Difference between revisions of "Horseless Headless Horsemann"
(Added bit on "It" getting switched if target is ubered (works on all ubers, except Phlog uber). I was also tempted to put "BOO!" immunity on Quick-fix uber, but since that also reads in the Stuns page it seemed bit redundant.) |
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{{Quotation|The TF2 Blog|Listen closely! What's that you hear? Is it the clip clop of haunted hoofs? Nope. It's the terrifying, completely foot-generated clomping of the Horseless Headless Horseman! He's come to steal your soul! And, if you have one, your horse!}} | {{Quotation|The TF2 Blog|Listen closely! What's that you hear? Is it the clip clop of haunted hoofs? Nope. It's the terrifying, completely foot-generated clomping of the Horseless Headless Horseman! He's come to steal your soul! And, if you have one, your horse!}} | ||
− | The '''Horseless Headless Horsemann''', the undead form of [[Non-player characters#Silas Mann|Silas Mann]], is a neutral enemy that appears in [[Mann Manor]], the [[Carnival of Carnage]], and the community maps [[Hellstone]], [[Brimstone (map)|Brimstone]], [[Gravestone]], [[Graveyard]], [[Slasher]]. In Mann Manor, approximately every 8 minutes, he spawns at the currently contested [[control point (objective)|control point]] and hunts down players from both teams. He has a great deal of health, deals devastating damage in a single attack, and | + | The '''Horseless Headless Horsemann''', the undead form of [[Non-player characters#Silas Mann|Silas Mann]], is a neutral enemy that appears in [[Mann Manor]], the [[Carnival of Carnage]], and the community maps [[Hellstone]], [[Brimstone (map)|Brimstone]], [[Gravestone]], [[Graveyard]], and [[Slasher]]. In Mann Manor, approximately every 8 minutes, he spawns at the currently contested [[control point (objective)|control point]] and hunts down players from both teams. He has a great deal of health, deals devastating damage in a single attack, and continues to rampage until defeated by the players. In the Carnival of Carnage, he spawns in the Bumper Car Soccer and Falling Platform bumper car games after a certain amount of time, carrying the [[Necro Smasher]] instead of his [[Horseless Headless Horsemann's Headtaker|normal weapon]]. On Hellstone, he spawns when the BLU Team captures the second point, and there is a modest chance of him spawning in any game on Brimstone, Gravestone and Slasher. |
− | The Horseless Headless Horsemann is referred to as "''Team Fortress'''s first boss monster" on the official [ | + | The Horseless Headless Horsemann is referred to as "''Team Fortress'''s first boss monster" on the official [https://www.teamfortress.com/screamfortress/ Scream Fortress Update] page. |
== Mechanics == | == Mechanics == | ||
[[File:Horseless_Headless_Horseman_HP_Chart.png|250px|right|thumb|Damage graph showing the number of players vs. the health of the Horseless Headless Horsemann.]] | [[File:Horseless_Headless_Horseman_HP_Chart.png|250px|right|thumb|Damage graph showing the number of players vs. the health of the Horseless Headless Horsemann.]] | ||
− | ===NPC entity=== | + | === NPC entity === |
− | The Horseless Headless Horsemann is classified as part of the map's environment; any kills made by him count as environmental deaths for the victim. On-hit effects, such as the charging of the [[Buff Banner]], healing provided by the [[Black Box]], or the [[L'Etranger]] refilling Cloak, | + | The Horseless Headless Horsemann is classified as part of the map's environment; any kills made by him count as environmental deaths for the victim. On-hit effects, such as the charging of the [[Buff Banner]], healing provided by the [[Black Box]], or the [[L'Etranger]] refilling Cloak, do not trigger upon a successful attack against the Horsemann. Additionally, the Horseless Headless Horsemann is completely immune to all status ailments, such as [[Jarate]], [[slowdown]], or [[bleeding]]. He is, however, affected by critical hits and damage ramp up/fall off. |
− | ===Player targeting=== | + | === Player targeting === |
