Difference between revisions of "User:Washys/Trespasser extra loadout"
Line 1: | Line 1: | ||
{| class="wikitable grid" width="100%" style="text-align: center;" | {| class="wikitable grid" width="100%" style="text-align: center;" | ||
! class="header" | {{item name|Weapon}}/Class | ! class="header" | {{item name|Weapon}}/Class | ||
− | ! class="header" | Stats | + | ! class="header" colspan=3 | New Stats |
|- | |- | ||
! {{Table icon|Pistol|title=Hand Cannon}} | ! {{Table icon|Pistol|title=Hand Cannon}} | ||
| {{info|Secondary weapon for [[Scout]] and [[Engineer]]}}<br>{{buff|Crits on headshot}}{{buff|200% damage bonus}}{{buff|Attacks pierce damage resistance effects and bonuses}}{{nerf|100% slower firing speed}}{{nerf|-50% clip size}}{{nerf|68% secondary ammo on wearer}}{{nerf|Cannot be upgraded}} | | {{info|Secondary weapon for [[Scout]] and [[Engineer]]}}<br>{{buff|Crits on headshot}}{{buff|200% damage bonus}}{{buff|Attacks pierce damage resistance effects and bonuses}}{{nerf|100% slower firing speed}}{{nerf|-50% clip size}}{{nerf|68% secondary ammo on wearer}}{{nerf|Cannot be upgraded}} | ||
− | |||
! {{Table icon|Shotgun|title=Slug Rifle}} | ! {{Table icon|Shotgun|title=Slug Rifle}} | ||
| {{info|Secondary weapon for [[Soldier]]}}<br>{{buff|Crits on headshot}}{{buff|On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits}}{{buff|Attacks pierce damage resistance effects and bonuses}}{{buff|+50% more accurate}}{{nerf|Cannot be upgraded}} | | {{info|Secondary weapon for [[Soldier]]}}<br>{{buff|Crits on headshot}}{{buff|On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits}}{{buff|Attacks pierce damage resistance effects and bonuses}}{{buff|+50% more accurate}}{{nerf|Cannot be upgraded}} | ||
Line 11: | Line 10: | ||
! {{Table icon|Shotgun|title=Incendiary Rifle}} | ! {{Table icon|Shotgun|title=Incendiary Rifle}} | ||
| {{info|Secondary weapon for [[Pyro]]}}<br>{{buff|On Hit: Target is engulfed in flames}}{{buff|100% minicrits vs burning players}}{{buff|Attacks pierce damage resistance effects and bonuses}}{{buff|+50% more accurate}}{{nerf|Cannot be upgraded}} | | {{info|Secondary weapon for [[Pyro]]}}<br>{{buff|On Hit: Target is engulfed in flames}}{{buff|100% minicrits vs burning players}}{{buff|Attacks pierce damage resistance effects and bonuses}}{{buff|+50% more accurate}}{{nerf|Cannot be upgraded}} | ||
− | |||
! {{Table icon|Shotgun|title=Riot Rifle}} | ! {{Table icon|Shotgun|title=Riot Rifle}} | ||
| {{info|Secondary weapon for [[Heavy]]}}<br>{{buff|{{tooltip|Shoots an explosive bullet|Splash radius of 74 HU, half of a rocket, grenade, or sticky}}}}{{buff|Direct hits deal 100 damage}}{{buff|Attacks pierce damage resistance effects and bonuses}}{{buff|Attacks deflect projectiles}}{{buff|No reload necessary}}{{nerf|150% slower firing speed}}{{nerf|Minicrits whenever it would normally crit}}{{nerf|25% self damage force}}{{nerf|61% max secondary ammo on wearer}}{{nerf|Cannot be upgraded}} | | {{info|Secondary weapon for [[Heavy]]}}<br>{{buff|{{tooltip|Shoots an explosive bullet|Splash radius of 74 HU, half of a rocket, grenade, or sticky}}}}{{buff|Direct hits deal 100 damage}}{{buff|Attacks pierce damage resistance effects and bonuses}}{{buff|Attacks deflect projectiles}}{{buff|No reload necessary}}{{nerf|150% slower firing speed}}{{nerf|Minicrits whenever it would normally crit}}{{nerf|25% self damage force}}{{nerf|61% max secondary ammo on wearer}}{{nerf|Cannot be upgraded}} | ||
Line 17: | Line 15: | ||
! {{Table icon|SMG|title=Heavy Machine Gun}} | ! {{Table icon|SMG|title=Heavy Machine Gun}} | ||
| {{info|Secondary weapon for [[Sniper]]}}<br>{{buff|Crits on headshot}}{{buff|50% damage bonus}}{{buff|+100% clip size}}{{buff|Attacks pierce damage resistance effects and bonuses}}{{buff|+100% max secondary ammo on wearer}}{{nerf|100% slower reload time}}{{nerf|68% secondary ammo on wearer}}{{nerf|Cannot be upgraded}} | | {{info|Secondary weapon for [[Sniper]]}}<br>{{buff|Crits on headshot}}{{buff|50% damage bonus}}{{buff|+100% clip size}}{{buff|Attacks pierce damage resistance effects and bonuses}}{{buff|+100% max secondary ammo on wearer}}{{nerf|100% slower reload time}}{{nerf|68% secondary ammo on wearer}}{{nerf|Cannot be upgraded}} | ||
