Difference between revisions of "User:Lolimsogreat21/Sandbox2/Scout"
m (→Helltower) |
(→Attack'n'Defend) |
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Line 1,247: | Line 1,247: | ||
| - | | - | ||
| area1 = Rock | | area1 = Rock | ||
− | | | + | | area-left1 = 329px |
− | | | + | | area-top1 = 300px |
| area2 = Main battlefield | | area2 = Main battlefield | ||
− | | | + | | area-left2 = 352px |
− | | | + | | area-top2 = 252px |
| area3 = Battlements | | area3 = Battlements | ||
− | | | + | | area-left3 = 368px |
− | | | + | | area-top3 = 173px |
| area4 = Castle halls | | area4 = Castle halls | ||
− | | | + | | area-left4 = 314px |
− | | | + | | area-top4 = 114px |
}} | }} | ||
Line 1,267: | Line 1,267: | ||
| spawn1 = BLU first spawn | | spawn1 = BLU first spawn | ||
| spawn-color1 = blu | | spawn-color1 = blu | ||
− | | | + | | spawn-left1 = 172px |
− | | | + | | spawn-top1 = 106px |
| spawn2 = BLU second spawn/RED first spawn | | spawn2 = BLU second spawn/RED first spawn | ||
| spawn-color2 = mix | | spawn-color2 = mix | ||
− | | | + | | spawn-left2 = 568px |
− | | | + | | spawn-top2 = 225px |
| spawn3 = BLU third spawn/RED second spawn | | spawn3 = BLU third spawn/RED second spawn | ||
| spawn-color3 = mix | | spawn-color3 = mix | ||
− | | | + | | spawn-left3 = 220px |
− | | | + | | spawn-top3 = 500px |
| spawn4 = RED final spawn | | spawn4 = RED final spawn | ||
| spawn-color4 = red | | spawn-color4 = red | ||
− | | | + | | spawn-left4 = 367px |
− | | | + | | spawn-top4 = 235px |
| - | | - | ||
− | | area1 = Right | + | | area1 = Right Exit Shed |
− | | | + | | area-left1 = 227px |
− | | | + | | area-top1 = 139px |
| area2 = Canyon | | area2 = Canyon | ||
− | | | + | | area-left2 = 260px |
− | | | + | | area-top2 = 170px |
− | | area3 = Left | + | | area3 = Left Exit Shed |
− | | | + | | area-left3 = 266px |
− | | | + | | area-top3 = 212px |
| area4 = Tunnels | | area4 = Tunnels | ||
− | | | + | | area-left4 = 427px |
− | | | + | | area-top4 = 116px |
| area5 = Bridge | | area5 = Bridge | ||
− | | | + | | area-left5 =485px |
− | | | + | | area-top5 = 161px |
| area6 = Platform | | area6 = Platform | ||
− | | | + | | area-left6 = 473px |
− | | | + | | area-top6 = 206px |
| area7 = Dugout | | area7 = Dugout | ||
− | | | + | | area-left7 = 566px |
− | | | + | | area-top7 = 326px |
| area8 = Large shed | | area8 = Large shed | ||
− | | | + | | area-left8 = 521px |
− | | | + | | area-top8 = 378px |
| area9 = Control point building | | area9 = Control point building | ||
− | | | + | | area-left9 = 576px |
− | | | + | | area-top9 = 441px |
| area10 = Office | | area10 = Office | ||
− | | | + | | area-left10 = 508px |
− | | | + | | area-top10 = 507px |
| area11 = Mining tunnel | | area11 = Mining tunnel | ||
− | | | + | | area-left11 = 450px |
− | | | + | | area-top11 = 558px |
| area12 = Double tunnels | | area12 = Double tunnels | ||
− | | | + | | area-left12 = 420px |
− | | | + | | area-top12 = 495px |
| area13 = Gated tunnel | | area13 = Gated tunnel | ||
− | | | + | | area-left13 = 409px |
− | | | + | | area-top13 = 436px |
| area14 = Courtyard | | area14 = Courtyard | ||
− | | | + | | area-left14 = 370px |
− | | | + | | area-top14 = 489px |
| area15 = Middle building | | area15 = Middle building | ||
− | | | + | | area-left15 = 325px |
− | | | + | | area-top15 = 498px |
| area16 = Loading dock | | area16 = Loading dock | ||
− | | | + | | area-left16 = 222px |
− | | | + | | area-top16 = 371px |
| area17 = Ledge | | area17 = Ledge | ||
− | | | + | | area-left17 = 317px |
− | | | + | | area-top17 = 314px |
| area18 = Alleys | | area18 = Alleys | ||
− | | | + | | area-left18 = 351px |
− | | | + | | area-top18 = 400px |
| area19 = Valley | | area19 = Valley | ||
− | | | + | | area-left19 = 390px |
− | | | + | | area-top19 = 345px |
}} | }} | ||
Line 1,348: | Line 1,348: | ||
| spawn1 = BLU first spawn | | spawn1 = BLU first spawn | ||
| spawn-color1 = blu | | spawn-color1 = blu | ||
− | | | + | | spawn-left1 = 36px |
− | | | + | | spawn-top1 = 120px |
| spawn2 = BLU second spawn | | spawn2 = BLU second spawn | ||
| spawn-color2 = blu | | spawn-color2 = blu | ||
− | | | + | | spawn-left2 = 335px |
− | | | + | | spawn-top2 = 290px |
| spawn3 = BLU final spawn | | spawn3 = BLU final spawn | ||
| spawn-color3 = blu | | spawn-color3 = blu | ||
− | | | + | | spawn-left3 = 534px |
− | | | + | | spawn-top3 = 438px |
| spawn4 = RED first spawn | | spawn4 = RED first spawn | ||
| spawn-color4 = red | | spawn-color4 = red | ||
− | | | + | | spawn-left4 = 255px |
− | | | + | | spawn-top4 = 249px |
| spawn5 = RED second spawn | | spawn5 = RED second spawn | ||
| spawn-color5 = red | | spawn-color5 = red | ||
− | | | + | | spawn-left5 = 473px |
− | | | + | | spawn-top5 = 446px |
| - | | - | ||
| area1 = Ledges | | area1 = Ledges | ||
− | | | + | | area-left1 = 161px |
− | | | + | | area-top1 = 157px |
− | | area2 = Large | + | | area2 = Large Courtyard |
− | | | + | | area-left2 = 165px |
− | | | + | | area-top2 = 253px |
− | | area3 = Small | + | | area3 = Small Courtyard |
− | | | + | | area-left3 = 208px |
− | | | + | | area-top3 = 168px |
