australium_half
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− | | 3d-button-9 = default_half
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− | | 3d-button-10 = default_half
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− | | 3d-button-11 = default_half
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− | | 3d-button-12 = default_half
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− | | 3d-button-13 = default_half
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− | | 3d-button-14 = default_half
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− | | 3d-button-15 = colored_pair
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− | | 3d-button-17 = colored_pair
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− | | 3d-viewname-1 = Default
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− | | 3d-viewname-2 = Festive
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− | | 3d-viewname-4 = Festivized
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− | | 3d-viewname-6 = Australium
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− | | 3d-viewname-7 = Australium Festivized (RED)
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− | | 3d-viewname-8 = Australium Festivized (BLU)
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− | | 3d-viewname-9 = Rust
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− | | 3d-viewname-10 = Blood
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− | | 3d-viewname-11 = Carbonado
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− | | 3d-viewname-12 = Diamond
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− | | 3d-viewname-13 = Silver Mk.I<br>
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− | | 3d-viewname-14 = Gold Mk.I<br>
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− | | 3d-viewname-15 = Silver Mk.II<br>
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− | | 3d-viewname-17 = Gold Mk.II<br>
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− | | used-by = [[Heavy]]
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− | | slot = primary
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− | | availability = {{avail|stock|crate21-strange|crate35-festive|mvm-both-types|contract|crate93|crate94|warpaint}}
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− | | marketable = yes
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− | | numbered = no
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− | | ammo-loaded = 200
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− | | ammo-carried = N/A
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− | | reload = No Reload
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− | | loadout = yes
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− | | quality = normal
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− | | item-kind = Minigun
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− | | level = 1
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− | }}
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− | {{hatnote|This article is about the Heavy's stock weapon. For other miniguns, see [[Minigun (disambiguation)]].}}
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− | {{hatnote|"Sasha" redirects here. For the weapon Heavy refers to as Sasha in [[Poker Night at the Inventory]], see [[Iron Curtain]].}}
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− | {{Quotation|'''The Heavy'''|She weighs one hundred fifty kilograms and fires two hundred dollar, custom-tooled cartridges at ten thousand rounds per minute.<br>It costs four hundred thousand dollars to fire this weapon... for '''twelve seconds'''.|sound=Meet_Heavy_Sasha.wav}}
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− | The '''Minigun''', known affectionately as "'''Sasha'''",<ref>[http://www.teamfortress.com/meetthedirector/?p=7 Meet the Director, page 7.]</ref><ref>[http://www.teamfortress.com/theshowdown/#f=42 The Showdown comic page]</ref><ref>[[Meet the Heavy]]</ref> is the default [[Weapons#heavyprimary|primary weapon]] for the [[Heavy]]. It is an enormous Gatling-style machine gun with a large rotating barrel, complete with a large white underslung [[ammo|ammunition]] case and two handles.
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− | Firing four bullets at the same time at a rate of ten times a second, the Minigun can quickly rip through opponents at short range. The [[damage]], however, will fall off quickly over long distances and the bullets are subject to a wide cone of fire.
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− | The weapon requires a short period of time to spin up and down before and after firing; during this period and while firing the Heavy cannot [[jump]] or switch weapons, has his speed reduced to approximately 47% of the Heavy's regular [[movement speed]] (= 37% of standard forward movement speed), and cannot move at all while [[crouch]]ing. The spin up can be initiated in mid-air without losing speed to jump quickly around corners while ready to fire.
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− | Players can begin spinning the barrel by holding down secondary fire, which will not fire any ammunition until the primary fire is pressed. This can allow the Heavy to quickly respond to enemies when keeping the same position.
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− | The Minigun deals 15% less damage to a level 2 Sentry Gun, and 20% less damage to a level 3 Sentry Gun.
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− | There is a 50% damage penalty that starts at the moment of revving up and decreases linearly for the first second of revving.
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− | | |
− | == Damage and function times ==
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− | {{Damage table
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− | | type = [[Hitscan]]
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− | | damagetype = Bullet
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− | | rangetype = Ranged
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− | | |
− | | damage = yes
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− | | base = 9 / bullet
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− | | fall off = 4.752 / bullet
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− | | ramp up = 13.5 / bullet
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− | | point blank = {{tooltip|50-54 / 1 ammo|108 / critical damage}}<br/>{{tooltip|500-540 / second|1080 / critical damage}}
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− | | medium range = {{tooltip|5-30 / 1 ammo|27/54/81/108 / critical damage}}<br/>{{tooltip|50-300 / second|540 / critical damage}}
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− | | long range = {{tooltip|5-10 / 1 ammo|27/54 / critical damage}}<br/>{{tooltip|50-100 / second|270 / critical damage}}
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− | | crit = 27 / bullet
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− | | minicrit = 12-18 / bullet
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− | | function times = yes
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− | | attack interval = {{tooltip|0.1|4 bullets fired with each shot}}
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− | | windup time = 0.87 s
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− | }}
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− | | |
− | {{Weapon Demonstration}}
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− | | |
− | == Strange variant ==
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− | {{Strange item info
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− | | item-type = Minigun
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− | | rankson = kills
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− | | festive = yes
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− | | botkiller =yes
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− | | australium = yes
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− | | can deal damage = yes
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− | | can deal gib damage = no
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− | | can headshot = no
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− | | can reflect projectiles = no
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− | | can deal posthumous damage = no
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− | | can extinguish = no
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− | | notes =
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− | | can deal long range damage = yes
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− | }}
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− | | |
− | == Related achievements ==
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− | === {{class link|Heavy}} ===
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− | {{Achievement table
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− | | 1 = {{Show achievement|Heavy|Heavy Industry}}
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− | {{Show achievement|Heavy|Marxman}}
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− | | 2 = {{Show achievement|Heavy|Permanent Revolution}}
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− | {{Show achievement|Heavy|Rationing}}
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− | }}
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− | == Update history ==
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− | {{Update history | '''{{Patch name|10|8|2007}}'''
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− | * Fixed Minigun [[exploit]].
