Difference between revisions of "Team Fortress Wiki:Weapon Demonstration"

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(Needed: Reserving Crit-a-Cola.)
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* {{Icon weapon|weapon=Claidheamh Mòr|icon-size=16x16px}} [[Claidheamh Mòr]] - {{c|wait|Reserved by CWalkthroughs}}
 
* {{Icon weapon|weapon=Claidheamh Mòr|icon-size=16x16px}} [[Claidheamh Mòr]] - {{c|wait|Reserved by CWalkthroughs}}
 
* {{Icon weapon|weapon=Cloak and Dagger|icon-size=16x16px}} [[Cloak and Dagger]]
 
* {{Icon weapon|weapon=Cloak and Dagger|icon-size=16x16px}} [[Cloak and Dagger]]
* {{Icon weapon|weapon=Crit-a-Cola|icon-size=16x16px}} [[Crit-a-Cola]]  
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* {{Icon weapon|weapon=Crit-a-Cola|icon-size=16x16px}} [[Crit-a-Cola]] {{c|wait|Reserved by Smiley}}
 
* {{Icon weapon|weapon=Darwin's Danger Shield|icon-size=16x16px}} [[Darwin's Danger Shield]] - Plan: Have another Sniper without the shield take a shot from the Direct Hit point-blank (140 damage). Then do the same to the Sniper with the shield, who survives. - {{c|wait|Reserved by 20xx0}}
 
* {{Icon weapon|weapon=Darwin's Danger Shield|icon-size=16x16px}} [[Darwin's Danger Shield]] - Plan: Have another Sniper without the shield take a shot from the Direct Hit point-blank (140 damage). Then do the same to the Sniper with the shield, who survives. - {{c|wait|Reserved by 20xx0}}
 
* {{Icon weapon|weapon=Dead Ringer|icon-size=16x16px}} [[Dead Ringer]] {{c|wait|Reserved by Wolf9400}}
 
* {{Icon weapon|weapon=Dead Ringer|icon-size=16x16px}} [[Dead Ringer]] {{c|wait|Reserved by Wolf9400}}

Revision as of 14:12, 20 January 2011

The Weapon Demonstration project's goal is to build a complete library of videos demonstrating the various aspects of all weapons in Team Fortress 2.

  • The idea: To have one consistent video style to demonstrate how weapons work.
  • The objective: To demonstrate how weapons work (duh); firing animation, reloading animation, projectile trajectory, speed, damage, and simply viewmodel
  • The benefits: Consistent, one video per page (quiets those wanting to add their own video), looks good

Reference video

Following the structure of the following video should give you a basic idea of what is expected.

See Scattergun for an embedding example.

Guidelines

Requirements

  • Being able to run TF2 at a resolution of either 1280x720 or 1920x1080 (16:9 ratio), at more than 30 frames per second, on medium settings or higher, with DirectX 9, and at least 2x antialiasing.
  • Fraps or WeGame , tr_target_weaponref, weaponref.cfg, and HudDamageAccount.res.
  • Having the item you want to demonstrate in either normal or vintage quality (no nametag, no description tag, no gifted weapons, and no community weapons); you can edit your game files to give yourself the item (Golden Wrench for example)
Pictogram comment.png Note If you do edit your game files to test a weapon, make sure to not create a weapon with a quality that cannot exist. For example, replacing a Vintage Razorback to make it a Darwin's Danger Shield will create a Vintage Danger Shield.
Pictogram comment.png Note Please also make sure that no attributes (such as damage, ammo etc) are left on a weapon that doesn't actually have it. For example, a Vita-saw placed over an Ubersaw, but still using the Ubersaw's attributes.