| area4 = Tunnels | | area4 = Tunnels | ||
− | | | + | | area-left4 = 280px |
− | | | + | | area-top4 = 178px |
− | | area5 = Point | + | | area5 = Point Courtyard |
− | | | + | | area-left5 = 318px |
− | | | + | | area-top5 = 224px |
| area6 = Stairs | | area6 = Stairs | ||
− | | | + | | area-left6 = 338px |
− | | | + | | area-top6 = 403px |
− | | area7 = Main | + | | area7 = Main Building |
− | | | + | | area-left7 = 378px |
− | | | + | | area-top7 = 448px |
| area8 = Side path | | area8 = Side path | ||
− | | | + | | area-left8 = 435px |
− | | | + | | area-top8 = 368px |
| area9 = Flank | | area9 = Flank | ||
− | | | + | | area-left9 = 604px |
− | | | + | | area-top9 = 451px |
| area10 = Opening | | area10 = Opening | ||
− | | | + | | area-left10 = 551px |
− | | | + | | area-top10 = 414px |
| area11 = Valley | | area11 = Valley | ||
− | | | + | | area-left11 = 568px |
− | | | + | | area-top11 = 394px |
− | | area12 = Central | + | | area12 = Central Pillar |
− | | | + | | area-left12 = 556px |
− | | | + | | area-top12 = 367px |
| area13 = Caves | | area13 = Caves | ||
− | | | + | | area-left13 = 630px |
− | | | + | | area-top13 = 313px |
− | | area14 = Open | + | | area14 = Open Courtyard |
− | | | + | | area-left14 = 686px |
− | | | + | | area-top14 = 373px |
}} | }} | ||
Line 1,419: | Line 1,419: | ||
| spawn1 = BLU spawn | | spawn1 = BLU spawn | ||
| spawn-color1 = blu | | spawn-color1 = blu | ||
− | | | + | | spawn-left1 = 170px |
− | | | + | | spawn-top1 = 310px |
| spawn2 = RED spawn | | spawn2 = RED spawn | ||
| spawn-color2 = red | | spawn-color2 = red | ||
− | | | + | | spawn-left2 = 750px |
− | | | + | | spawn-top2 = 160px |
| - | | - | ||
− | | area1 = Tree | + | | area1 = Tree Stumps |
− | | | + | | area-left1 = 330px |
− | | | + | | area-top1 = 335px |
− | | area2 = Lower | + | | area2 = Lower Area |
− | | | + | | area-left2 = 230px |
− | | | + | | area-top2 = 150px |
| area3 = Lumber Yard | | area3 = Lumber Yard | ||
− | | | + | | area-left3 = 320px |
− | | | + | | area-top3 = 155px |
| area4 = Sawmill | | area4 = Sawmill | ||
− | | | + | | area-left4 = 395px |
− | | | + | | area-top4 = 120px |
| area5 = Mineshafts | | area5 = Mineshafts | ||
− | | | + | | area-left5 = 460px |
− | | | + | | area-top5 = 260px |
}} | }} | ||
Line 1,450: | Line 1,450: | ||
| spawn1 = BLU spawn | | spawn1 = BLU spawn | ||
| spawn-color1 = blu | | spawn-color1 = blu | ||
− | | | + | | spawn-left1 = 190px |
− | | | + | | spawn-top1 = 90px |
| spawn2 = RED spawn | | spawn2 = RED spawn | ||
| spawn-color2 = red | | spawn-color2 = red | ||
− | | | + | | spawn-left2 = 730px |
− | | | + | | spawn-top2 = 340px |
| - | | - | ||
| area1 = Ravine | | area1 = Ravine | ||
− | | | + | | area-left1 = 220px |
− | | | + | | area-top1 = 260px |
| area2 = Cliff | | area2 = Cliff | ||
− | | | + | | area-left2 = 285px |
− | | | + | | area-top2 = 275px |
| area3 = Cave | | area3 = Cave | ||
− | | | + | | area-left3 = 280px |
− | | | + | | area-top3 = 190px |
| area4 = Sniper's Deck | | area4 = Sniper's Deck | ||
− | | | + | | area-left4 = 485px |
− | | | + | | area-top4 = 235px |
| area5 = Shed | | area5 = Shed | ||
− | | | + | | area-left5 = 400px |
− | | | + | | area-top5 = 165px |
| area6 = Left Flank | | area6 = Left Flank | ||
− | | | + | | area-left6 = 545px |
− | | | + | | area-top6 = 125px |
| area7 = Central area | | area7 = Central area | ||
− | | | + | | area-left7 = 565px |
− | | | + | | area-top7 = 220px |
| area8 = Church | | area8 = Church | ||
− | | | + | | area-left8 = 635px |
− | | | + | | area-top8 = 180px |
}} | }} | ||
Line 1,490: | Line 1,490: | ||
| spawn1 = BLU spawn | | spawn1 = BLU spawn | ||
| spawn-color1 = blu | | spawn-color1 = blu | ||
− | | | + | | spawn-left1 = 90px |
− | | | + | | spawn-top1 = 370px |
| spawn2 = RED spawn | | spawn2 = RED spawn | ||
| spawn-color2 = red | | spawn-color2 = red | ||
− | | | + | | spawn-left2 = 600px |
− | | | + | | spawn-top2 = 220px |
| - | | - | ||
| area1 = Building 237 | | area1 = Building 237 | ||
− | | | + | | area-left1 = 120px |
− | | | + | | area-top1 = 320px |
| area2 = Yard | | area2 = Yard | ||
− | | | + | | area-left2 = 295px |
− | | | + | | area-top2 = 320px |
| area3 = Elevation | | area3 = Elevation | ||
− | | | + | | area-left3 = 280px |
− | | | + | | area-top3 = 210px |
| area4 = Computer room | | area4 = Computer room | ||
− | | | + | | area-left4 = 355px |
− | | | + | | area-top4 = 205px |
| area5 = Under Flank | | area5 = Under Flank | ||
− | | | + | | area-left5 = 375px |
− | | | + | | area-top5 = 165px |
− | | area6 = Propane | + | | area6 = Propane Housing |
− | | | + | | area-left6 = 515px |
− | | | + | | area-top6 = 260px |
| area7 = Red Shed | | area7 = Red Shed | ||
− | | | + | | area-left7 = 470px |
− | | | + | | area-top7 = 320px |
}} | }} | ||
Line 1,527: | Line 1,527: | ||
| spawn1 = BLU first spawn | | spawn1 = BLU first spawn | ||
| spawn-color1 = blu | | spawn-color1 = blu | ||
− | | | + | | spawn-left1 =431px |
− | | | + | | spawn-top1 = 65px |
| spawn2 = BLU second spawn | | spawn2 = BLU second spawn | ||
| spawn-color2 = blu | | spawn-color2 = blu | ||
− | | | + | | spawn-left2 = 418px |
