Difference between revisions of "Swamp Theme"
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The [[Swamp Theme]] is a collection of swamp-themed assets, including materials, models, particles, and more for mappers to use in their custom maps. It was assembled by a group of [[TF2Maps.net]] members and published [http://swamp.tf2maps.net here]. The Swamp Theme has been featured on the [[TF2 Official Blog]], and was made official in the [[October 27, 2010 Patch#Team Fortress 2|October 27, 2010 Patch]] as part of the [[Scream Fortress]] 2010 Halloween event. | The [[Swamp Theme]] is a collection of swamp-themed assets, including materials, models, particles, and more for mappers to use in their custom maps. It was assembled by a group of [[TF2Maps.net]] members and published [http://swamp.tf2maps.net here]. The Swamp Theme has been featured on the [[TF2 Official Blog]], and was made official in the [[October 27, 2010 Patch#Team Fortress 2|October 27, 2010 Patch]] as part of the [[Scream Fortress]] 2010 Halloween event. | ||
− | The current version of the Swamp Theme is a second revision, which brought many new assets to the pack, as well as a Swamp Theme Map Pack, featuring popular custom maps using the Swamp Theme assets, including [[Atrophy (Capture the Flag)|Atrophy]], Fever, Wildmire | + | The current version of the Swamp Theme is a second revision, which brought many new assets to the pack, as well as a Swamp Theme Map Pack, featuring popular custom maps using the Swamp Theme assets, including [[Atrophy (Capture the Flag)|Atrophy]], Fever, Wildmire and Blackwood. The Hazardous Environments sign has since been added into the game with [[Coldfront]]. |
− | There are | + | There are 40 models, over 30 materials and overlays, six skyboxes, one detail sprite, ten particles, and one new soundscape for mappers to implement in their maps. |
===Contributors=== | ===Contributors=== | ||
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== Content == | == Content == | ||
=== Props === | === Props === | ||
− | There are 40 props in the swamp pack | + | There are 40 props in the swamp pack: |
{|width=100% border=0 align=center | {|width=100% border=0 align=center | ||
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|- | |- | ||
− | |||
|[[Image:Mushrooms.jpg]] | |[[Image:Mushrooms.jpg]] | ||
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|- | |- | ||
− | |||
|[[Image:Lightpost.jpg]] | |[[Image:Lightpost.jpg]] | ||
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|- | |- | ||
− | |||
|[[Image:Jetty.jpg]] | |[[Image:Jetty.jpg]] | ||
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|- | |- | ||
− | |||
|[[Image:Oar.jpg]] | |[[Image:Oar.jpg]] | ||
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|- | |- | ||
− | |||
|[[Image:Woodenrailings.jpg]] | |[[Image:Woodenrailings.jpg]] | ||
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|- | |- | ||
− | |||
|[[Image:Swamprocks.jpg]] | |[[Image:Swamprocks.jpg]] | ||
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|- | |- | ||
− | |||
|[[Image:Swamproots.jpg]] | |[[Image:Swamproots.jpg]] | ||
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|- | |- | ||
+ | |||
|[[Image:Tallgrass.jpg]] | |[[Image:Tallgrass.jpg]] | ||
|width=50%|''' Tall Grass ''' | |width=50%|''' Tall Grass ''' | ||
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=== Materials === | === Materials === | ||
− | There are 31 materials in the swamp pack | + | There are 31 materials in the swamp pack: |
{|width=100% border=0 align=center | {|width=100% border=0 align=center | ||
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|- | |- | ||
+ | |||
|[[Image:Swampgrass.jpg]] | |[[Image:Swampgrass.jpg]] | ||
|width=50%|''' Swamp Grass ''' | |width=50%|''' Swamp Grass ''' | ||
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|- | |- | ||
+ | |||
|[[Image:Dirtgrassblend1.jpg]] | |[[Image:Dirtgrassblend1.jpg]] | ||
|width=50%|''' Dirt to Grass Blend ''' | |width=50%|''' Dirt to Grass Blend ''' | ||
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|- | |- | ||
+ | |||
|[[Image:Dirtgrassblend2.jpg]] | |[[Image:Dirtgrassblend2.jpg]] | ||
|width=50%|''' Dirt to Grass Blend #2 ''' | |width=50%|''' Dirt to Grass Blend #2 ''' | ||
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|- | |- | ||
+ | |||
|[[Image:Swampwater.jpg]] | |[[Image:Swampwater.jpg]] | ||
|width=50%|''' Swamp Water ''' | |width=50%|''' Swamp Water ''' | ||
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|- | |- | ||
+ | |||
|[[Image:Murkywater.jpg]] | |[[Image:Murkywater.jpg]] | ||
|width=50%|''' Murky Swamp Water ''' | |width=50%|''' Murky Swamp Water ''' | ||
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|- | |- | ||
+ | |||
|[[Image:Tourschedule.jpg]] | |[[Image:Tourschedule.jpg]] | ||
