Difference between revisions of "Flame Thrower/hu"

From Team Fortress Wiki
Jump to: navigation, search
m (Replace deprecated infobox parameter (level -> item-level))
Line 1: Line 1:
 
{{Trans}}
 
{{Trans}}
 +
 
{{Item infobox
 
{{Item infobox
| type               = weapon
+
| type               = weapon
| number-of-3d-images = 4
+
| 3d-image-1        = Flame Thrower
| view3              = Flamethrower Festive RED 3D.jpg
+
| 3d-image-3        = Flame Thrower Festive
| view4              = Flamethrower Festive BLU 3D.jpg
+
| 3d-image-5        = Flame Thrower Festivized
| view3name          = Festive (RED)
+
| 3d-image-7        = Flame Thrower Australium
| view4name          = Festive (BLU)
+
| 3d-image-8        = Flame Thrower Australium Festivized RED
| team-colors         = yes
+
| 3d-image-9        = Flame Thrower Australium Festivized BLU
| skin-image-red     = RedFlamethrowerTilt.png
+
| 3d-image-10        = Flame Thrower Botkiller Rust
| skin-image-blu     = BluFlamethrowerTilt.png
+
| 3d-image-12        = Flame Thrower Botkiller Blood
| used-by             = [[Pyro]]
+
| 3d-image-14        = Flame Thrower Botkiller Carbonado
| slot               = primary
+
| 3d-image-16        = Flame Thrower Botkiller Diamond
| availability       = {{avail|Stock|crate25-strange|crate35|botkiller|crate47-strange}}
+
| 3d-image-18        = Flame Thrower Botkiller Silver Mk.I
| numbered           = no
+
| 3d-button-1        = colored_pair
| ammo-loaded         = 200
+
| 3d-button-3        = colored_pair
| ammo-carried       = N/A
+
| 3d-button-5        = colored_pair
| reload             = No Reload
+
| 3d-button-7        = australium
| loadout             = yes
+
| 3d-button-8        = australium_half
   | quality           = normal
+
| 3d-button-9        = australium_half
   | item-level             = Level 1 Flame Thrower
+
| 3d-button-10      = colored_pair
  | loadout-name      = Flame Thrower
+
| 3d-button-12      = colored_pair
 +
| 3d-button-14      = colored_pair
 +
| 3d-button-16      = colored_pair
 +
| 3d-button-18      = colored_pair
 +
| 3d-viewname-1      = Default
 +
| 3d-viewname-3      = Festive
 +
| 3d-viewname-5      = Festivized
 +
| 3d-viewname-7      = Australium
 +
| 3d-viewname-8      = Australium Festivized<br>(RED)
 +
| 3d-viewname-9      = Australium Festivized<br>(BLU)
 +
| 3d-viewname-10    = Rust
 +
| 3d-viewname-12    = Blood
 +
| 3d-viewname-14    = Carbonado
 +
| 3d-viewname-16    = Diamond
 +
| 3d-viewname-18    = Silver Mk.I<br>
 +
| team-colors       = yes
 +
| skin-image-red     = RedFlamethrowerTilt.png
 +
| skin-image-blu     = BluFlamethrowerTilt.png
 +
| used-by           = [[Pyro/tr|Piró]]
 +
| slot               = primary
 +
| weapon-script      = tf_weapon_flamethrower
 +
| availability       = {{avail|Stock|crate25-strange|crate35-festive|crate47-strange|mvm-both-types|contract|crate93|crate94|warpaint}}
 +
| marketable        = yes
 +
| numbered           = no
 +
| ammo-loaded       = 200
 +
| ammo-carried       = {{common string|N/A}}
 +
| reload             = No Reload
 +
| loadout           = yes
 +
   | quality         = normal
 +
  | item-kind        = {{item name|Flame Thrower}}
 +
   | item-level       = 1
 +
  | item-description = Yanma, Medi Gun iyileştirmesini ve kalkan koruma efektlerini azaltır.<br>Alternatif Atış: Düşmanlara cisimler püskürten ve yanan takım arkadaşlarınızı söndürmeyi sağlayan bir hava dalgası gönderir.
 +
| 3d-image-20        = Flame Thrower Botkiller Gold Mk.I
 +
| 3d-image-22        = Flame Thrower Botkiller Silver Mk.II
 +
| 3d-image-24        = Flame Thrower Botkiller Gold Mk.II
 +
| 3d-button-20      = colored_pair
 +
| 3d-button-22      = colored_pair
 +
| 3d-button-24      = colored_pair
 +
| 3d-viewname-20    = Gold Mk.I<br>
 +
| 3d-viewname-22    = Silver Mk.II<br>
 +
| 3d-viewname-24    = Gold Mk.II<br>
 +
  | att-1-positive  = Söndürülen takım arkadaşları 20 sağlık iyileştirir
 
}}
 
}}
  
{{Quotation|'''Lángszóró''' Reklám|A barátaid will squeal with delight when bathed in the warm glow of the all-new gas-fueled Flamethrower. With its commanding style and hyper-efficient performance, you'll be the talk of every barbeque or deathmatch.}}
+
{{Quotation|'''{{item name|Flamethrower}}''' reklám|Your friends will squeal with delight when bathed in the warm glow of the all-new gas-fueled Flamethrower. With its commanding style and hyper-efficient performance, you'll be the talk of every barbeque or deathmatch.|translate=yes}}
 +
 
 +
A '''{{item name|Flamethrower}}''' az alap [[Weapons/hu#pyroprimary|eslődleges fegyvere]]e a [[Pyro/hu|Pirónak]]. Ez egy hosszú metál cső csatlakoztatva egy tömlővel egy propén tankkal. A tank hozzá van rakva a rúdhoz egy rögzítőszalaggal. Egy folyamatosan meggyúlytott pilóta fénnyel amit lehet látni csőnél. A ravasz csapat színű.
 +
 
 +
Upon pressing primary fire, the weapon expels a stream of roughly 33.3 large flame particles per second in a narrow cone, at a cost of 12.5 ammunition per second. Flame particles are not obstructed by enemies or [[buildings]] owned by the opposing team, making it ideal for attacking multiple enemies. The range of fire is very limited (approximately 340 [[Hammer Unit]]s when fired while stationary), but is capable of dealing heavy damage in close quarters.
  