− | | | + | | spawn-top2 = 437px |
− | | spawn3 = RED | + | | spawn3 = RED spawn |
| spawn-color3 = red | | spawn-color3 = red | ||
− | | | + | | spawn-left3 = 283px |
− | | | + | | spawn-top3 = 986px |
| - | | - | ||
− | | area1 = Entrance | + | | area1 = Entrance Courtyard |
− | | | + | | area-left1 = 320px |
− | | | + | | area-top1 = 257px |
| area2 = Toll both | | area2 = Toll both | ||
− | | | + | | area-left2 = 353px |
− | | | + | | area-top2 = 309px |
− | | area3 = Upper | + | | area3 = Upper Deck |
− | | | + | | area-left3 = 511px |
− | | | + | | area-top3 = 367px |
− | | area4 = Checkpoint | + | | area4 = Checkpoint Building |
− | | | + | | area-left4 = 364px |
− | | | + | | area-top4 = 473px |
− | | area5 = Gorge ( | + | | area5 = Gorge (Valley) |
− | | | + | | area-left5 = 436px |
− | | | + | | area-top5 = 557px |
− | | area6 = Flank | + | | area6 = Flank Hallway |
− | | | + | | area-left6 = 396px |
− | | | + | | area-top6 = 673px |
− | | area7 = Main | + | | area7 = Main Hallway |
− | | | + | | area-left7 = 295px |
− | | | + | | area-top7 = 727px |
| area8 = Second floor | | area8 = Second floor | ||
− | | | + | | area-left8 = 381px |
− | | | + | | area-top8 = 812px |
| area9 = Flank room | | area9 = Flank room | ||
− | | | + | | area-left9 = 440px |
− | | | + | | area-top9 = 957px |
}} | }} | ||
Line 1,574: | Line 1,574: | ||
| spawn1 = BLU first spawn | | spawn1 = BLU first spawn | ||
| spawn-color1 = blu | | spawn-color1 = blu | ||
− | | | + | | spawn-left1 = 533px |
− | | | + | | spawn-top1 = 62px |
| spawn2 = BLU second spawn | | spawn2 = BLU second spawn | ||
| spawn-color2 = blu | | spawn-color2 = blu | ||
− | | | + | | spawn-left2 = 480px |
− | | | + | | spawn-top2 = 246px |
− | | spawn3 = RED | + | | spawn3 = RED onlarea-top spawn |
| spawn-color3 = red | | spawn-color3 = red | ||
− | | | + | | spawn-left3 = 416px |
− | | | + | | spawn-top3 = 658px |
| - | | - | ||
− | | area1 = Entrance | + | | area1 = Entrance Yard |
− | | | + | | area-left1 = 455px |
− | | | + | | area-top1 = 131px |
− | | area2 = Toll | + | | area2 = Toll Both |
− | | | + | | area-left2 = 472px |
− | | | + | | area-top2 = 170px |
− | | area3 = Upper | + | | area3 = Upper Deck |
− | | | + | | area-left3 = 587px |
− | | | + | | area-top3 = 216px |
− | | area4 = Checkpoint | + | | area4 = Checkpoint Building |
− | | | + | | area-left4 = 520px |
− | | | + | | area-top4 = 272px |
− | | area5 = Gorge ( | + | | area5 = Gorge (Valley) |
− | | | + | | area-left5 = 564px |
− | | | + | | area-top5 = 333px |
− | | area6 = Flank | + | | area6 = Flank Hallway |
− | | | + | | area-left6 = 500px |
− | | | + | | area-top6 = 420px |
− | | area7 = Main | + | | area7 = Main Hallway |
− | | | + | | area-left7 = 427px |
− | | | + | | area-top7 = 465px |
− | | area8 = Second | + | | area8 = Second Floor |
− | | | + | | area-left8 = 522px |
− | | | + | | area-top8 = 542px |
− | | area9 = Flank | + | | area9 = Flank Room |
− | | | + | | area-left9 = 541px |
− | | | + | | area-top9 = 641px |
}} | }} | ||
Line 1,621: | Line 1,621: | ||
| spawn1 = BLU spawn | | spawn1 = BLU spawn | ||
| spawn-color1 = blu | | spawn-color1 = blu | ||
− | | | + | | spawn-left1 = 470px |
− | | | + | | spawn-top1 = 190px |
| spawn2 = RED spawn | | spawn2 = RED spawn | ||
| spawn-color2 = red | | spawn-color2 = red | ||
− | | | + | | spawn-left2 = 83px |
− | | | + | | spawn-top2 = 347px |
| - | | - | ||
− | | area1 = B | + | | area1 = B Side Tunnel |
− | | | + | | area-left1 = 398px |
− | | | + | | area-top1 = 134px |
− | | area2 = Radar | + | | area2 = Radar Complex |
− | | | + | | area-left2 = 265px |
− | | | + | | area-top2 = 168px |
− | | area3 = Shadow | + | | area3 = Shadow Side |
− | | | + | | area-left3 = 229px |
− | | | + | | area-top3 = 194px |
| area4 = Balcony | | area4 = Balcony | ||
− | | | + | | area-left4 = 300px |
− | | | + | | area-top4 = 268px |
− | | area5 = A/B | + | | area5 = A/B Connector |
− | | | + | | area-left5 = 378px |
− | | | + | | area-top5 = 258px |
− | | area6 = A | + | | area6 = A Side Tunnel |
− | | | + | | area-left6 = 455px |
− | | | + | | area-top6 = 289px |
| area7 = Path | | area7 = Path | ||
− | | | + | | area-left7 = 448px |
− | | | + | | area-top7 = 356px |
| area8 = Valley | | area8 = Valley | ||
− | | | + | | area-left8 = 482px |
− | | | + | | area-top8 = 381px |
− | | area9 = Radio | + | | area9 = Radio Tower |
− | | | + | | area-left9 = 435px |
− | | | + | | area-top9 = 416px |
− | | area10 = Laser | + | | area10 = Laser Tower |
− | | | + | | area-left10 = 225px |
− | | | + | | area-top10 = 365px |
− | | area11 = Ground | + | | area11 = Ground Level |
− | | | + | | area-left11 = 190px |
− | | | + | | area-top11 = 402px |
}} | }} | ||
Line 1,670: | Line 1,670: | ||
| spawn1 = BLU spawn | | spawn1 = BLU spawn | ||
| spawn-color1 = blu | | spawn-color1 = blu | ||
− | | | + | | spawn-left1 = 580px |
− | | | + | | spawn-top1 = 270px |
| spawn2 = RED spawn | | spawn2 = RED spawn | ||
| spawn-color2 = red | | spawn-color2 = red | ||
− | | | + | | spawn-left2 = 90px |
− | | | + | | spawn-top2 = 253px |
| - | | - | ||
| area1 = Balconies | | area1 = Balconies | ||