|width=50%|''' Tour Schedule ''' | |width=50%|''' Tour Schedule ''' | ||
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|- | |- | ||
+ | |||
|[[Image:Swampmud3.jpg]] | |[[Image:Swampmud3.jpg]] | ||
|width=50%|''' Swamp Mud #3 ''' | |width=50%|''' Swamp Mud #3 ''' | ||
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|- | |- | ||
+ | |||
|[[Image:Karstrock.jpg]] | |[[Image:Karstrock.jpg]] | ||
|width=50%|''' Karst Rock ''' | |width=50%|''' Karst Rock ''' | ||
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|- | |- | ||
+ | |||
|[[Image:Swampbrick.jpg]] | |[[Image:Swampbrick.jpg]] | ||
|width=50%|''' Swamp Brick ''' | |width=50%|''' Swamp Brick ''' | ||
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|- | |- | ||
+ | |||
|[[Image:Swampbrick2.jpg]] | |[[Image:Swampbrick2.jpg]] | ||
|width=50%|''' Swamp Brick #2 ''' | |width=50%|''' Swamp Brick #2 ''' | ||
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|- | |- | ||
+ | |||
|[[Image:Swampbrick3.jpg]] | |[[Image:Swampbrick3.jpg]] | ||
|width=50%|''' Swamp Brick #3 ''' | |width=50%|''' Swamp Brick #3 ''' | ||
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|- | |- | ||
+ | |||
|[[Image:Swampcrete2.jpg]] | |[[Image:Swampcrete2.jpg]] | ||
|width=50%|''' Swampy Concrete #2 ''' | |width=50%|''' Swampy Concrete #2 ''' | ||
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|- | |- | ||
+ | |||
|[[Image:Neutralstainedconcrete.jpg]] | |[[Image:Neutralstainedconcrete.jpg]] | ||
|width=50%|''' Neutral Stained Concrete ''' | |width=50%|''' Neutral Stained Concrete ''' | ||
For wet spytech bases without a team. | For wet spytech bases without a team. | ||
+ | |||
|- | |- | ||
|} | |} | ||
=== Overlays === | === Overlays === | ||
− | There are 36 Overlays in the swamp pack | + | There are 36 Overlays in the swamp pack: |
{|width=100% border=0 align=center | {|width=100% border=0 align=center | ||
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|- | |- | ||
+ | |||
|[[Image:Waterlevel.jpg]] | |[[Image:Waterlevel.jpg]] | ||
|width=50%|''' Water Level Marker ''' | |width=50%|''' Water Level Marker ''' | ||
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=== Skybox Textures === | === Skybox Textures === | ||
− | There are 6 skybox textures in the swamp pack | + | There are 6 skybox textures in the swamp pack: |
{|width=100% border=0 align=center | {|width=100% border=0 align=center | ||
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=== Particle Effects === | === Particle Effects === | ||
− | There are 10 particle effects in the swamp pack | + | There are 10 particle effects in the swamp pack: |
{|width=100% border=0 align=center | {|width=100% border=0 align=center | ||
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=== Source Files === | === Source Files === | ||
− | A few interesting files, one that shows off all of the Swamp Theme assets for easy access | + | A few interesting files, one that shows off all of the Swamp Theme assets for easy access: |
{|width=100% border=0 align=center | {|width=100% border=0 align=center | ||
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=== Detail Sprites === | === Detail Sprites === | ||
− | So far there is only one type of detail sprites in the swamp pack | + | So far, there is only one type of detail sprites in the swamp pack: |
{|width=50% border=0 align=left | {|width=50% border=0 align=left | ||
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=== Scripts === | === Scripts === | ||
− | So far the swamp pack only has one script | + | So far, the swamp pack only has one script: |
{|width=50% border=0 align=left | {|width=50% border=0 align=left | ||
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=== Skyboxes === | === Skyboxes === | ||
− | To use one of | + | To use one of the skyboxes in your map, go to <code>Map -> Map Properties</code> in Hammer, and change the Skybox Texture Name to one of the available swamp skyboxes. |
Available Swamp Skyboxes: | Available Swamp Skyboxes: |
Revision as of 19:45, 22 January 2011
Swamp Theme | |
---|---|
Website Info | |
URL: | http://swamp.tf2maps.net |
“ | The Swamp Theme is a pack of swampy assets for you to use in your custom Team Fortress 2 map! We've assembled some of the best content creators at TF2Maps.net and forced them to make this set of cool models, textures, particles, and more for you to enjoy. So download it!
|
” |
The Swamp Theme is a collection of swamp-themed assets, including materials, models, particles, and more for mappers to use in their custom maps. It was assembled by a group of TF2Maps.net members and published here. The Swamp Theme has been featured on the TF2 Official Blog, and was made official in the October 27, 2010 Patch as part of the Scream Fortress 2010 Halloween event.
