Difference between revisions of "User:Washys/Trespasser extra loadout"

From Team Fortress Wiki
Jump to: navigation, search
Line 1: Line 1:
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" | {{item name|Weapon}}/Class
 
! class="header" | {{item name|Weapon}}/Class
! class="header" | Stats
+
! class="header" colspan=3 | New Stats
 
|-
 
|-
 
! {{Table icon|Pistol|title=Hand Cannon}}
 
! {{Table icon|Pistol|title=Hand Cannon}}
 
| {{info|Secondary weapon for [[Scout]] and [[Engineer]]}}<br>{{buff|Crits on headshot}}{{buff|200% damage bonus}}{{buff|Attacks pierce damage resistance effects and bonuses}}{{nerf|100% slower firing speed}}{{nerf|-50% clip size}}{{nerf|68% secondary ammo on wearer}}{{nerf|Cannot be upgraded}}
 
| {{info|Secondary weapon for [[Scout]] and [[Engineer]]}}<br>{{buff|Crits on headshot}}{{buff|200% damage bonus}}{{buff|Attacks pierce damage resistance effects and bonuses}}{{nerf|100% slower firing speed}}{{nerf|-50% clip size}}{{nerf|68% secondary ammo on wearer}}{{nerf|Cannot be upgraded}}
|-
 
 
! {{Table icon|Shotgun|title=Slug Rifle}}
 
! {{Table icon|Shotgun|title=Slug Rifle}}
 
| {{info|Secondary weapon for [[Soldier]]}}<br>{{buff|Crits on headshot}}{{buff|On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits}}{{buff|Attacks pierce damage resistance effects and bonuses}}{{buff|+50% more accurate}}{{nerf|Cannot be upgraded}}
 
| {{info|Secondary weapon for [[Soldier]]}}<br>{{buff|Crits on headshot}}{{buff|On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits}}{{buff|Attacks pierce damage resistance effects and bonuses}}{{buff|+50% more accurate}}{{nerf|Cannot be upgraded}}
Line 11: Line 10:
 
! {{Table icon|Shotgun|title=Incendiary Rifle}}
 
! {{Table icon|Shotgun|title=Incendiary Rifle}}
 
| {{info|Secondary weapon for [[Pyro]]}}<br>{{buff|On Hit: Target is engulfed in flames}}{{buff|100% minicrits vs burning players}}{{buff|Attacks pierce damage resistance effects and bonuses}}{{buff|+50% more accurate}}{{nerf|Cannot be upgraded}}
 
| {{info|Secondary weapon for [[Pyro]]}}<br>{{buff|On Hit: Target is engulfed in flames}}{{buff|100% minicrits vs burning players}}{{buff|Attacks pierce damage resistance effects and bonuses}}{{buff|+50% more accurate}}{{nerf|Cannot be upgraded}}
|-
 
 
! {{Table icon|Shotgun|title=Riot Rifle}}
 
! {{Table icon|Shotgun|title=Riot Rifle}}
 
| {{info|Secondary weapon for [[Heavy]]}}<br>{{buff|{{tooltip|Shoots an explosive bullet|Splash radius of 74 HU, half of a rocket, grenade, or sticky}}}}{{buff|Direct hits deal 100 damage}}{{buff|Attacks pierce damage resistance effects and bonuses}}{{buff|Attacks deflect projectiles}}{{buff|No reload necessary}}{{nerf|150% slower firing speed}}{{nerf|Minicrits whenever it would normally crit}}{{nerf|25% self damage force}}{{nerf|61% max secondary ammo on wearer}}{{nerf|Cannot be upgraded}}
 
| {{info|Secondary weapon for [[Heavy]]}}<br>{{buff|{{tooltip|Shoots an explosive bullet|Splash radius of 74 HU, half of a rocket, grenade, or sticky}}}}{{buff|Direct hits deal 100 damage}}{{buff|Attacks pierce damage resistance effects and bonuses}}{{buff|Attacks deflect projectiles}}{{buff|No reload necessary}}{{nerf|150% slower firing speed}}{{nerf|Minicrits whenever it would normally crit}}{{nerf|25% self damage force}}{{nerf|61% max secondary ammo on wearer}}{{nerf|Cannot be upgraded}}
Line 17: Line 15:
 
! {{Table icon|SMG|title=Heavy Machine Gun}}
 
! {{Table icon|SMG|title=Heavy Machine Gun}}
 
| {{info|Secondary weapon for [[Sniper]]}}<br>{{buff|Crits on headshot}}{{buff|50% damage bonus}}{{buff|+100% clip size}}{{buff|Attacks pierce damage resistance effects and bonuses}}{{buff|+100% max secondary ammo on wearer}}{{nerf|100% slower reload time}}{{nerf|68% secondary ammo on wearer}}{{nerf|Cannot be upgraded}}
 
| {{info|Secondary weapon for [[Sniper]]}}<br>{{buff|Crits on headshot}}{{buff|50% damage bonus}}{{buff|+100% clip size}}{{buff|Attacks pierce damage resistance effects and bonuses}}{{buff|+100% max secondary ammo on wearer}}{{nerf|100% slower reload time}}{{nerf|68% secondary ammo on wearer}}{{nerf|Cannot be upgraded}}
|-
 