− | |||
! {{Table icon|Nessie's Nine Iron|title=Bludgeoner}} | ! {{Table icon|Nessie's Nine Iron|title=Bludgeoner}} | ||
| {{info|Melee weapon for [[Scout]]}}<br>{{note|This weapon has a large melee range and deploys and holsters slower}}{{buff|85.7% damage bonus}}{{nerf|60% slower firing speed}} | | {{info|Melee weapon for [[Scout]]}}<br>{{note|This weapon has a large melee range and deploys and holsters slower}}{{buff|85.7% damage bonus}}{{nerf|60% slower firing speed}} | ||
Line 23: | Line 20: | ||
! {{Table icon|Holiday Punch|title=Mann-conomy 2010 GRU}} | ! {{Table icon|Holiday Punch|title=Mann-conomy 2010 GRU}} | ||
| {{info|Melee weapon for [[Heavy]]}}<br>{{buff|+30% faster move speed on wearer}}{{nerf|-6 health drained per second on wearer}}{{nerf|-50% damage penalty}}{{info|Stats borrowed from the [[Mann-Conomy Update]] version of [[Team Fortress 2 Closed Beta#New Weapons|GRU]]}} | | {{info|Melee weapon for [[Heavy]]}}<br>{{buff|+30% faster move speed on wearer}}{{nerf|-6 health drained per second on wearer}}{{nerf|-50% damage penalty}}{{info|Stats borrowed from the [[Mann-Conomy Update]] version of [[Team Fortress 2 Closed Beta#New Weapons|GRU]]}} | ||
− | |||
! {{Table icon|Frontier Justice|title=Frontier Justice}} | ! {{Table icon|Frontier Justice|title=Frontier Justice}} | ||
| {{info|Secondary weapon for [[Soldier]]}}<br>{{buff|100% critical hit chance}}{{buff|+2 capture rate on wearer}}{{nerf|-50% clip size}}{{nerf|Cannot be upgraded}}{{info|Can only be accessed by picking up a dropped weapon from the Corrupted}}<br>{{info|Not equippable by [[Engineer]]}} | | {{info|Secondary weapon for [[Soldier]]}}<br>{{buff|100% critical hit chance}}{{buff|+2 capture rate on wearer}}{{nerf|-50% clip size}}{{nerf|Cannot be upgraded}}{{info|Can only be accessed by picking up a dropped weapon from the Corrupted}}<br>{{info|Not equippable by [[Engineer]]}} | ||
|- | |- | ||
|} | |} |
Revision as of 09:38, 4 November 2021
Weapon/Class | New Stats | ||
---|---|---|---|
Hand Cannon |
Secondary weapon for Scout and Engineer Crits on headshot 200% damage bonus Attacks pierce damage resistance effects and bonuses 100% slower firing speed -50% clip size 68% secondary ammo on wearer Cannot be upgraded |
Slug Rifle |
Secondary weapon for Soldier Crits on headshot On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits Attacks pierce damage resistance effects and bonuses +50% more accurate Cannot be upgraded |
Incendiary Rifle |
Secondary weapon for Pyro On Hit: Target is engulfed in flames 100% minicrits vs burning players Attacks pierce damage resistance effects and bonuses +50% more accurate Cannot be upgraded |
Riot Rifle |
Secondary weapon for Heavy Shoots an explosive bullet Direct hits deal 100 damage Attacks pierce damage resistance effects and bonuses Attacks deflect projectiles No reload necessary 150% slower firing speed Minicrits whenever it would normally crit 25% self damage force 61% max secondary ammo on wearer Cannot be upgraded |
Heavy Machine Gun |
Secondary weapon for Sniper Crits on headshot 50% damage bonus +100% clip size Attacks pierce damage resistance effects and bonuses +100% max secondary ammo on wearer 100% slower reload time 68% secondary ammo on wearer Cannot be upgraded |
Bludgeoner |
Melee weapon for Scout This weapon has a large melee range and deploys and holsters slower 85.7% damage bonus 60% slower firing speed |
Mann-conomy 2010 GRU |
Melee weapon for Heavy +30% faster move speed on wearer -6 health drained per second on wearer -50% damage penalty Stats borrowed from the Mann-Conomy Update version of GRU |
Frontier Justice |
Secondary weapon for Soldier 100% critical hit chance +2 capture rate on wearer -50% clip size Cannot be upgraded Can only be accessed by picking up a dropped weapon from the Corrupted Not equippable by Engineer |