− | When the Horseless Headless Horsemann spawns or does not have a target, a random player within a certain proximity of him | + | When the Horseless Headless Horsemann spawns or does not have a target, a random player within a certain proximity of him is designated as "It" after a short period of time. The Horseless Headless Horsemann relentlessly chases the player who is "It", slaying any others unfortunate enough to be in the way. |
− | The player designated as "It" is notified via an on-screen message and marked with a floating white skull and crossbones icon. The Horseless Headless Horsemann | + | The player designated as "It" is notified via an on-screen message and marked with a floating white skull and crossbones icon. The Horseless Headless Horsemann changes targets if "It" is killed, is far enough away from the Horseless Headless Horsemann, gets [[ÜberCharge|Übered]], survives for 30 seconds, or is in an area inaccessible to the Horseless Headless Horsemann, such as the respawn room. Additionally, a player can hit an enemy with a melee weapon to pass the "It" status to them, in a manner similar to tag. |
− | If no player is currently "It", the Horseless Headless Horsemann may perform a taunt, spreading his arms and releasing a loud "Boo!" Any players within 500 [[Hammer unit | + | If no player is currently "It", the Horseless Headless Horsemann may perform a taunt, spreading his arms and releasing a loud "Boo!" Any players within 500 [[Hammer unit]]s are stunned and placed into a state of fear. Players wearing the [[Horseless Headless Horsemann's Head]] or [[Saxton Hale Mask]] are immune to being stunned by the Horseless Headless Horsemann's taunt. |
− | ===Health=== | + | === Health === |
− | The Horseless Headless Horsemann has a base health of 3000 that increases by 200 for each player in the server. His actual minimum possible health is 5000, as he | + | The Horseless Headless Horsemann has a base health of 3000 that increases by 200 for each player in the server. His actual minimum possible health is 5000, as he does not spawn if there are fewer than 10 players in the server, while his maximum possible health is 9400, in an increased slot 32-player server. |
− | ===Death=== | + | === Death === |
− | The Horseless Headless Horsemann | + | The Horseless Headless Horsemann begins to "shiver" when he has been defeated before exploding shortly afterwards. His defeat is announced via a sound and on-screen message to all players on the server. The last three players to damage the Horseless Headless Horsemann are credited with killing him. |
=== Audio cues === | === Audio cues === | ||
These sounds play during the event: | These sounds play during the event: | ||
− | *[[Media:halloween_boss_summoned_fx.wav|Halloween Boss has spawned]]<sup>‡</sup> | + | * [[Media:halloween_boss_summoned_fx.wav|Halloween Boss has spawned]]<sup>‡</sup> |
− | *[[Media:halloween_boss_chosen_it.wav|You have been tagged as 'it'.]]<sup>†</sup> | + | * [[Media:halloween_boss_chosen_it.wav|You have been tagged as 'it'.]]<sup>†</sup> |
− | *[[Media:halloween_boss_tagged_other_it.wav|Another player has been tagged as 'it'.]]<sup>†</sup> | + | * [[Media:halloween_boss_tagged_other_it.wav|Another player has been tagged as 'it'.]]<sup>†</sup> |
− | *[[Media:halloween_boss_defeated_fx.wav|Halloween Boss has been defeated.]]<sup>‡</sup> | + | * [[Media:halloween_boss_defeated_fx.wav|Halloween Boss has been defeated.]]<sup>‡</sup> |
<sup>‡</sup>Accompanied by a notification Popup. | <sup>‡</sup>Accompanied by a notification Popup. | ||
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== Holiday items == | == Holiday items == | ||
− | Contributing to killing the Horseless Headless Horsemann awards both the ''Sleepy Holl0wnd'' [[Ghostchievements|Ghostchievement]] and [[Horseless Headless Horsemann's Head]] | + | Contributing to killing the Horseless Headless Horsemann awards both the ''Sleepy Holl0wnd'' [[Ghostchievements|Ghostchievement]] and the [[Horseless Headless Horsemann's Head]] [[Cosmetic items|cosmetic]]. If a player is credited with killing the Horseless Horsemann with a melee attack, the player receives an [[Haunted Metal Scrap|Unusual Haunted Metal Scrap]] and the ''Gored'' Ghostchievement. |
