Difference between revisions of "Template:Reference pose list"
GrampaSwood (talk | contribs) (Created page with "{| class="wikitable" cellpadding=2 style="text-align:center;" |- style="height: 20px;" ! class="header" | Class ! class="header" | Method |- ! width="85px" style="background:#...") |
BrazilianNut (talk | contribs) (Moved {{translation switching}} to top for better visibility; added PT-BR translations.) |
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+ | <noinclude>{{Translation switching|en, pt-br}} | ||
+ | </noinclude> | ||
{| class="wikitable" cellpadding=2 style="text-align:center;" | {| class="wikitable" cellpadding=2 style="text-align:center;" | ||
|- style="height: 20px;" | |- style="height: 20px;" | ||
− | ! class="header" | Class | + | ! class="header" | {{lang |
− | ! class="header" | Method | + | | en = Class |
+ | | pt-br = Classe | ||
+ | }} | ||
+ | ! class="header" | {{lang | ||
+ | | en = Method | ||
+ | | pt-br = Método | ||
+ | }} | ||
|- | |- | ||
! width="85px" style="background:#F9D483;" rowspan="3" | '''{{Class link|All classes|br=yes}}''' | ! width="85px" style="background:#F9D483;" rowspan="3" | '''{{Class link|All classes|br=yes}}''' | ||
| {{lang | | {{lang | ||
− | + | | en = While playing any class, find a friendly Engineer's Dispenser. Get close to their Dispenser and type {{code|kill}} in [[Console|console]].<br>After respawning, run over and pick up your recently dropped weapon to reset its disappear timer. Try to pick it up while ''standing'' in the Dispenser (easier to do if the Dispenser is up against a wall). | |
+ | | pt-br = Ao jogar com qualquer classe, encontre um Fornecedor de um Engineer da sua equipe. Aproxime-se do Fornecedor e digite {{code|kill}} no [[Console/pt-br|console]].<br>Após renascer, corra e pegue sua arma recém caída para reiniciar o tempo necessário para ela desaparecer. Tente pegá-la enquanto ''de pé'' no Fornecedor (mais fácil de fazer se o Fornecedor estiver encostado em uma parede). | ||
}} | }} | ||
|- | |- | ||
| {{lang | | {{lang | ||
− | + | | en = {{Note|'''[[Versus Saxton Hale]] only'''}} While in Setup time, use the command {{code|autoteam}} and then select the class you were playing as to enter the reference pose. | |
+ | | pt-br = {{Note|'''Apenas em [[Versus Saxton Hale/pt-br|Versus Saxton Hale]]'''}} Durante o tempo de preparação, use o comando {{code|autoteam}} e seleciona a classe com a qual você está jogando para assumir a pose de referência. | ||
}} | }} | ||
|- | |- | ||
| {{lang | | {{lang | ||
− | + | | en = {{Note|'''[[Mann vs. Machine]] only'''}} While playing as any class, equip a weapon that you can taunt with. Walk outside of the spawn room and equip a different weapon that you can also taunt with. Go back into the spawn room and make sure you have enough money left for an upgrade. While holding the item, go towards the [[Upgrade Station]] then taunt. While the taunt is playing, get an upgrade. When you get out of the Upgrade Station, you are in the reference pose as indicated by the bugged viewmodel. | |
{{Note|If done with a consumable, you can only equip a similar consumable (e.g. if you equip a [[Sandvich]] you have to equip another food item).}} | {{Note|If done with a consumable, you can only equip a similar consumable (e.g. if you equip a [[Sandvich]] you have to equip another food item).}} | ||
+ | | pt-br = {{Note|'''Apenas em [[Mann vs. Machine/pt-br|Mann vs. Máquina]]'''}} Ao jogar com qualquer classe, equipe uma arma com a qual você possa provocar. Saia da sala de reabastecimento e equipe uma arma diferente com a qual você também possa provocar. Volte para a sala e certifique-se de ter créditos o bastante para comprar uma melhoria. Enquanto segura o item, vá até o [[Upgrade Station/pt-br|Posto de Melhoria]] e provoque. Enquanto a provocação é realizada, compre uma melhoria. Ao sair do Posto de Melhoria, você estará na pose de referência conforme indicado pelo modelo de visão do jogador errôneo. | ||
+ | {{Note|Se executado com um consumível, você só pode equipar um consumível semelhante (ex.: se equipar um {{item link|Sandvich}}, você deve equipar outro item de comida).}} | ||
}} | }} | ||
|- | |- | ||
! width="85px" style="background:#F9D483;" | '''{{Class link|Scout|br=yes}}''' | ! width="85px" style="background:#F9D483;" | '''{{Class link|Scout|br=yes}}''' | ||
| {{lang | | {{lang | ||
− | + | | en = Equip and switch to the [[Flying Guillotine]], [[Mad Milk]], or [[Bonk! Atomic Punch]]. Walk outside of your spawnroom and type {{code|kill}} in the console. When you respawn, quickly go back to your dropped weapon. Switch to the same weapon and use it by holding down primary fire. While still holding down primary fire, pick up the dropped item. You are now in the reference pose, indicated by a bugged viewmodel. | |
