Difference between revisions of "User:Msmeal18/Ideas"
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{{Pro}}Added "20% more damage per shot attribute" attribute<br> | {{Pro}}Added "20% more damage per shot attribute" attribute<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Pistol.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Pistol]]''' | ||
+ | | | ||
+ | {{Pro}}Increased maximum secondary ammo from 36 to 72<br> | ||
|- | |- | ||
| align="center" | [[File:Backpack Winger.png|120px]]<br> | | align="center" | [[File:Backpack Winger.png|120px]]<br> | ||
Line 52: | Line 58: | ||
{{Pro}}Increased jump height bonus attribute from 25% to 40%<br> | {{Pro}}Increased jump height bonus attribute from 25% to 40%<br> | ||
{{Pro}}Added "Wearer never takes falling damage when weapon is active" attribute<br> | {{Pro}}Added "Wearer never takes falling damage when weapon is active" attribute<br> | ||
+ | {{Con}}Added "50% less maximum secondary ammo" attribute (ironically, the weapon still has more auxiliary ammo than it originally did due to Pistol ammo increase - 36 rounds)<br> | ||
{{Con}}Added "No random critical hits" attribute<br> | {{Con}}Added "No random critical hits" attribute<br> | ||
|- | |- | ||
Line 59: | Line 66: | ||
| | | | ||
{{Pro}}Added "+25 max health on user" attribute<br> | {{Pro}}Added "+25 max health on user" attribute<br> | ||
+ | {{Con}}Added "50% less maximum secondary ammo" attribute (ironically, the weapon still has the same auxiliary ammo than it originally did due to Pistol ammo increase - 36 rounds)<br> | ||
|- | |- | ||
| align="center" | [[File:Backpack Sandman.png|120px]]<br> | | align="center" | [[File:Backpack Sandman.png|120px]]<br> | ||
Line 456: | Line 464: | ||
{{Pro}}Decreased maximum primary ammo penalty from 80% to 50%<br> | {{Pro}}Decreased maximum primary ammo penalty from 80% to 50%<br> | ||
{{Con}}Added "Cannot be equipped alongside a Stickybomb Launcher" attribute<br> | {{Con}}Added "Cannot be equipped alongside a Stickybomb Launcher" attribute<br> | ||
+ | |} | ||
+ | |||
+ | ==== Heavy ==== | ||
+ | {| class="wikitable grid collapsible" width="100%" | ||
+ | ! colspan="5" class="header" | Heavy Weapons | ||
+ | |- | ||
+ | ! class="header" width="15%" | Weapon | ||
+ | ! class="header" width="40%" | Edited Attributes | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Minigun.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Minigun]]''' | ||
+ | | | ||
+ | {{Pro}}Removed all damage and accuracy ramp-up B.S<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Iron Curtain.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Iron Curtain]]''' | ||
+ | | | ||
+ | {{Neutral}}Added Limited attribute<br> | ||
+ | {{Pro}}Removed all damage and accuracy ramp-up B.S<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Natascha.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Natascha]]''' | ||
+ | | | ||
+ | {{Pro}}Removed all damage and accuracy ramp-up B.S<br> | ||
+ | {{Pro}}20% damage resistance buff when spun up now always applies rather than exclusively when the user is under 50% health<br> | ||
+ | {{Con}}Added "While spun-up, all stun effects last 50% longer" attribute<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Brass Beast.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Brass Beast]]''' | ||
+ | | | ||
+ | {{Pro}}Removed all damage and accuracy ramp-up B.S<br> | ||
+ | {{Pro}}20% damage resistance buff when spun up now always applies rather than exclusively when the user is under 50% health<br> | ||
+ | {{Pro}}Increased additional damage attribute from 20% to 40%<br> | ||
+ | {{Pro}}Reduced movement speed when spun up penalty from 60% to 50%<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Tomislav.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Tomislav]]''' | ||
+ | | | ||
+ | {{Pro}}Removed all damage and accuracy ramp-up B.S<br> | ||
+ | {{Pro}}Increased spin-up speed bonus from 20% to 40%<br> | ||
+ | {{Con}}Added "20% less damage per shot" attribute<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Huo-Long Heater.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Huo-Long Heater]]''' | ||
+ | | | ||
+ | {{Pro}}Removed all damage and accuracy ramp-up B.S<br> | ||
+ | {{Pro}}The wall of fire generated from this weapon can no longer be jumped over by Spies without being ignited<br> | ||
+ | {{Pro}}Added "Mini-crits against enemies ignited by another player" attribute<br> | ||
+ | {{Con}}Increased reduced damage penalty from 10% to 20%<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Sandvich.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Sandvich]]''' | ||