Preparation

  • The video should be recorded on tr_target_weaponref. Download the map and put it in your maps folder.
  • The configuration file to use is available here. Save it as weaponref.cfg in your cfg folder.
  • Disable any custom HUD you may have; download this file and save it as HudDamageAccount.res in your resource/ui folder (create it if it doesn't already exist).
  • No skins, no custom models, and no custom sounds.
  • Disable the Steam overlay or go offline; quiet all background applications that would interfere with the recording.
  • Open TF2, open the console, and type: map tr_target_weaponref. Wait for the map to load.
  • Once the map has loaded, pick the class corresponding to the weapon you want to demonstrate.
  • Edit the loadout to remove all headgear and misc. items. Pick all stock weapons (except the weapon to demonstrate, obviously); possible exceptions when weapons are meant to be demonstrated together (for example, Jarate + Bushwacka)
  • Wait for the setup time to finish, verify that your new loadout has been equipped (by taunting)
  • Open the console (press the ` key) and type exec weaponref. Four bots will spawn: A Pyro in front of you, a Soldier on the right at mid-range, a Medic on the left at long-range, and a Spy behind the crates on the left (not visible by default). Re-executing the file will respawn all the bots at the correct location, in case you mess up. Pressing "F" makes the bots fire. Pressing "N" toggles noclip.
  • Open your backpack, click the weapon you want to demonstrate, and press "Keep" so that your avatar equips it in the loadout preview. Rotate the loadout preview to show off the weapon.
  • Move your mouse over the weapon slot, wait for the tooltip to appear.
  • Always have auto-reloading disabled; reload only when out of ammo; always let the reload animation finish completely, reloading everything. Take your time.

Recording

  • Start recording, but don't move your mouse until you have had the time to read all the attributes on the tooltip.
  • Press close to close your backpack.
  • Demonstrate the weapon. There are exceptions, but the process generally goes like this:
    • Wait a few seconds doing nothing.
    • Shoot once at the Pyro. Wait a bit.
    • Finish off the Pyro.
    • Kill the Soldier. If the weapon is a melee weapon, you can jump out of the initial zone.
    • Kill the Medic.
    • Eventually, try to hit the target at the far back (it is not destructible, but a small "HIT!" effect will show)
    • If the weapon has a tauntkill, tauntkill the Spy (he is hiding behind one of the crates)
    • If the weapon has resistance/vulnerability to fire/explosive/bullets/etc, have a friendly bot with the default loadout take attacks from an enemy then take the same attacks yourself to show the difference. (See the Chargin' Targe video for an example)
    • Once done, reload completely, then taunt, and wait for the camera to move all the way back to first-person perspective. Try not to explode.
  • End the recording.

Post-processing

  • You may not modify contrast, speed, size etc. of the video.
  • Add one of the training_vid_*.mp3 files in team fortress 2 content.gcf -> sound\misc. If necessary, adjust the relative volumes between music and in-game sounds to match the ratio of the reference video. Default volume should be okay though.
  • Convert your video to a web-friendly format: It is recommended to use x264vfw, single-pass, quantizer-based, with q smaller than or equal to 20.
  • It is recommended to record using Fraps, WeGame.
  • The video should not be longer than about a minute for simple weapons (this is not a hard limit)

Submission

Please upload your video to Youtube, as "Unlisted". Then provide the URL to this video on the talk page. Keep the original video file, as you will have to upload it to some file hosting service in order for it to be uploaded to the Official TF2 Wiki's Youtube Channel.

Weapons

Note: Reservations are only a suggestion. When you have the choice between multiple weapons, choose the ones that are not reserved, but don't hesitate to demonstrate weapons that have been reserved anyway.
0.64948453608247
64%  

