Difference between revisions of "Template:Class weapons table scout primary"
(Removed unnecessary/contradictory words, such as "-66% smaller clip size" -> "-66% clip size") |
GrampaSwood (talk | contribs) m (Undo edit by Dexterity (Talk) 50% faster firing speed is not the same as 50% firing speed, the pro/con indicator is only there to indicate whether or not it's a positive or negative attribute) (Tag: Undo) |
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{{Pro}}On hit: applies a [[knockback]] effect that propels enemies backwards and the user in the opposite direction (if airborne). This allows the user to perform a [[Jumping#Force_Jump|Force Jump]] and to horizontally prolong any other [[Jumping#Scout_Jumps|jumping technique]].<br/> | {{Pro}}On hit: applies a [[knockback]] effect that propels enemies backwards and the user in the opposite direction (if airborne). This allows the user to perform a [[Jumping#Force_Jump|Force Jump]] and to horizontally prolong any other [[Jumping#Scout_Jumps|jumping technique]].<br/> | ||
− | {{Pro}}50% firing speed.<br/> | + | {{Pro}}50% faster firing speed.<br/> |
− | {{Pro}}20% pellets per shot.<br/> | + | {{Pro}}20% more pellets per shot.<br/> |
− | {{Con}}66% clip size.<br/> | + | {{Con}}66% smaller clip size.<br/> |
− | {{Con}}10% damage per pellet.<br/> | + | {{Con}}10% less damage per pellet.<br/> |
{{Con}}If one shot is unused before reloading, it is lost.<br/> | {{Con}}If one shot is unused before reloading, it is lost.<br/> | ||
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{{Pro}}Al impactar: Aplica un efecto de [[knock back/es|empuje]] que impulsa al objetivo hacia atrás y al usuario en la dirección opuesta (si está en el aire). Esto le permite al usuario hacer un [[Jumping/es#Salto forzado|salto forzado]] y prolongar horizontalmente [[Jumping/es#Saltos de Scout|otros saltos]].<br/> | {{Pro}}Al impactar: Aplica un efecto de [[knock back/es|empuje]] que impulsa al objetivo hacia atrás y al usuario en la dirección opuesta (si está en el aire). Esto le permite al usuario hacer un [[Jumping/es#Salto forzado|salto forzado]] y prolongar horizontalmente [[Jumping/es#Saltos de Scout|otros saltos]].<br/> | ||
− | {{Pro}}50% de velocidad de disparo.<br/> | + | {{Pro}}+50% de velocidad de disparo.<br/> |
− | {{Pro}}20% de balas por disparo.<br/> | + | {{Pro}}+20% de balas por disparo.<br/> |
− | {{Con}}66% de tamaño de cargador.<br/> | + | {{Con}}-66% de tamaño de cargador.<br/> |
− | {{Con}}10% de daño.<br/> | + | {{Con}}-10% de daño.<br/> |
{{Con}}Si no se usa un segundo disparo antes de recargar, se pierde.<br/> | {{Con}}Si no se usa un segundo disparo antes de recargar, se pierde.<br/> | ||
| fi = | | fi = | ||
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{{Pro}}Chaque tir cause un effet de [[knockback/fr|recul]] qui repousse les ennemis et l'utilisateur dans la direction opposée (lors d'un tir dans les airs). Ceci permet à l'utilisateur de réaliser un '[[Jumping/fr#Force Jump|force jump]]' et de prolonger toute autre [[Jumping/fr#Sauts du Scout|technique de saut]].<br/> | {{Pro}}Chaque tir cause un effet de [[knockback/fr|recul]] qui repousse les ennemis et l'utilisateur dans la direction opposée (lors d'un tir dans les airs). Ceci permet à l'utilisateur de réaliser un '[[Jumping/fr#Force Jump|force jump]]' et de prolonger toute autre [[Jumping/fr#Sauts du Scout|technique de saut]].<br/> | ||