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− | '''{{Patch name|8|19|2008}}''' ([[A Heavy Update]])
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− | * Fixed players getting stuck in a bad animation state when class switching while spinning the Minigun.
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− | '''{{Patch name|8|13|2009}}''' ([[Classless Update]])
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− | * Heavies spinning their mini-guns will continue to spin when [[stunned]] (whether the left or right mouse button is pressed).
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− | '''{{Patch name|4|28|2010}}'''
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− | * Minigun spin-up/down time reduced by 25%.
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− | * Minigun firing movement speed increased to just under half-normal (from 80 to 110).
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− | '''{{Patch name|11|19|2010}}'''
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− | * Fixed a Heavy exploit that let him run at full speed while shooting.
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− | '''{{Patch name|1|7|2011}}'''
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− | * This weapon's [[kill icon]] was updated.
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− | * {{Undocumented}} The spin-up and spin-down animations of the Heavy's miniguns were changed.
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− | '''{{Patch name|6|3|2011}}'''
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− | * Added community contributed response rules to the Minigun.
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− | '''{{Patch name|6|23|2011}}'''
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− | * {{Undocumented}} Added [[Strange]] quality.
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− | '''{{Patch name|12|15|2011}}''' ([[Australian Christmas 2011]])
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− | * Added [[Festive weapons|Festive]] variant.
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− | '''{{patch name|12|19|2011}}'''
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− | * Festive Miniguns can now be [[Gift Wrap|gifted]].
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− | '''{{Patch name|3|1|2012}}'''
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− | * Refined Minigun recoil force.
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− | '''{{Patch name|8|15|2012}}''' ([[Mann vs. Machine Update]])
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− | * {{undocumented}} Added Silver and Gold [[Botkiller weapons|Botkiller]] variants.
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− | '''{{Patch name|10|9|2012}}'''
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− | * Added Rust, Blood, Carbonado, and Diamond Botkiller variants.
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− | '''{{Patch name|12|20|2012}}''' ([[Mecha Update]])
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− | * Added Silver and Gold Botkiller Mk. II variants.
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− | '''{{Patch name|4|18|2013}}'''
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− | * Fixed a client crash related to doing a changelevel while firing the Minigun.
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− | '''{{Patch name|11|21|2013}}''' ([[Two Cities Update]])
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− | * {{undocumented}} Added an Australium variant.
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− | '''{{Patch name|6|18|2014}}''' ([[Love & War Update]])
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− | * All mini-guns now have damage and accuracy ramp up after they start firing. Full accuracy and damage is reached 1 second after firing.
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− | '''{{Patch name|7|8|2014}}'''
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− | * Minigun: Spinning up via secondary attack now counts toward reducing the one-second accuracy penalty.
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− | '''{{Patch name|2|11|2015}} #1'''
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− | * Fixed not being able to switch away from the Minigun while spinning down.
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− | '''{{Patch name|7|2|2015}}''' ([[Gun Mettle Update]])
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− | * Minigun damage penalty on Level 2 and Level 3 Sentry Guns slightly decreased. Level 2 Sentry resistance changed from 20% to 15% and Level 3 changed from 33% to 20%.
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− | * {{Undocumented}} Updated model to c_model system.
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− | '''{{Patch name|8|19|2015}}'''
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− | * Updated the materials for the Australium Minigun.
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− | '''{{Patch name|1|7|2016}}'''
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− | * Fixed the Australium Minigun materials.
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− | '''{{Patch name|10|20|2017}}''' ([[Jungle Inferno Update]])
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− | * The 1-second damage and accuracy penalty now applies to the first second of spun-up time, whether or not the Heavy is firing. Previously, the 1-second damage penalty would only be removed after 1 second of firing.
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− | * Accuracy and damage penalties now reset when the Heavy spins down, rather than when the Heavy stops firing. This means if you stay spun-up beyond one second, and fire in bursts, damage and accuracy will remain at 100%.}}
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− | == Unused content ==
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− | * There is a remastered version of the [[Assault Cannon (Classic)]] in the game files. In both <code>v_minigun</code> and <code>w_minigun</code>, all the textures from the Assault Cannon can be located.