== Strategy == | == Strategy == | ||
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== Update history == | == Update history == | ||
− | {{Update history|'''{{Patch name|10|27|2010}}''' ([[ | + | {{Update history| |
+ | '''{{Patch name|10|27|2010}}''' ([[Scream Fortress Update]]) | ||
* Introduced the Horseless Headless Horsemann to the game. | * Introduced the Horseless Headless Horsemann to the game. | ||
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* {{Undocumented}} [[Sentry Gun]]s and [[Bots]] now properly target the Horseless Headless Horsemann as an enemy. | * {{Undocumented}} [[Sentry Gun]]s and [[Bots]] now properly target the Horseless Headless Horsemann as an enemy. | ||
− | '''{{Patch name|10|27|2011}}''' ([[ | + | '''{{Patch name|10|27|2011}}''' ([[Very Scary Halloween Special]]) |
* {{Undocumented}} Damage notifications and hitsounds now appear when damaging the Horsemann, if they are enabled. | * {{Undocumented}} Damage notifications and hitsounds now appear when damaging the Horsemann, if they are enabled. | ||
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'''{{Patch name|10|28|2015}}''' ([[Scream Fortress 2015]]) | '''{{Patch name|10|28|2015}}''' ([[Scream Fortress 2015]]) | ||
− | * HHH's axe has dulled a bit and no longer guarantees death, but is still very lethal.}} | + | * HHH's axe has dulled a bit and no longer guarantees death, but is still very lethal. |
+ | }} | ||
== Unused content == | == Unused content == | ||
− | *The Horseless Headless Horsemann has several unused animations that can be found in the game files. These include the "Cheers" thumbs up action and [[Medic]] calls. This is due to the Horseless Headless Horsemann using many of the Demoman's original animations. | + | * The Horseless Headless Horsemann has several unused animations that can be found in the game files. These include the "Cheers" thumbs up action and [[Medic]] calls. This is due to the Horseless Headless Horsemann using many of the Demoman's original animations. |
− | **Even though the Horseless Headless Horsemann never jumps, an unused jump animation exists from the original Demoman animations. The Horsemann | + | ** Even though the Horseless Headless Horsemann never jumps, an unused jump animation exists from the original Demoman animations. The Horsemann walks around high obstacles or changes his target if confronted with an enemy on a higher ledge. |
− | *Aside from animations borrowed from Demoman, there are 2 unused animations for [ | + | * Aside from animations borrowed from Demoman, there are 2 unused animations for [https://steamcommunity.com/sharedfiles/filedetails/?id=924618081 "failing" a hive five taunt], which only the Horseless Headless Horsemann has. |
− | **The names of the unused taunt files are <code>taunt_highfivefail</code> and <code>taunt_highfivefailfull</code>. | + | ** The names of the unused taunt files are <code>taunt_highfivefail</code> and <code>taunt_highfivefailfull</code>. |
== Bugs == | == Bugs == | ||
− | * The Horseless Headless Horsemann may in semi-rare cases move right into players, rendering them completely stuck and vulnerable to a quick and painful death. | + | * The Horseless Headless Horsemann may, in semi-rare cases, move right into players, rendering them completely stuck and vulnerable to a quick and painful death. |
− | * Due to {{code|nb_update_frequency}} being set at 0.1 by default, Horseless Headless Horsemann's and other NPC's animations look at low frame rate. | + | * Due to {{code|nb_update_frequency}} being set at 0.1 by default, the Horseless Headless Horsemann's and other NPC's animations look at low frame rate. |
== Trivia == | == Trivia == | ||
[[Image:Silas_Mann.jpg|thumb|250px|right|Presumably '''Silas Mann''' in the Mann family portrait. Notice that he is holding keys and that something is burning in the fireplace.]] | [[Image:Silas_Mann.jpg|thumb|250px|right|Presumably '''Silas Mann''' in the Mann family portrait. Notice that he is holding keys and that something is burning in the fireplace.]] | ||
