Difference between revisions of "User:SofiPandaRights/Custom Weapons"
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− | ! colspan="3" class="header" | | + | ! colspan="3" class="header" | Modified official weapons |
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! class="header" width="20%" | Weapon | ! class="header" width="20%" | Weapon | ||
! class="header" width="40%" | Changes | ! class="header" width="40%" | Changes | ||
− | ! class="header" width="40%" | Full | + | ! class="header" width="40%" | Full new stats |
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| align="center" | [[File:Backpack Backburner.png|100px]]<br> | | align="center" | [[File:Backpack Backburner.png|100px]]<br> |
Revision as of 18:41, 24 June 2023
“ | Yes. I like this new weapon.
Click to listen
— The Heavy
|
” |
Custom Weapons, also known as Custom TF2 Weapons or CTF2W, is a SourceMod server plugin which adds community-made weapons to Team Fortress 2 and was developed by MasterOfTheXP. It is currently maintained by Chdata, and Crafting. There is no loadout viewer nor a drop system, all weapons are immediately available to the player. Additionally, the mod has made changes to existing official weapons with the intention of creating more balanced and fun weapons.
Contents
Official server list
Clicking on these will start up the game and connect to the server automatically
Custom Weapons | US
List of changes to official weapons
General changes
These changes are in effect on every official Custom Weapons servers:
- Random critical hits are turned off.
- Fixed bullet spread is enabled.
- Consistent fall damage is enabled.
- Removed the 10 second teammate outlines after respawning.
- Health packs no longer remove the bleed effect.
- Added "While on fire: -33% health received from all healing sources" to all fire sources
Speed changes
Speed boosts - number changes | |||
---|---|---|---|
Class | Original Speed (HU/s) | NEW Boosted Speed (HU/s) | OLD Boosted Speed (HU/s) |
Scout | 400 (133.3%) | 480 (160%) | 505 (168.3%) |
Soldier | 240 (80%) | 320 (106.6%) | 336 (112%) |
Pyro | 300 (100%) | 380 (126.6%) | 405 (135%) |
Demoman | 280 (93.3%) | 360 (120%) | 385 (128.3%) |
Heavy | 240 (80%) | 320 (106.6%) | 336 (112%) |
Engineer | 300 (100%) | 380 (126.6%) | 405 (135%) |
Medic | 320 (106.6%) | 400 (133.3%) | 425 (141.6%) |
Sniper | 300 (100%) | 380 (126.6%) | 405 (135%) |
Spy | 320 (106.6%) | 400 (133.3%) | 425 (141.6%) |
Scout changes
Modified official weapons | ||
---|---|---|
Weapon | Changes | Full new stats |
Primary |
Added "When weapon is active: +20% bonus healing given and/or gained from every healing source or weapon effect" |
When weapon is active: +20% bonus healing given and/or gained from every healing source or weapon effect
+100% damage bonus |
Primary |
Removed "25% faster reload time"
|
On hit any weapon: Builds Hype |
Primary |
Decreased boost lost on hit from 4% to 1%
Removed "Boost decreased on air jumps" |
On hit any weapon: Builds Boost that increases your move speed on wearer |
Primary |
Removed "Mini-crits targets when fired at their back from close range"
Added "Shots penetrate all enemies" |
On kill: Decreased weapon attack noise |
Secondary |
Decreased the self Marked-for-Death duration from 5 seconds to 3 seconds |
While under the effects, all damage dealt is Mini-Crits for 8 seconds |
Increased extinguishing teammate cooldown bonus from 20% to 25% |
Players heal 35% of the damage done to an enemy covered with milk | |
Secondary |
Added "Wearer never takes falling damage while active" |
When weapon is active:
|
Secondary |
Removed "When weapon is active" |
35% of damage done is returned as health |
Secondary |
Added "100% Mini-Crits vs players below 33% health" |
On hit: Bleed for 5 seconds |
Melee |
Added "+20% faster firing speed"
|
+20% faster firing speed |
Melee |
Decreased max health penalty from -15 to -10 |
Alt-fire: Launches a ball that slows a target down by 30% |
Melee |
Removed "On kill: A small health pack is dropped"
Added "On enemy hit: Gift yourself with health and ammo"
Added "50% slower firing speed" |
+75% melee range |
Melee |
Added "This weapon has bonus melee range, but slower deploy and holster time" |
On hit: Bleed for 5 seconds |
Melee |
Increased direct damage penalty from -25% to -35%
Added "On hit: Transfers 'Spontaneous Combustion' afterburn to the target" |
On hit: Transfers "Spontaneous Combustion" afterburn to the target |
Melee |
Removed "Crits whenever it would normally mini-crit" |
On hit: Target (up to 2) is marked for 10 seconds causing all damage taken to be mini-crits |
Melee |
Removed "Grants Triple Jump while deployed"
-Added "On kill with any weapon: +2 jumps stored. Assist-kills grant +1 jump."
