Difference between revisions of "User:RotatcepS/table/rows"

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m (support baseonly)
m (add another row variant)
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* [[User:RotatcepS/table/rows/compact]]
 
* [[User:RotatcepS/table/rows/compact]]
 
* [[User:RotatcepS/table/rows/minimum]]
 
* [[User:RotatcepS/table/rows/minimum]]
 +
* [[User:RotatcepS/table/rows/packed]]
 
{| class="wikitable grid" style="text-align: center;"
 
{| class="wikitable grid" style="text-align: center;"
 
{{#ifeq:{{{heading|yes}}}|yes|{{User:RotatcepS/table/stats_header|nocrits={{{nocrits|}}}|noammo={{{noammo|}}}|baseonly={{{baseonly|}}}|nointerval={{{nointerval|}}}|nokillicon={{{nokillicon|}}}|dps={{{dps|yes}}}|accuracy={{{accuracy|yes}}} }} }}
 
{{#ifeq:{{{heading|yes}}}|yes|{{User:RotatcepS/table/stats_header|nocrits={{{nocrits|}}}|noammo={{{noammo|}}}|baseonly={{{baseonly|}}}|nointerval={{{nointerval|}}}|nokillicon={{{nokillicon|}}}|dps={{{dps|yes}}}|accuracy={{{accuracy|yes}}} }} }}

Revision as of 04:32, 22 December 2021

Weapon Kill Icon Ammo Attack interval Damage Accurate Range
Loaded Carried Point blank Medium range (Base) Long range DPS Shotgun Pistol (engineer)
Scattergun
Stock
Scattergun
Killicon scattergun.png 6 32 0.625 seconds 10-105
mini-crit: 14-142
critical: 18-180
6-60
mini-crit: 8-81
critical: 18-180
3-32
mini-crit: 8-81
critical: 18-180
 
96
36% (shot spread) primary aka
Scattergun
Pistol
Stock (Scout)
Pistol
Killicon pistol.png 12 36 0.15 seconds 22
mini-crit: 30
critical: 45
15
mini-crit: 20
critical: 45
8
mini-crit: 20
critical: 45
 
100
61% (recoil spread) secondary aka
Pistol (scout)
Bat
Stock
Bat
Killicon bat.png N/A 0.5 seconds 35
mini-crit: 47
critical: 105
 
70
melee melee aka
Bat
Rocket Launcher
Stock
Rocket Launcher
Killicon rocket launcher.png 4 20 0.8 seconds 56-112
mini-crit: 76-151
critical: 135-270
45-90
mini-crit: 61-122
critical: 135-270
24-48
mini-crit: 61-122
critical: 135-270
 
112.5 + splash
18% (projectile)
116% (projectile splash)
full splash radius
primary aka
Rocket Launcher
Shotgun
Stock
Shotgun
Killicon shotgun.png 6 32 0.625 seconds 9-90
mini-crit: 12-121
critical: 18-180
6-60
mini-crit: 8-81
critical: 18-180
3-32
mini-crit: 8-81
critical: 18-180
 
96
36% (shot spread) sol secondary aka
Shotgun
Shovel
Stock
Shovel
Killicon shovel.png N/A 0.8 seconds 65
mini-crit: 88
critical: 195
 
81.25
melee melee aka
Shovel
Flame_Thrower
Stock
Flame Thrower
Killicon flame thrower.png 200
N/A 0.075 seconds (new particle)
6
buildings: 12
mini-crit: 9
critical: 19
(old particle)
3
buildings: 6.5
mini-crit: 4
critical: 10
 
43.33 + penetration
penetrating rising flames reach 64% range
2-3 flame particles
0.9 second full exposure full exposure: 13
mini-crit: 17
critical: 38
full exposure: 7
mini-crit: 9
critical: 20
 
86.67 + penetration
(Airblast) 0.75 seconds airblast: 0 (lost footing and push force equivalent of ~300 damage) forward cone, ground-reflected
(Afterburn) 0.5 seconds
4-10 seconds duration
afterburn: 24-80 (4/tick)
mini-crit: 40-100 (5/tick)
8 per burning victim can be extinguished primary aka
Flame Thrower
Shotgun
Stock
Shotgun
Killicon shotgun.png 6 32 0.625 seconds 9-90
mini-crit: 12-121
critical: 18-180
6-60
mini-crit: 8-81
critical: 18-180
3-32
mini-crit: 8-81
critical: 18-180
 
96
36% (shot spread) pyr sec aka
Shotgun
Fire Axe
Stock
Fire Axe
Killicon fire axe.png N/A 0.8 seconds 65
mini-crit: 88
critical: 195
 