− | *The Horseless Headless Horsemann is a parody of the Headless Horseman from the story ''[[w:The Legend of Sleepy Hollow|The Legend of Sleepy Hollow]]'' by [[w:Washington Irving|Washington Irving]]. | + | * The Horseless Headless Horsemann is a parody of the Headless Horseman from the story ''[[w:The Legend of Sleepy Hollow|The Legend of Sleepy Hollow]]'' by [[w:Washington Irving|Washington Irving]]. |
− | *The animation the Horseless Headless Horsemann uses when walking changes depending on how much health he has. After he loses a certain percentage of health (presumably 50%), he stops using the two handed walk animation and starts using the one handed walk animation. | + | * The animation the Horseless Headless Horsemann uses when walking changes depending on how much health he has. After he loses a certain percentage of health (presumably 50%), he stops using the two handed walk animation and starts using the one handed walk animation. |
− | *The Horseless Headless Horsemann's kills count as environmental deaths. Therefore, achievements such as ''Foul Territory'' for the Scout can be achieved by stunning someone about to be killed by the Horseless Headless Horsemann. | + | * The Horseless Headless Horsemann's kills count as environmental deaths. Therefore, achievements such as ''Foul Territory'' for the Scout can be achieved by stunning someone about to be killed by the Horseless Headless Horsemann. |
− | *Despite avoiding hazards such as pits, the Horsemann can be killed by other environmental hazards if he is spawned somewhere other than Mann Manor. He is killed in one hit by the trains on [[Well (Control Point)|Well]], for instance. | + | * Despite avoiding hazards such as pits, the Horsemann can be killed by other environmental hazards if he is spawned somewhere other than Mann Manor. He is killed in one hit by the trains on [[Well (Control Point)|Well]], for instance. |
− | *If The Horseless Headless Horsemann is spawned with other bosses (Merasmus or Monoculus), he still | + | * If The Horseless Headless Horsemann is spawned with other bosses (Merasmus or Monoculus), he still kills them in one hit. |
− | *In Carnival of Carnage, Merasmus frequently refers to the Horseless Headless Horsemann as the "Headless Horseless Horsemann". | + | * In Carnival of Carnage, Merasmus frequently refers to the Horseless Headless Horsemann as the "Headless Horseless Horsemann". |
− | *The internal name of the Horseless Headless Horsemann is {{code|[[vdc:headless_hatman|headless_hatman]]}}. | + | * The internal name of the Horseless Headless Horsemann is {{code|[[vdc:headless_hatman|headless_hatman]]}}. |
− | ==Gallery== | + | == Gallery == |
<gallery class="dark"> | <gallery class="dark"> | ||
− | File: | + | File:HHH chase.jpg|The Horseless Headless Horsemann attacking some members of both teams. |
File:Horsemann.png|An in-game screenshot of the Horseless Headless Horsemann. | File:Horsemann.png|An in-game screenshot of the Horseless Headless Horsemann. | ||
File:HHH Necro Smasher.png|An image of the Horseless Headless Horsemann with the Necro Smasher, used on [[Carnival of Carnage]]. | File:HHH Necro Smasher.png|An image of the Horseless Headless Horsemann with the Necro Smasher, used on [[Carnival of Carnage]]. | ||
Line 149: | Line 151: | ||
* [[Skeletons|Skeleton King]] | * [[Skeletons|Skeleton King]] | ||
− | {{ | + | {{Scream Fortress Nav}} |
− | |||
[[Category:Halloween]] | [[Category:Halloween]] | ||
[[Category:HHH]] | [[Category:HHH]] | ||
+ | [[Category:Jiggleboned]] |
Revision as of 10:24, 20 May 2022
Horseless Headless Horsemann | |||||||||
---|---|---|---|---|---|---|---|---|---|
Kill Icon | |||||||||
Basic Information | |||||||||
Health: | 3000 +200 for each player in the server | ||||||||
Damage Done: | 80% of the victim's base health | ||||||||
Affected By: |
| ||||||||
Found On: | Mann Manor, Carnival of Carnage, Hellstone, Brimstone, Gravestone, Graveyard, Slasher |
“ | Listen closely! What's that you hear? Is it the clip clop of haunted hoofs? Nope. It's the terrifying, completely foot-generated clomping of the Horseless Headless Horseman! He's come to steal your soul! And, if you have one, your horse!