 
! {{Table icon|Nessie's Nine Iron|title=Bludgeoner}}
 
! {{Table icon|Nessie's Nine Iron|title=Bludgeoner}}
 
| {{info|Melee weapon for [[Scout]]}}<br>{{note|This weapon has a large melee range and deploys and holsters slower}}{{buff|85.7% damage bonus}}{{nerf|60% slower firing speed}}
 
| {{info|Melee weapon for [[Scout]]}}<br>{{note|This weapon has a large melee range and deploys and holsters slower}}{{buff|85.7% damage bonus}}{{nerf|60% slower firing speed}}
Line 23: Line 20:
 
! {{Table icon|Holiday Punch|title=Mann-conomy 2010 GRU}}
 
! {{Table icon|Holiday Punch|title=Mann-conomy 2010 GRU}}
 
| {{info|Melee weapon for [[Heavy]]}}<br>{{buff|+30% faster move speed on wearer}}{{nerf|-6 health drained per second on wearer}}{{nerf|-50% damage penalty}}{{info|Stats borrowed from the [[Mann-Conomy Update]] version of [[Team Fortress 2 Closed Beta#New Weapons|GRU]]}}
 
| {{info|Melee weapon for [[Heavy]]}}<br>{{buff|+30% faster move speed on wearer}}{{nerf|-6 health drained per second on wearer}}{{nerf|-50% damage penalty}}{{info|Stats borrowed from the [[Mann-Conomy Update]] version of [[Team Fortress 2 Closed Beta#New Weapons|GRU]]}}
|-
 
 
! {{Table icon|Frontier Justice|title=Frontier Justice}}
 
! {{Table icon|Frontier Justice|title=Frontier Justice}}
 
| {{info|Secondary weapon for [[Soldier]]}}<br>{{buff|100% critical hit chance}}{{buff|+2 capture rate on wearer}}{{nerf|-50% clip size}}{{nerf|Cannot be upgraded}}{{info|Can only be accessed by picking up a dropped weapon from the Corrupted}}<br>{{info|Not equippable by [[Engineer]]}}
 
| {{info|Secondary weapon for [[Soldier]]}}<br>{{buff|100% critical hit chance}}{{buff|+2 capture rate on wearer}}{{nerf|-50% clip size}}{{nerf|Cannot be upgraded}}{{info|Can only be accessed by picking up a dropped weapon from the Corrupted}}<br>{{info|Not equippable by [[Engineer]]}}
 
|-
 
|-
 
|}
 
|}

Revision as of 09:38, 4 November 2021

Weapon/Class New Stats
Pistol
Hand Cannon
Pictogram info.png Secondary weapon for Scout and Engineer
Pictogram plus.png Crits on headshot
Pictogram plus.png 200% damage bonus
Pictogram plus.png Attacks pierce damage resistance effects and bonuses
Pictogram minus.png 100% slower firing speed
Pictogram minus.png -50% clip size
Pictogram minus.png 68% secondary ammo on wearer
Pictogram minus.png Cannot be upgraded
Shotgun
Slug Rifle
Pictogram info.png Secondary weapon for Soldier
Pictogram plus.png Crits on headshot
Pictogram plus.png On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits
Pictogram plus.png Attacks pierce damage resistance effects and bonuses
Pictogram plus.png +50% more accurate
Pictogram minus.png Cannot be upgraded
Shotgun
Incendiary Rifle
Pictogram info.png Secondary weapon for Pyro
Pictogram plus.png On Hit: Target is engulfed in flames
Pictogram plus.png 100% minicrits vs burning players
Pictogram plus.png Attacks pierce damage resistance effects and bonuses
Pictogram plus.png +50% more accurate
Pictogram minus.png Cannot be upgraded
Shotgun
Riot Rifle
Pictogram info.png Secondary weapon for Heavy
Pictogram plus.png Shoots an explosive bullet
Pictogram plus.png Direct hits deal 100 damage
Pictogram plus.png Attacks pierce damage resistance effects and bonuses
Pictogram plus.png Attacks deflect projectiles
Pictogram plus.png No reload necessary
Pictogram minus.png 150% slower firing speed
Pictogram minus.png Minicrits whenever it would normally crit
Pictogram minus.png 25% self damage force
Pictogram minus.png 61% max secondary ammo on wearer
Pictogram minus.png Cannot be upgraded
SMG
Heavy Machine Gun
Pictogram info.png Secondary weapon for Sniper
Pictogram plus.png Crits on headshot
Pictogram plus.png 50% damage bonus
Pictogram plus.png +100% clip size
Pictogram plus.png Attacks pierce damage resistance effects and bonuses
Pictogram plus.png +100% max secondary ammo on wearer
Pictogram minus.png 100% slower reload time
Pictogram minus.png 68% secondary ammo on wearer
Pictogram minus.png Cannot be upgraded
Nessie's Nine Iron
Bludgeoner
Pictogram info.png Melee weapon for Scout
Pictogram comment.png This weapon has a large melee range and deploys and holsters slower
Pictogram plus.png 85.7% damage bonus
Pictogram minus.png 60% slower firing speed
Holiday Punch
Mann-conomy 2010 GRU
Pictogram info.png Melee weapon for Heavy
Pictogram plus.png +30% faster move speed on wearer
Pictogram minus.png -6 health drained per second on wearer
Pictogram minus.png -50% damage penalty
Pictogram info.png Stats borrowed from the Mann-Conomy Update version of GRU
Frontier Justice
Frontier Justice
Pictogram info.png Secondary weapon for Soldier
Pictogram plus.png 100% critical hit chance
Pictogram plus.png +2 capture rate on wearer
Pictogram minus.png -50% clip size
Pictogram minus.png Cannot be upgraded
Pictogram info.png Can only be accessed by picking up a dropped weapon from the Corrupted
Pictogram info.png Not equippable by Engineer