A '''Lángszoró''' az alap [[Weapons/hu#pyroprimary|eslődleges fegyvere]]e a [[Pyro/hu|Pirónak]]. Ez egy hosszú metál cső csatlakoztatva egy tömlővel egy propén tankkal. A tank hozzá van rakva a rúdhoz egy rögzítőszalaggal. Egy folyamatosan meggyúlytott pilóta fénnyel amit lehet látni csőnél. A ravasz csapat színű.
+
An enemy only takes damage from any of a single Flamethrower's particles once every 0.075 seconds. Unlike most weapons, the Flamethrower's base damage is scaled based on the age of the oldest touching flame particle, not distance from the target. This scale begins at 100% for new particles and decreases as they age, down to 50%. The weapon's damage also experiences a ramp-up based on how long an enemy is attacked. Damage begins at 50% and increases up to 100% in approximately 0.9 seconds. If the target is ever not in contact with any flame particles, the ramp-up resets. The ramp-up is separate for each enemy being attacked. Buildings are unaffected by the ramp-up. Critical hits are affected by both the age scaling and the damage ramp-up.
  
Upon pressing primary fire, the weapon will expel a stream of large flame particles at roughly 22.5 particles of flame each second, in what is roughly a narrow cone, at a cost of 12.5 ammunition per second. The range of the particles is much less than the range that the graphics suggest but is not obstructed by enemies or [[buildings]] owned by the opposing team, making it ideal for attacking multiple enemies. The range of the fire is very limited but is capable of dealing heavy damage at close quarters. At its maximum range, the Flamethrower is not accurate enough to put a constant stream on a single target. Note that the weapon cannot be used underwater; it will produce harmless bubbles.
+
Secondary fire causes the weapon to deliver a [[compression blast]] which deflects enemy [[projectiles]], pushes opponents away, and extinguishes burning teammates. Deflected enemy projectiles deal mini-crit damage if they would not already be doing critical damage. If so, the deflected projectile deals critical damage. Each compression blast costs 20 ammunition, so it is possible to use 10 Compression blasts before needing to retrieve more ammo. Unlike the weapon's primary fire, the user can still use compression blasts if the weapon is directly in contact with a wall.
  
Apart from the direct damage, the Flamethrower also sets targets on [[fire]], causing the target to burn and take additional damage for a short time. Pyros are immune to this themselves due to their fireproof suits, but will still take damage directly from the Flamethrower itself. A [[Spy]] [[disguise]]d as a Pyro will still be set on fire. The afterburn can be extinguished by the [[Medi Gun]] of a [[Medic]], a [[Dispenser]]'s healing stream, contact with [[water]], friendly [[Jarate]], friendly [[Mad Milk]], a [[compression blast]], the secondary attack of a friendly [[Manmelter]], a [[Spy-cicle]], a [[Dead Ringer]] or any type of [[Health#Health kits|Health pack]]. Using the primary fire of the Flamethrower on a friendly [[Huntsman]]-wielding [[Sniper]] will light his arrow on fire, and an enemy hit by this arrow afterwards will be ignited.
+
Apart from direct damage, the Flamethrower also sets targets on [[fire]], causing the target to burn and take additional damage for a short time. Pyros are immune to afterburn, but still take damage directly from the Flamethrower itself. A [[Spy]] [[disguise]]d as a Pyro still receives afterburn. Fire can be extinguished by a [[Medic]]'s [[Medi Gun]], a [[Dispenser]], submerging in [[water]], friendly [[Jarate]], friendly [[Mad Milk]], friendly [[Gas Passer]], a friendly compression blast, the secondary attack of a friendly [[Manmelter]], a shot from a friendly [[Sydney Sleeper]], [[charging]] with the [[Chargin' Targe]], [[Splendid Screen]], or [[Tide Turner]], the [[Spy-cicle]]'s special ability, the [[Dead Ringer]]'s special ability, or any type of [[Health#Health kits|health pack]]. Afterburn from the Flamethrower reduces healing from Mediguns, Dispensers, and the [[Amputator]] by between 20% and 100%, with the reduction increasing in an inverse proportion to the amount of healing the item is giving. It also reduces the effects of the [[Vaccinator]]'s Ubercharge by 20%.
  
Secondary fire causes the weapon to deliver a compression blast which can deflect enemy [[projectiles]], push opposing players away, and extinguish teammates who are on fire. Each compression blast costs 20 ammunition, meaning it is possible to use 10 Compression blasts before needing to retrieve more ammo.
+
Using the primary fire of the Flamethrower on a friendly [[Huntsman]]-wielding [[Sniper]] lights his arrow on fire, and an enemy hit by this arrow afterward is ignited; however, the Pyro who lit the arrow does not receive assist credit.
  
 
== Damage and function times ==
 
== Damage and function times ==
 
{{Damage table
 
{{Damage table
 
| type              = Particle
 
| type              = Particle
 +
| damagetype        = Fire
 +
| rangetype          = Ranged
 +
 
| damage            = yes
 
| damage            = yes
| damagetype        = {{common string|Fire}}
+
| flame close       = {{tooltip|6.5-13 / tick|86.7-173.3 / s}}
| rangetype          = {{common string|Ranged}}
+
| flame far         = {{tooltip|3.25-6.5 / tick|43.3-86.7 / s}}
| flame close       = {{tooltip|6.82 / particle|153.45 / s}}
+
| flame far %        = 50
| flame far         = {{tooltip|4.09 / particle|92.07 / s}}
+
| crit               = {{tooltip|9.75-19.5 / tick|133-266 / s}}
| crit             = {{tooltip|12-21 / particle|276.21-460.35 / s}}
+
| minicrit           = {{tooltip|4.3875-8.775 / tick|58-117 / s}}
| minicrit         = {{tooltip|6-9 / particle|138.16-230.23 / s}}
+
| afterburn         = {{tooltip|4 / tick|8 / s}}
| afterburn         = {{tooltip|3 / tick|6 / s}}<br/>60 total
+
| afterburn minicrit = {{tooltip|5 / tick|10 / s}}
| afterburn minicrit = {{tooltip|4 / tick|8 / s}}<br/>80 total
 
 
| function times    = yes
 
| function times    = yes
| attack interval   = 0.04 s
+
| attack interval   = {{tooltip|0.075 s|A new flame is made every 0.03s, but enemies can only be hit every 0.075s.}}
| ammo interval     = 0.08 s
+
| ammo interval     = 0.105 s
| airblast cooldown = 0.75 s
+
| airblast cooldown = 0.75 s
| afterburn time   = 10 s
+
| afterburn time     = {{tooltip|4-10 s|Each hit from a flame particle increased afterburn duration by 0.4 seconds.}}
 
}}
 
}}
 
+
'''''Note:''' Flame damage is proportional to particle lifetime instead of distance from target. Unlike most weapons, Critical hits are also affected by the scaling.''
'''''Note:''' Flame damage is proportional to particle lifetime instead of distance from target. Unlike most weapons, Critical hits are also affected by the scaling. Additionally, there is a very slight damage variance (±0.08 / particle) due to differences in particle angles.''
 