+ | | | ||
+ | {{Pro}}Added "Throwing a Sandvich to a teammate recharges 50% of the Food meter" attribute<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Robo-Sandvich.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Robo-Sandvich]]''' | ||
+ | | | ||
+ | {{Neutral}}Added the Limited attribute<br> | ||
+ | {{Pro}}Added "Throwing a Sandvich to a teammate recharges 50% of the Food meter" attribute<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Dalokahs Bar.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Dalokahs Bar]]''' | ||
+ | | | ||
+ | {{Pro}}Added "Throwing a Dalokahs Bar to a teammate fully recharges the Food meter" attribute<br> | ||
+ | {{Pro}}Increased the amount of Overheal gained from 50 to 100<br> | ||
+ | {{Pro}}Increased the amount of maximum Overheal from the [[Quick-Fix]] while under the effects of the Dalokahs Bar and using the [[Fists of Steel]] from 395 to 405<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Fishcake.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Fishcake]]''' | ||
+ | | | ||
+ | {{Pro}}Added "Throwing a Fishcake to a teammate fully recharges the Food meter" attribute<br> | ||
+ | {{Pro}}Increased the amount of Overheal gained from 50 to 100<br> | ||
+ | {{Pro}}Increased the amount of maximum Overheal from the [[Quick-Fix]] while under the effects of the Fishcake and using the [[Fists of Steel]] from 395 to 405<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Buffalo Steak Sandvich.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Buffalo Steak Sandvich]]''' | ||
+ | | | ||
+ | {{Pro}}Added "Throwing a Buffalo Steak Sandvich to a teammate fully recharges the Food meter" attribute<br> | ||
+ | {{Pro}}Increased the movement speed boost while under effects from 30% to 35%<br> | ||
+ | {{Pro}}Added "Eating the Buffalo Steak Sandvich restores 100 health" attribute<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Second Banana.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Second Banana]]''' | ||
+ | | | ||
+ | {{Pro}}Added "Throwing a Second Banana to a teammate fully recharges the Food meter" attribute<br> | ||
+ | {{Pro}}Added "Throwing a Second Banana to a teammate with less than 25% of their health grants one guaranteed Minigun critical hit" attribute<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Fists.png|120px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Fists]]''' | ||
+ | | | ||
+ | {{Pro}}While using any melee weapon, the user now moves 15% faster<br> | ||
|} | |} | ||
Revision as of 16:21, 21 July 2021
This is a place where everyone can share their ideas on how to improve the game of TF2 by sharing ideas about maps, cosmetics, weapons, taunts, action items, game modes, etc. You have the ability to add and edit your own stuff here but you can’t remove other people’s entries, if you notice something of yours is missing then report it. Only I can edit other people’s entries.
Contents
Red-X the Soldier's Ideas
This is a free-use page, right?
Weapon Balance Ideas
Scout
Soldier
Soldier Weapons | ||||
---|---|---|---|---|
Weapon | Edited Attributes | |||
Added "50% larger clip size" attribute | ||||
Added "20% more damage per shot" attribute | ||||
Removed "20% smaller explosion radius" attribute | ||||
Increased rocket jump resistance attribute from 15% to 40% | ||||
Added "Damage taken charges up the Rage meter at 75% of the rate of dealing damage" attribute | ||||
Added "Damage taken charges up the Rage meter at 50% of the rate of dealing damage" attribute | ||||
Added "Damage taken charges up the Rage meter at 40% of the rate of dealing damage" attribute | ||||
Added "User takes 50% less falling damage" attribute | ||||
The hidden attribute "34% smaller clip size" is now visible | ||||
Added "Damage resistance increases as user becomes injured" attribute | ||||
Added "50% higher rocket jumping" attribute |
Pyro
Pyro Weapons | ||||
---|---|---|---|---|
Weapon | Edited Attributes | |||
Increased health gained from extinguishing a burning teammate from 20 to 25 | ||||
Increased health gained from extinguishing a burning teammate from 20 to 25 | ||||
Increased health gained from extinguishing a burning teammate from 20 to 25 | ||||
Increased health gained from extinguishing a burning teammate from 20 to 25 | ||||
Increased health gained from extinguishing a burning teammate from 20 to 25 | ||||
Added "While under effects of crit boost, user and all nearby allies gain 10% damage resistance" attribute | ||||
Fixed a bug where a "Pressure" meter would briefly appear when equipping another primary weapon after equipping the Dragon's Fury and touching a resupply cabinet | ||||