+ | | pt-br = Equipe e ative a {{item link|Flying Guillotine}}, o {{item link|Mad Milk}} ou {{item link|Bonk! Atomic Punch}}. Saia da sala de reabastecimento e digite {{code|kill}} no console. Ao renascer, volte rapidamente à sua arma caída. Ative a mesma arma e use-a segurando a tecla de disparo primário. Enquanto ainda segura o disparo primário, pegue a arma caída. Você estará na pose de referência conforme indicado pelo modelo de visão do jogador errôneo. | ||
}} | }} | ||
|- | |- | ||
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|- | |- | ||
| {{lang | | {{lang | ||
− | + | | en = Equip and switch to the [[Beggar's Bazooka]]. Walk outside of your spawnroom and type {{code|kill}} in the console. When you respawn, quickly go back to your dropped Beggar's Bazooka. Switch to it and empty its ammo by holding down primary fire. The last rocket cannot be a misfire. While still holding down primary fire, pick up the dropped Beggar's Bazooka. You are now in the reference pose, indicated by a bugged viewmodel. | |
− | Equip and switch to the [[Beggar's Bazooka]]. Walk outside of your spawnroom and type | + | | pt-br = Equipe e ative o {{item link|Beggar's Bazooka}}. Saia da sala de reabastecimento e digite {{code|kill}} no console. Ao renascer, volte rapidamente ao seu {{item name|Beggar's Bazooka}} caído. Ative-o e esgote sua munição segurando a tecla de disparo primário. O último foguete não pode ser um disparo falho. Enquanto ainda segura o disparo primário, pegue o {{item name|Beggar's Bazooka}} caído. Você estará na pose de referência conforme indicado pelo modelo de visão do jogador errôneo. |
}} | }} | ||
|- | |- | ||
| {{lang | | {{lang | ||
− | + | | en = By equipping the [[Cow Mangler 5000]] and the [[Mantreads]], then rocket jumping high enough to take fall damage, you may occasionally switch to the reference pose until you land on either the ground or another player. | |
+ | | pt-br = Ao equipar o {{item link|Cow Mangler 5000}} e os {{item name|Mantreads}} e saltar com foguete alto o bastante para sofrer dano de queda, você pode ocasionalmente assumir a pose de referência até aterrissar no chão ou em outro jogador. | ||
}} | }} | ||
|- | |- | ||
| {{lang | | {{lang | ||
− | + | | en = You can use any of the three [[banner]]s and the [[B.A.S.E. Jumper]] to enter the reference pose. Equip any of the banners, then charge them up by damaging another player; once charged, go into your loadout and equip the B.A.S.E. Jumper. Once done, use the banner by holding down primary fire. Now return to the spawn and simply walk into the [[Resupply Cabinet]]. You are now in the reference pose indicated by a bugged viewmodel.<br> | |
{{Note|You will not have the effects of the banner you are using, but you can use the B.A.S.E. Jumper's parachute.}} | {{Note|You will not have the effects of the banner you are using, but you can use the B.A.S.E. Jumper's parachute.}} | ||
+ | | pt-br = Você pode usar qualquer um dos três [[Banner/pt-br|estandartes]] e o {{item link|B.A.S.E. Jumper}} para assumir a pose de referência. Equipe qualquer um dos três estandartes e carregue-os causando dano a outros jogadores; uma vez carregado, acesse o seu equipamento e equipe o {{item name|B.A.S.E. Jumper}}. Feito isso, use o estandarte segurando o disparo primário. Agora volte à sala de reabastecimento e use um armário de reabastecimento. Você estará na pose de referência conforme indicado pelo modelo de visão do jogador errôneo. | ||
}} | }} | ||
|- | |- | ||
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|- | |- | ||
| {{lang | | {{lang | ||
− | + | | en = Equip and switch to any primary that can [[Compression blast|airblast]]. Walk outside of your spawnroom and type {{code|kill}} in the console. When you respawn, quickly go back to your dropped primary. Switch to it and empty its ammo by holding down alt-fire. While still holding down alt-fire, pick up the dropped primary. You are now in the reference pose, indicated by a bugged viewmodel. | |
− | Equip and switch to any primary that can [[Compression blast|airblast]]. Walk outside of your spawnroom and type | + | | pt-br = Equipe e ative qualquer arma primária com [[Compression blast/pt-br|rajadas de ar]]. Saia da sala de reabastecimento e digite {{code|kill}} no console. Ao renascer, corra de volta à sua arma primária caída. Ative-a e esgote sua munição segurando o disparo-alt. Enquanto ainda segura o disparo-alt, pegue a arma caída. Você estará na pose de referência conforme indicado pelo modelo de visão do jogador errôneo. |
}} | }} | ||
|- | |- | ||
| {{lang | | {{lang | ||
− | + | | en = {{Note|'''[[Zombie Infection]] only'''}} If you use the [[Thermal Thruster]] just as you get turned into the first Zombie, you enter the reference pose. | |
+ | | pt-br = {{Note|'''Apenas em [[Zombie Infection/pt-br|Infecção Zumbi]]'''}} Se usar o {{item link|Thermal Thruster}} assim que for transformado no primeiro Zumbi, você estará na pose de referência. | ||
