Difference between revisions of "Hammer unit"
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** Valve Developer Community documentation on [[vdc:Team Fortress 2 Level Creation|Team Fortress 2 Level Creation]]. | ** Valve Developer Community documentation on [[vdc:Team Fortress 2 Level Creation|Team Fortress 2 Level Creation]]. | ||
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+ | {{Quotation|'''The Engineer''' measuring [[projectiles]]' HUs|We only got two speeds: fast and faster!|Cm_engie_gamewon_rare_01.mp3}} | ||
+ | '''Hammer units''', often abbreviated '''HUs''', are the unit of measurement used by [[Source Engine]] games. It is also used to judge the [[Projectiles|speed of objects]] and [[Classes#Speed|players]] in-game, mostly for [[competitive play]]. 1 Hammer unit is {{Tooltip|1.905 cm|1/16 of a foot}}, and is the minimum distance the Source Engine can measure. | ||
− | ' | + | Some weapons, such as the [[Sandman]]'s former long-time mechanic of [[stun]]ning players, relied upon Hammer Units for the minimum distance needed to activate its effect. |
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+ | A number of [[Achievements]], such as "Project Excelsior" for the [[Soldier]] and "Operation High Dive" for the[[Demoman]] (which both use the [[Base Jumper]]'s parachute) are reliant upon Hammer Units for calculation. | ||
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Revision as of 16:00, 28 June 2021
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“ | We only got two speeds: fast and faster!
— The Engineer measuring projectiles' HUs
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” |
Hammer units, often abbreviated HUs, are the unit of measurement used by Source Engine games. It is also used to judge the speed of objects and players in-game, mostly for competitive play. 1 Hammer unit is 1.905 cm, and is the minimum distance the Source Engine can measure.
Some weapons, such as the Sandman's former long-time mechanic of stunning players, relied upon Hammer Units for the minimum distance needed to activate its effect.
A number of Achievements, such as "Project Excelsior" for the Soldier and "Operation High Dive" for theDemoman (which both use the Base Jumper's parachute) are reliant upon Hammer Units for calculation.
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