Flares can now stick to walls and ceilings, but not flares, and be detonated later for 25% reduced damage. Up to 3 flares can be planted this way. | ||||
Increased radius of alt-fire vacuum by 50% | ||||
Flare jumping knockback is vastly increased | ||||
Replaced boost charges with a "Fuel" meter, allowing the user to keep gliding and floating after performing the secondary jump so long as Fuel is available | ||||
Fixed a bug where Soldiers and Demomen using the Rocket Jumper or Sticky Jumper would self-ignite while blast jumping while doused in gasoline | ||||
This weapon can now be used to repair friendly buildings by expending primary ammo | ||||
This weapon can now be used to repair friendly buildings by expending primary ammo | ||||
Added "+25 maximum health on user" attribute | ||||
Added "50% faster melee swing speed" attribute |
Demoman
Demoman Weapons | ||||
---|---|---|---|---|
Weapon | Edited Attributes | |||
Increased maximum primary ammo from 16 to 20 | ||||
Increased maximum primary ammo from 16 to 20 | ||||
Increased maximum health bonus from 25 to 50 | ||||
Increased maximum health bonus from 25 to 50 | ||||
Increased maximum primary ammo from 16 to 20 | ||||
Increased maximum primary ammo from 16 to 20 | ||||
Increased maximum secondary ammo from 24 to 30 | ||||
Increased explosive damage resistance from 30% to 50% | ||||
Increased maximum secondary ammo from 36 to 48 | ||||
Increased explosive damage resistance from 20% to 40% | ||||
Increased maximum secondary ammo from 72 to 90 | ||||
Increased maximum secondary ammo from 24 to 30 | ||||
The evil spirits within this weapon now talk more frequently | ||||
The evil spirits within this weapon now talk more frequently | ||||
The evil spirits within this weapon now talk more frequently | ||||
Fixed a bug where aunting with any action taunts that use props while using the Ullapool Caber would cause the user to taunt with the Ullapool Caber instead | ||||
Replaced "15% damage vulnerability on user" attribute with "-15 maximum health on user" attribute | ||||
Ammo packs collected now give the user the same amount of ammo as would be given while using the stock Grenade Launcher |
Heavy
Heavy Weapons | ||||
---|---|---|---|---|
Weapon | Edited Attributes | |||
Removed all damage and accuracy ramp-up B.S | ||||
Added Limited attribute | ||||
Removed all damage and accuracy ramp-up B.S | ||||
Removed all damage and accuracy ramp-up B.S | ||||
Removed all damage and accuracy ramp-up B.S | ||||
Removed all damage and accuracy ramp-up B.S | ||||
Added "Throwing a Sandvich to a teammate recharges 50% of the Food meter" attribute | ||||
Added the Limited attribute | ||||
120px |
Added "Throwing a Dalokahs Bar to a teammate fully recharges the Food meter" attribute | |||
Added "Throwing a Fishcake to a teammate fully recharges the Food meter" attribute | ||||
Added "Throwing a Buffalo Steak Sandvich to a teammate fully recharges the Food meter" attribute | ||||
Added "Throwing a Second Banana to a teammate fully recharges the Food meter" attribute | ||||
While using any melee weapon, the user now moves 15% faster |
New Weapon Ideas
Scout
Scout Weapons | ||
---|---|---|
Weapon | Workshop Link | Stats |
Primary |
TBD | |
TBD |
Pyro
Pyro Weapons | ||
---|---|---|
Weapon | Workshop Link | Stats |
TBD | ||
Primary |
"Everyone said I shouldn't use wood to build my flamethrower, but I did it anyway! Who's laughing now?!" | |
120px Secondary |
TBD | |
120px Secondary |
TBD | |
120px Secondary |
Occupies both Secondary and Melee weapon slots | |
TBD | ||
TBD | ||
120px Melee |
TBD | |
120px Melee |
N/A |
TBD |
120px Melee |
TBD | |
120px Melee |
Occupies both Secondary and Melee weapon slots |
Heavy
Heavy Weapons | ||
---|---|---|
Weapon | Workshop Link | Stats |
TBD | ||
120px Primary |
TBD | |
Primary |
TBD | |
Primary |
TBD | |
120px Primary |
TBD | |
Primary |
TBD | |
Primary |
TBD | |
Primary |
TBD | |
120px Primary |
TBD | |
Primary |
N/A (based on Tomislav concept art) |
TBD |
120px Secondary |
TBD | |
Secondary |
N/A |
Adds a "Defibrillator" meter to the HUD, charging up on doing damage (meter is filled at 600 damage). If user is killed when meter is filled, after 3 seconds the user will be automatically revived in a electrical shock that stuns all nearby enemies. Upon being revived, user gains invulnerability and mini-crits for 5 seconds. |
120px Melee |
TBD |
Sniper
Sniper Weapons | ||
---|---|---|
Weapon | Workshop Link | Stats |
TBD |
Spy
Spy Weapons | ||
---|---|---|
Weapon | Workshop Link | Stats |
Primary |
TBD |