Difference between revisions of "Scoville"

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m (Minor standardisation tweaks, rewording, cleanup. Someone familiar with the map may wish to double-check this.)
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|download-link=[http://forums.tf2maps.net/downloads.php?do=file&id=1769&act=down TF2Maps.net]
 
|download-link=[http://forums.tf2maps.net/downloads.php?do=file&id=1769&act=down TF2Maps.net]
 
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'''Scoville''' is a [[Payload Race]] map created for the [[TF2Maps.net]] [[A/D CTF and Payload Race Contest]]. It finished in 6th place.
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'''Scoville''' is a [[Payload Race]] map created for the [[TF2Maps.net]] [[A/D CTF and Payload Race Contest]]. It was awarded sixth place in the competition.
  
 
== Goal ==
 
== Goal ==
Your team must simultaneously push your [[cart]] through enemy territory, in order to reach the finishing point, while preventing the enemy team from doing the same.  
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Both teams must simultaneously push their [[cart]]s through enemy territory in order to reach the capture point, while preventing the enemy team from doing the same.  
  
 
==Locations==
 
==Locations==
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===Stage 1===
 
===Stage 1===
  
<br>'''External court yard'''. Here there is a Payload and from here you begin the game. Here there is a building in which players revive and from here conduct exits in '''arena'''.
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<br>'''External courtyard'''. Contains the Payload cart and the main spawn point, and also provides exits to '''Arena'''.
<br>'''Arena'''. Big enough space with the house through which take place tracks. Here passes the majority of battles. The enemy can be behind each corner!
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<br>'''Arena'''. A large open area in the main house through which the Payload cart travels. The majority of fighting will take place in this location.
  
 
===Stage 2===
 
===Stage 2===
  
As the map is at enough early stage of registration, this level is covered only by "working" textures. Besides few any objects.
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<br>'''External courtyard'''. This area is similar to the external courtyard from the Stage 1, however it is longer and more spacious.
 
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<br>'''Arena'''. This is a very large and open area surrounded by buildings through which the Payload cart travels.
<br>'''External court yard'''. It is similar to an external court yard from the Stage 1, however longer and spacious.
 
<br>'''Arena'''. The huge free space surrounded with buildings. Here there passes the Payload.
 
  
 
===Stage 3===
 
===Stage 3===
  
<br>'''Avenue'''. The district extended forward. There are some liftings on which your Payload can roll down downwards. Ways of both commands are parallel that complicates trolley conveyance.
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<br>'''Avenue'''. The area extends forward, and there are some peaks present which allow the Payload to roll downwards rapidly. Both the RED and BLU tracks parallel each other in this location.
<br>'''Platform'''. Finaly map`s part. Spacious enough platform over breakage where conduct tracks. In breakage there is the scientific device creating a fire ball. When the Payload will be delivered, the fire ball will heat up and at last will blow up everything that will occur in the path.
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<br>'''Platform'''. This is the final area of the map. It is a large and open area, and contains a device that creates a fireball when the point is captured. Once the Payload is delivered, the fireball will heat up and will destroy everything in close proximity to the point.
  
 
== Screenshots ==
 
== Screenshots ==

Revision as of 02:13, 11 January 2011

Scoville
Scoville main.jpg
Basic Information
Developer(s): Unknown

Scoville is a Payload Race map created for the TF2Maps.net A/D CTF and Payload Race Contest. It was awarded sixth place in the competition.

Goal

Both teams must simultaneously push their carts through enemy territory in order to reach the capture point, while preventing the enemy team from doing the same.

Locations

Stage 1


External courtyard. Contains the Payload cart and the main spawn point, and also provides exits to Arena.
Arena. A large open area in the main house through which the Payload cart travels. The majority of fighting will take place in this location.

Stage 2


External courtyard. This area is similar to the external courtyard from the Stage 1, however it is longer and more spacious.
Arena. This is a very large and open area surrounded by buildings through which the Payload cart travels.

Stage 3


Avenue. The area extends forward, and there are some peaks present which allow the Payload to roll downwards rapidly. Both the RED and BLU tracks parallel each other in this location.
Platform. This is the final area of the map. It is a large and open area, and contains a device that creates a fireball when the point is captured. Once the Payload is delivered, the fireball will heat up and will destroy everything in close proximity to the point.

Screenshots

Additional Links