The current version of the Swamp Theme is a second revision, which brought many new assets to the pack, as well as a Swamp Theme Map Pack, featuring popular custom maps using the Swamp Theme assets, including Atrophy, Fever, Wildmire and Blackwood. The Hazardous Environments sign has since been added into the game with Coldfront.
There are 40 models, over 30 materials and overlays, six skyboxes, one detail sprite, ten particles, and one new soundscape for mappers to implement in their maps.
Contents
Contributors
- Aeon 'Void' Bollig
- Kevin 'Ravidge' Brook
- Mike 'Foda' Corsaro
- Sean 'Heyo' Cutino
- Wade 'Nineaxis' Fabry
- Aaron 'Psy' Garcha
- Frazer 'The Midget' Grant
- Alex 'Randdalf' Gulliver
- Tim 'YM' Johnson
- Alex 'Rexy' Kreeger
- Anton 'DaBeatzProject' Lecock
- Wojtek 'Eerieone' Michalak
- Tom 'zpqrei' Pritchard
- Nova 'NovaSilisko' Silisko
- Siewart 'Zeewier' van Wingerden
- Eric 'A Boojum Snark' Ziegler
Content
Props
There are 40 props in the swamp pack:
Materials
There are 31 materials in the swamp pack:
Overlays
There are 36 Overlays in the swamp pack:
Skybox Textures
There are 6 skybox textures in the swamp pack:
Particle Effects
There are 10 particle effects in the swamp pack:
Source Files
A few interesting files, one that shows off all of the Swamp Theme assets for easy access:
Detail Sprites
So far, there is only one type of detail sprites in the swamp pack:
Swamp Detail Sprites
To give swampy grass some dimension. |
Scripts
So far, the swamp pack only has one script:
Swamp Soundscape
To add ambiance to this horrid environment. |
Instructions
These are the instructions for use of the Swamp Theme, as provided on the Swamp Theme site.
Skyboxes
To use one of the skyboxes in your map, go to Map -> Map Properties
in Hammer, and change the Skybox Texture Name to one of the available swamp skyboxes.
Available Swamp Skyboxes:
sky_night_02
sky_night_03
sky_haze_01
sky_hurricane_01
sky_fever_01
sky_hurricane_02
Light settings for all six skyboxes are located in the Swamp Theme prefabs. For more information on prefabs, see below.
Detail Sprites
To use the custom detail sprites in your map, go to Map -> Map Properties
in Hammer, and change the Detail.vbsp
field to detail_swamp.vbsp
and change the Detail Material File
to detail/detailsprites_swamp
.
Soundscapes
Located in tf\scripts\
To use the soundscapes in your map, simply rename the soundscapes_swampmapname.txt
to the name of your map.
Example: soundscapes_cp_swampland_a3.txt
Available soundscapes:
swamp.outdoors
(2 additional sound positions)- Position 0 - owls, crows
- Position 1 - dogs and birds
swamp.outdoorsrain
(2 additional sound positions)- Position 0 - loud thunder
- Position 1 - quiet thunder
swamp.indoors
(no sound positions)
Particles
Particle manifest located in tf\maps\
To use the particle systems in your map, simply rename the swampmapname_particles.txt
to the name of your map.
Example: cp_swampland_a3_particles.txt
Available particles:
awe_swamp
cloud_mosq
cloud_mosq_high
cloud_moving
(Set the particle's parent to a moving object and have it move back and forth in the skybox)env_buoy_flash
env_rain_001_collision
env_rain_002_collision
env_rain_128
env_rain_64
exp_water
fire01
fire01_heatwaver
goo_bubble
goo_bubble_constant
goo_swamp
lightning_striker
slime_leaking
swamp_constant_smoke
waterdrip
watersplash
zapper
Prefabs
Several prefabs are included for your convenience. You will find them in the Swamp category. If you are unfamiliar with using prefabs, see here: See this article on the VDC.
|