Difference between revisions of "Particle effects"

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'''Particle effects''' are used frequently in ''[[Team Fortress 2]]'' to serve as decoration or visual cues for various in-game events.  
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'''Particle effects''' are used frequently in ''[[Team Fortress 2]]'' to serve as decoration or visual cues for both various in-game events and cosmetic purposes. Any particle effect can be attached to any [[item]] or model theoretically, however, some effects appear exclusively on items with a particular quality; for example, [[#Unusual effects|unusual effects]] only appear on items with the [[unusual]] quality.
  
A detailed explanation of particle effects in general can be found on {{w|Particle system|here}}. Documentation for the Source engine's implementation can be found [http://developer.valvesoftware.com/wiki/Particle here].
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== Particle effects ==
 
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=== G.R.U. skull ===
It is important to note that an item does not need to possess a particular quality in order for a particle effect to be attached to it.
 
 
 
== G.R.U. Skull ==
 
 
The G.R.U. skull particle effect is emitted when the [[Gloves of Running Urgently]] are wielded by the player.
 
The G.R.U. skull particle effect is emitted when the [[Gloves of Running Urgently]] are wielded by the player.
  
 
<gallery>
 
<gallery>
Image:GRU particle ingame.png|In game screenshot
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Image:GRU particle ingame.png|In-game screenshot
 
Image:GRU skulls.png|Particle effects for teams [[RED]] and [[BLU]]
 
Image:GRU skulls.png|Particle effects for teams [[RED]] and [[BLU]]
 
</gallery>
 
</gallery>
  
== Overheal ==
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=== Overheal ===
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{{main|Overheal}}
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When a player is [[overheal]]ed by a [[Medic]], the player will emit medical crosses.  The particle effect is also emitted when injured players pick up [[health#Health Kits|health kit]]s.
 
When a player is [[overheal]]ed by a [[Medic]], the player will emit medical crosses.  The particle effect is also emitted when injured players pick up [[health#Health Kits|health kit]]s.
  
 
<gallery>
 
<gallery>
Image:Overheal_particle_ingame.png|In game screenshot
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Image:Overheal_particle_ingame.png|In-game screenshot
 
Image:Health_particle_red.png|The healing particle emitted for RED players
 
Image:Health_particle_red.png|The healing particle emitted for RED players
 
Image:Health_particle_blu.png|The healing particle emitted for BLU players
 
Image:Health_particle_blu.png|The healing particle emitted for BLU players
 
</gallery>
 
</gallery>
  
== Holy Glow ==
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=== Holy Glow ===
Attached to the [[Cheater's Lament]]
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The Holy Glow particle effect is attached to the [[Cheater's Lament]].
  
 
<gallery>
 
<gallery>
Image:Lament Holy Glow.png|In game screenshot
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Image:Lament Holy Glow.png|In-game screenshot
 
</gallery>
 
</gallery>
  
== Community Sparkle ==
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=== Community sparkle ===
Attached to [[Quality#Community items|Community]] or [[Quality#Self-Made items|Self-Made]] items.
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The community sparkle effect is attached to [[Quality#Community items|Community]] or [[Quality#Self-made items|Self-made]] items.
  
 
<gallery>
 
<gallery>
File:Selfmadedalokohs.png|In game screenshot
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File:Selfmadedalokohs.png|In-game screenshot
 
</gallery>
 
</gallery>
  
== Treasure Hat ==
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=== Treasure Hat ===
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{{main|Treasure Hat}}
 
There is no known localized name for the [[Treasure Hat]]'s effect, but it is attached as a new particle system defined as "coin_spin". The particles from this effect are influenced by the movement of the wearer and will only be emitted when the player is in motion.
 
There is no known localized name for the [[Treasure Hat]]'s effect, but it is attached as a new particle system defined as "coin_spin". The particles from this effect are influenced by the movement of the wearer and will only be emitted when the player is in motion.
  