− | | | + | | area-left1 = 438px |
− | | | + | | area-top1 = 113px |
− | | area2 = B | + | | area2 = B Lobby |
− | | | + | | area-left2 = 420px |
− | | | + | | area-top2 = 160px |
| area3 = Balconies | | area3 = Balconies | ||
− | | | + | | area-left3 = 341px |
− | | | + | | area-top3 = 204px |
− | | area4 = B/C | + | | area4 = B/C Flank |
− | | | + | | area-left4 = 308px |
− | | | + | | area-top4 = 235px |
| area5 = Platform | | area5 = Platform | ||
− | | | + | | area-left5 = 191px |
− | | | + | | area-top5 = 286px |
− | | area6 = A/C | + | | area6 = A/C Flank |
− | | | + | | area-left6 = 304px |
− | | | + | | area-top6 = 343px |
− | | area7 = A/B | + | | area7 = A/B Route |
− | | | + | | area-left7 = 390px |
− | | | + | | area-top7 = 315px |
− | | area8 = A | + | | area8 = A Lobby |
− | | | + | | area-left8 = 415px |
− | | | + | | area-top8 = 405px |
| area9 = Stairs | | area9 = Stairs | ||
− | | | + | | area-left9 = 360px |
− | | | + | | area-top9 = 463px |
}} | }} | ||
− | === | + | ===Mercenararea-top Park=== |
{{User:Wookipan/Map overview | {{User:Wookipan/Map overview | ||
| title = Mercenary Park - overview indicators | | title = Mercenary Park - overview indicators | ||
Line 1,713: | Line 1,713: | ||
| spawn1 = BLU first spawn | | spawn1 = BLU first spawn | ||
| spawn-color1 = blu | | spawn-color1 = blu | ||
− | | | + | | spawn-left1 = 624px |
− | | | + | | spawn-top1 = 158px |
| spawn2 = BLU second spawn | | spawn2 = BLU second spawn | ||
| spawn-color2 = blu | | spawn-color2 = blu | ||
− | | | + | | spawn-left2 = 482px |
− | | | + | | spawn-top2 = 256px |
| spawn3 = BLU third spawn | | spawn3 = BLU third spawn | ||
| spawn-color3 = blu | | spawn-color3 = blu | ||
− | | | + | | spawn-left3 = 260px |
− | | | + | | spawn-top3 = 218px |
| spawn4 = RED first spawn | | spawn4 = RED first spawn | ||
| spawn-color4 = red | | spawn-color4 = red | ||
− | | | + | | spawn-left4 = 332px |
− | | | + | | spawn-top4 = 100px |
| spawn5 = RED final spawn | | spawn5 = RED final spawn | ||
| spawn-color5 = red | | spawn-color5 = red | ||
− | | | + | | spawn-left5 = 64px |
− | | | + | | spawn-top5 = 169px |
| - | | - | ||
| area1 = Gift shop | | area1 = Gift shop | ||
− | | | + | | area-left1 = 594px |
− | | | + | | area-top1 = 158px |
| area2 = Playground | | area2 = Playground | ||
− | | | + | | area-left2 = 563px |
− | | | + | | area-top2 = 212px |
| area3 = Mann.Co building | | area3 = Mann.Co building | ||
− | | | + | | area-left3 = 498px |
− | | | + | | area-top3 = 234px |
| area4 = Transport cages | | area4 = Transport cages | ||
− | | | + | | area-left4 = 439px |
− | | | + | | area-top4 = 237px |
| area5 = Catwalks | | area5 = Catwalks | ||
− | | | + | | area-left5 = 414px |
− | | | + | | area-top5 = 184px |
| area6 = Server room | | area6 = Server room | ||
− | | | + | | area-left6 = 330px |
− | | | + | | area-top6 = 173px |
| area7 = Elevator shaft | | area7 = Elevator shaft | ||
− | | | + | | area-left7 = 189px |
− | | | + | | area-top7 = 200px |
| area8 = Institute for Research and Development (YTI Room) | | area8 = Institute for Research and Development (YTI Room) | ||
− | | | + | | area-left8 = 183px |
− | | | + | | area-top8 = 241px |
| area9 = Ventilation shaft | | area9 = Ventilation shaft | ||
− | | | + | | area-left9 = 161px |
− | | | + | | area-top9 = 275px |
| area10 = Side stairs | | area10 = Side stairs | ||
− | | | + | | area-left10 = 108px |
− | | | + | | area-top10 = 249px |
| area11 = Platform | | area11 = Platform | ||
− | | | + | | area-left11 = 128px |
− | | | + | | area-top11 = 202px |
}} | }} | ||
Line 1,774: | Line 1,774: | ||
| spawn1 = BLU first spawn | | spawn1 = BLU first spawn | ||
| spawn-color1 = blu | | spawn-color1 = blu | ||
− | | | + | | spawn-left1 = 220px |
− | | | + | | spawn-top1 = 537px |
| spawn2 = BLU second spawn | | spawn2 = BLU second spawn | ||
| spawn-color2 = blu | | spawn-color2 = blu | ||
− | | | + | | spawn-left2 = 416px |
− | | | + | | spawn-top2 = 572px |
| spawn3 = RED spawn | | spawn3 = RED spawn | ||
| spawn-color3 = red | | spawn-color3 = red | ||
− | | | + | | spawn-left3 = 748px |
− | | | + | | spawn-top3 = 430px |
| - | | - | ||
| area1 = Captain Dan's Wood pulp | | area1 = Captain Dan's Wood pulp | ||
− | | | + | | area-left1 = 318px |
− | | | + | | area-top1 = 547px |
| area2 = Casali Shafting Co. | | area2 = Casali Shafting Co. | ||
− | | | + | | area-left2 = 401px |
− | | | + | | area-top2 = 541px |
| area3 = Riverwalk | | area3 = Riverwalk | ||
− | | | + | | area-left3 = 415px |
− | | | + | | area-top3 = 499px |
| area4 = Radio Shack with Radio Room | | area4 = Radio Shack with Radio Room | ||
− | | | + | | area-left4 = 415px |
− | | | + | | area-top4 = 430px |
| area5 = Island flank | | area5 = Island flank | ||
− | | | + | | area-left5 = 461px |
− | | | + | | area-top5 = 463px |
| area6 = Jenkin Coal Co. | | area6 = Jenkin Coal Co. | ||
− | | | + | | area-left6 = 527px |
− | | | + | | area-top6 = 474px |
| area7 = Shipping | | area7 = Shipping | ||
− | | | + | | area-left7 = 580px |
− | | | + | | area-top7 = 438px |
| area8 = One tree hill | | area8 = One tree hill | ||
− | | | + | | area-left8 = 585px |