  
 
{{Weapon Demonstration}}
 
{{Weapon Demonstration}}
  
== Fura variáció ==
+
== {{common string|Strange variant}} ==
 
{{Strange item info
 
{{Strange item info
  | item-type = Flame Thrower
+
  | item-type = {{item name|Flame Thrower}}
 +
  | item-description = Yanma, Medi Gun iyileştirmesini ve kalkan koruma efektlerini azaltır.<br>Alternatif Atış: Düşmanlara cisimler püskürten ve yanan takım arkadaşlarınızı söndürmeyi sağlayan bir hava dalgası gönderir.
 +
  | att-1-positive  = Söndürülen takım arkadaşları 20 sağlık iyileştirir
 
  | rankson = kills
 
  | rankson = kills
 
  | festive = yes
 
  | festive = yes
 
  | botkiller = yes
 
  | botkiller = yes
 +
| australium = yes
 
  | can deal damage = yes
 
  | can deal damage = yes
 
  | can deal gib damage = no
 
  | can deal gib damage = no
Line 68: Line 118:
 
  | can deal posthumous damage = yes
 
  | can deal posthumous damage = yes
 
  | can extinguish = yes
 
  | can extinguish = yes
| notes =
 
 
}}
 
}}
  
 
== Hozzá fűzhető teljesítmények ==
 
== Hozzá fűzhető teljesítmények ==
=== [[Image:Achieved.png|20px|link=Achievements]] [[achievements|General]] ===
 
{{Achievement table
 
| 1 = {{Show achievement|General|Escape the Heat}}
 
| 2 = {{Show achievement|General|Flamethrower}}
 
}}
 
 
 
=== {{class link|Soldier}} ===
 
=== {{class link|Soldier}} ===
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|Soldier|Backdraft Dodger}}
 
| 1 = {{Show achievement|Soldier|Backdraft Dodger}}
| 2 = {{Show achievement|Soldier|Semper Fry}}
 
 
}}
 
}}
 +
  
 
=== {{class link|Pyro}} ===
 
=== {{class link|Pyro}} ===
 
{{Achievement table
 
{{Achievement table
| 1 = {{Show achievement|Pyro|Baptism by Fire}}
+
| 1 = {{Show achievement|Pyro|Hot on Your Heels}}
      {{Show achievement|Pyro|Burn Ward}}
+
       {{Show achievement|Pyro|Hot Potato}}
      {{Show achievement|Pyro|Controlled Burn}}
+
| 2 = {{Show achievement|Pyro|Hotshot}}
      {{Show achievement|Pyro|Combined Fire}}
 
      {{Show achievement|Pyro|Cooking the Books}}
 
      {{Show achievement|Pyro|Firewall}}
 
      {{Show achievement|Pyro|Firewatch}}
 
      {{Show achievement|Pyro|Freezer Burn}}
 
      {{Show achievement|Pyro|Got A Light?}}
 
      {{Show achievement|Pyro|Hot on Your Heels}}
 
       {{Show achievement|Pyro|I Fry}}
 
| 2 = {{Show achievement|Pyro|Hot Potato}}
 
      {{Show achievement|Pyro|Hotshot}}    
 
 
       {{Show achievement|Pyro|Makin' Bacon}}
 
       {{Show achievement|Pyro|Makin' Bacon}}
      {{Show achievement|Pyro|Next of Kindling}}
 
      {{Show achievement|Pyro|Pilot Light}}
 
      {{Show achievement|Pyro|Pyromancer}}
 
      {{Show achievement|Pyro|Second Degree Burn}}
 
      {{Show achievement|Pyro|Spontaneous Combustion}}
 
      {{Show achievement|Pyro|Trailblazer}}
 
      {{Show achievement|Pyro|Weenie Roast}}
 
 
}}
 
}}
  
=== {{class link|Heavy}} ===
 
{{Achievement table
 
| 1 = {{Show achievement|Heavy|Rasputin}}
 
}}
 
  
=== {{class link|Engineer}} ===
+
=== {{Achiev type link|mvm-chievements}} ===
 
{{Achievement table
 
{{Achievement table
| 1 = {{Show achievement|Engineer|The Extinguished Gentleman}}
+
| 1 = {{Show achievement|Mann vs. Machievements|Hard Reset}}
}}
 
 
 
=== {{class link|Medic}} ===
 
{{Achievement table
 
| 1 = {{Show achievement|Medic|Autoclave}}
 
| 2 = {{Show achievement|Medic|Infernal Medicine}}
 
}}
 
 
 
=== {{class link|Sniper}} ===
 
{{Achievement table
 
| 1 = {{Show achievement|Sniper|Friendship is Golden}}
 
}}
 
 
 
=== {{class link|Spy}} ===
 
{{Achievement table
 
| 1 = {{Show achievement|Spy|Burn Notice}}
 
 
}}
 
}}
  
 
== Javítások ==
 
== Javítások ==
{{Update history | '''{{Patch name|9|28|2007}}'''
+
{{Update history|
 +
'''{{Patch name|9|28|2007}}'''
 
* Increased Flamethrower damage at point blank range.
 
* Increased Flamethrower damage at point blank range.
* Fixed Flamethrower hit detection.
+
* Fixed the Flamethrower hit detection.
  
 
'''{{Patch name|12|20|2007}}'''
 
'''{{Patch name|12|20|2007}}'''
Line 146: Line 153:
 
* Added Flamethrower "sizzle" sound when the Pyro is hitting a target.
 
* Added Flamethrower "sizzle" sound when the Pyro is hitting a target.
  
'''{{Patch name|4|29|2008}}''' ([[Gold Rush Update]])
+
'''{{Patch name|4|29|2008}}''' ({{update link|Gold Rush Update}})
 
* Fixed Flamethrower bug where a player flush against a wall couldn't be lit on fire from the front.
 
