Difference between revisions of "January 27, 2010 Patch"
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*Added Propaganda contest winners' hats for First Place, First Runner-up, and Second Runner-up | *Added Propaganda contest winners' hats for First Place, First Runner-up, and Second Runner-up | ||
*Added "Edit Loadout" button to the class menu | *Added "Edit Loadout" button to the class menu | ||
− | *Changed the main menu background to randomly use the Red, Blue, and Soldier/ | + | *Changed the main menu background to randomly use the Red, Blue, and [[Soldier]]/[[Demoman]] background images |
− | *Fixed Snipers being able to shoot enemies through gates | + | *Fixed [[Sniper|Snipers]] being able to shoot enemies through gates |
*Fixed Linux servers not properly reconnecting to Steam when they lose their connection | *Fixed Linux servers not properly reconnecting to Steam when they lose their connection | ||
*Fixed stickies being destructible before they're stuck to something | *Fixed stickies being destructible before they're stuck to something | ||
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*Updated the custom TF2 fonts with Polish characters | *Updated the custom TF2 fonts with Polish characters | ||
*Updated [[Gorge|CP_Gorge]] | *Updated [[Gorge|CP_Gorge]] | ||
− | **Added more cover outside of the initial BLU spawn area | + | **Added more cover outside of the initial [[BLU]] [[Respawn|spawn area]] |
**Added a forward spawn for the BLU team after Cap1 is captured | **Added a forward spawn for the BLU team after Cap1 is captured | ||
**Added another access point to the upper level from the front of the RED base | **Added another access point to the upper level from the front of the RED base | ||
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| after = [[January 28, 2010 Patch]] | | after = [[January 28, 2010 Patch]] | ||
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Revision as of 07:31, 14 February 2011
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Patch notes
Team Fortress 2
- Added 3 new hats that can be worn by any class
- Added Propaganda contest winners' hats for First Place, First Runner-up, and Second Runner-up
- Added "Edit Loadout" button to the class menu
- Changed the main menu background to randomly use the Red, Blue, and Soldier/Demoman background images
- Fixed Snipers being able to shoot enemies through gates
- Fixed Linux servers not properly reconnecting to Steam when they lose their connection
- Fixed stickies being destructible before they're stuck to something
- Fixed the return progress bar above a dropped flag not animating if the return time on the flag is less than 30 seconds
- Fixed the CTF HUD not properly handling flags being disabled/enabled during the round
- Fixed player health panels sometimes using the wrong animations for buffed or low health values
- Updated the net_showevents convar to be marked as a cheat
- Updated the main menu news buttons to direct players to the most recent TF2 update and the TF2 blog
- Updated Italian localization strings
- Updated the custom TF2 fonts with Polish characters
- Updated CP_Gorge
- Added more cover outside of the initial BLU spawn area
- Added a forward spawn for the BLU team after Cap1 is captured
- Added another access point to the upper level from the front of the RED base
- Added more cover in the room just before Cap2
- Decreased RED team's respawn time while they own Cap1
- Fixed a few areas where players would sometimes become stuck
Community requests
- Added new options for the Invade CTF game mode flag. Default is 1
- 0 : No neutral time
- 1 : Flag goes neutral in 30 seconds (current behavior)
- 2 : Flag goes neutral in 1/2 the return time
- Added scoring choice for the Invade CTF game mode. Default is 0
- 0 : Increment score (current behavior)
- 1 : Increment capture count
- Added new inputs to item_teamflag
- ForceDrop : Force the flag to be dropped if it's being carried by a player
- ForceReset : Force the flag to be dropped if it's being carried by a player, then reset the flag to its original location
- SetReturnTime : Set the length of time (in seconds) before a dropped flag returns to base
- Added new output to item_teamflag
- OnTouchSameTeam : Sent when the flag is touched by a player on the same team