Difference between revisions of "Horseless Headless Horsemann"
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− | | health = '''3000/5000''' | + | | health = '''3000/5000''' <small>+200 for every player on a server. |
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{{Quotation|'''The Soldier''' on the Horseless Headless Horsemann|This is my world! You are not welcome in my world!|sound=Soldier_taunts17.wav}} | {{Quotation|'''The Soldier''' on the Horseless Headless Horsemann|This is my world! You are not welcome in my world!|sound=Soldier_taunts17.wav}} |
Revision as of 19:21, 19 January 2011
“Oh dear, I've made quite a mess.” This page has been marked for general cleanup. Reason given: poor organization Please see Team Fortress Wiki style guide for information on how to improve this article. |
Horseless Headless Horsemann | |
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Basic Information | |
Icon: | N/A |
Type: | NPC |
Health: | 3000/5000 +200 for every player on a server. |
“ | This is my world! You are not welcome in my world!
Click to listen
— The Soldier on the Horseless Headless Horsemann
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” |
The Horseless Headless Horsemann (often abbreviated to HHH) is a neutral enemy that appears in Mann Manor. As the not-quite-dead form of Silas Mann, this character will crawl out of the currently contested control point after a pre-determined amount of time and proceed to hunt down and kill players on both teams. Due to immense size and strength, the Horsemann is capable of instantly killing any players and buildings he strikes. Being undead, he will continue his massacre until killed by a player.
The Horseless Headless Horsemann is referred to as "Team Fortress's first boss monster" on the official Scream Fortress update page.
Contents
Mechanics
Player Targeting - A player close to the Horseless Headless Horsemann when it spawns or loses its target will be designated as "It," whereupon they become the primary target for the Horseless Headless Horsemann.
The current ("It") is marked with a floating white skull-and-crossbones symbol, but the status can be passed on by striking a player on the opposing team with a melee weapon. The Horseless Headless Horsemann may also change targets if the player marked "It" moves close enough to RED or BLU's spawn, moves too far away from the Horseless Headless Horsemann, or survives for 30 seconds without being killed.
If no one is "It", the Horseless Headless Horsemann may perform a "Boo" taunt. When doing so, he crouches and then spreads his arms wide, releasing a loud ghostly "Boo!" scaring anyone in a range of 500 units. This is similar to the Ghost's effect and can also grant the Scared Stiff Scarechievement. Wearing the Horseless Headless Horsemann's Head or the Saxton Hale Mask provides immunity from being scared in this way.
Achievements & Items -
Contributing to killing the Horseless Headless Horsemann awards both the Sleepy Holl0wnd scarechievement and the Horseless Headless Horsemann's Head hat. If a player delivers a killing melee blow, either delivering the fatal melee hit or being one of the last three to deliver a melee hit, that player will receive a Unusual Haunted Metal Scrap and the Gored Scarechievement.
The Horseless Headless Horsemann will begin to "shiver" when he has been defeated before exploding. The game will then announce his annihilation via a sound and message on screen.
Horsemann Health -
The Horseless Headless Horsemann has a base health of 3000, increasing by 200 per player in the server, making his maximum possible health a massive 7800 (24-player server) or an even higher 9400 (in an increased slot 32-player server). He will not spawn if there are under 10 players in the server, placing his minimum possible health at 5000.
The Horseless Headless Horsemann spawns roughly every 8 minutes (± 1 minute), and only appears on the map Mann Manor.
General Strategy
- One basic strategy for the player designated "It" is to act as bait for the Horseless Headless Horsemann while all other players inflict as much damage as they can.
- The Horseless Headless Horsemann's target can trap him by standing on the ledge behind the wall of the shack on the rock outcrop. Standing there while targeted makes the Horseless Headless Horsemann attack the wall of the shack and ignore all other players, including those attacking him with melee weapons. Using this method, the "Gored!" ghostchievement can be easily obtained.
- Like a building, any on-hit effects such as the Buff Banner's rage building does not affect the Horseless Headless Horsemann. The Horseless Headless Horsemann is also completely immune to all status ailments such as being coated in Jarate, Mad Milk, afterburn, slowdown, The Sandman's ball, and knockback. However, the Horseless Headless Horsemann is affected by Critical damage and damage ramp up/falloff. Damage to the Horseless Headless Horsemann does not display damage text or play hit sounds.
- The control points are still active while the Horseless Headless Horsemann is out. It is a good strategy to take advantage of this and use this time to take control of the point while the enemy is distracted.
- A strategy regarding RED on C is to stay as close as possible to spawn and retreat into the spawn as soon as a player on said team is "It". That way, the Horseless Headless Horsemann will spend most of the time chasing BLU, thus defending your point. This strategy works well with Sentry Guns also guarding the point.
- Use the gap around the final control point as a buffer. If the HHH gets too close, you can simply jump the gap while he will be forced to manoeuvre around the crack in the floor in order to reach you.
- Though the Horseless Headless Horsemann can chase the player designated "It" onto the roof of B, he cannot chase a player onto the roofs of the buildings near it. Therefore, it is still possible to deal damage without the risk of being killed.
For class specific strategies see Horseless Headless Horsemann match-ups.
Demonstration
Related Achievements
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Update history
- The Horseless Headless Horsemann can now climb the ladder at point B.
- Fixed a minor issue with the Horseless Headless Horsemann.
Trivia
- The Horseless Headless Horsemann is a parody of the Headless Horseman from the story Template:W by Template:W.
- The Horseless Headless Horsemann has several unused animations that can be found in the game files. These include the "Cheers" thumbs up action and Medic calls. This is due to the Horseless Headless Horsemann using many of the Demoman's original animations.
- The animation the Horseless Headless Horsemann uses when walking changes depending on how much health he has. After he loses a certain percentage of health, (presumably 50%) he stops using the Eyelander/Skullcutter/Claidheamh Mòr walk animation (two handed) and starts using the Bottle/Pain Train/Frying Pan/Ullapool Caber walk animation (one handed).
- There is also an unused jump animation which is also left over from the Demoman. This animation is unused as the Horseless Headless Horsemann never actually jumps, though he will fall from a higher level if he is chasing someone. He will otherwise walk around height obstacles or change his target.
- The Horseless Headless Horsemann's kills count as environmental deaths. Therefore achievements such as Foul Territory for the Scout can be achieved by stunning some one about to be killed by the Horseless Headless Horsemann.
- Bots will not attack the Horseless Headless Horsemann and will ignore him completely.
- The Horseless Headless Horsemann does not do damage in the regular manner. Its hit will always kill a regular player in one hit, regardless of how much health they have. The only exceptions are Bonk!, an ÜberCharge and the Dead Ringer.
- However, the Horseless Headless Horsemann will continue to attack you until someone else becomes "IT" or the invunerability effect is over and it kills you.
- A special Sourcemod plugin allows you to spawn the HHH all year long.
- The train in Well can run over the Horseless Headless Horsemann and kill it instantly, similarly to the train hitting any other player.
Gallery
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