Difference between revisions of "User:Msmeal18/Ideas"
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{{Con}}Afterburn no longer reduces the effects of healing or resistance rates<br> | {{Con}}Afterburn no longer reduces the effects of healing or resistance rates<br> | ||
|- | |- | ||
+ | | align="center" | [[File:Backpack Detonator.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Detonator]]''' | ||
+ | | | ||
+ | {{Neutral}} Flares can now stick to walls and ceilings, but not flares, and be detonated later for 25% reduced damage. Up to 3 flares can be planted this way.<br> | ||
+ | {{Pro}}Flare jumping knockback is vastly increased <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Manmelter.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Manmelter]]''' | ||
+ | | | ||
+ | {{Pro}}Increased radius of alt-fire vacuum by 50% <br> | ||
+ | {{Pro}}Alt-fire vacuum can now be used to absorb up to 3 projectiles and release them back for 50% reduced damage <br> | ||
+ | {{Pro}}Alt-fire vacuum can now be used to pull a enemy towards you and stun them while doing so <br> | ||
+ | {{Pro}}Increased health gained from extinguishing a burning teammate from 20 to 25<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Scorch Shot.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Scorch Shot]]''' | ||
+ | | | ||
+ | {{Pro}}Flare jumping knockback is vastly increased <br> | ||
+ | {{Pro}}Added "25% larger flare explosion radius" attribute <br> | ||
+ | {{Con}}Increased damage penalty from 35% to 45% <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Thermal Thruster.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Thermal Thruster]]''' | ||
+ | | | ||
+ | {{Neutral}}Replaced boost charges with a "Fuel" meter, allowing the user to keep gliding and floating after performing the secondary jump so long as Fuel is available <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Gas Passer.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Gas Passer]]''' | ||
+ | | | ||
+ | {{Neutral}}Fixed a bug where Soldiers and Demomen using the [[Rocket Jumper]] or [[Sticky Jumper]] would self-ignite while blast jumping while doused in gasoline <br> | ||
+ | {{Pro}}Reduced damage needed to charge "Gas" meter from 750 to 500 <br> | ||
+ | {{Pro}}Reduced time needed to charge "Gas" meter from 60 seconds to 48 seconds <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Homewrecker.png|120px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Homewrecker]]''' | ||
+ | | | ||
+ | {{Pro}}This weapon can now be used to repair friendly buildings by expending primary ammo <br> | ||
+ | {{Con}}Increased damage penalty against enemy players from 25% to 50% <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Maul.png|120px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Maul]]''' | ||
+ | | | ||
+ | {{Pro}}This weapon can now be used to repair friendly buildings by expending primary ammo <br> | ||
+ | {{Con}}Increased damage penalty against enemy players from 25% to 50% <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Sharpened Volcano Fragment.png|120px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Sharpened Volcano Fragment]]''' | ||
+ | | | ||
+ | {{Pro}}Added "+25 maximum health on user" attribute <br> | ||
+ | {{Pro}}Added "40% faster melee swing speed" attribute <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Hot Hand.png|120px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Hot Hand]]''' | ||
+ | | | ||
+ | {{Pro}}Added "50% faster melee swing speed" attribute <br> | ||
+ | {{Pro}}Increased duration of speed boost from 1 second to 2.5 seconds <br> | ||
|} | |} | ||
=== New Weapon Ideas === | === New Weapon Ideas === | ||
+ | ==== Scout ==== | ||
+ | {| class="wikitable grid collapsible" width="100%" | ||
+ | ! colspan="3" class="header" | Scout Weapons | ||
+ | |- | ||
+ | ! class="header" width="20%" | Weapon | ||
+ | ! class="header" width="20%" | Workshop Link | ||
+ | ! class="header" width="60%" | Stats | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Specialist.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Specialist]]''' | ||
+ | | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=75875978 Workshop link] | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |} | ||
+ | |||
+ | ==== Pyro ==== | ||
+ | {| class="wikitable grid collapsible" width="100%" | ||
+ | ! colspan="3" class="header" | Pyro Weapons | ||
+ | |- | ||
+ | ! class="header" width="20%" | Weapon | ||
+ | ! class="header" width="20%" | Workshop Link | ||
+ | ! class="header" width="60%" | Stats | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Afterburner.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Afterburner]]''' | ||
+ | | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=93466319 Workshop link] | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Spitfire.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Spitfire]]''' | ||
+ | | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=93466752 Workshop link] | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Baleful Beacon.png|120px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Baleful Beacon]]''' | ||
+ | | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=250 Workshop link] | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> |
Revision as of 12:32, 20 July 2021
This is a place where everyone can share their ideas on how to improve the game of TF2 by sharing ideas about maps, cosmetics, weapons, taunts, action items, game modes, etc. You have the ability to add and edit your own stuff here but you can’t remove other people’s entries, if you notice something of yours is missing then report it. Only I can edit other people’s entries.