* Fixed Flamethrower bug where a player flush against a wall couldn't be lit on fire from the front.
  
'''{{Patch name|6|19|2008}}''' ([[The Pyro Update]])
+
'''{{Patch name|6|19|2008}}''' ({{update link|Pyro Update}})
 
* Added alt-fire compression blast to the basic Flamethrower.
 
* Added alt-fire compression blast to the basic Flamethrower.
 
* Tuned the Flamethrower hit detection to improve detection versus retreating opponents.
 
* Tuned the Flamethrower hit detection to improve detection versus retreating opponents.
 
* Removed Flamethrower's damage falloff (was falling off to 25% by the end).
 
* Removed Flamethrower's damage falloff (was falling off to 25% by the end).
 +
 +
'''{{Patch name|6|20|2008}}'''
 +
* Fixed "Hot on your Heels" counting non-flamethrower based kills.
 +
* Fixed Compression Blast particles on DX8.
  
 
'''{{Patch name|7|1|2008}}'''
 
'''{{Patch name|7|1|2008}}'''
Line 160: Line 171:
 
* Fixed Flamethrower loophole that resulted in the flame effect being stuck on while the Flamethrower wasn't really firing.
 
* Fixed Flamethrower loophole that resulted in the flame effect being stuck on while the Flamethrower wasn't really firing.
  
'''{{Patch name|5|21|2009}}''' ([[Sniper vs. Spy Update]])
+
'''{{Patch name|5|21|2009}}''' ({{update link|Sniper vs. Spy Update}})
 
* Flamethrower's air burst now extinguishes fire on friendly targets.
 
* Flamethrower's air burst now extinguishes fire on friendly targets.
  
Line 177: Line 188:
 
* Airblast re-fire delay reduced by 25%.
 
* Airblast re-fire delay reduced by 25%.
 
* Airblast ammo usage reduced by 20%.
 
* Airblast ammo usage reduced by 20%.
* All reflected rockets/grenades/arrows now Mini-Crit.
+
* All reflected rockets/grenades/arrows now mini-crit.
 
* Airblasting enemies into environmental deaths now awards the death credit to the Pyro.
 
* Airblasting enemies into environmental deaths now awards the death credit to the Pyro.
  
Line 184: Line 195:
 
* Afterburn duration increased (from 6 to 10).
 
* Afterburn duration increased (from 6 to 10).
  
'''{{Patch name|7|8|2010}}''' ([[Engineer Update]])
+
'''{{Patch name|7|8|2010}}''' ({{update link|Engineer Update}})
 
* Added better feedback sound for Pyros on when their Flamethrower is doing damage.
 
* Added better feedback sound for Pyros on when their Flamethrower is doing damage.
  
'''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]])
+
'''{{Patch name|9|30|2010}}''' ({{update link|Mann-Conomy Update}})
* {{undocumented}} Pyro's Airblast pushes grounded stickies approximately twice the distance now.
+
* {{Undocumented}} Pyro's Airblast pushes grounded stickies approximately twice the distance now.
  
'''{{Patch name|12|17|2010}}''' ([[Australian Christmas]])
+
'''{{Patch name|12|17|2010}}''' ({{update link|Australian Christmas}})
 
* Fixed a Flamethrower bug that allowed players to rapidly fake the Pyro's airblast effect.
 
* Fixed a Flamethrower bug that allowed players to rapidly fake the Pyro's airblast effect.
  
 
'''{{Patch name|2|3|2011}}'''
 
'''{{Patch name|2|3|2011}}'''
* Updated model with optimizations and new LODs.
+
* Updated model with optimizations and new [[Level of detail|LODs]].
 
* {{Undocumented}} v_ and w_ model versions of the Flamethrower were removed and replaced with the newer c_model variant.
 
* {{Undocumented}} v_ and w_ model versions of the Flamethrower were removed and replaced with the newer c_model variant.
  
Line 200: Line 211:
 
* Fixed burning deaths to always use the death notice icon for the weapon that started the burn.
 
* Fixed burning deaths to always use the death notice icon for the weapon that started the burn.
  
'''July 12, 2011'''
+
'''{{Item schema|7|12|2011}}'''
* {{item server}} Added [[Strange]] Quality.
+
* Added [[Strange]] quality.
  
'''{{Patch name|12|15|2011}}''' ([[Australian Christmas 2011]])
+
'''{{Patch name|12|15|2011}}''' ({{update link|Australian Christmas 2011}})
 
* Added [[Festive weapons|Festive]] variant.
 
* Added [[Festive weapons|Festive]] variant.
  
'''{{patch name|12|19|2011}}'''
+
'''{{Patch name|12|19|2011}}'''
 
* Festive Flamethrowers can now be [[Gift Wrap|gifted]].
 
* Festive Flamethrowers can now be [[Gift Wrap|gifted]].
  
'''{{Patch name|6|27|2012}}''' ([[Pyromania Update]])
+
'''{{Patch name|6|27|2012}}''' ({{update link|Pyromania Update}})
 
* Increased base damage by +10%.
 
* Increased base damage by +10%.
  
'''{{Patch name|8|15|2012}}''' ([[Mann vs. Machine Update]])
+
'''{{Patch name|8|15|2012}}''' ({{update link|Mann vs. Machine (update)}})
* {{undocumented}} Added Silver and Gold [[Botkiller weapons|Botkiller]] variants.
+
* {{Undocumented}} Added Silver and Gold [[Botkiller weapons|Botkiller]] variants.
  
 
'''{{Patch name|10|9|2012}}'''
 
'''{{Patch name|10|9|2012}}'''
 
* Added Rust, Blood, Carbonado, and Diamond Botkiller variants.
 
* Added Rust, Blood, Carbonado, and Diamond Botkiller variants.
  
'''{{Patch name|12|20|2012}}''' ([[Mecha Update]])
+
'''{{Patch name|12|20|2012}}''' ({{update link|Mecha Update}})
 
* Added Silver and Gold Botkiller Mk. II variants.
 
* Added Silver and Gold Botkiller Mk. II variants.
  
Line 224: Line 235:
 
* Fixed the Botkiller Flamethrower using the wrong RED team arms skin while on the BLU team.
 
* Fixed the Botkiller Flamethrower using the wrong RED team arms skin while on the BLU team.
  
'''{{Patch name|2|28|2013}}'''
+
'''{{Patch name|2|28|2013}} #1'''
 
* Fixed a client/server crash when a flamethrower gets destroyed while firing.
 