{{Pro}}Cadence de tir 50% plus rapide.<br/> | {{Pro}}Cadence de tir 50% plus rapide.<br/> | ||
− | {{Pro}}20% de plombs par tir.<br/> | + | {{Pro}}+20% de plombs par tir.<br/> |
{{Con}}Capacité du chargeur réduite de 66%.<br/> | {{Con}}Capacité du chargeur réduite de 66%.<br/> | ||
{{Con}}Inflige 10% de dégâts en moins par plomb.<br/> | {{Con}}Inflige 10% de dégâts en moins par plomb.<br/> | ||
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{{Pro}}Velocidade de tiro 50% mais rápida.<br /> | {{Pro}}Velocidade de tiro 50% mais rápida.<br /> | ||
{{Pro}}20% mais balas por tiro.<br /> | {{Pro}}20% mais balas por tiro.<br /> | ||
− | {{Con}}66% no tamanho do cartucho.<br /> | + | {{Con}}-66% no tamanho do cartucho.<br /> |
− | {{Con}}10% de dano por bala.<br /> | + | {{Con}}-10% de dano por bala.<br /> |
{{Con}}Se um tiro não é usado antes de recarregar, a munição é desperdiçada.<br /> | {{Con}}Se um tiro não é usado antes de recarregar, a munição é desperdiçada.<br /> | ||
| ro = | | ro = | ||
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{{Pro}}Har 50% snabbare eldgivningshastighet.<br /> | {{Pro}}Har 50% snabbare eldgivningshastighet.<br /> | ||
{{Pro}}Har 20% fler kulor per skott.<br /> | {{Pro}}Har 20% fler kulor per skott.<br /> | ||
− | {{Con}}Har | + | {{Con}}Har 60% mindre magasin.<br /> |
{{Con}}Gör 10% mindre skada<br /> | {{Con}}Gör 10% mindre skada<br /> | ||
{{Con}}Laddar om väldigt långsamt; om ett skott är oanvänt innan geväret laddas om, förloras det.<br /> | {{Con}}Laddar om väldigt långsamt; om ett skott är oanvänt innan geväret laddas om, förloras det.<br /> | ||
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| {{lang | | {{lang | ||
| en = | | en = | ||
− | {{Pro}}42% firing speed.<br/> | + | {{Pro}}42% faster firing speed.<br/> |
− | {{Pro}}100% damage per pellet.<br/> | + | {{Pro}}100% more damage per pellet.<br/> |
{{Pro}}Has a clip-based reload.<br/> | {{Pro}}Has a clip-based reload.<br/> | ||
{{Pro}}Alt-Fire: does a shove that pushes enemies.<br/> | {{Pro}}Alt-Fire: does a shove that pushes enemies.<br/> | ||
− | {{Con}}60% pellets per shot.<br/> | + | {{Con}}60% fewer pellets per shot.<br/> |
− | {{Con}}33% clip size.<br/> | + | {{Con}}33% smaller clip size.<br/> |
{{Con}}20% increase in push force taken from damage and airblast while deployed.<br/> | {{Con}}20% increase in push force taken from damage and airblast while deployed.<br/> | ||
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{{Info}}A hype meter is placed on the [[HUD]] when the Soda Popper is equipped. Damage dealt by the player will build up 'hype'. After dealing roughly 350 damages, the player can activate Hype mode for 8 seconds, allowing for 5 additional air jumps.<br/> | {{Info}}A hype meter is placed on the [[HUD]] when the Soda Popper is equipped. Damage dealt by the player will build up 'hype'. After dealing roughly 350 damages, the player can activate Hype mode for 8 seconds, allowing for 5 additional air jumps.<br/> | ||
− | {{Pro}}25% reload speed.<br/> | + | {{Pro}}25% faster reload speed.<br/> |
− | {{Pro}}50% firing speed.<br/> | + | {{Pro}}50% faster firing speed.<br/> |
− | {{Con}}66% clip size.<br/> | + | {{Con}}66% smaller clip size.<br/> |
{{Con}}If one shot is unused before reloading, it is lost.<br/> | {{Con}}If one shot is unused before reloading, it is lost.<br/> | ||