|
On hit with this weapon: Slams airborne targets into the ground |
Soldier changes
Banner changes | |
---|---|
Changes | |
Added "When you active your banner, your Primary's clip is automatically fully reloaded"
|
Modified official weapons | ||
---|---|---|
Weapon | Changes | Full New Stats |
Primary |
Removed "+25% damage bonus" |
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs |
Primary |
Changed the "On hit: Gain HP per attack" system to count direct hits and splash damage separately |
On splash hit: Recover 0.25 HP per 1.12 damage dealt with a max of 25 health per attack. On direct hit: Recover 0.25 HP per 0.56 damage dealt. |
Primary |
Added "On kill with any weapon: All equipped weapons are automatically fully reloaded" |
On kill with any weapon: All equipped weapons are automatically fully reloaded |
Primary |
Decreased damage penalty from -25% to -20% |
Increased push force against enemy players and the user |
Primary |
Removed "+3 degrees random projectile deviation" |
Hold FIRE to load up to 3 rockets |
Primary |
Changed the "-15% blast damage from explosive jumps" to "decreases all blast damage taken from this weapon" |
-15% blast damage to self from this weapon |
Secondary |
Added "Grants player and nearby teammates 10 seconds of full knockback resistance while under the effects" |
On wearer: +15% faster firing speed for all weapons |
Secondary |
Increased max health on wearer from +20 to +30
|
+30 max health on wearer |
Secondary |
Increased banner cost from 480 to 600 |
Up to +8 health regenerated per second on wearer |
Secondary |
Increased stomping damage multiplier from x3 to x3.5 |
-75% reduction in push force taken from damage, airblasts, and knockback effects |
Secondary |
Removed hidden clip size penalty
Added hidden "25% slower reload time"
Added "Reload time decreases as health decreases (up to 66%)" |
Does not require ammo |
Melee |
Added "Weapon knockback increases as the user becomes injured" |
Weapon knockback increases as the user becomes injured |
Melee |
Removed "-90% less healing from Medic sources"
Added "On wearer: -20% base healing given and/or gained from every healing source or weapon effect" |
Damage increases as the user becomes injured |
Melee |
Flipped the speed boost duration for the user and ally |
+75% melee range |
Melee |
Increased max move speed bonus to +66% from +60% |
When weapon is active:
|
Pyro changes
Class changes | |
---|---|
Changes | Full new stats |
Added "(Ability) Pyrotechnics"
Added "+10% faster firing speed" to all Flare Guns |
(Ability) Pyrotechnics |
Modified official weapons | ||
---|---|---|
Weapon | Changes | Full new stats |
Primary |
Decreased airblast cost from +150% to +100% |
+100% direct & afterburn damage bonus from behind |
Primary |
Removed "+25% airblast cost" |
This weapon deploys 60% faster and holsters 30% faster |
Primary |
Added "+25 max health on wearer" |
+25 max health on wearer |
Primary |
Increased hidden Primary ammo penalty from -80% to -85% |
Extinguishing teammates restores additional +10 health |
Secondary |
Decreased damage penalty from 25% to 15% |
100% mini-crits vs burning players |
Secondary |
Removed "+50% projectile speed"
Added "Alt-fire: Removes all debuffs from teammates and restores 20 health to the Pyro"
Added "Projectile cannot be deflected and can extinguish teammates"
|
Does not require ammo |
Secondary |
Removed "100% mini-crits vs burning players" |
+10% faster firing speed |
Secondary |
Removed "Push enemies back when you land with the force and radius based on your velocity" |
Wearer never takes falling damage |
Secondary |
Changed the afterburn to be based on 4% of the enemy's max health instead of normal afterburn damage |
Gas meter builds with any damage done |