Contents
Red-X the Soldier's Ideas
This is a free-use page, right?
Weapon Balance Ideas
Scout
Soldier
Soldier Weapons | ||||
---|---|---|---|---|
Weapon | Edited Attributes | |||
Added "50% larger clip size" attribute | ||||
Added "20% more damage per shot" attribute | ||||
Removed "20% smaller explosion radius" attribute | ||||
Increased rocket jump resistance attribute from 15% to 40% | ||||
Added "Damage taken charges up the Rage meter at 75% of the rate of dealing damage" attribute | ||||
Added "Damage taken charges up the Rage meter at 50% of the rate of dealing damage" attribute | ||||
Added "Damage taken charges up the Rage meter at 40% of the rate of dealing damage" attribute | ||||
Added "User takes 50% less falling damage" attribute | ||||
The hidden attribute "34% smaller clip size" is now visible | ||||
Added "Damage resistance increases as user becomes injured" attribute | ||||
Added "50% higher rocket jumping" attribute |
Pyro
Pyro Weapons | ||||
---|---|---|---|---|
Weapon | Edited Attributes | |||
Increased health gained from extinguishing a burning teammate from 20 to 25 | ||||
Increased health gained from extinguishing a burning teammate from 20 to 25 | ||||
Increased health gained from extinguishing a burning teammate from 20 to 25 | ||||
Increased health gained from extinguishing a burning teammate from 20 to 25 | ||||
Increased health gained from extinguishing a burning teammate from 20 to 25 | ||||
Added "While under effects of crit boost, user and all nearby allies gain 10% damage resistance" attribute | ||||
Fixed a bug where a "Pressure" meter would briefly appear when equipping another primary weapon after equipping the Dragon's Fury and touching a resupply cabinet | ||||
Flares can now stick to walls and ceilings, but not flares, and be detonated later for 25% reduced damage. Up to 3 flares can be planted this way. | ||||
Increased radius of alt-fire vacuum by 50% | ||||
Flare jumping knockback is vastly increased | ||||
Replaced boost charges with a "Fuel" meter, allowing the user to keep gliding and floating after performing the secondary jump so long as Fuel is available | ||||
Fixed a bug where Soldiers and Demomen using the Rocket Jumper or Sticky Jumper would self-ignite while blast jumping while doused in gasoline | ||||
This weapon can now be used to repair friendly buildings by expending primary ammo | ||||
This weapon can now be used to repair friendly buildings by expending primary ammo | ||||
Added "+25 maximum health on user" attribute | ||||
Added "50% faster melee swing speed" attribute |
New Weapon Ideas
Scout
Scout Weapons | ||
---|---|---|
Weapon | Workshop Link | Stats |
TBD |
Pyro
Pyro Weapons | ||
---|---|---|
Weapon | Workshop Link | Stats |
TBD | ||
TBD | ||
TBD |