81.25
melee melee aka
Fire Axe
Grenade Launcher
Stock
Grenade Launcher
Killicon grenade launcher.png 4 16 0.6 seconds 50-100
mini-crit: 68-135
critical: 150-300
 
166.67 + splash
19% (projectile)
128% (projectile splash)
full splash radius
(Roller)
2.3 second fuse
roller: 30-60
mini-crit: 41-81
critical: 90-180
 
(splash max) 100 + splash
primary aka
Grenade Launcher
Stickybomb Launcher
Stock
Stickybomb Launcher
Killicon stickybomb launcher.png 8 24 0.6 seconds
0.7 second arm time
4 second max speed charge
69-137
mini-crit: 93-186
critical: 180-360
60-120
mini-crit: 81-162
critical: 180-360
30-60
mini-crit: 81-162
critical: 180-360
 
(splash max) 200 + splash
ignoring arm time
15% (projectile)
98% (projectile splash)

max speed 38% (projectile)
254% (projectile splash)

(flak) 85%+ splash radius in air splash accurate at 84% range
100% splash radius affixed

(Trap)
5 second arm time
trap: 60-120
mini-crit: 81-162
critical: 180-360
secondary aka
Stickybomb Launcher
Bottle
Stock
Bottle
Killicon bottle.png N/A 0.8 seconds 65
mini-crit: 88
critical: 195
 
81.25
melee melee aka
Bottle
Minigun
Stock
Minigun
Killicon minigun.png 200
N/A 0.1 seconds
0.87 seconds wind up
13-54
mini-crit: 18-73
critical: 27-108
9-36
mini-crit: 12-49
critical: 27-108
5-19
mini-crit: 12-49
critical: 27-108
 
360
30% (shot spread)

-15% damage to a level 2 Sentry Gun
-20% damage to a level 3 Sentry Gun

primary aka
Minigun
Shotgun
Stock
Shotgun
Killicon shotgun.png 6 32 0.625 seconds 9-90
mini-crit: 12-121
critical: 18-180
6-60
mini-crit: 8-81
critical: 18-180
3-32
mini-crit: 8-81
critical: 18-180
 
96
36% (shot spread) hev sec aka
Shotgun
Fists
Stock
Fists
Killicon fists.png N/A 0.8 seconds 65
mini-crit: 88
critical: 195
 
81.25
melee melee aka
Fists
Shotgun
Stock
Shotgun
Killicon shotgun.png 6 32 0.625 seconds 9-90
mini-crit: 12-121
critical: 18-180
6-60
mini-crit: 8-81
critical: 18-180
3-32
mini-crit: 8-81
critical: 18-180
 
96
36% (shot spread) engy pri aka
Shotgun
Pistol
Stock (Engineer)
Pistol
Killicon pistol.png 12 200 0.15 seconds 22
mini-crit: 30
critical: 45
15
mini-crit: 20
critical: 45
8
mini-crit: 20
critical: 45
 
100
61% (recoil spread) secondary aka
Pistol (engineer)
Wrench
Stock
Wrench
Killicon wrench.png N/A 0.8 seconds 65
mini-crit: 88
critical: 195
 
81.25
melee
(building repair)
metal cost: 1 + damage/3
0.8 seconds repair: -102 melee aka
Wrench
Syringe Gun
Stock
Syringe Gun
Killicon syringe gun.png 40 150 0.1 seconds 12
mini-crit: 16
critical: 30
10
mini-crit: 14
critical: 30
5
mini-crit: 14
critical: 30
 
100
16% (projectile) primary aka
Syringe Gun
Medi Gun
Stock
Medi Gun
N/A N/A 0.125 seconds in combat: -3
 
-24
beam connects within 88% range
beam disconnects at 105% range
0.125 seconds relaxed: -9
 
-72
(Übercharge) 8 second duration Übercharge Effect: Invulnerability secondary aka
Medi Gun
Bonesaw
Stock
Bonesaw
Killicon bonesaw.png N/A 0.8 seconds 65
mini-crit: 88
critical: 195
 
81.25
melee melee aka
Bonesaw
Sniper Rifle
Stock
Sniper Rifle
(headshot)
Killicon sniperriflehs.png
25
N/A 1.5 seconds 50
mini-crit: 68
critical: 150
 
33.33
infinite

team-penetrating

Killicon sniper rifle.png (fully charged)
4.8 seconds
charged: 150
mini-crit: 203
critical: 450
 
31.25
primary aka
Sniper Rifle
SMG
Stock
SMG
Killicon SMG.png 25 75 0.10 seconds 12
mini-crit: 16
critical: 24
8
mini-crit: 11
critical: 24
4
mini-crit: 11
critical: 24
 