* Fixed a client/server crash when a flamethrower gets destroyed while firing.
  
'''February 28, 2013 Patch #2'''
+
'''{{Patch name|2|28|2013|no-link=yes}} #2'''
 
* Fixed a client crash when attempting to fire the flamethrower while coming out of a taunt.
 
* Fixed a client crash when attempting to fire the flamethrower while coming out of a taunt.
 +
 +
'''{{Patch name|11|21|2013}}''' ({{update link|Two Cities Update}})
 +
* {{Undocumented}} Added [[Australium weapons|Australium]] variant.
 +
 +
'''{{Patch name|9|10|2014}}'''
 +
* Fixed [[Strange]] flamethrowers not getting kill credit for [[Compression blast#Deflection|deflected projectiles]].
 +
 +
'''{{Patch name|12|17|2015}}''' ({{update link|Tough Break Update}})
 +
* The base Flamethrower's damage fall off over distance has been decreased, resulting in higher damage output at range.
 +
* Extinguishing a teammate will now return 20 health to the Pyro.
 +
 +
'''{{Patch name|1|7|2016}}'''
 +
* Changed attribute:
 +
** {{Undocumented}} Updated 20 health restoration when used to extinguish a burning teammate from neutral attribute to positive attribute.
 +
 +
'''{{Patch name|7|7|2016}} #1''' ({{update link|Meet Your Match Update}})
 +
* Added: Direct damage reduces Medi Gun healing and resist shield effects by 25%
 +
** Medics hear a "healing interrupted" sound when this is happening to their heal target.
 +
 +
'''{{Patch name|7|14|2016}}'''
 +
* Fixed a regression in the Pyro's flamethrower where flames could sometimes damage players behind obstacles and walls.
 +
 +
'''{{Patch name|9|12|2016}}'''
 +
* Fixed Pyros griefing teammates by attacking them with the flamethrower.
 +
 +
'''{{Patch name|10|20|2017}}''' ({{update link|Jungle Inferno Update}})
 +
* Flamethrowers no longer apply maximum-duration afterburn on contact. Afterburn duration is now based on how long the target is in contact with direct flames.
 +
* Better visual sync, more consistent (no visuals/damage mismatch).
 +
* New particle effects.
 +
* Airblast
 +
** Hit detection for both players and projectiles is now a consistent cone.
 +
** Airblasting players now factors in the momentum of the Pyro and target, giving both more control over the interaction.
 +
** Airblast now causes target player to have reduced footing and air control for a short period.
 +
** Now factors in the upward angle of the airblast, rather than having a fixed upward force.
 +
** Total push force slightly increased.
 +
* {{Undocumented}} Changed one word in weapon description.
 +
 +
'''{{Patch name|10|30|2017}}'''
 +
* Fixed flamethrowers not damaging buildings at close distance.
 +
 +
'''{{Patch name|11|7|2017}}'''
 +
* Fixed not seeing the new flamethrower effects on some machines.
 +
 +
'''{{Patch name|1|4|2018}}'''
 +
* Missed note from the Smissmas update: Australium weapons can now be Festivized.
 +
 +
'''{{Patch name|3|28|2018}} #1'''
 +
* Flame damage per second now ramps up based on density of flame encountered, up to 200%.
 +
* Initial flame damage per second reduced by 50%, resulting in the max damage being unchanged.
 +
* Fixed Flamethrower particles sometimes failing to draw on the client.
 +
* Fixed Flamethrower flames not colliding with tf_generic_bomb entities.
 +
 +
'''{{Patch name|3|28|2018|no-link=yes}} #2'''
 +
* Fixed a server crash related to the Flamethrower.
 +
 +
'''{{Patch name|5|17|2018}}'''
 +
* Fixed a server crash related to Flamethrower particles.
 +
 +
'''{{Patch name|4|17|2019}}'''
 +
* Fixed an exploit related to the Flamethrower shooting long distances.
 
}}
 
}}
  
== Bogarak ==
+
== Bugs ==
* Rarely, when the Flame Thrower is turned off during full crits, the flame effect can still be seen though the fix of the loophole, unlike a similar bug with the [[Minigun]], the "flame" can only be seen by the player.
+
* The Flame Thrower's Medi Gun heal and resist reduction is not actually 20%, as stated in the patch notes.
 +
** Healing is reduced by 50% with any Medi Guns, and by 100%/100%/75% with level 1/2/3 Dispensers, respectively.
 +
** The resistance reduction applies only to the Vaccinator's Übercharge, and does not apply to the Vaccinator's passive resistance.
 +
* At point-blank, damage ramp-up takes longer to reach maximum damage, taking up to 2 seconds. This can be mitigated by looking a bit downward while attacking.
 +
* Damage is dictated by the oldest particle in contact with the player. As a result, still players next to walls are dealt less damage than expected, as old particles hit the wall and do not leave the player's hitbox. This can be mitigated by aiming slightly above their head.
 +
* When damage ramp-up on any target begins, the first particle always deals maximum damage.
 +
* The Flame Thrower can be inspected while being fired.
 +
* When {{code|cl_flipviewmodels 1}} is enabled, fire particles still comes from the right side in the world view.
 +
* While deployed, the Flame Thrower emits a constant gas noise. Upon using a compression blast, this noise stops completely and does not resume until firing flames or switching weapons.
 +
 
 +
== Unused content ==
 +
* The Flame Thrower was initially going to work similarly to the [[Minigun]], in that it would have a brief period of spin-up before firing. This is evidenced in engine code in a couple of places.
 +
** There is a bit of confusion, however, as the commenting on some engine code for movespeed adjustments based on if the player is aiming indicates that Pyros are to get a speed boost while firing. The Pyro's max speed by default is set to a value of <tt>300.0</tt>, so if this code was functional, it would result in a <tt>100.0</tt> point decrease in max movespeed.
 +
* The Flame Thrower was initially going to have an Incendiary Rocket alt-fire attack. This is evidenced as the name <tt>TF_WEAPON_FLAMETHROWER_ROCKET</tt> appears in engine code in a few places.
 +
** There are also references to <tt>CTFFlameRocket</tt> in engine code.
 +
** As well, present in the <tt>tf\reslists\all.lst</tt> file in the <tt>PatchVersion 1.0.0.0</tt> preload content build of Team Fortress 2 is a filename string for a particle effect for the Incendiary Rocket; <tt>tf\particles\incendiaryrockettrail.pcf</tt>.
 +
*** Evidence of the existence of this particle also appears in engine code.
 +
** The stats for the Incendiary Rocket, based on evidence in the engine's code, would have been:
 +
*** Cost to fire: 10 ammo per rocket
 +
*** Damage: 15
 +
*** Radius of explosion ''(in Hammer units)'': 198
 +
*** Damage type: <tt>DMG_BLAST | DMG_IGNITE | DMG_RADIUS_MAX</tt>
 +
** There is also a sound script entry in the <tt>PatchVersion 1.0.0.0</tt> build for the Incendiary Rocket.
  
