Difference between revisions of "Item levels"
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Originally, when the Backpack was first implemented in the [[May 21, 2009 Patch|''Sniper vs. Spy'' Update]], item levels were added by the developers to test if level functionality could be included in the [[item drop system]]. Dropped items were given a random level between 0 and 100, and the level would appear under the name of the item, visible to all players. It was speculated that this was intentional on Valve's part to increase variety in items in the trading system (e.g. a Level 100 [[Ambassador]] or Level 69 [[Huntsman]] would be considered quite rare). | Originally, when the Backpack was first implemented in the [[May 21, 2009 Patch|''Sniper vs. Spy'' Update]], item levels were added by the developers to test if level functionality could be included in the [[item drop system]]. Dropped items were given a random level between 0 and 100, and the level would appear under the name of the item, visible to all players. It was speculated that this was intentional on Valve's part to increase variety in items in the trading system (e.g. a Level 100 [[Ambassador]] or Level 69 [[Huntsman]] would be considered quite rare). | ||
− | Random leveling is no longer a feature as of a patch implemented shortly after the "Sniper vs. Spy" Update. <!-- fix this with appropriate patch date or blog post --> All new items receive a standard level. However, it appears that [[hats]] will still receive random levels (which can only be seen in a backpack viewing website), and all existing items with random levels will still retain them. | + | Random leveling is no longer a feature as of a patch implemented shortly after the "Sniper vs. Spy" Update. <!-- fix this with appropriate patch date or blog post --> All new items receive a standard level. However, it appears that most [[hats]] will still receive random levels (which can only be seen in a backpack viewing website), and all existing items with random levels will still retain them. |
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Revision as of 19:26, 2 January 2011
The majority of items in Team Fortress 2 have levels associated with them. Levels, viewed with the item name in the loadout menu, are purely cosmetic and do not modify the effectiveness of any weapon or item.
Originally, when the Backpack was first implemented in the Sniper vs. Spy Update, item levels were added by the developers to test if level functionality could be included in the item drop system. Dropped items were given a random level between 0 and 100, and the level would appear under the name of the item, visible to all players. It was speculated that this was intentional on Valve's part to increase variety in items in the trading system (e.g. a Level 100 Ambassador or Level 69 Huntsman would be considered quite rare).
Random leveling is no longer a feature as of a patch implemented shortly after the "Sniper vs. Spy" Update. All new items receive a standard level. However, it appears that most hats will still receive random levels (which can only be seen in a backpack viewing website), and all existing items with random levels will still retain them.
List of item levels
Weapons
Hats and misc. items
Level | Items |
---|---|
1 | Cheater's Lament – Ghastly Gibus – Ghastlier Gibus – Mildly Disturbing Halloween Mask – Polycount Pin – Foster's Facade – Stockbroker's Scarf |
5 | Mercenary |
10 | Bill's Hat – Ellis' Cap – Halloween Masks – Mann Co. Cap – Saxton Hale Mask – Soldier of Fortune |
15 | Grizzled Veteran, Treasure Hat |
20 | Alien Swarm Parasite – Dangeresque, Too? – License to Maim – Primeval Warrior – Wiki Cap |
1-24 | Bronze Dueling Badge |
25-49 | Silver Dueling Badge |
28 | Hat of Undeniable Wealth And Respect |
30 | Bounty Hat |
31 | Cadaver's Cranium – Horseless Headless Horsemann's Head – Horrific Headsplitter – Spine-Chilling Skull – Voodoo Juju |
50 | Dealer's Visor |
50-74 | Gold Dueling Badge |
0-100 | All other hats and Miscellaneous items |
75-100 | Platinum Dueling Badge |
100 | Gentle Manne's Service Medal |