— The TF2 Blog
|
” |
The Horseless Headless Horsemann, the undead form of Silas Mann, is a neutral enemy that appears in Mann Manor, the Carnival of Carnage, and the community maps Hellstone, Brimstone, Gravestone, Graveyard, and Slasher. In Mann Manor, approximately every 8 minutes, he spawns at the currently contested control point and hunts down players from both teams. He has a great deal of health, deals devastating damage in a single attack, and continues to rampage until defeated by the players. In the Carnival of Carnage, he spawns in the Bumper Car Soccer and Falling Platform bumper car games after a certain amount of time, carrying the Necro Smasher instead of his normal weapon. On Hellstone, he spawns when the BLU Team captures the second point, and there is a modest chance of him spawning in any game on Brimstone, Gravestone and Slasher.
The Horseless Headless Horsemann is referred to as "Team Fortress's first boss monster" on the official Scream Fortress Update page.
Contents
Mechanics
NPC entity
The Horseless Headless Horsemann is classified as part of the map's environment; any kills made by him count as environmental deaths for the victim. On-hit effects, such as the charging of the Buff Banner, healing provided by the Black Box, or the L'Etranger refilling Cloak, do not trigger upon a successful attack against the Horsemann. Additionally, the Horseless Headless Horsemann is completely immune to all status ailments, such as Jarate, slowdown, or bleeding. He is, however, affected by critical hits and damage ramp up/fall off.
Player targeting
When the Horseless Headless Horsemann spawns or does not have a target, a random player within a certain proximity of him is designated as "It" after a short period of time. The Horseless Headless Horsemann relentlessly chases the player who is "It", slaying any others unfortunate enough to be in the way.
The player designated as "It" is notified via an on-screen message and marked with a floating white skull and crossbones icon. The Horseless Headless Horsemann changes targets if "It" is killed, is far enough away from the Horseless Headless Horsemann, gets Übered, survives for 30 seconds, or is in an area inaccessible to the Horseless Headless Horsemann, such as the respawn room. Additionally, a player can hit an enemy with a melee weapon to pass the "It" status to them, in a manner similar to tag.
If no player is currently "It", the Horseless Headless Horsemann may perform a taunt, spreading his arms and releasing a loud "Boo!" Any players within 500 Hammer units are stunned and placed into a state of fear. Players wearing the Horseless Headless Horsemann's Head or Saxton Hale Mask are immune to being stunned by the Horseless Headless Horsemann's taunt.
Health
The Horseless Headless Horsemann has a base health of 3000 that increases by 200 for each player in the server. His actual minimum possible health is 5000, as he does not spawn if there are fewer than 10 players in the server, while his maximum possible health is 9400, in an increased slot 32-player server.
Death
The Horseless Headless Horsemann begins to "shiver" when he has been defeated before exploding shortly afterwards. His defeat is announced via a sound and on-screen message to all players on the server. The last three players to damage the Horseless Headless Horsemann are credited with killing him.
Audio cues
These sounds play during the event:
- Halloween Boss has spawned‡
- You have been tagged as 'it'.†
- Another player has been tagged as 'it'.†
- Halloween Boss has been defeated.‡
‡Accompanied by a notification Popup.
†Shown through in-game chat.