==Érdekességek==
+
== Trivia ==
* Modern flamethrowers were first used in the trench warfare in World War I.
 
 
* Beta builds of ''Team Fortress 2'' featured a hose connecting the Pyro's back canister to the Flamethrower. However, upon release, the hose was redirected to a propane tank on the weapon.
 
* Beta builds of ''Team Fortress 2'' featured a hose connecting the Pyro's back canister to the Flamethrower. However, upon release, the hose was redirected to a propane tank on the weapon.
 
** The hose is still visible in the Pyro's HUD icon.
 
** The hose is still visible in the Pyro's HUD icon.
 +
* The Flame Thrower, along with the [[Rainblower]] and [[Stock weapons|Stock]] [[Rocket Launcher]] were obtainable in ''Saints Row IV'' by pre-ordering the game on [[Steam]].
  
== Galéria ==
+
== Gallery ==
 
<gallery>
 
<gallery>
 
File:Flamethrower 1st person.png|First-person view.
 
File:Flamethrower 1st person.png|First-person view.
File:Festive Flamethrower 1st person red.png|[[RED]] [[festive weapons|festive variant]]
+
File:Festive Flamethrower 1st person red.png|[[RED]] [[Festive weapons|Festive variant]].
File:Festive Flamethrower 1st person blu.png|[[BLU]] festive variant
+
File:Festive Flamethrower 1st person blu.png|[[BLU]] Festive variant.
File:Botkiller Flame Thrower 1st person.png|[[Botkiller Weapons|Botkiller variant]]
+
File:Botkiller Flame Thrower 1st person.png|[[Botkiller weapons|Botkiller variant]].
File:Flamethrower1.png|[http://store.valvesoftware.com/product.php?i=P0107 The Flamethrower Poster].
+
File:Australium Flame Thrower.png|[[Australium weapons|Australium variant]].
 +
File:Flame Thrower First_Person Festivized RED.png|RED [[Festivizer|Festivized]] variant.
 +
File:Flame Thrower First_Person Festivized BLU.png|BLU Festivized variant.
 +
File:Flame Thrower First_Person Festivized Australium RED.png|RED Festivized Australium variant.
 +
File:Flame Thrower First_Person Festivized Australium BLU.png|BLU Festivized Australium variant.
 
File:Flamethrowers concept.jpg|Several Flamethrower concepts.
 
File:Flamethrowers concept.jpg|Several Flamethrower concepts.
File:Blow torch concept.jpg|Blow Torch.
+
File:Standard icon RED Flamethrower.png|Icon from the TF2 DIY kit.
 +
File:Standard icon BLU Flamethrower.png|BLU icon from the TF2 DIY kit.
 
</gallery>
 
</gallery>
  
== Lásd Még ==
+
== Merchandise ==
*[[Pyro strategy#Flamethrower / Festive Flamethrower / Rainblower|Flamethrower strategy]]
+
<gallery>
*[[Festive weapons]]
+
File:Flamethrower1.png|[https://store.valvesoftware.com/product.php?i=P0107 The Flamethrower Poster].
*[[Botkiller weapons]]
+
</gallery>
 +
 
 +
== See also ==
 +
* [[Basic Pyro strategy#Flame Thrower + reskins|Flamethrower strategy]]
 +
* {{item link|Festive weapons}}
 +
* {{item link|Botkiller weapons}}
 +
* {{item link|Australium weapons}}
 +
 
 
{{Standard Weapons Nav}}
 
{{Standard Weapons Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Pyro Nav}}
 
{{Pyro Nav}}
[[Category:Weapons using the CommunityWeapon material proxy/hu]]
+
 
 +
[[Category:Weapons using the CommunityWeapon material proxy/tr]]

Revision as of 00:10, 1 December 2022

Your friends will squeal with delight when bathed in the warm glow of the all-new gas-fueled Flamethrower. With its commanding style and hyper-efficient performance, you'll be the talk of every barbeque or deathmatch.
Lángszóró reklám

A Lángszóró az alap eslődleges fegyveree a Pirónak. Ez egy hosszú metál cső csatlakoztatva egy tömlővel egy propén tankkal. A tank hozzá van rakva a rúdhoz egy rögzítőszalaggal. Egy folyamatosan meggyúlytott pilóta fénnyel amit lehet látni csőnél. A ravasz csapat színű.

Upon pressing primary fire, the weapon expels a stream of roughly 33.3 large flame particles per second in a narrow cone, at a cost of 12.5 ammunition per second. Flame particles are not obstructed by enemies or buildings owned by the opposing team, making it ideal for attacking multiple enemies. The range of fire is very limited (approximately 340 Hammer Units when fired while stationary), but is capable of dealing heavy damage in close quarters.

An enemy only takes damage from any of a single Flamethrower's particles once every 0.075 seconds. Unlike most weapons, the Flamethrower's base damage is scaled based on the age of the oldest touching flame particle, not distance from the target. This scale begins at 100% for new particles and decreases as they age, down to 50%. The weapon's damage also experiences a ramp-up based on how long an enemy is attacked. Damage begins at 50% and increases up to 100% in approximately 0.9 seconds. If the target is ever not in contact with any flame particles, the ramp-up resets. The ramp-up is separate for each enemy being attacked. Buildings are unaffected by the ramp-up. Critical hits are affected by both the age scaling and the damage ramp-up.

Secondary fire causes the weapon to deliver a compression blast which deflects enemy projectiles, pushes opponents away, and extinguishes burning teammates. Deflected enemy projectiles deal mini-crit damage if they would not already be doing critical damage. If so, the deflected projectile deals critical damage. Each compression blast costs 20 ammunition, so it is possible to use 10 Compression blasts before needing to retrieve more ammo. Unlike the weapon's primary fire, the user can still use compression blasts if the weapon is directly in contact with a wall.