− | | | + | | area-top8 = 487px |
| area9 = Trestle | | area9 = Trestle | ||
− | | | + | | area-left9 = 629px |
− | | | + | | area-top9 = 496px |
}} | }} | ||
Line 1,821: | Line 1,821: | ||
| spawn1 = BLU spawn | | spawn1 = BLU spawn | ||
| spawn-color1 = blu | | spawn-color1 = blu | ||
− | | | + | | spawn-left1 = 698px |
− | | | + | | spawn-top1 = 232px |
| spawn2 = RED spawn | | spawn2 = RED spawn | ||
| spawn-color2 = red | | spawn-color2 = red | ||
− | | | + | | spawn-left2 = 37px |
− | | | + | | spawn-top2 = 100px |
| - | | - | ||
| area1 = Yard | | area1 = Yard | ||
− | | | + | | area-left1 = 601px |
− | | | + | | area-top1 = 271px |
| area2 = Warehouse | | area2 = Warehouse | ||
− | | | + | | area-left2 = 550px |
− | | | + | | area-top2 = 198px |
| area3 = Shed | | area3 = Shed | ||
− | | | + | | area-left3 = 454px |
− | | | + | | area-top3 = 142px |
| area4 = Tunnel | | area4 = Tunnel | ||
− | | | + | | area-left4 = 432px |
− | | | + | | area-top4 = 298px |
| area5 = Small house | | area5 = Small house | ||
− | | | + | | area-left5 = 355px |
− | | | + | | area-top5 = 455px |
| area6 = Cliffs | | area6 = Cliffs | ||
− | | | + | | area-left6 = 330px |
− | | | + | | area-top6 = 324px |
| area8 = Lower entrance tunnels | | area8 = Lower entrance tunnels | ||
− | | | + | | area-left8 = 319px |
− | | | + | | area-top8 = 186px |
| area7 = Upper entrance tunnels | | area7 = Upper entrance tunnels | ||
− | | | + | | area-left7 = 210px |
− | | | + | | area-top7 = 228px |
| area9 = Top floor | | area9 = Top floor | ||
− | | | + | | area-left9 = 219px |
− | | | + | | area-top9 = 120px |
}} | }} | ||
Line 1,864: | Line 1,864: | ||
| spawn1 = BLU spawn | | spawn1 = BLU spawn | ||
| spawn-color1 = blu | | spawn-color1 = blu | ||
− | | | + | | spawn-left1 = 680px |
− | | | + | | spawn-top1 = 287px |
| spawn2 = RED spawn | | spawn2 = RED spawn | ||
| spawn-color2 = red | | spawn-color2 = red | ||
− | | | + | | spawn-left2 = 120px |
− | | | + | | spawn-top2 = 151px |
| - | | - | ||
| area1 = Yard | | area1 = Yard | ||
− | | | + | | area-left1 = 618px |
− | | | + | | area-top1 = 286px |
| area2 = Warehouse | | area2 = Warehouse | ||
− | | | + | | area-left2 = 567px |
− | | | + | | area-top2 = 260px |
| area3 = Shed | | area3 = Shed | ||
− | | | + | | area-left3 = 495px |
− | | | + | | area-top3 = 195px |
| area4 = Tunnel | | area4 = Tunnel | ||
− | | | + | | area-left4 = 477px |
− | | | + | | area-top4 = 323px |
| area5 = Small house | | area5 = Small house | ||
− | | | + | | area-left5 = 404px |
− | | | + | | area-top5 = 429px |
| area6 = Cliffs | | area6 = Cliffs | ||
− | | | + | | area-left6 = 377px |
− | | | + | | area-top6 = 347px |
| area8 = Lower entrance tunnels | | area8 = Lower entrance tunnels | ||
− | | | + | | area-left8 = 374px |
− | | | + | | area-top8 = 231px |
| area7 = Upper entrance tunnels | | area7 = Upper entrance tunnels | ||
− | | | + | | area-left7 = 284px |
− | | | + | | area-top7 = 287px |
| area9 = Top floor | | area9 = Top floor | ||
− | | | + | | area-left9 = 271px |
− | | | + | | area-top9 = 173px |
}} | }} | ||
Line 1,908: | Line 1,908: | ||
| spawn1 = BLU first spawn | | spawn1 = BLU first spawn | ||
| spawn-color1 = blu | | spawn-color1 = blu | ||
− | | | + | | spawn-left1 = 212px |
− | | | + | | spawn-top1 = 537px |
| spawn2 = BLU second spawn | | spawn2 = BLU second spawn | ||
| spawn-color2 = blu | | spawn-color2 = blu | ||
− | | | + | | spawn-left2 = 319px |
− | | | + | | spawn-top2 = 430px |
| spawn3 = RED first spawn | | spawn3 = RED first spawn | ||
| spawn-color3 = red | | spawn-color3 = red | ||
− | | | + | | spawn-left3 = 347px |
− | | | + | | spawn-top3 = 133px |
| spawn4 = RED second spawn | | spawn4 = RED second spawn | ||
| spawn-color4 = red | | spawn-color4 = red | ||
− | | | + | | spawn-left4 = 160px |
− | | | + | | spawn-top4 = 151px |
| - | | - | ||
− | | area1 = Left | + | | area1 = Left Exit Building |
− | | | + | | area-left1 =170px |
− | | | + | | area-top1 = 450px |
− | | area2 = Right | + | | area2 = Right Side Building |
− | | | + | | area-left2 = 272px |
− | | | + | | area-top2 = 434px |
− | | area3 = Right | + | | area3 = Right Side Structure |
− | | | + | | area-left3 = 421px |
− | | | + | | area-top3 = 420px |
− | | area4 = Structural | + | | area4 = Structural Path |
− | | | + | | area-left4 = 381px |
− | | | + | | area-top4 = 355px |
| area5 = Warehouse | | area5 = Warehouse | ||
− | | | + | | area-left5 = 430px |
− | | | + | | area-top5 = 189px |
− | | area6 = Wooden | + | | area6 = Wooden Tower |
− | | | + | | area-left6 = 249px |
− | | | + | | area-top6 = 254px |
}} | }} | ||
Line 1,950: | Line 1,950: | ||
| spawn1 = BLU first spawn | | spawn1 = BLU first spawn | ||
| spawn-color1 = blu | | spawn-color1 = blu | ||
− | | | + | | spawn-left1 = 299px |
− | | | + | | spawn-top1 = 540px |
| spawn2 = BLU second spawn | | spawn2 = BLU second spawn | ||
− | | | + | | spawn-left2 = 328px |
− | | | + | | spawn-top2 = 238px |
| spawn3 = RED spawn | | spawn3 = RED spawn | ||
− | | | + | | spawn-left3 = 616px |
− | | | + | | spawn-top3 = 240px |
| - | | - | ||
− | | area1 = Supply | + | | area1 = Supply Shed |