Melee |
Added "+50% max Primary ammo on wearer |
+50% max Primary ammo on wearer |
Melee |
Removed "Killing blows on burning players grants a speed boost" |
100% Mini-Crits vs burning players |
Melee |
Increased bonus damage vs buildings from +100% to +150% |
While active: Gain immunity to push force taken from damage |
Melee |
Removed "+25 health restored on kill" |
Killing blows on burning players grants a speed boost |
Melee |
Removed "+25% damage bonus" |
On kill with any weapon: +20 health restored. Assist-kills grant +10 health. |
Removed "On hit: Target is engulfed in flames"
|
On hit: Target is engulfed in eternal flames (even enemy Pyros!) for 10 seconds and can't be removed unless from a resupply, being hit by the Axtinguisher, or the Manmelter's effect | |
Melee |
Removed "Damage removes Sappers" |
Grants user the ability to breath underwater while active |
Melee |
Increased direct damage penalty from -15% to -43%
Added "This weapon has bonus melee range, but slower deploy and holster time" |
Slap system:
+150% afterburn damage bonus |
Demoman changes
Class changes | |
---|---|
Changes | Full new stats |
Added "(Ability) Spawns a Dynamite Pack on Death"
|
(Ability) Spawns a Dynamite Pack on Death |
Grenade Launcher changes |
---|
Added "Grenades do not randomly spin when fired" |
Stickybomb Launcher changes |
---|
Reworked damage rampup and damage dealt
Removed "Starting at 85% at base arm time going back to 100% over 2 seconds. Stickybombs that touch the world will have full radius." |
Shield changes |
---|
Immune to debuffs while charging, rather than cleansing at the start of the charge
Increased base impact max damage from 50 to 60 |
Modified official weapons | ||
---|---|---|
Weapon | Changes | Full new stats |
Primary |
Removed "+20% damage vs buildings" |
Grenades have no fuse timers and will explode whenever it hits a surface and/or enemy |
|
Removed the "shield required" for the "+10% faster move speed on wearer" bonus |
+10% move speed on wearer |
Primary |
Removed "+20% projectile speed" |
Cannonballs have a fuse time of 1 second; Fuses can be primed to explode earlier by holding down the fire key. |
Primary |
Added "Grenades detonate other nearby grenades that are yours" |
Grenades have very little bounce/roll and do not randomly spin when fired |
Secondary |
Decreased firing speed bonus from +25% to +15%
|
Detonates stickybombs near the crosshair and directly under your feet |
Secondary |
Added "On kill with any weapon: All equipped weapons are automatically fully reloaded" |
On kill with any weapon: All equipped weapons are automatically fully reloaded |
Secondary |
Increased charge rate bonus from +70% to instant |
Able to destroy enemy stickybombs |
Secondary |
Added "+20% bullet damage resistance on wearer" |
+50% fire damage resistance on wearer |
Secondary |
Removed "+70% increase in charge impact damage" |
+25% fire damage resistance on wearer |
Secondary |
Removed "+15% fire damage resistance on wearer" |
Gain a 1 second speed boost anytime you take damage |
|
Added "-40% blast damage taken from explosive jumps while active" |
-40% blast damage taken from explosive jumps while active |
Melee |
Removed "Every head taken raises shield impact damage" |
On kill (up to the 4th): Increases move speed (+5%) and max health (+15) on wearer |
Melee |
Removed "+20% damage bonus" |
On kill: Decreases all damage taken by 20% for the next 8 seconds. Assist-kills grant 10%. |
Melee |
Increased charge time bonus from +0.5 seconds to +0.75 seconds |
When weapon is active:
|
Melee |
Increased firing speed penalty from -20% to -25%
Added "This weapon can be restored by picking up ammo packs, except from dropped packs by killed players. This also regens within 30 seconds."