80
98% (recoil spread) secondary aka
SMG
Kukri
Stock
Kukri
Killicon kukri.png N/A 0.8 seconds 65
mini-crit: 88
critical: 195
 
81.25
melee melee aka
Kukri
Sapper
Stock
Sapper
Killicon electro sapper.png 1 0.1 seconds

6 seconds for Level 1
7.2 seconds for Level 2
8.64 seconds for Level 3

2.5
 
25
melee-like placement range & timing
can be removed by taking 100 damage
primary aka
Revolver
Revolver
Stock
Revolver
Killicon revolver.png 6 24 0.51 seconds 60
mini-crit: 81
critical: 120
40
mini-crit: 54
critical: 120
21
mini-crit: 54
critical: 120
 
78.43
98% (recoil spread) secondary aka
Sapper
Knife
Stock
Knife
(backstab)
Killicon backstab.png
N/A 0.8 seconds 40
mini-crit: 54
critical: 120
 
50
melee
immediate activation
Killicon knife.png melee aka
Knife
Flare Gun
Unlock
Flare Gun
Killicon flare gun.png 16 N/A 2.0 seconds 30
mini-crit: 41
critical: 90
 
15
32% (projectile)
(Afterburn) 0.5 seconds
7.5 seconds duration
afterburn: 60-80 (4/tick)
mini-crit: 75-100 (5/tick)
8 per burning victim can be extinguished Flare Gun
Sandman
Unlock
Sandman
Killicon sandman.png N/A 0.5 seconds 35
mini-crit: 47
critical: 105
 
70
melee
(ball)
Killicon sandman ball.png
1 0.25 seconds ball: 15
mini-crit: 20
critical: 45
(moonshot)
ball: 23
mini-crit: 30
critical: 68
48% (projectile) Sandman
Pomson 6000
Craft
Pomson 6000
Killicon pomson 6000.png 4 0.8 seconds 72
mini-crit: 97
critical: 180
60
buildings: 12
mini-crit: 81
critical: 180
32
mini-crit: 81
critical: 180
 
75 + penetration
19% (projectile)
penetrating beam
Pomson 6000
Chargin' Targe
Unlock
Chargin' Targe
Killicon chargin' targe.png 1 12.0 seconds 16
mini-crit: 21
(mid length charge)
50
buildings: 0
mini-crit: 68
(max length charge)
50
mini-crit: 68
 
4.17
12% (projectile)

charge reaches up to 220% range

Chargin' Targe
Dragon's Fury
Contract
Dragon's Fury
Killicon dragon's fury.png 40 N/A 0.8 seconds 30
mini-crit: 40
critical: 75
25
buildings: 75
mini-crit: 34
critical: 75
(max range)
23
mini-crit: 34
critical: 75
 
31.25 + penetration
48% (projectile)

straight penetrating fireball reaches 103% range

(burning targets and buildings)
0.53 seconds with consecutive hits
burning: 89
mini-crit: 120
critical: 225
burning: 75
mini-crit: 101
critical: 225
burning: 68
mini-crit: 101
critical: 225
 
141.51 + penetration
(Airblast) 1.6 seconds airblast: 0 (lost footing and push force equivalent of ~300 damage) forward cone, ground-reflected
(Afterburn) 0.5 seconds
3 seconds duration
afterburn: 8-24 (4/tick)
mini-crit: 10-30 (5/tick)
8 per burning victim can be extinguished Dragon's Fury
Huntsman
Unlock
Huntsman
(headshot)
Killicon huntsmanhs.png
1
12 1.94 seconds 50
mini-crit: 68
critical: 150
 
25.77
30% (projectile)

charged 38% (projectile)

Killicon huntsman.png (fully charged)
2.94 seconds
charged: 120
mini-crit: 162
critical: 360
 
40.82
Killicon flaming huntsman.png
Killicon flaming huntsman afterburn.png (Afterburn) 0.5 seconds afterburn: 60 damage over 10 seconds
mini-crit: 80 damage over 10 seconds
8 per burning victim can be extinguished Huntsman
Crusader's Crossbow
Unlock
Crusader's Crossbow
Killicon crusader's crossbow.png 1
38 1.6 seconds 38
mini-crit: 51
critical: 113
50
mini-crit: 68
critical: 150
75
mini-crit: 101
critical: 225
 
31.25
38% (projectile)
(heal)
1.6 seconds
heal: -75 heal: -100 heal: -150
 
-62.5
Crusader's Crossbow
Rescue Ranger
Unlock
Rescue Ranger
Killicon rescue ranger.png 4 16 .625 seconds 60
mini-crit: 81
critical: 120
40
mini-crit: 54
critical: 120
21
mini-crit: 54
critical: 120
 
64
38% (projectile)
(building repair)
.625 seconds
repair: -60 Rescue Ranger