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{{info}}Equipping the Baby Face's Blaster will slow the Scout down from 133% of normal speed to 120% of normal speed. A boost meter is placed on the [[HUD]] when the Baby Face's Blaster is equipped. Dealing damage, regardless of weapon used while equipping the Baby Face's Blaster, builds up the boost meter, increasing the Scout's speed to 173% of normal speed. The boost meter maxes at 100 points of damage dealt.<br/> | {{info}}Equipping the Baby Face's Blaster will slow the Scout down from 133% of normal speed to 120% of normal speed. A boost meter is placed on the [[HUD]] when the Baby Face's Blaster is equipped. Dealing damage, regardless of weapon used while equipping the Baby Face's Blaster, builds up the boost meter, increasing the Scout's speed to 173% of normal speed. The boost meter maxes at 100 points of damage dealt.<br/> | ||
− | {{Con}}34% clip size.<br/> | + | {{Con}}34% smaller clip size.<br/> |
− | {{Con}}10% movement speed on wearer.<br/> | + | {{Con}}10% slower movement speed on wearer.<br/> |
− | {{Con}}Boost on air jumps.<br/> | + | {{Con}}Boost reduced on air jumps.<br/> |
− | {{Con}}Boost when hit.<br/> | + | {{Con}}Boost reduced when hit.<br/> |
| cs = | | cs = | ||
{{info}}Při zásahu: Nabíjí "Boost", při plném nabití se zdvojnásobí rychlost pohybu.<br/> | {{info}}Při zásahu: Nabíjí "Boost", při plném nabití se zdvojnásobí rychlost pohybu.<br/> | ||
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{{Pro}}Minicrits targets when fired at their back from close range.<br/> | {{Pro}}Minicrits targets when fired at their back from close range.<br/> | ||
− | {{Con}}34% clip size.<br/> | + | {{Con}}34% smaller clip size.<br/> |
{{Con}}No random critical hits.<br/> | {{Con}}No random critical hits.<br/> | ||
− | {{Con}}20% | + | {{Con}}+20% bullet spread.<br/> |
| de = | | de = | ||
{{Pro}}Trifft Gegner von hinten aus kurzer Entfernung mini-kritisch<br/> | {{Pro}}Trifft Gegner von hinten aus kurzer Entfernung mini-kritisch<br/> |
Revision as of 10:45, 20 June 2023
Primary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
![]() Stock Scattergun |
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6 | 32 | Base: 60 Crit: 180 [6 damage × 10 pellets] |
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![]() Unlock Force-A-Nature |
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2 | 32 | Base: 65 Crit: 194 [5.4 damage × 12 pellets] |
![]()
|
![]() Craft Shortstop |
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4 | 32 | Base: 48 Crit: 144 [12 damage × 4 pellets] |
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![]() Craft Soda Popper |
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2 | 32 | Base: 60 Crit: 180 [6 damage × 10 pellets] |
![]()
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![]() Craft Baby Face's Blaster |
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4 | 32 | Base: 60 Crit: 180 [6 damage × 10 pellets] |
![]()
|
![]() Craft Back Scatter |
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4 | 32 | Base: 60 Crit: 180 [6 damage × 10 pellets] |
![]()
|
This template is meant to be used in localized versions of the Scout article, replacing current weapon table.
Make sure that section Template:Dictionary/common_strings#class_weapons_tables is also translated to your language.
![]() | This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Class weapons table scout primary/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: en, cs, de, es, fi, fr, hu, it, ja, ko, nl, no, pl, pt, pt-br, ro, ru, sv, tr, zh-hant, zh-hans (add) |