Difference between revisions of "Scout (competitive)/fr"
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=== Armes === | === Armes === | ||
{{main|Scout weapons (competitive)/fr}} | {{main|Scout weapons (competitive)/fr}} | ||
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| style="background-color:#FFF4CC;" | Critique: 16.2/coup (max 194) <br> Mini-Crit a bout portant: 152 <br>512u+ Mini-Crit: 7.29/coup | | style="background-color:#FFF4CC;" | Critique: 16.2/coup (max 194) <br> Mini-Crit a bout portant: 152 <br>512u+ Mini-Crit: 7.29/coup | ||
| style="background-color:#FFF4CC;" | Tir: 0.33s <br>Rechargement: 1.64s | | style="background-color:#FFF4CC;" | Tir: 0.33s <br>Rechargement: 1.64s | ||
− | | style="background-color:#FFF4CC;" | ''' | + | | style="background-color:#FFF4CC;" | '''Banni ou soumis à des contraintes dans certaines ligues.''' <br>Affécté par la [[Standard competitive format/fr#Weapon Spread|correction de la propagation]] (2 balles en plus au centre, une à droite). <br>Les coups qui enlèvent au moins 40 points de vie repoussent l'ennemi selon les dégâts et la position de l'impact. <br>Permet les [[Scout weapons (competitive)/fr#Triplejump|triplejumps]] et les [[Scout weapons (competitive)#Forcejump/fr|forcejumps]]. |
|- | |- | ||
− | ! style="background-color:#FFF4CC;" | [[Scout weapons (competitive)#Shortstop|Shortstop]] <br>[[Image:Shortstop.png|link=Scout weapons (competitive)#Shortstop|70x39px]] | + | ! style="background-color:#FFF4CC;" | [[Scout weapons (competitive)#Shortstop/fr|Shortstop]] <br>[[Image:Shortstop.png|link=Scout weapons (competitive)/fr#Shortstop|70x39px]] |
| style="background-color:#FFF4CC;" | A bout portant: 72 <br>512u: 12/coup, moy 4 coups <br>1024u+: 6.34/coup | | style="background-color:#FFF4CC;" | A bout portant: 72 <br>512u: 12/coup, moy 4 coups <br>1024u+: 6.34/coup | ||
| style="background-color:#FFF4CC;" | Critique: 36/coup (max 144) <br>Mini-Crit à bout portant: 97<br>512u+ Mini-Crit: 16.2/coup | | style="background-color:#FFF4CC;" | Critique: 36/coup (max 144) <br>Mini-Crit à bout portant: 97<br>512u+ Mini-Crit: 16.2/coup | ||
| style="background-color:#FFF4CC;" | Tir: 0.36s <br>Rechargement: 1.01s | | style="background-color:#FFF4CC;" | Tir: 0.36s <br>Rechargement: 1.01s | ||
− | | style="background-color:#FFF4CC;" | ''' | + | | style="background-color:#FFF4CC;" | '''Banni dans certaines ligues à cause du temps requis pour acquérir l'arme.''' <br>Affécté par la [[Standard competitive format/fr#Weapon Spread|correction de la propagation]] (4 balles proches: centre, gauche, droite, bas). <br>Autant de munitions que le [[Scout weapons (competitive)/fr#Pistolet|Pistolet]]. |
|- | |- | ||
! style="background-color:#fffae7;" rowspan="4" | 2 | ! style="background-color:#fffae7;" rowspan="4" | 2 | ||
− | ! style="background-color:#fffae7;" | [[Scout weapons (competitive)#Pistolet|Pistolet]] <br>[[Image:Pistol.png|link=Scout weapons (competitive)#Pistolet|70x39px]] | + | ! style="background-color:#fffae7;" | [[Scout weapons (competitive)/fr#Pistolet|Pistolet]] <br>[[Image:Pistol.png|link=Scout weapons (competitive)/fr#Pistolet|70x39px]] |
| style="background-color:#fffae7;" | A bout portant: 22 <br>512u: 15 <br>1024u+: 8 | | style="background-color:#fffae7;" | A bout portant: 22 <br>512u: 15 <br>1024u+: 8 | ||
| style="background-color:#fffae7;" | Critique: 45 <br>Mini-Crit à bout portant: 30 <br>512u+ Mini-Crit: 20 | | style="background-color:#fffae7;" | Critique: 45 <br>Mini-Crit à bout portant: 30 <br>512u+ Mini-Crit: 20 | ||