Removed "This weapon deploys 100% slower" |
Causes a special explosion when you hit an enemy or surface |
Melee |
Removed "-80% max Secondary ammo on wearer" |
Melee hits refill 20% of your charge meter |
Heavy changes
Class changes | |
---|---|
Changes | Full new stats |
Increased base move speed from 230 Hu to 240 Hu
|
(Ability) Heavyweight |
Minigun changes |
---|
Increased move speed while deployed from -53% to -50% |
Lunchbox weapons changes |
---|
Added "Healing teammates (or disguised enemy Spies) reduces cooldown by 33%"
|
Modified official weapons | ||
---|---|---|
Weapon | Changes | Full new stats |
Primary |
Removed "20% damage resistance when below 50% health and spun up" |
When fully spun up: The user and nearby teammates gain damage resistance |
Primary |
Removed "20% damage resistance when below 50% health and spun up" |
Bullets penetrate all enemies |
Primary |
Increased firing speed penalty from -20% to -25% |
+20% faster spin up time |
Secondary |
Removed "Adds +50 max health for 30 seconds" |
On consumption: For the next 20 seconds, 10% of all damage dealt is returned as health and 10 health per second healing for the duration |
Secondary |
Removed "+25% damage taken & mini-crits dealt" while under the effects
Added "There is no effect duration and you can switch off of Melee at any time while under the effects" |
On consumption: User gains a +25% move speed and full reduction in push force taken from damage |
Secondary |
Removed "+15% faster firing speed" |
+33% clip size |
|
Added "+25% max Primary ammo on wearer" |
+25% max Primary ammo on wearer |
Melee |
Added "On assist-kill: Gain 5 seconds of Mini-Crits for all of your weapons" |
On kill: Gain 5 seconds of crits for all of your weapons. Assist-kills grant 5 seconds of Mini-Crits. |
Removed "This weapon holsters 50% slower" |
+33% faster move speed while active | |
Melee |
Removed "+30% damage bonus" |
+20% faster firing speed |
Melee |
Removed "-40% damage from ranged sources while active" |
When weapon is active:
|
Melee |
Removed "+40% faster firing speed" |
When weapon is active:
|
Melee |
Added "When weapon is active: User is able to pick up their own lunchbox for 60 health" |
When weapon is active: User is able to pick up their own lunchbox for 60 health |
Engineer changes
Modified official weapons | ||
---|---|---|
Weapon | Changes | Full new stats |
Primary |
Increased bonus damage to your Sentry Gun's target from 10% to 20% |
On hit: Damage dealt is returned as ammo |
Primary |
Removed "On Hit: Victim loses up to 10% Medi Gun charge" |
Does not require ammo |
Secondary |
Decreased shield resistance from 66% to 33% for Sentry Guns
Changed how the game rounds off the number of bullets and rockets that are refilled per hit while being Wrangled
|
The Sentry Gun or Mini-Sentry gains a laser pointer to assist in aiming |
Melee |
Increased the punch combo timer from 1s to 1.5 seconds |
Third successful punch in a row always crits |
Melee |
Removed "20% fire damage vulnerability on wearer" |
+150% Dispenser range |
Melee |
Increased construction hit bonus from +30% to +100%
Removed "+15% faster firing speed"
|
Construction hit speed boost increased by 100% |
Melee |
Removed "-50% metal cost when constructing or upgrading Teleporters" |
Press RELOAD to choose to teleport to spawn or your exit teleporter |
Medic changes
Primary changes | |
---|---|
Weapon | Changes |
Added "This weapon will reload automatically when not active" |
Secondary changes | |
---|---|
Changes | Full new stats |
Added "While UberCharged, regardless of Über type, the Medic and patient are not able to capture a point, push the cart, nor carry the intelligence" |
Match the speed of any faster heal target |
Modified official weapons | ||
---|---|---|
Weapon | Changes | Full new stats |
Primary |
Added "On hit: 1% UberCharge added" |
On hit: 1% UberCharge added |
Primary |
The "+3 health on hit" can now overheal the user |
On hit: +3 health restored that can overheal the user |
Primary |
Increased Primary ammo penalty from -75% to -80% |
Fires a special bolt that heal teammates based on distance traveled. Additionally, grants UberCharge based on health given to teammates. |
Primary |
Removed "When weapon is active: Move speed increases based on UberCharge percentage to a maximum of +20%" |
While healing: Move speed increases for yourself and Patient based on UberCharge percentage to a maximum of +10% |