Needed

  • Item icon Boston Basher.png Boston Basher - Pictogram wait.png Reserved by Ond kaja
  • Item icon Bushwacka.png Bushwacka - Pictogram wait.png Reserved by 20xx0
  • Item icon Claidheamh Mòr.png Claidheamh Mòr - Pictogram wait.png Reserved by CWalkthroughs
  • Item icon Cloak and Dagger.png Cloak and Dagger
  • Item icon Crit-a-Cola.png Crit-a-Cola Pictogram wait.png Reserved by Smiley
  • Item icon Darwin's Danger Shield.png Darwin's Danger Shield - Plan: Have another Sniper without the shield take a shot from the Direct Hit point-blank (140 damage). Then do the same to the Sniper with the shield, who survives. - Pictogram wait.png Reserved by 20xx0
  • Item icon Dead Ringer.png Dead Ringer Pictogram wait.png Reserved by Wolf9400
  • Item icon Disguise Kit.png Disguise Kit - Plan: Likely requires first person view, third person view, and enemy third person view. Have the disguised Spy use an enemy teleporter. First try to use enemy teleporter without disguise, and run in front of a sentry. Take damage, get out, teleport, get in the front of the sentry to show that it don't target you, use teleporter... Pictogram wait.png Reserved by Bonzi77
  • Item icon Equalizer.png Equalizer Pictogram wait.png Reserved by Gringo perm
  • Item icon Flame Thrower.png Flamethrower - Pictogram wait.png Reserved by Zhnigo
  • Item icon Golden Wrench.png Golden Wrench
  • Item icon Homewrecker.png Homewrecker Pictogram wait.png Reserved by Gringo perm
  • Item icon Kritzkrieg.png Kritzkrieg Pictogram wait.png Reserved by i-ghost
  • Item icon Mad Milk.png Mad Milk - Pictogram wait.png Reserved by Kryzoid
  • Item icon Medi Gun.png Medi Gun - Pictogram wait.png Reserved by FireFox238
  • File:Item icon builder.png PDA
  • Item icon Rocket Jumper.png Rocket Jumper
  • Item icon Sandman.png Sandman - Tauntkill from behind if possible, to show how far the corpse goes - Pictogram wait.png Reserved by Glowz
  • Item icon Sandvich.png Sandvich Pictogram wait.png Reserved by RagnarHomsar - Plan: Have the enemies damage yourself by pressing F (or manually set your health to 1); eat sandvich; spawn damaged BLU Sniper bot; throw sandvich on the ground in front of him; make him pick up sandvich, showing his health bar go up; taunt with sandvich (same as eating). Use fades to cut between sandvich recharges.
  • Item icon Scottish Resistance.png Scottish Resistance
  • Item icon Sticky Jumper.png Sticky Jumper
  • RED Teleporter.png Telefrag
  • Item icon Your Eternal Reward.png Your Eternal Reward - Plan: Likely requires first person view and enemy third person view.

Need to be redone

  • Item icon Backburner.png Backburner - Pictogram comment.png Done but needs to be redone (Kill icon) Pictogram wait.png Reserved by Death Star
  • Item icon Battalion's Backup.png Battalion's Backup - Pictogram comment.png Done but needs to be redone without clock
  • Item icon Brass Beast.png Brass Beast - Pictogram comment.png Done but needs to be redone (Kill icon) Pictogram wait.png Reserved by BUT
  • Item icon Buff Banner.png Buff Banner - Pictogram comment.png Done but needs to be redone without clock and with fast weapon switch Pictogram wait.png Reserved by Mainman
  • Item icon Crusader's Crossbow.png Crusader's Crossbow - Pictogram comment.png Done but needs to be redone (updated weapon model, kill icon, no taunt)
  • File:Item icon Iron curtain.png Iron Curtain - Pictogram comment.png Done but needs to be redone (Kill icon) Pictogram wait.png Reserved by BUT
  • Item icon Jarate.png Jarate - Pictogram comment.png Done but needs to be redone to show cloaked spy Pictogram wait.png Reserved by Swordz
  • Item icon Minigun.png Minigun - Pictogram comment.png Done but needs to be redone (new animations) - Pictogram wait.png Reserved by Glowz
  • Item icon Natascha.png Natascha - Pictogram comment.png Done but needs to be redone (changed stats, new animations) Pictogram wait.png Reserved by BUT
  • Item icon Razorback.png Razorback - Pictogram comment.png Done but needs to be redone (aspect ratio)
  • Item icon Stickybomb Launcher.png Stickybomb Launcher - Pictogram comment.png Done but needs to be redone (old config)
  • Item icon Ullapool Caber.png Ullapool Caber - Pictogram comment.png Done but needs to be redone (kill icon) - Pictogram wait.png Reserved by Glowz

Done