| style="background-color:#fffae7;" | Tir: 0.125s <br>Rechargement: 1.36s | | style="background-color:#fffae7;" | Tir: 0.125s <br>Rechargement: 1.36s | ||
− | | style="background-color:#fffae7;" | | + | | style="background-color:#fffae7;" | Si aucun tir n'a été fait depuis 1.25 secondes, le tir a une précision parfaite. |
|- | |- | ||
− | ! style="background-color:#fffae7;" | [[Scout weapons (competitive)#Bonk! Atomic Punch|Bonk]] <br>[[Image:RedBonk.png|link=Scout weapons (competitive)#Bonk! Atomic Punch|70x39px]] | + | ! style="background-color:#fffae7;" | [[Scout weapons (competitive)/fr#Bonk! Atomic Punch|Bonk]] <br>[[Image:RedBonk.png|link=Scout weapons (competitive)/fr#Bonk! Atomic Punch|70x39px]] |
| style="background-color:#fffae7;" | N/A | | style="background-color:#fffae7;" | N/A | ||
| style="background-color:#fffae7;" | N/A | | style="background-color:#fffae7;" | N/A | ||
| style="background-color:#fffae7;" | Boire: 1.25s <br>Invulnérabilité: 6s <br>Rechargement complet: 30s | | style="background-color:#fffae7;" | Boire: 1.25s <br>Invulnérabilité: 6s <br>Rechargement complet: 30s | ||
− | | style="background-color:#fffae7;" | [[Medic weapons (competitive)#Melee Weapon|Übersaw]] | + | | style="background-color:#fffae7;" | L'[[Medic weapons (competitive)/fr#Melee Weapon|Übersaw]] remplit l'[[ÜberCharge (competitive)/fr|ÜberCharge]] même sur les coups "évités". <br>La recharge commence dés le début de l'invulnérabilité. <br>Inutile dans l'eau. |
|- | |- | ||
! style="background-color:#fffae7;" | [[Scout weapons (competitive)#Crit-a-Cola|Crit-a-Cola]] <br>[[Image:Crit-a-Cola.png|link=Scout weapons (competitive)#Crit-a-Cola|70x39px]] | ! style="background-color:#fffae7;" | [[Scout weapons (competitive)#Crit-a-Cola|Crit-a-Cola]] <br>[[Image:Crit-a-Cola.png|link=Scout weapons (competitive)#Crit-a-Cola|70x39px]] | ||
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:''"u" stands for "units of distance." "+" stands for "or more." "s" stands for "seconds." "Rechargement (début)" refers to how long it takes for 1 ammo to be reloaded after beginning to reload, and "Reload More" refers to how long it takes for each additional ammo to reload after the first. Damages and times are approximate and determined by community testing. | :''"u" stands for "units of distance." "+" stands for "or more." "s" stands for "seconds." "Rechargement (début)" refers to how long it takes for 1 ammo to be reloaded after beginning to reload, and "Reload More" refers to how long it takes for each additional ammo to reload after the first. Damages and times are approximate and determined by community testing. | ||
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Revision as of 12:24, 17 January 2011
Armes
Article principal : Scout weapons (competitive)/fr
# | Arme | Dégats | Dégats Critiques | Durée d'utilisation | Notes |
---|---|---|---|---|---|
1 | Fusil à dispersion |
A bout portant: 104 512u: 6/coup, moy 6 coups 1024u+: 3/coup |
Critique: 18 par coup (max 180) Critique à bout portant: 141 512u+ Mini-Crit: 8/coup |
Tir: 0.64s Rechargement (début): 0.76s Rechargement (balles sup.) : 0.56s |
Affécté par la correction de la propagation (1 balle en plus au centre). |
Force-de-la-Nature |
A bout portant: 113 512u: 5.4/coup, moy 7 coups 1024u+: 3/coup |
Critique: 16.2/coup (max 194) Mini-Crit a bout portant: 152 512u+ Mini-Crit: 7.29/coup |