Secondary |
Increased healing during the taunt from 11 HP to 30 HP |
While healing: Your Patient receives any positive buff that is currently affecting you |
Secondary |
Added "+200% increased air control while explosive jumping" |
While healing: User mirrors blast jumps and shield charges. |
Secondary |
Decreased UberCharge rate from +67% to +10% |
Press RELOAD to cycle through resist types |
|
Added "33% faster global weapon switch on wearer" |
33% faster global weapon switch on wearer |
Melee |
Decreased UberCharge added on hit from 25% to 20% |
On Hit: 20% UberCharge added |
Melee |
Removed "Collect the organs of people you hit" |
+20% health from packs on wearer |
Melee |
Removed "Up to +3 health regenerated per second while active"
Added "Disables self health regeneration while active" |
When weapon is active:
|
Melee |
Increased slower firing speed from 10% to 20% |
Allows you to see enemy health |
Sniper changes
Class changes | |
---|---|
Changes | Full new stats |
Added "(Ability) Precision Elimination"
Added "(Ability) Melee wall climb"
Increased accuracy by 40% and ammo by 33% for all Secondary SMGs |
(Ability) Precision Elimination |
Rifle changes | |
---|---|
Changes | New damage numbers |
the hidden cap that limits charging time
Decreased base charging time from 3.3 seconds to 3s
|
Damage against players |
Modified official weapons | ||
---|---|---|
Weapon | Changes | Full new stats |
Primary |
Decreased minimal projectile speed (uncharged) from 1812.1 Hu to 1500 Hu
|
The longer you aim, the more damage and faster the arrow travels |
Primary |
Removed "Nature's Call: Scoped headshots reduce the remaining cooldown of Jarate by 1 second"
Added "This weapon holsters 30% faster |
+25% charge rate |
Primary |
Removed "On full charge: +15% damage per shot"
Added "A shot that has overkill damage being applied will not count towards the next shot" |
On kill: 20% of all of the overkill damage will be added to your next shot |
Primary |
Removed "+25% faster charge while in Focus" stat |
On kill (or assist-kill): Victim makes no death sound and their ragdoll disappears |
Primary |
Removed "No headshots when not fully charged" |
Charge and fire shots independent of zoom |
Secondary |
Added "Allowed in Medieval mode" |
Coated enemies take mini-crits from all sources |
Secondary |
Added "+6.666% faster move speed on wearer" |
+6.666% faster move speed on wearer |
Secondary |
Added "50% reduction in push force taken from damage and airblasts" |
50% reduction in push force taken from damage and airblasts |
Secondary |
Removed "No flinching when aiming and fully charged" |
15% of any Primary damage done is returned as health |
Secondary |
Removed "Dealing damage with this weapon fills a charge meter. Alt-fire when charged to gain mini-crits for all weapons for 8 seconds." |
On kill with any weapon: Gain 34% CRIKEY meter. Assist-kills grant 17% meter. |
Melee |
Added "Better wall climbing when compared to other Melee weapons":
|
Better wall climbing when compared to other Melee weapons |
Melee |
Added "On hit: Gain a 1 second speed boost"
|
On hit: Bleed for 6 seconds |
Melee |
Removed "When weapon is active"
Added "This weapon deploys 75% slower" |
Gain 1 critical hit for this weapon for every headshot hit with your Primary weapon |
Melee |
Removed "+25% increase in damage when health <50% of max" |
+50% melee range |
Spy changes
Class changes | |
---|---|
Changes | Full new stats |
Added "(Ability) Uncloak & Dagger"
Added "(Ability) Spy Camera"
|
Able to see enemy health (and enemy UberCharge percentage) |
Modified official weapons | ||
---|---|---|
Weapon | Changes | Full new stats |
Secondary |
Increased fire rate penalty from -20% to -100% |
Crits on headshot |
Secondary |
Removed "+20% damage bonus while disguised"
|
Gives two stealth shots for each building destroyed with your Sapper attached or backstab kill |
Secondary |
Changed to guaranteed Mini-Crits instead of Crits |
Gives one guaranteed Mini-Crit hit for each building destroyed with your Sapper attached or backstab kill |
Melee |
Removed "Any killed players will not be shown in the kill-feed for other enemies to see"
|
Upon a successful backstab against a human target, user rapidly disguises as your victim and their body disappears after being stabbed |
Melee |
Added "On backstab kill: Removes all negative debuffs on user" |