Apart from direct damage, the Flamethrower also sets targets on fire, causing the target to burn and take additional damage for a short time. Pyros are immune to afterburn, but still take damage directly from the Flamethrower itself. A Spy disguised as a Pyro still receives afterburn. Fire can be extinguished by a Medic's Medi Gun, a Dispenser, submerging in water, friendly Jarate, friendly Mad Milk, friendly Gas Passer, a friendly compression blast, the secondary attack of a friendly Manmelter, a shot from a friendly Sydney Sleeper, charging with the Chargin' Targe, Splendid Screen, or Tide Turner, the Spy-cicle's special ability, the Dead Ringer's special ability, or any type of health pack. Afterburn from the Flamethrower reduces healing from Mediguns, Dispensers, and the Amputator by between 20% and 100%, with the reduction increasing in an inverse proportion to the amount of healing the item is giving. It also reduces the effects of the Vaccinator's Ubercharge by 20%.

Using the primary fire of the Flamethrower on a friendly Huntsman-wielding Sniper lights his arrow on fire, and an enemy hit by this arrow afterward is ignited; however, the Pyro who lit the arrow does not receive assist credit.

Damage and function times

Lásd még: Sebzés
Sebzési és működési idők
Lövési típus Particle
Sebzés típus Fire
Távoli vagy vagy közelharci sebzés? Ranged
Sebzés
Lángsebzés (közeli) 100% 6.5-13 / tick
Lángsebzés (távoli) 50% 3.25-6.5 / tick
Kritikus sebzés 9.75-19.5 / tick
Mini-krit 4.3875-8.775 / tick
Továbbégés 4 / tick
Utóégés (mini-krit) 5 / tick
Működési idők
Támadási intervallum 0.075 s
Lőszerfogyasztási gyakoriság 0.105 s
Utóégés hossza 4-10 s
Léglöket visszatöltődés 0.75 s
Az értékek közelítőek, és a közösségi tesztelés által meghatározottak.

Note: Flame damage is proportional to particle lifetime instead of distance from target. Unlike most weapons, Critical hits are also affected by the scaling.

Demonstráció

Fura változat


Hozzá fűzhető teljesítmények

Leaderboard class soldier.png Katona

Lánglovag
Lánglovag
Ölj meg egy olyan pyrot tíz másodpercen belül, aki visszafújta egy rakétádat.


Leaderboard class pyro.png Piró

Utógyújtás
Utógyújtás
Ölj meg 50 ellenfelet a lángszóróddal hátulról.


Forró krumpli
Forró krumpli
Téríts el 100 lövedéket (gránát, rakéta) a sűrített levegős lökettel.
Visszapassz
Visszapassz
Ölj meg egy Katonát egy visszafújt kritikus rakétával.


Füstölt sonka
Füstölt sonka
Ölj meg 50 Gépágyúst a lángszóróddal.


Mvm navicon.png Mann vs. Masina teljesítmények

Hard Reset
Hard Reset
Piróként állítsd alaphelyzetbe a bombát 3 alkalommal egy hullám alatt.

Javítások

2007. Szeptember 28-i Javítás
  • Increased Flamethrower damage at point blank range.
  • Fixed the Flamethrower hit detection.

2007. December 20-i Javítás

  • Fixed the Flamethrower stuttering when firing directly into a building.

2008. Február 14-i Javítás

  • Added Flamethrower "sizzle" sound when the Pyro is hitting a target.

2008. Április 29-i Javítás (Gold Rush Frissítés)

  • Fixed Flamethrower bug where a player flush against a wall couldn't be lit on fire from the front.

2008. Június 19-i Javítás (Piró Frissítés)

  • Added alt-fire compression blast to the basic Flamethrower.
  • Tuned the Flamethrower hit detection to improve detection versus retreating opponents.
  • Removed Flamethrower's damage falloff (was falling off to 25% by the end).

2008. Június 20-i Javítás

  • Fixed "Hot on your Heels" counting non-flamethrower based kills.
  • Fixed Compression Blast particles on DX8.

2008. Július 1-i Javítás

  • Added back some damage falloff to the Pyro's Flamethrower. Not nearly as extreme as it was before the Pyro class pack.

2009. Március 5-i Javítás

  • Fixed Flamethrower loophole that resulted in the flame effect being stuck on while the Flamethrower wasn't really firing.

2009. Május 21-i Javítás (Mesterlövész kontra Kém Frissítés)

  • Flamethrower's air burst now extinguishes fire on friendly targets.

2009. Június 23-i Javítás

  • A Pyro's air blast will now extinguish burning disguised enemy Spies, since knockback no longer affects disguised enemy Spies.

2009. Június 25-i Javítás

  • Reverted airblast knockback on disguised Spies, so that they can once again be knocked back.

2010. Február 23-i Javítás

  • Fixed the Pyro not being able to deflect enemy flares.

2010. Április 28-i Javítás

  • Flamethrower direct damage reduced by 20%.
  • Burn duration reduced (10 -> 6 seconds).
  • Airblast re-fire delay reduced by 25%.
  • Airblast ammo usage reduced by 20%.
  • All reflected rockets/grenades/arrows now mini-crit.
  • Airblasting enemies into environmental deaths now awards the death credit to the Pyro.

2010. Május 19-i Javítás

  • Increased base damage by 10%.
  • Afterburn duration increased (from 6 to 10).

2010. Július 8-i Javítás (Mérnök Frissítés)

  • Added better feedback sound for Pyros on when their Flamethrower is doing damage.

2010. Szeptember 30-i Javítás (Mann-Conomy Frissítés)

  • [Nem dokumentált] Pyro's Airblast pushes grounded stickies approximately twice the distance now.

2010. December 17-i Javítás (Ausztrál karácsony)

  • Fixed a Flamethrower bug that allowed players to rapidly fake the Pyro's airblast effect.

2011. Február 3-i Javítás

  • Updated model with optimizations and new LODs.
  • [Nem dokumentált] v_ and w_ model versions of the Flamethrower were removed and replaced with the newer c_model variant.

2011. Február 7-i Javítás

  • Fixed burning deaths to always use the death notice icon for the weapon that started the burn.

12. Július 2011. [A tárgyak sémájának frissítései]

2011. December 15-i Javítás (Ausztrál Karácsony 2011)

2011. December 19-i Javítás

  • Festive Flamethrowers can now be gifted.

2012. Június 27-i Javítás (Pirómánia Frissítés)

  • Increased base damage by +10%.