− | | | + | | area-left1 = 233px |
− | | | + | | area-top1 = 445px |
− | | area2 = Left | + | | area2 = Left House |
− | | | + | | area-left2 = 260px |
− | | | + | | area-top2 = 300px |
| area3 = Battlements | | area3 = Battlements | ||
− | | | + | | area-left3 = 424px |
− | | | + | | area-top3 = 179px |
− | | area4 = Left | + | | area4 = Left Path Structure |
− | | | + | | area-left4 = 616px |
− | | | + | | area-top4 = 92px |
}} | }} | ||
Line 1,980: | Line 1,980: | ||
| spawn1 = BLU spawn | | spawn1 = BLU spawn | ||
| spawn-color1 = blu | | spawn-color1 = blu | ||
− | | | + | | spawn-left1 = 384px |
− | | | + | | spawn-top1 = 447px |
| spawn2 = RED spawn | | spawn2 = RED spawn | ||
| spawn-color2 = red | | spawn-color2 = red | ||
− | | | + | | spawn-left2 = 366px |
− | | | + | | spawn-top2 = 13px |
| - | | - | ||
| area1 = Hill | | area1 = Hill | ||
− | | | + | | area-left1 = 150px |
− | | | + | | area-top1 = 520px |
| area2 = Cliffs | | area2 = Cliffs | ||
− | | | + | | area-left2 = 265px |
− | | | + | | area-top2 = 515px |
− | | area3 = Shipping | + | | area3 = Shipping Dock |
− | | | + | | area-left3 = 220px |
− | | | + | | area-top3 = 425px |
| area5 = Storehouse | | area5 = Storehouse | ||
− | | | + | | area-left5 = 200px |
− | | | + | | area-top5 = 160px |
− | | area4 = Launch | + | | area4 = Launch Room |
− | | | + | | area-left4 = 315px |
− | | | + | | area-top4 = 280px |
| area6 = Canyon | | area6 = Canyon | ||
− | | | + | | area-left6 = 470px |
− | | | + | | area-top6 = 180px |
| area7 = Rocks | | area7 = Rocks | ||
− | | | + | | area-left7 = 470px |
− | | | + | | area-top7 = 245px |
− | | area8 = Truck | + | | area8 = Truck Yard |
− | | | + | | area-left8 = 530px |
− | | | + | | area-top8 = 425px |
− | | area9 = Wooden | + | | area9 = Wooden Building |
− | | | + | | area-left9 = 430px |
− | | | + | | area-top9 = 425px |
− | | area10 = | + | | area10 = Narrow Building |
− | | | + | | area-left10 = 490px |
− | | | + | | area-top10 = 525px |
}} | }} | ||
Revision as of 22:13, 21 July 2024
Contents
- 1 Payload
- 2 Paarea-topload Race
- 3 Attack'n'Defend
- 4 Control Points
- 5 King of the Hill
- 5.1 Badlands
- 5.2 Brazil
- 5.3 Cauldron
- 5.4 Harvest
- 5.5 Harvest Event
- 5.6 Highpass
- 5.7 Kong King
- 5.8 Lakeside
- 5.9 Ghost Fort
- 5.10 Laughter
- 5.11 Lazarus
- 5.12 Maple Ridge Event
- 5.13 Megalo
- 5.14 Moldergrove
- 5.15 Moonshine Event
- 5.16 Nucleus (King of the Hill)
- 5.17 Probed
- 5.18 Sawmill (King of the Hill)
- 5.19 Slasher
- 5.20 Suijin
- 5.21 Viaduct
- 5.22 Sinthetic
- 5.23 Los Muertos
- 6 Capture the Flag
- 7 Player Destruction
- 8 Arena
- 9 Mann versus Machine
Payload
Badwater
Badwater - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Side path 2 Cliffs 3 Rocks 4 Bunker 5 Back roof 6 courtyard 7 Back steps 8 Roof 9 Front steps 10 Alcove 11 Side room 12 Map room 13 Bridge 14 Attic 15 Alley/Chokepoint 16 Chicken wire room 17 Sniper's hut 18 Backyard 19 Platforms 20 Pit
Locations
|
Barnblitz
Barnblitz - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Attacker's yard 2 Approach 3 Left shed 4 Platform 5 Defender's yard 6 Entrance 7 Dropdown 8 Upper level 9 House entrance 10 Second storey 11 Third storey 12 Roof 13 Left entrance 14 Main entrance 15 Right entrance A BLU first spawn B BLU second spawn C RED first spawn D RED second spawn E RED final spawn Locations
Spawns
|
Bloodwater
Bloodwater - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Side path 2 Cliffs 3 Rocks 4 Bunker 5 Front steps 6 Backroof 7 Yard 8 Backsteps 9 Roof 10 Alcove 11 Side room 12 Map room 13 Bridge 14 Attic 15 Alley/Chokepoint 16 Chicken wire room 17 Sniper's hut 18 Backyard 19 Platforms 20 Pit
Locations
|
Borneo
Borneo - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Shed 2 Small house 3 Maintenance building 4 Grey structure 5 Bridge 6 Hill interior 7 Tunnel 8 Giant garage 9 Casali building A BLU first spawn B BLU second spawn C BLU third spawn D RED first spawn E RED second spawn Locations
Spawns
|
Brimstone
Brimstone - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Lumber mill 2 Garage 3 Wet paint! 4 Shortcut to B 5 Library 6 Dump truck 7 Brick building 8 Warehouse 9 Sniper's nest A BLU first spawn B BLU second spawn C RED first spawn D RED second spawn E RED third spawn Locations
Spawns
|
Goldrush
Stage 1
Goldrush, stage 1 - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Elevated tracks 2 Cliffs 3 Hut 4 Tunnel 5 Imperial building 6 Red deck 7 Ditch 8 Attic 9 Mine shaft
Locations
|
Stage 2
Goldrush, stage 2 - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Watchtower 2 House 3 Bridge 4 Sniper's ledge 5 Battlements 6 Choke area 7 Main buildings 8 Sentry-deck
Locations
|
Stage 3
Goldrush, stage3 - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Truck house 2 Basin 3 Platform 4 Main deck 5 Main hallway 6 Sentry deck 7 Sniper's deck 8 Valley 9 Narrow building 10 Chokepoint 11 House 12 Battlements
Locations
|
Gravestone
Gravestone - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Shack 2 Shortcut 3 Red barn 4 Jimi Jam 5 Kitchen 6 Binski logging sawmill 7 Backyard A BLU first spawn B BLU second spawn C RED spawn Locations