On backstab kill: Absorbs the health from your victim and removes all negative debuffs on user |
Melee |
Removed "+30% cloak on kill" |
On kill with any weapon: Gain a 4 second speed boost. Assist-kills grant 2 seconds. |
Melee |
Decreased recharge from 15 seconds to 10 seconds |
On hit by fire while active: Reduces initial fire damage by 90%, fireproof for 1 second, then afterburn immunity for 5 seconds |
Secondary PDA |
Fixed the "While cloaked: 50% faster debuff timers"
Added "Marked-for-Death" and the "Gas Passer effect" to the faster debuff timers |
While cloaked: Gain 20% damage resistance from all sources and 50% faster debuff timers |
Secondary PDA |
Fixed the "While cloaked: 50% faster debuff timers"
Added "Marked-for-Death" and the "Gas Passer effect" to the faster debuff timers |
Cloak Type: Motion Sensitive |
Secondary PDA |
Removed "Feign Death stealth has no bump shimmer for 3 seconds when used"
Added "While cloaked: User absorbs 75% of any damage taken"
Added "Absorbed damage shortens cloak duration" (1% for every 8 damage absorbed)
Added "No cloak meter from ammo sources when invisible and for 5 seconds after decloaking" |
Cloak Type: Feign Death |
Building |
Added "Allowed in Medieval mode" |
Disables and slowly destroys enemy buildings |
Building |
Added "Allowed in Medieval mode"
Added "+100% Sapper health bonus" |
Sapped buildings are disabled for an additional 2.5 seconds after Sapper has been removed |
Multi-class weapon changes
Modified official seapons | ||
---|---|---|
Weapon | Changes | Full new stats |
Secondary |
Increased deploy bonus to from +20% to +30% |
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs |
Melee |
Removed "10% bullet damage vulnerability on wearer" |
When weapon is active & while doing the objective:
|
Melee |
Now it will show the amount of health restored, just like other heal restoring effects/weapons
|
On kill: Restore 50% of base health. Assist-kills restore 25% health. |
Primary |
Added "Gain a 2 second speed boost after taking fall damage" |
Press 'JUMP' key to deploy a Parachute to slow your descent while in the air |
Primary |
Decreased deploy speed bonus from +50% to +33% |
+50% bullets per shot |
Custom weapons
The following custom weapons are available on the official Custom Weapons servers.
Custom Scout weapons
Custom weapons | ||
---|---|---|
Weapon | Model link | Stats |
100px Primary |
On kill: Gain a shield that blocks 20% of all incoming damage and it is destroyed when the user takes more than 30 damage from a single attack | |
100px Primary |
Successfully using a rechargeable weapon will automatically reload up to 4 shots for this weapon (Except when using the "Tiki Tonic" drink) | |
100px Primary |
N/A |
Mini-crits on headshot |
100px Primary |
Movement charges the POWER meter. Moving faster or slower affects how fast/slow the meter charges. | |
100px Secondary |
+100% damage vs players that have more than 95% health | |
100px Secondary |
On kill with any weapon: Refills 2 Shurikens. Assist-kills refill 1 Shuriken. | |
100px Secondary |
On use: User is decreased in size or is returned to normal size | |
100px Melee |
100% critical hits from behind | |
100px Melee |
N/A |
When weapon is active:
|
100px Melee |
While moving and being near enemies (300 Hu), this weapon gains +20% damage vs players for every 5 seconds (5 stacks) |
Custom Soldier weapons
Custom weapons | ||
---|---|---|
Weapon | Model link | Stats |
100px Primary |
ALT-FIRE: Toggles between HOMING and MANUAL | |
100px Primary |
SPECIAL-ATTACK: Detonate rocket | |
+15% movement speed on wearer
When a Shotgun or the Bison is equipped:
When the Mantreads, Gunboats, or B.A.S.E. Jumper is equipped:
| ||
Secondary |
Wearer performs an earthquake after landing an explosive jump |
Custom Pyro weapons
Custom weapons | ||
---|---|---|
Weapon | Model link | Stats |
100px Secondary |
+30% damage bonus vs burning players
+115% damage bonus | |
100px Secondary |
On hit vs players: Near instant reload
No "+10% faster firing speed" bonus | |
Secondary |
Shoots 3 extra flares in a horizontal line
+10% faster firing speed | |
100px Secondary |
+20% switch speed to your Melee from this weapon | |
100px Melee |
+20% switch speed to your Secondary from this weapon | |
100px Melee |
On hit burning enemy: Generate +50% souls | |
100px Melee |
On hit: Freezes target for 6 seconds | |
100px Melee |