2012. Augusztus 15-i Javítás (Mann vs. Masina Frissítés)

  • [Nem dokumentált] Added Silver and Gold Botkiller variants.

2012. Október 9-i Javítás

  • Added Rust, Blood, Carbonado, and Diamond Botkiller variants.

2012. December 20-i Javítás (Mecha Frissítés)

  • Added Silver and Gold Botkiller Mk. II variants.

2013. Február 14-i Javítás

  • Fixed the Botkiller Flamethrower using the wrong RED team arms skin while on the BLU team.

2013. Február 28-i Javítás #1

  • Fixed a client/server crash when a flamethrower gets destroyed while firing.

2013. Február 28-i Javítás #2

  • Fixed a client crash when attempting to fire the flamethrower while coming out of a taunt.

2013. November 21-i Javítás (Két Város Frissítés)

2014. Szeptember 10-i Javítás

2015. December 17-i Javítás (Balszerencse Frissítés)

  • The base Flamethrower's damage fall off over distance has been decreased, resulting in higher damage output at range.
  • Extinguishing a teammate will now return 20 health to the Pyro.

2016. Január 7-i Javítás

  • Changed attribute:
    • [Nem dokumentált] Updated 20 health restoration when used to extinguish a burning teammate from neutral attribute to positive attribute.

2016. Július 7-i Javítás #1 (Találkozz a Pároddal Frissítés)

  • Added: Direct damage reduces Medi Gun healing and resist shield effects by 25%
    • Medics hear a "healing interrupted" sound when this is happening to their heal target.

2016. Július 14-i Javítás

  • Fixed a regression in the Pyro's flamethrower where flames could sometimes damage players behind obstacles and walls.

2016. Szeptember 12-i Javítás

  • Fixed Pyros griefing teammates by attacking them with the flamethrower.

2017. Október 20-i Javítás (Őserdei Infernó frissítés)

  • Flamethrowers no longer apply maximum-duration afterburn on contact. Afterburn duration is now based on how long the target is in contact with direct flames.
  • Better visual sync, more consistent (no visuals/damage mismatch).
  • New particle effects.
  • Airblast
    • Hit detection for both players and projectiles is now a consistent cone.
    • Airblasting players now factors in the momentum of the Pyro and target, giving both more control over the interaction.
    • Airblast now causes target player to have reduced footing and air control for a short period.
    • Now factors in the upward angle of the airblast, rather than having a fixed upward force.
    • Total push force slightly increased.
  • [Nem dokumentált] Changed one word in weapon description.

2017. Október 30-i Javítás

  • Fixed flamethrowers not damaging buildings at close distance.

2017. November 7-i Javítás

  • Fixed not seeing the new flamethrower effects on some machines.

2018. Január 4-i Javítás

  • Missed note from the Smissmas update: Australium weapons can now be Festivized.

2018. Március 28-i Javítás #1

  • Flame damage per second now ramps up based on density of flame encountered, up to 200%.
  • Initial flame damage per second reduced by 50%, resulting in the max damage being unchanged.
  • Fixed Flamethrower particles sometimes failing to draw on the client.
  • Fixed Flamethrower flames not colliding with tf_generic_bomb entities.

2018. Március 28-i Javítás #2

  • Fixed a server crash related to the Flamethrower.

2018. Május 17-i Javítás

  • Fixed a server crash related to Flamethrower particles.

2019. Április 17-i Javítás

  • Fixed an exploit related to the Flamethrower shooting long distances.

Bugs

  • The Flame Thrower's Medi Gun heal and resist reduction is not actually 20%, as stated in the patch notes.
    • Healing is reduced by 50% with any Medi Guns, and by 100%/100%/75% with level 1/2/3 Dispensers, respectively.
    • The resistance reduction applies only to the Vaccinator's Übercharge, and does not apply to the Vaccinator's passive resistance.
  • At point-blank, damage ramp-up takes longer to reach maximum damage, taking up to 2 seconds. This can be mitigated by looking a bit downward while attacking.
  • Damage is dictated by the oldest particle in contact with the player. As a result, still players next to walls are dealt less damage than expected, as old particles hit the wall and do not leave the player's hitbox. This can be mitigated by aiming slightly above their head.
  • When damage ramp-up on any target begins, the first particle always deals maximum damage.
  • The Flame Thrower can be inspected while being fired.
  • When cl_flipviewmodels 1 is enabled, fire particles still comes from the right side in the world view.
  • While deployed, the Flame Thrower emits a constant gas noise. Upon using a compression blast, this noise stops completely and does not resume until firing flames or switching weapons.

Unused content

  • The Flame Thrower was initially going to work similarly to the Minigun, in that it would have a brief period of spin-up before firing. This is evidenced in engine code in a couple of places.
    • There is a bit of confusion, however, as the commenting on some engine code for movespeed adjustments based on if the player is aiming indicates that Pyros are to get a speed boost while firing. The Pyro's max speed by default is set to a value of 300.0, so if this code was functional, it would result in a 100.0 point decrease in max movespeed.
  • The Flame Thrower was initially going to have an Incendiary Rocket alt-fire attack. This is evidenced as the name TF_WEAPON_FLAMETHROWER_ROCKET appears in engine code in a few places.
    • There are also references to CTFFlameRocket in engine code.
    • As well, present in the tf\reslists\all.lst file in the PatchVersion 1.0.0.0 preload content build of Team Fortress 2 is a filename string for a particle effect for the Incendiary Rocket; tf\particles\incendiaryrockettrail.pcf.
      • Evidence of the existence of this particle also appears in engine code.
    • The stats for the Incendiary Rocket, based on evidence in the engine's code, would have been:
      • Cost to fire: 10 ammo per rocket
      • Damage: 15
      • Radius of explosion (in Hammer units): 198
      • Damage type: DMG_BLAST | DMG_IGNITE | DMG_RADIUS_MAX
    • There is also a sound script entry in the PatchVersion 1.0.0.0 build for the Incendiary Rocket.

Trivia

  • Beta builds of Team Fortress 2 featured a hose connecting the Pyro's back canister to the Flamethrower. However, upon release, the hose was redirected to a propane tank on the weapon.
    • The hose is still visible in the Pyro's HUD icon.
  • The Flame Thrower, along with the Rainblower and Stock Rocket Launcher were obtainable in Saints Row IV by pre-ordering the game on Steam.

Gallery

Merchandise

See also