Spawns
|
Hellstone
Hellstone - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Freight House 2 Cubby hole 3 Mine shack 4 Horsemann's house 5 Yard 6 Hells bells A BLU first spawn B BLU second spawn C BLU third spawn D RED first spawn E RED final spawn Locations
Spawns
|
Pier
Pier - location indicators |
---|
Mouseover the markers to see the name of the location
1 Beach 2 Caves 3 Minivan parking space 4 Cliff 5 Bridge 6 Red carpet building 7 Wine cellar 8 Docks 9 Warehouse 10 Kitchen 11 Sandy beach 12 Barn bridge 13 Small barn 14 Building adjacent to the barn 15 Target range A BLU first spawn B BLU second spawn C RED first spawn / BLU third spawn D RED final spawn Locations
Spawns
|
Precipice
Precipice - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Courtyard 2 Buildings 3 Loading zone 4 Shack A 5 Shack B 6 Caves 7 Flank 8 Shipping yard 9 Hidden room A BLU first spawn B BLU second spawn C BLU third spawn D RED first spawn E RED final spawn Locations
Spawns
|
Snowarea-topcoast
Snowarea-topcoast - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Side structure 2 Quonset hut 3 Kennels 4 Mines 5 Shutter gate 6 Excevation site A BLU first spawn B BLU second spawn C BLU third spawn D RED first spawn E RED second spawn Locations
Spawns
|
Swiftwater
Swiftwater - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Front yard 2 Main house 3 Ditch 4 Shifty's Quick Shot shack 5 Tunnel 6 Sawmill 7 Catwalks 8 Barn 9 Silos 10 Front area 11 Railway building 12 Corner house 13 Steep decline 14 Battlements 15 Cliff A BLU first spawn B BLU second spawn C RED first spawn D RED second spawn E RED final spawn Locations
Spawns
|
Upward
Upward - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Roof 2 Behind roof 3 Slope 4 House 5 Cliff 6 Hill 7 Rocks 8 Flanking cliff 9 B hut 10 Apartments 11 Platform 12 Balcony 13 Spiraling bridge 14 Under bridge 15 C hut 16 Valley 17 Across buildings A BLU first spawn B BLU second spawn C RED first spawn/ BLU third spawn D RED second spawn Locations
Spawns
|
Hassle Castle
Hassle Castle - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Roof 2 Behind roof 3 Slope 4 House 5 Cliff 6 Hill 7 Rocks 8 Flanking cliff 9 B hut 10 Apartments 11 Platform 12 Balcony 13 Spiraling bridge 14 Under bridge 15 C hut 16 Valley 17 Across buildings A BLU first spawn B BLU second spawn C RED first spawn/ BLU third spawn D RED second spawn Locations
Spawns
|
Wutville
Wutville - overview indicators |
---|
Mouseover the markers to see the name of the location
1 RÜDY's station 2 Arch 3 Plaza 4 Alleyway 5 Wooden path 6 Side path A BLU first spawn B BLU second spawn/RED first spawn C BLU third spawn/RED second spawn D RED third spawn Locations
Spawns
|
Terror
Terror - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Front yard 2 Low Hanging Roof 3 RED shed 4 Rocks 5 Crossing 6 Slope 7 Cliffside Shed 8 Old Geeser 9 Bridge 10 Mann Mannor 11 Tree 12 Casali Shafting 13 Flank House 14 Pit 15 Outhouse A BLU first spawn B BLU second spawn C RED first spawn D RED second spawn E RED third spawn Locations
Spawns
|
Chilly
Chilly - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Front yard 2 Low Hanging Roof 3 RED shed 4 Rocks 5 Crossing 6 Slope 7 Cliffside Shed 8 Old Geeser 9 Bridge 10 Mann Mannor 11 Tree 12 Casali Shafting 13 Flank House 14 Pit 15 Outhouse A BLU first spawn B BLU second spawn C RED first spawn D RED second spawn E RED third spawn Locations
Spawns
|
Paarea-topload Race
Banana Bay
Banana Bay - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Highline 2 Siphon 3 Start point 4 Docks 5 Sallarea-top Port 6 Deck 7 Platform 8 Incline A RED spawn B BLU spawn Locations
Spawns
|
Helltower
Helltower - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Tower Corridor 2 Balconies 3 Central Tower 4 Crossing 5 The Ramp 6 Cliff House 7 Clocktower A RED spawn B BLU spawn Locations
Spawns
|
Attack'n'Defend
DeGroot Keep
DeGroot Keep - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Rock 2 Main battlefield 3 Battlements 4 Castle halls
Locations
|
Dustbowl
Dustbowl - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Right Exit Shed 2 Canyon 3 Left Exit Shed 4 Tunnels 5 Bridge 6 Platform 7 Dugout 8 Large shed 9 Control point building 10 Office 11 Mining tunnel 12 Double tunnels 13 Gated tunnel 14 Courtyard 15 Middle building 16 Loading dock 17 Ledge 18 Alleys 19 Valley A BLU first spawn B BLU second spawn/RED first spawn C BLU third spawn/RED second spawn D RED final spawn Locations
Spawns
|
Egypt
Egypt - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Ledges 2 Large Courtyard 3 Small Courtyard 4 Tunnels 5 Point Courtyard 6 Stairs 7 Main Building 8 Side path 9 Flank 10 Opening 11 Valley 12 Central Pillar 13 Caves 14 Open Courtyard A BLU first spawn B BLU second spawn C BLU final spawn D RED first spawn E RED second spawn Locations
Spawns
|
Erebus
Stage 1
Erebus, stage 1 - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Tree Stumps 2 Lower Area 3 Lumber Yard 4 Sawmill 5 Mineshafts A BLU spawn B RED spawn Locations
Spawns
|
Stage 2
Erebus, stage 2 - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Ravine 2 Cliff 3 Cave 4 Sniper's Deck 5 Shed 6 Left Flank 7 Central area 8 Church A BLU spawn B RED spawn Locations