 
<gallery>
 
<gallery>
Image:Treasure Hat ingame.png|In game screenshot
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Image:Treasure Hat ingame.png|In-game screenshot
 
Image:Coin sprites.png|The sprite sheet used in the effect's spinning animation.
 
Image:Coin sprites.png|The sprite sheet used in the effect's spinning animation.
 
</gallery>
 
</gallery>
  
== Map Stamps ==
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=== Map stamps ===
Attached to the [[World Traveler's Hat]]. These render similarly to the purple and green Unusual confetti effects but use stamp sprites instead. Like the Treasure Hat, this effect is affected by the movement of the wearer and will only be emitted when the player is in motion.
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{{main|Map stamps}}
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The [[map stamp]] particle effect is attached to the [[World Traveler's Hat]]. These render similarly to the purple and green Unusual confetti effects but use stamp sprites instead. Like the Treasure Hat, the effect is influenced by the movement of the wearer and will only be emitted when the player is in motion.
  
 
<gallery>
 
<gallery>
Image:World Traveler's Hat ingame.png|In game screenshot
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Image:World Traveler's Hat ingame.png|In-game screenshot
 
Image:Stamp sprites.png|The sprite sheet used for the effect's spinning animation.
 
Image:Stamp sprites.png|The sprite sheet used for the effect's spinning animation.
 
</gallery>
 
</gallery>
  
== Flying Bits ==
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=== Flying Bits ===
 
Intended to be used for rendering flames on [[gibs]], this effect is also attached to certain [[Quality#Valve weapons|Valve weapons]].
 
Intended to be used for rendering flames on [[gibs]], this effect is also attached to certain [[Quality#Valve weapons|Valve weapons]].
  
 
<gallery>
 
<gallery>
File:Flying bits.png|In game screenshot
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File:Flying bits.png|In-game screenshot
 
</gallery>
 
</gallery>
  
== Musical Notes ==
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=== Musical notes ===
The [[Earbuds]] emit musical note particles from time to time.
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The musical note particle effect is attached to the [[Earbuds]] and to [[Noise Maker]]s (see [[#Noise Maker effect|below section]]).
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<gallery>
 
<gallery>
Image:All_class_Earbuds.png|The earbuds with particles.
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Image:All_class_Earbuds.png|In-game screenshot
 
Image:Music Note Particle.png|The music note sprite.
 
Image:Music Note Particle.png|The music note sprite.
 
</gallery>
 
</gallery>
  
== Noise Makers effects==
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=== Noise Maker effect ===
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{{main|Noise Maker}}
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The [[Noise Maker]]s emit musical note or ghost particles when used.  
 
The [[Noise Maker]]s emit musical note or ghost particles when used.  
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<gallery>
 
<gallery>
 
File:Ghost_Particle.png|"Noise" particle effect.
 
File:Ghost_Particle.png|"Noise" particle effect.
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</gallery>
 
</gallery>
  
== Unusual effects ==
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=== Unusual effects ===
Unusual particle effects are particles attached to [[Quality#Unusual|Unusual quality]] items.
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Unusual particle effects are attached to [[Quality#Unusual|Unusual quality]] items. The different particle effects are viewable in [[Media:Superrare_particles_pilk.gif|this animation]], as well as in this [http://www.youtube.com/watch?v=4dQKl8CaZuU video].
 
 
The different particle effects are viewable in [[Media:Superrare_particles_pilk.gif|this animation]], as well as in this [http://www.youtube.com/watch?v=4dQKl8CaZuU video].
 