}} | }} | ||
|- | |- | ||
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|- | |- | ||
| {{lang | | {{lang | ||
− | + | | en = Equip the [[B.A.S.E. Jumper]] and any non-shield secondary. With your secondary weapon out, switch to any shield and refresh your loadout by either swapping the weapons in spawn or touching the Resupply cabinet. You are now in the reference pose, indicated by a bugged viewmodel. | |
{{Note|You will not be able to charge with your shield while in the reference pose, but you can use the B.A.S.E. Jumper's parachute.}} | {{Note|You will not be able to charge with your shield while in the reference pose, but you can use the B.A.S.E. Jumper's parachute.}} | ||
+ | | pt-br = Equipe o {{item link|B.A.S.E. Jumper}} e qualquer arma secundária que não seja um escudo. Com sua arma secundária ativa, equipe qualquer escudo e atualize seu equipamento trocando de arma ou usando um armário de reabastecimento. Você estará na pose de referência conforme indicado pelo modelo de visão do jogador errôneo. | ||
+ | {{Note|Você não será capaz de investir com seu escudo enquanto na pose de referência, mas será capaz de umar o {{item name|B.A.S.E. Jumper}}.}} | ||
}} | }} | ||
|- | |- | ||
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|- | |- | ||
| {{lang | | {{lang | ||
− | + | | en = Equip and switch to any primary (the [[Huo-Long Heater]] is recommended due to its increased ammo consumption rate). Walk outside of your spawnroom and type {{code|kill}} in the console. When you respawn, quickly go back to your dropped primary. Pick up the dropped primary (this will drop your current primary) and empty it by holding primary fire. While still holding down primary fire, pick up the previously dropped weapon. You are now in the reference pose, indicated by a bugged viewmodel. | |
− | Equip and switch to any primary (the [[Huo-Long Heater]] is recommended due to its increased ammo consumption rate). Walk outside of your spawnroom and type | + | | pt-br = Equipe e ative qualquer arma primária (as {{item link|Huo-Long Heater}} são recomendadas devido ao seu consumo de munição maior). Saia da sala de reabastecimento e digite {{code|kill}} no console. Ao renascer, volte rapidamente à sua arma primária caída. Pegue a arma caída (isto jogará sua arma primária no chão) e esgote sua munição segurando o disparo primário. Enquanto segurando o disparo primário, pegue a arma caída anteriormente. Você estará na pose de referência conforme indicado pelo modelo de visão do jogador errôneo. |
}} | }} | ||
|- | |- | ||
| {{Lang | | {{Lang | ||
− | | en = {{Note|'''Zombie Infection only'''}} If you unrev your primary just as you get turned into the first Zombie, you will enter the reference pose. | + | | en = {{Note|'''Zombie Infection only'''}} If you unrev your primary just as you get turned into the first Zombie, you will enter the reference pose. |
+ | | pt-br = {{Note|'''Apenas em Infecção Zumbi'''}} Se você parar de girar sua arma primária enquanto for transformado no primeiro Zumbi, você assume a pose de referência. | ||
}} | }} | ||
|- | |- | ||
! width="85px" style="background:#F9D483;" | '''{{Class link|Sniper|br=yes}}''' | ! width="85px" style="background:#F9D483;" | '''{{Class link|Sniper|br=yes}}''' | ||
| {{lang | | {{lang | ||
− | + | | en = Equip and switch to the [[Jarate]]. Walk outside of your spawnroom and type {{code|kill}} in the console. When you respawn, quickly go back to your dropped weapon. Switch to the same weapon and use it by holding down primary fire. While still holding down primary fire, pick up the dropped item. You are now in the reference pose, indicated by a bugged viewmodel. | |
− | Equip and switch to the [[Jarate]]. Walk outside of your spawnroom and type | + | | pt-br = Equipe e ative o {{item link|Jarate}}. Saia da sala de reabastecimento e digite {{code|kill}} no console. Ao renascer, volte rapidamente à sua arma caída. Ative a mesma arma e use-a segurando o disparo primário. Enquanto segura o disparo primário, pegue a arma caída. Você estará na pose de referência conforme indicado pelo modelo de visão do jogador errôneo. |
}} | }} | ||
− | |} | + | |} |
− | |||
− |
Revision as of 21:29, 19 January 2024
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Reference pose list/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: en, pt-br (add) |
Class | Method |
---|---|
While playing any class, find a friendly Engineer's Dispenser. Get close to their Dispenser and type kill in console.After respawning, run over and pick up your recently dropped weapon to reset its disappear timer. Try to pick it up while standing in the Dispenser (easier to do if the Dispenser is up against a wall). | |
Versus Saxton Hale only While in Setup time, use the command autoteam and then select the class you were playing as to enter the reference pose.