Tir: 0.33s Rechargement: 1.64s |
Banni ou soumis à des contraintes dans certaines ligues. Affécté par la correction de la propagation (2 balles en plus au centre, une à droite). Les coups qui enlèvent au moins 40 points de vie repoussent l'ennemi selon les dégâts et la position de l'impact. Permet les triplejumps et les forcejumps. | |
Shortstop |
A bout portant: 72 512u: 12/coup, moy 4 coups 1024u+: 6.34/coup |
Critique: 36/coup (max 144) Mini-Crit à bout portant: 97 512u+ Mini-Crit: 16.2/coup |
Tir: 0.36s Rechargement: 1.01s |
Banni dans certaines ligues à cause du temps requis pour acquérir l'arme. Affécté par la correction de la propagation (4 balles proches: centre, gauche, droite, bas). Autant de munitions que le Pistolet. | |
2 | Pistolet |
A bout portant: 22 512u: 15 1024u+: 8 |
Critique: 45 Mini-Crit à bout portant: 30 512u+ Mini-Crit: 20 |
Tir: 0.125s Rechargement: 1.36s |
Si aucun tir n'a été fait depuis 1.25 secondes, le tir a une précision parfaite. |
Bonk |
N/A | N/A | Boire: 1.25s Invulnérabilité: 6s Rechargement complet: 30s |
L'Übersaw remplit l'ÜberCharge même sur les coups "évités". La recharge commence dés le début de l'invulnérabilité. Inutile dans l'eau. | |
Crit-a-Cola |
N/A | N/A | Boire: 1.25s Buff Mini-Crit: 6s Rechargement complet: 30s |
Banned or restricted in some leagues. While active, causes Scout to deal and receive Mini-Crits on all attacks. Recharge starts when Mini-Crit effect starts. Useless underwater. | |
Mad Milk |
N/A | N/A | Durée de l'effet: 6s Rechargement: 10s |
Banned in most leagues for acquisition time. Affected foes grant self and allies 75% lifesteal on coup. Splash goes through doors and grates. Extinguishes fire on teammates. Reveals Spies (can't be removed by DR, unlike fire). | |
3 | Batte |
Corps à corps: 35 | Critique: 105 Mini-Crit: 47 |
Tir: 0.5s | Lowest DPS of all non-unlock melee besides non-backstab knife. |
Le marchand de sable |
Corps à corps: 35 A bout portant (balle): 15 Balle 512u+: 11 |
Corps à corps Critique: 105 Corps à corps Mini-Crit: 47 Ball Critical: 45 Mini-Crit à bout portant (balle): 20 Ball 512u+ Mini-Crit: 15 |
Tir: 0.5s | Banned or restricted in most leagues. "Fleeing state" time based on target distance; stuns at max distance. Ball does not have damage fall-off, but does have damage ramp-up. Cannot throw ball underwater. Reduces max health by 15 (see above). | |
Maquereau sacré |
Corps à corps: 35 | Critique: 105 Mini-Crit: 47 |
Tir: 0.5s | Banned in some leagues for acquisition time. Statistically identical to bat. Globally announces hits on killboard (doesn't reveal Spies). | |
Candy Cane |
Corps à corps: 35 | Critique: 105 Mini-Crit: 47 |
Tir: 0.5s | Banned in most leagues for acquisition time. Statistically identical to bat. 25% explosive damage vulnerability on wearer. On kill: A small health pack is dropped. | |
Boston Basher |
Corps à corps: 35 | Critique: 105 Mini-Crit: 47 |
Tir: 0.5s | Banned in most leagues for acquisition time. Statistically identical to bat. On Hit: Bleed for 5 seconds to target. On miss: Bleed effect is applied to yourself. |
- "u" stands for "units of distance." "+" stands for "or more." "s" stands for "seconds." "Rechargement (début)" refers to how long it takes for 1 ammo to be reloaded after beginning to reload, and "Reload More" refers to how long it takes for each additional ammo to reload after the first. Damages and times are approximate and determined by community testing.