  
 
{{anchor|Unusual gallery}}
 
{{anchor|Unusual gallery}}
 
<gallery perrow="5">
 
<gallery perrow="5">
File:Unusual Green Confetti.png| Green Confetti Effect #6
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File:Unusual Green Confetti.png| Green Confetti (Effect #6)
File:Unusual purple Confetti.png| Purple Confetti Effect #7
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File:Unusual purple Confetti.png| Purple Confetti (Effect #7)
File:Unusual Ghost.png| Haunted Ghosts Effect #8
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File:Unusual Ghost.png| Haunted Ghosts (Effect #8)
File:Unusual green energy glow.png| Green Energy Effect #9  
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File:Unusual green energy glow.png| Green Energy (Effect #9)
File:Unusual purple energy.png| Purple Energy Effect #10
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File:Unusual purple energy.png| Purple Energy (Effect #10)
File:Unusual tf2logo effect.jpg| Circling TF Logo Effect #11
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File:Unusual tf2logo effect.jpg| Circling TF Logo (Effect #11)
File:Unusual Flies.png| Massed Flies Effect #12
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File:Unusual Flies.png| Massed Flies (Effect #12)
File:Unusual Chieftain's Challenge normal burning fire effect.png| Burning Flames Effect #13
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File:Unusual Chieftain's Challenge normal burning fire effect.png| Burning Flames (Effect #13)
File:Unusual Green Flame Effect.png | Scorching Flames Effect #14
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File:Unusual Green Flame Effect.png | Scorching Flames (Effect #14)
File:Unusual plasma effect 2.png| Searing Plasma Effect #15
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File:Unusual plasma effect 2.png| Searing Plasma (Effect #15)
File:Vivid_Plasma.png| Vivid Plasma Effect #16
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File:Vivid_Plasma.png| Vivid Plasma (Effect #16)
File:Unusual_sunbeam.png| Sunbeams Effect #17
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File:Unusual_sunbeam.png| Sunbeams (Effect #17)
File:Unusual Peace.png| Circling Peace Sign Effect #18
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File:Unusual Peace.png| Circling Peace Sign (Effect #18)
File:Medic Unusual Heart Effect.png| Circling Heart Effect # 19
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File:Medic Unusual Heart Effect.png| Circling Heart (Effect #19)
 
</gallery>
 
</gallery>
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== External links ==
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* {{vdc|Particle}}
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* {{vdc|Particle system}}
  
 
[[Category:Items]]
 
[[Category:Items]]

Revision as of 06:02, 24 February 2011

Particle effects are used frequently in Team Fortress 2 to serve as decoration or visual cues for both various in-game events and cosmetic purposes. Any particle effect can be attached to any item or model theoretically, however, some effects appear exclusively on items with a particular quality; for example, unusual effects only appear on items with the unusual quality.

Particle effects

G.R.U. skull

The G.R.U. skull particle effect is emitted when the Gloves of Running Urgently are wielded by the player.

Overheal

Main article: Overheal

When a player is overhealed by a Medic, the player will emit medical crosses. The particle effect is also emitted when injured players pick up health kits.

Holy Glow

The Holy Glow particle effect is attached to the Cheater's Lament.

Community sparkle

The community sparkle effect is attached to Community or Self-made items.

Treasure Hat

Main article: Treasure Hat

There is no known localized name for the Treasure Hat's effect, but it is attached as a new particle system defined as "coin_spin". The particles from this effect are influenced by the movement of the wearer and will only be emitted when the player is in motion.

Map stamps

Main article: Map stamps

The map stamp particle effect is attached to the World Traveler's Hat. These render similarly to the purple and green Unusual confetti effects but use stamp sprites instead. Like the Treasure Hat, the effect is influenced by the movement of the wearer and will only be emitted when the player is in motion.

Flying Bits

Intended to be used for rendering flames on gibs, this effect is also attached to certain Valve weapons.

Musical notes

The musical note particle effect is attached to the Earbuds and to Noise Makers (see below section).

Noise Maker effect

Main article: Noise Maker

The Noise Makers emit musical note or ghost particles when used.

Unusual effects

Unusual particle effects are attached to Unusual quality items. The different particle effects are viewable in this animation, as well as in this video.

External links