Crits targets launched airborne by explosions, a grapple hook, by the Detonator, or the Thermal Thrusters | |
100px Melee |
When weapon is active:
|
Custom Demoman weapons
Custom weapons | ||
---|---|---|
Weapon | Model link | Stats |
100px Primary |
User performs an earthquake after taking fall damage that can damage and apply knockback. After explosive jumping (that requires taking damage) and taking fall damage, the earthquake's possible damage are increased. | |
100px Primary |
SPECIAL-ATTACK: Toggles between PRECISION and AOE | |
100px Primary |
When a shield is equipped: | |
100px Primary |
Fires a special bolt that explode 4 times when it hits an enemy (or building) that can damage other nearby enemies (or buildings) to then cause a chain reaction to another enemy (or building) | |
100px Secondary |
Up to +100% bonus explosion radius based on charge | |
100px Secondary |
When a stickybomb explodes or is destroyed, it will spawn 3 low damaging grenades (This can be triggered when you place a 4th new stickybomb) | |
100px Secondary |
While charging: User can't be damaged or seen (by enemy players and Sentry Guns) | |
100px Secondary |
On kill with any weapon: +2 stacks. Assist-kills grant +1 stack. | |
100px Secondary |
Once the charge meter is 60% drained, apply stun and knockback on shield impact with the duration/amount based on charge drained | |
100px Secondary |
Instead of impact damage, this shield explodes (with no damage falloff) after colliding into an enemy | |
100px Melee |
On kill: +2 stacks. Assist-kills grant +1 stack. | |
100px Melee |
On kill: Gain a bumper car and 75% damage resistance for 10 seconds |
Custom Heavy weapons
Custom weapons | ||
---|---|---|
Weapon | Model link | Stats |
100px Primary |
On Melee kill: Gain Mini-Crits for this weapon for 4 seconds. Melee Assist-kills grant 2 seconds. | |
100px Primary |
On kill: All enemies around the victim are Cursed for 8 seconds, causing them to take 20% more damage from your team. Assist-kills grant 4 seconds. | |
100px Primary |
While spun up: Gain 30% resistance, a speed boost, and +60% move speed while aiming | |
100px Secondary |
This weapon deploys 30% faster and holsters 15% faster | |
100px Secondary |
On kill: +2 stacks. Assist-kills grant +1 stack. | |
100px Secondary |
35% of damage dealt is returned as health | |
100px Melee |
On hit: Apply fast horizontal knockback and disables air strafe control until the target hits a wall, touches the ground, or after 3 seconds, plus Scouts can't double jump | |
100px Melee |
Wearer cannot carry the Intelligence briefcase or PASS Time JACK
| |
100px Melee |
Wearer cannot carry the Intelligence briefcase or PASS Time JACK
| |
100px Melee |
Damage equals to 40% of target's current health up to 90 damage |
Custom Engineer weapons
Custom weapons | ||
---|---|---|
Weapon | Model link | Stats |
100px Primary |
On kill with any weapon: +2 stacks. Assist-kills grant +1 stack. | |
100px Secondary |
When weapon is active:
| |
100px Secondary |
Press and hold PRIMARY-FIRE: While looking at health and ammo packs, the packs will attract towards you within 900 Hu that will stay in place for 15 seconds | |
100px Secondary |
On third hit without missing: Guaranteed critical bullets
+1000% bullets per shot | |
Secondary |
On hit: Gain metal back based on damage by 50% | |
100px Secondary |
While being healed by a Dispenser or Payload Cart, this weapon has an infinite clip | |
100px Melee |
All damage dealt fills the *Building Upgrade* meter, press SPECIAL-ATTACK when full to upgrade all of your buildings to level 3 and to fully heal them |
Custom buildings | ||
---|---|---|
Building | Stats | |
Mini-Dispenser |
Healing and ammo dispensed are not blocked by walls | |
Mini-Teleporter |
Teleporter can be used in both directions |
Custom Medic weapons
Custom weapons | ||
---|---|---|
Weapon | Model link | Stats |
100px Primary |
On hit: Increases Secondary healing rate by +20% (Up to +60%) | |
100px Primary |
On hit enemy: Decreases healing given and/or gained from every healing source or weapon effect by 20% for 4 seconds | |
100px Primary |
Fires special bolts that applies knockback. Gain more knockback for each 25% of UberCharge you have. | |
100px Primary |
On hit: +3% UberCharge added | |
100px Primary |
Any nearby teammates (200 Hu) are healed for 50 health (user gains 25 HP) and any negative debuffs are removed | |