Holiday items
Contributing to killing the Horseless Headless Horsemann awards both the Sleepy Holl0wnd Ghostchievement and the Horseless Headless Horsemann's Head cosmetic. If a player is credited with killing the Horseless Horsemann with a melee attack, the player receives an Unusual Haunted Metal Scrap and the Gored Ghostchievement.
Strategy
Related achievements
Scarechievements
|
Ghostchievements
|
|
Scout
|
|
Demoman
He Who Celt It Use the Sticky Launcher to kill an enemy player via environmental damage. |
Update history
- Introduced the Horseless Headless Horsemann to the game.
- The Horseless Headless Horsemann can now climb the ladder at point B.
- Fixed a minor issue with the Horseless Headless Horsemann.
May 5, 2011 Patch (Replay Update)
- Fixed the Horseless Headless Horsemann displaying the burning material in DirectX8.
- [Undocumented] Sentry Guns and Bots now properly target the Horseless Headless Horsemann as an enemy.
October 27, 2011 Patch (Very Scary Halloween Special)
- [Undocumented] Damage notifications and hitsounds now appear when damaging the Horsemann, if they are enabled.
October 29, 2014 Patch (Scream Fortress 2014)
- Added HHH to Carnival of Carnage.
- Updated sd_doomsday_event
- Updated HHH to use a giant Necro Smasher when attacking players.
- Soccer game
- Added HHH, spawns 45 seconds into match.
October 28, 2015 Patch (Scream Fortress 2015)
- HHH's axe has dulled a bit and no longer guarantees death, but is still very lethal.
Unused content
- The Horseless Headless Horsemann has several unused animations that can be found in the game files. These include the "Cheers" thumbs up action and Medic calls. This is due to the Horseless Headless Horsemann using many of the Demoman's original animations.
- Even though the Horseless Headless Horsemann never jumps, an unused jump animation exists from the original Demoman animations. The Horsemann walks around high obstacles or changes his target if confronted with an enemy on a higher ledge.
- Aside from animations borrowed from Demoman, there are 2 unused animations for "failing" a hive five taunt, which only the Horseless Headless Horsemann has.
- The names of the unused taunt files are
taunt_highfivefail
andtaunt_highfivefailfull
.
- The names of the unused taunt files are
Bugs
- The Horseless Headless Horsemann may, in semi-rare cases, move right into players, rendering them completely stuck and vulnerable to a quick and painful death.
- Due to
nb_update_frequency
being set at 0.1 by default, the Horseless Headless Horsemann's and other NPC's animations look at low frame rate.
Trivia
- The Horseless Headless Horsemann is a parody of the Headless Horseman from the story The Legend of Sleepy Hollow by Washington Irving.
- The animation the Horseless Headless Horsemann uses when walking changes depending on how much health he has. After he loses a certain percentage of health (presumably 50%), he stops using the two handed walk animation and starts using the one handed walk animation.
- The Horseless Headless Horsemann's kills count as environmental deaths. Therefore, achievements such as Foul Territory for the Scout can be achieved by stunning someone about to be killed by the Horseless Headless Horsemann.
- Despite avoiding hazards such as pits, the Horsemann can be killed by other environmental hazards if he is spawned somewhere other than Mann Manor. He is killed in one hit by the trains on Well, for instance.
- If The Horseless Headless Horsemann is spawned with other bosses (Merasmus or Monoculus), he still kills them in one hit.
- In Carnival of Carnage, Merasmus frequently refers to the Horseless Headless Horsemann as the "Headless Horseless Horsemann".
- The internal name of the Horseless Headless Horsemann is
headless_hatman
.
Gallery
An image of the Horseless Headless Horsemann with the Necro Smasher, used on Carnival of Carnage.
See also
- Horseless Headless Horsemann voice responses
- Scream Fortress Update
- MONOCULUS
- Merasmus
- Pocket Horsemann
- Horseless Headless Horsemann's Headtaker
- Pocket Halloween Boss
- Skeleton King
|