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− | == Bugs ==
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− | * Occasionally, when the Minigun is being fired as the player dies, the weapon firing effects and sound will still be shown/heard while the player is waiting to respawn. Once the player respawns, the Minigun will appear to be firing upwards, it will then stop "shooting", and move up and down several times, then continue in its normal state.
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− | * Holding secondary fire and tapping primary fire with one bullet left will cause the Minigun to play the firing animation loop despite having no ammo.
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− | * Emptying ammo then picking up a dropped Minigun will show Heavy in an [[reference pose]] and unable to fire.
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− | * Sometimes, the Minigun will not spin in client view while revving up. This can be fixed by un rev and rev again.
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− | * This might happen if you rev up the gun using secondery fire immediatly after taunting
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− | == Trivia ==
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− | * In [[Meet the Heavy]], the Heavy says that the Minigun weighs 150 kilograms. This is equal to roughly 330.75 pounds. A real, portable Minigun weighs roughly 39 kilograms.
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− | * How the Minigun is revved up and fired is debatable. The Minigun poster purchasable in the [[Merchandise#Prints|Valve Store]] depicts a trigger in the far back handle. In other media sources, instead of this trigger, a small button is often shown on the front handle. Neither of these possible triggers are visible on the in-game models.
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− | * The Heavy claims that it costs 400,000 dollars to fire the Minigun for twelve seconds, presumably not counting the spin-up time. At the claimed 10,000 rounds per minute, the cost of each bullet would be $200. In-game, the Minigun fires 4 rounds every .1 second, or 2,400 bullets per minute. Going by in-game rates, the cost of each bullet would be over $800 apiece.
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− | * In the Xbox 360 manual for [[The Orange Box]], and in the [[Meet the Heavy]] video description, the Minigun is referred to as the Chain Gun.<ref>[https://valvearchive.com/archive/Team%20Fortress/Team%20Fortress%202/Guides/Xbox%20360%20Game%20Manual/The_Orange_Box_-_Manual_-_360.pdf The Orange Box Manual-_xbox 360]</ref><ref>[https://www.youtube.com/watch?v=jHgZh4GV9G0 ''Meet the Heavy'']</ref>
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− | == Gallery ==
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− | <gallery>
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− | File:Minigun 1st person.png|First-person view.
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− | File:Festive Minigun 1st person red.png|[[RED]] [[Festive weapons|Festive]] variant.
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− | File:Festive Minigun 1st person blu.png|[[BLU]] Festive variant.
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− | File:Minigun Festivized RED 1st person.png|RED [[Festivizer|Festivized]] variant.
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− | File:Minigun Festivized BLU 1st person.png|BLU Festivized variant.
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− | File:Australium minigun.png | [[Australium weapons|Australium]] variant.
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− | File:Australium minigun Festivized RED 1st person.png |RED Australium Festivized variant.
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− | File:Australium minigun Festivized BLU 1st person.png |BLU Australium Festivized variant.
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− | File:Botkiller_Minigun_rust_1st_person.png|Rust [[Botkiller weapons|Botkiller]] variant.
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− | File:Botkiller_Minigun_blood_1st_person.png|Blood Botkiller variant.
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− | File:Botkiller Minigun carbonado 1st person.png|Carbonado Botkiller variant.
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− | File:Botkiller Minigun diamond 1st person.png|Diamond Botkiller variant.
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− | File:Botkiller Minigun 1st person.png|Silver Botkiller Mk.I variant.
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− | File:Botkiller Minigun gold 1st person.png|Gold Botkiller Mk.I variant.
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− | File:Botkiller Minigun Silver Mk2 1st person RED.png|RED Silver Botkiller Mk.II variant.
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− | File:Botkiller Minigun Silver Mk2 1st person BLU.png|BLU Silver Botkiller Mk.II variant.
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− | File:Botkiller Minigun Gold Mk2 1st person.png|Gold Botkiller Mk.II variant.
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− | File:Heavystuff1 concept.jpg|Concept art of Heavy weapons.
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− | File:Minigun concept1.png|Minigun concept art.
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− | File:Minigun concept2.jpg|Minigun concept art.
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− | File:Minigun old concept.jpg|Minigun concept art.
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− | </gallery>
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− | <!-- Add these once they're in-game
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− | File:Botkiller Minigun Mirror 1st person.png|Mirror Botkiller.
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− | File:Botkiller Minigun Uranium 1st person.png|Uranium Botkiller.
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− | -->
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− | == References ==
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− | <references/>
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− | == Merchandise ==
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− | <gallery>
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− | File:Tf2 heavy mousepad.png|[http://store.valvesoftware.com/product.php?i=M0230 Heavy Mousepad]
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− | File:Minigun1.png|[http://store.valvesoftware.com/product.php?i=P0108 The Minigun Poster]
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− | </gallery>
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− | == See also ==
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− | * [[Heavy strategy#Minigun + reskins|Minigun strategy]]
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− | * [[Festive weapons]]
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− | * [[Botkiller weapons]]
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− | * [[Australium weapons]]
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− | {{Standard Weapons Nav}}
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− | {{Allweapons Nav}}
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− | {{Heavy Nav}}
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− | [[Category:Weapons using the CommunityWeapon material proxy]]
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