100px Secondary |
Overheal doesn't decay for your Patients | |
100px Secondary |
While healing: Every 4 seconds a small health pack will spawn at your feet | |
100px Melee |
Assists with your Secondary grants crits for this weapon (up to 35) | |
100px Melee |
On hit teammate: Boost their firing rate and reload time by 15% for 6 seconds |
Custom Sniper weapons
Custom weapons | ||
---|---|---|
Weapon | Model link | Stats |
100px Primary |
Applies knockback to the target and increases based on charge. Knockback increases on headshot. | |
100px Primary |
Gain 100% charge rate while directly looking at an enemy player | |
100px Primary |
Headshots or fully charged shots cause an explosion of bleed (292 Hu) with the duration based on charge between 5-15 seconds | |
100px Secondary |
Anytime you take more than 30 damage from a single attack, Jarate all nearby enemies (219 Hu) for 2.5 seconds | |
100px Secondary |
On hit: Gain a 1 second speed boost
40% more accurate | |
100px Secondary |
+100% clip size and +50% reserve ammo
40% less accurate | |
100px Secondary |
Deals 15% of the victim's max health on impact, and an additional 15% of it as bleed over 5 seconds | |
100px Melee |
On kill: Gain +50% charge for your Primary. Assist-kills grant +25% charge. | |
100px Melee |
Any overheal does not decay while active |
Custom Spy weapons
Custom weapons | ||
---|---|---|
Weapon | Model link | Stats |
100px Secondary |
On kill: Teleport to your victim's location, take their appearance, and their ragdoll disappears | |
100px Melee |
On backstab: Infect the target with a deadly plague for 10 seconds and all nearby enemies (292 Hu) are also infected for 5 seconds | |
100px Melee |
Instantly activates cloak after a backstab | |
100px PDA 1 |
On sap: Highlights the owner of the building for the user for the next 10 seconds | |
100px PDA 1 |
After 5 seconds after placement, the Sapper explodes to destroy the attached building. Additionally, the explosion (292 Hu) deals 150 damage to nearby enemy players and buildings. | |
100px PDA 1 |
After 8 seconds after placement, the Sapper reprograms the enemy building to join your team
Reprogrammed buildings will self-destruct after 12 seconds | |
PDA 2 |
N/A |
While cloaked: User can pass through enemy players and buildings with no cloak blink when damaged or bumped |
PDA 2 |
N/A |
Cloak Type: Jump |
PDA 2 |
N/A |
After uncloaking, this watch causes a cloudy explosion (292 Hu) to deal damage to nearby enemies (90 Damage Maximum, 45 Damage Minimum) and to yourself (half as much), but doesn't trigger if the meter is above 50% meter. The explosion's damage increases the lower the cloak meter is. The explosion can't be used again until the cloak meter is fully recharged. |
Custom multi-class weapons
Custom weapons | ||
---|---|---|
Weapon | Model link | Stats |
100px (Secondary) Soldier and Pyro |
On kill with this weapon: Increases clip size by +1 (up to 4)
+115% damage bonus | |
100px (Primary) Engineer |
Deals more damage the more ammo you have in the clip (up to +25%) | |
100px (Primary) Engineer |
Hold FIRE to load up shots and release FIRE to unleash the barrage at +25% faster firing speed |
Current team members
Chdata - Main Plugin Developer
Crafting - Community Owner, Server Owner, YouTube, Steam Group, Weapon Demonstrator, and Wiki editor/contributor
Sophie - Community Lead, Server Manager, Youtube, and Steam Group
Porygon - Developer
Agent Silver - Developer
Lucky Luigi - Developer
Former team members
Karma Charger - Team Fortress 2 Wiki Contributor and Weapon Demonstrator
MasterOfTheXP - Original Author and Main Plugin Developer
Theray070696 - Coding Developer & Main Plugin Developer
Shadow Mario - Developer
Deathreus - Developer
Naleksuh - Developer
CHAWLZ - Developer
404UNF - Developer
Pikachu - Developer
Orion - Developer
The655 - Developer
Nergal - Developer
Bugs
- The more custom weapons you equip, certain cosmetics will disappear from your player model. It only disappears on your screen, and other players can somewhat still see your cosmetics. Unusual effects don't disappear from your view.
- If the user equips a custom weapon that has a meter (like a banner, edible, or throwable), the meter will not show up unless the user has an official weapon of the same type equipped in their loadout screen.
External links
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