| |
Mann vs. Machine only While playing as any class, equip a weapon that you can taunt with. Walk outside of the spawn room and equip a different weapon that you can also taunt with. Go back into the spawn room and make sure you have enough money left for an upgrade. While holding the item, go towards the Upgrade Station then taunt. While the taunt is playing, get an upgrade. When you get out of the Upgrade Station, you are in the reference pose as indicated by the bugged viewmodel. If done with a consumable, you can only equip a similar consumable (e.g. if you equip a Sandvich you have to equip another food item). | |
Equip and switch to the Flying Guillotine, Mad Milk, or Bonk! Atomic Punch. Walk outside of your spawnroom and type kill in the console. When you respawn, quickly go back to your dropped weapon. Switch to the same weapon and use it by holding down primary fire. While still holding down primary fire, pick up the dropped item. You are now in the reference pose, indicated by a bugged viewmodel.
| |
Equip and switch to the Beggar's Bazooka. Walk outside of your spawnroom and type kill in the console. When you respawn, quickly go back to your dropped Beggar's Bazooka. Switch to it and empty its ammo by holding down primary fire. The last rocket cannot be a misfire. While still holding down primary fire, pick up the dropped Beggar's Bazooka. You are now in the reference pose, indicated by a bugged viewmodel.
| |
By equipping the Cow Mangler 5000 and the Mantreads, then rocket jumping high enough to take fall damage, you may occasionally switch to the reference pose until you land on either the ground or another player. | |
You can use any of the three banners and the B.A.S.E. Jumper to enter the reference pose. Equip any of the banners, then charge them up by damaging another player; once charged, go into your loadout and equip the B.A.S.E. Jumper. Once done, use the banner by holding down primary fire. Now return to the spawn and simply walk into the Resupply Cabinet. You are now in the reference pose indicated by a bugged viewmodel. You will not have the effects of the banner you are using, but you can use the B.A.S.E. Jumper's parachute. | |
Equip and switch to any primary that can airblast. Walk outside of your spawnroom and type kill in the console. When you respawn, quickly go back to your dropped primary. Switch to it and empty its ammo by holding down alt-fire. While still holding down alt-fire, pick up the dropped primary. You are now in the reference pose, indicated by a bugged viewmodel.
| |
Zombie Infection only If you use the Thermal Thruster just as you get turned into the first Zombie, you enter the reference pose. | |
Equip the B.A.S.E. Jumper and any non-shield secondary. With your secondary weapon out, switch to any shield and refresh your loadout by either swapping the weapons in spawn or touching the Resupply cabinet. You are now in the reference pose, indicated by a bugged viewmodel.
You will not be able to charge with your shield while in the reference pose, but you can use the B.A.S.E. Jumper's parachute. | |
Equip and switch to any primary (the Huo-Long Heater is recommended due to its increased ammo consumption rate). Walk outside of your spawnroom and type kill in the console. When you respawn, quickly go back to your dropped primary. Pick up the dropped primary (this will drop your current primary) and empty it by holding primary fire. While still holding down primary fire, pick up the previously dropped weapon. You are now in the reference pose, indicated by a bugged viewmodel.
| |
Zombie Infection only If you unrev your primary just as you get turned into the first Zombie, you will enter the reference pose. | |
Equip and switch to the Jarate. Walk outside of your spawnroom and type kill in the console. When you respawn, quickly go back to your dropped weapon. Switch to the same weapon and use it by holding down primary fire. While still holding down primary fire, pick up the dropped item. You are now in the reference pose, indicated by a bugged viewmodel.
|