Difference between revisions of "Atrophy (Capture the Flag)"
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|INFO= Atrophy (Capture the Flag) takes the best parts of the [[Capture Point]] map [[Atrophy]] and mirrors them to create a unique and fast CTF layout. | |INFO= Atrophy (Capture the Flag) takes the best parts of the [[Capture Point]] map [[Atrophy]] and mirrors them to create a unique and fast CTF layout. | ||
− | Atrophy (CTF) uses a linear rolling CTF mechanic, to prevent stalemates and keep games tight. As each round progresses, the [[Intelligence]] will roll forward on carts until they reach the middle. If the | + | Atrophy (CTF) uses a linear rolling CTF mechanic, to prevent stalemates and keep games tight. As each round progresses, the [[Intelligence]] will roll forward on carts until they reach the middle. If the Intelligence is taken, the cart will stop until the Intelligence is returned, and if the Intelligence is captured, the carts will roll back to the beginning of their track. Teams cannot capture the enemy Intelligence unless their own Intelligence is on their cart. |
The theme is of two ancient temples being renovated by BLU and RED, with spytech scattered throughout the ruins and corridors. | The theme is of two ancient temples being renovated by BLU and RED, with spytech scattered throughout the ruins and corridors. |