Difference between revisions of "Mesaworks"
GrampaSwood (talk | contribs) m (Made more consistent with map pages. Removed story, removed videos, updated links, removed irrelevant trivia) |
ShadowMan44 (talk | contribs) m |
||
Line 8: | Line 8: | ||
| release-date = March 20, 2015 | | release-date = March 20, 2015 | ||
| last-updated = January 06, 2020 | | last-updated = January 06, 2020 | ||
− | | link = [ | + | | link = [https://steamcommunity.com/sharedfiles/filedetails/?id=1961498216 Steam Workshop]<br>[https://tf2maps.net/downloads/mesaworks.269/ TF2Maps.net]<br>[http://gamebanana.com/maps/187522 Gamebanana.com] |
| developer = [http://steamcommunity.com/profiles/76561198001664307 Artemy Maltsev] | | developer = [http://steamcommunity.com/profiles/76561198001664307 Artemy Maltsev] | ||
| map-environment = Desert/Canyon/Industrial | | map-environment = Desert/Canyon/Industrial | ||
Line 22: | Line 22: | ||
'''Mesaworks''' is a large single-stage custom [[Payload]] map with a varied style and gameplay, themes set in the industrial desert of the 20th century, consisting of 4 points. | '''Mesaworks''' is a large single-stage custom [[Payload]] map with a varied style and gameplay, themes set in the industrial desert of the 20th century, consisting of 4 points. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
== Changelog == | == Changelog == | ||
Line 114: | Line 99: | ||
* Removed ~ 20% of the area is also reduced by the distance from point b to point "C"; | * Removed ~ 20% of the area is also reduced by the distance from point b to point "C"; | ||
* Some other fixes and changes.}} | * Some other fixes and changes.}} | ||
+ | |||
+ | == Gallery == | ||
+ | <gallery> | ||
+ | File:Eclipse 2 screen.jpg | ||
+ | File:Eclipse 5 screen.jpg | ||
+ | File:Eclipse 6 screen.jpg | ||
+ | File:Eclipse 9 screen.jpg | ||
+ | File:Eclipse 12 screen.jpg | ||
+ | File:Eclipse 14 screen.jpg | ||
+ | File:Eclipse 16 screen.jpg | ||
+ | File:Eclipse 17 screen.jpg | ||
+ | File:Eclipse 20 screen.jpg | ||
+ | File:Eclipse WYWSC.png|"Wish You Were Here" - made in TF2-Style (can be found behind the glass on the last point). | ||
+ | File:Eclipse Sign fsg inc.png|"FSG inc." - this poster can be found in some locations on the entire map. | ||
+ | Mesaworks Workshop image.jpg|Steam Workshop thumbnail for Mesaworks. | ||
+ | </gallery> | ||
== Trivia == | == Trivia == |
Revision as of 09:00, 22 October 2022
“I built that.” This page contains information about a custom map that is not an officially released Team Fortress 2 map. All released Valve and Community-made TF2 maps can be found on the list of maps. |
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. Notes: Locations (images can be taken from gallery) |
Mesaworks | |
---|---|
Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Desert/Canyon/Industrial |
Setting: | Daylight, sunny |
Hazards: | Pitfall |
Mesaworks is a large single-stage custom Payload map with a varied style and gameplay, themes set in the industrial desert of the 20th century, consisting of 4 points.
Changelog
Changelog:
Rc3: 01-06-2020 (114 build):
- Changed name of the map from "Eclipse" to "Mesaworks";
- Added an additional 3rd exit from respawn for the blue team in the initial stage of the game;
- Added an additional flank for the blue team for a better breakthrough of the capture point at the A-stage;
- Added an additional flank at stage B, in the form of a platform near the waterfall;
- Added an additional flank near point D to reduce the strong dominance of the red team at this stage;
- Added an additional flank to the final stage for the blue team;
- Re-balancing all the lighting on the whole map;
- Slightly improved optimization in various parts of the map;
- Changed the number, position, size of first-aid kits and ammo boxes throughout the map;
- The possible stuck of the red team in the second respawn after capturing point C has been fixed, now after capturing of the control point the players will teleport to another respawn;
- Reduced the number of assets in the gameplay area, the gameplay's feels now less cramped;
- Reduced the total number of objects on the entire map;
- Slightly reduced the time of the revival of the red team in the final stage;
- Rebalancing of covers;
- Moved the resupply lockers of the red team on the first respawn;
- Reducing the chance of a server crashing by reducing the replicated objects;
- Removed various opening doors at A stage;
- Removed fake doors "no passage";
- The gates for the red team are now open by default, after capturing the blue team points a, the gates are closed.
- Removed one-way doors in the house near the waterfall;
- Removed the extra collision on some assets;
- Improved player clipping on the entire map;
- Removed the collision on the railing and windows;
- Fixed and improved cosmetic changes;
- Decreased volume in some sound sources;
- Fixed players getting stuck in pull out pointers;
- Various other improvements.
Rc2: 06-18-2016 (102 build):
- Minor gameplay changes and improvements;
- Changed the size of health kit (A-Stage);
- Lighting balanced;
- Better clipping;
- Better stability;
- Balanced Sentry spots;
- Other cosmetic changes and fixes.
Rc1: 01-17-2016 (100 build):
- Added +40 seconds for the 1st point capping;
- Changed the number and locations of ammunition packs and health kits;
- Added a new flank;
- Lighting balanced;
- Better clipping;
- Better stability;
- Balanced Sentry spots;
- Better gameplay;
- Minor cosmetic changes and fixes.
b3: 24-10-2015 (94 build):
- Fixed player stuck in some areas;
- Fixed player stuck in gate doors;
- Added small ammo & health pack;
- Better clipping in some areas;
- Minor cosmetic changes and fixes;
- Balanced respawn time;
- Increased cart speed on the last point.
b1: 29-09-2015 (88 build):
- Full completion and processing of gameplay;
- Brand new gameplay on the penultimate ("C" - point) and last ("D" - point);
- Added the 4th blue respawn;
- Removed all unnecessary flank points;
- Changed the number and location of ammunition and health kits;
- New skybox texture;
- Fixed reflection (LDR & HDR);
- Full details and redesign the whole thing can be;
- Changed algorithm of respawns, now red team players are teleported to another spawn, not killed;
- Added soundscapes;
- Added 3D Skybox;
- Added 31 custom models;
- Better clipping;
- Removed ~ 20% of the area is also reduced by the distance from point b to point "C";
- Some other fixes and changes.
Gallery
Trivia
- This map includes several references to the band Pink Floyd:
- The last stage is based on the album cover of Animals, showing the Battersea Power Station.
- The song Wish You Were Here can be heard behind the glass on the last point. Also, parody poster-style Wish You Were Here can be found in the same place.
|