Spawns
|
Stage 3
Scout - Locations |
---|
Mouseover the markers to see the name of the location
1 Building 237 2 Yard 3 Elevation 4 Computer room 5 Under Flank 6 Propane Housing 7 Red Shed A BLU spawn B RED spawn Locations
Spawns
|
Gorge
Gorge - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Entrance Courtyard 2 Toll both 3 Upper Deck 4 Checkpoint Building 5 Gorge (Valley) 6 Flank Hallway 7 Main Hallway 8 Second floor 9 Flank room A BLU first spawn B BLU second spawn C RED spawn Locations
Spawns
|
Gorge Event
Gorge Event - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Entrance Yard 2 Toll Both 3 Upper Deck 4 Checkpoint Building 5 Gorge (Valley) 6 Flank Hallway 7 Main Hallway 8 Second Floor 9 Flank Room A BLU first spawn B BLU second spawn C RED onlarea-top spawn Locations
Spawns
|
Gravel Pit
Gravel Pit - overview indicators |
---|
Mouseover the markers to see the name of the location
1 B Side Tunnel 2 Radar Complex 3 Shadow Side 4 Balcony 5 A/B Connector 6 A Side Tunnel 7 Path 8 Valley 9 Radio Tower 10 Laser Tower 11 Ground Level A BLU spawn B RED spawn Locations
Spawns
|
Junction
Junction - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Balconies 2 B Lobby 3 Balconies 4 B/C Flank 5 Platform 6 A/C Flank 7 A/B Route 8 A Lobby 9 Stairs A BLU spawn B RED spawn Locations
Spawns
|
Mercenararea-top Park
Mercenary Park - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Gift shop 2 Playground 3 Mann.Co building 4 Transport cages 5 Catwalks 6 Server room 7 Elevator shaft 8 Institute for Research and Development (YTI Room) 9 Ventilation shaft 10 Side stairs 11 Platform A BLU first spawn B BLU second spawn C BLU third spawn D RED first spawn E RED final spawn Locations
Spawns
|
Mossrock
Mossrock - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Captain Dan's Wood pulp 2 Casali Shafting Co. 3 Riverwalk 4 Radio Shack with Radio Room 5 Island flank 6 Jenkin Coal Co. 7 Shipping 8 One tree hill 9 Trestle A BLU first spawn B BLU second spawn C RED spawn Locations
Spawns
|
Mountain Lab
Mountain Lab - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Yard 2 Warehouse 3 Shed 4 Tunnel 5 Small house 6 Cliffs 7 Upper entrance tunnels 8 Lower entrance tunnels 9 Top floor A BLU spawn B RED spawn Locations
Spawns
|
Mann Manor
Mann Manor - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Yard 2 Warehouse 3 Shed 4 Tunnel 5 Small house 6 Cliffs 7 Upper entrance tunnels 8 Lower entrance tunnels 9 Top floor A BLU spawn B RED spawn Locations
Spawns
|
Snowplow
Stage 1
Snowplow, stage 1 - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Left Exit Building 2 Right Side Building 3 Right Side Structure 4 Structural Path 5 Warehouse 6 Wooden Tower A BLU first spawn B BLU second spawn C RED first spawn D RED second spawn Locations
Spawns
|
Stage 2
Snowplow, stage 2 - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Supply Shed 2 Left House 3 Battlements 4 Left Path Structure A BLU first spawn B BLU second spawn C RED spawn Locations
Spawns
|
Steel
Steel - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Hill 2 Cliffs 3 Shipping Dock 4 Launch Room 5 Storehouse 6 Canyon 7 Rocks 8 Truck Yard 9 Wooden Building 10 Narrow Building A BLU spawn B RED spawn Locations
Spawns
|
Control Points
5Gorge
5Gorge = overview indicators |
---|
Mouseover the markers to see the name of the location
1 Pit 2 Upper ring 3 Lobby 4 Main hallway 5 Flank hallway 6 Valley (Gorge) 7 Main building 8 Second floor 9 Small shed 10 Crates A RED first spawn B RED second spawn C RED third spawn Locations
Spawns
|
Badlands
Badlands (Control point) - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Rail cars 2 Pillars 3 Window and the Balcony 4 Valley 5 Ledge 6 Bridge 7 Battlements 8 Lower left entrance
Locations
|
Coldfront
Coldfront - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Rocks 2 High cliff 3 Yard 4 Garage 5 Platform 6 Silo 7 Outer ring 8 Side entrance A RED first spawn B RED second spawn C RED third spawn Locations
Spawns
|
Fastlane
Fastlane - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Shacks 2 Valley 3 House 4 Bridge 5 Lobby 6 Upper hallway A RED first spawn B RED second spawn C RED third spawn Locations
Spawns
|
Foundry
Foundry - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Roof and the central platform 2 Transition building 3 Platform 4 Yard 5 Side path 6 Upper walkway 7 Stairs 8 Foundry room A RED first spawn B RED second spawn C RED third spawn Locations
Spawns
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Freight
Freight - overview indicatotors |
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Mouseover the markers to see the name of the location
1 Central building 2 Yard 3 Stairs 4 Water 5 Main entrance 6 Flank entrance 7 Yard exit 8 Stairs to the second floor 9 Tracks A RED first spawn B RED second spawn C RED third spawn Locations
Spawns
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Granary
Granary - overview indicators |
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Mouseover the markers to see the name of the location
1 Crates 2 Garage 3 Choke 4 Left yard 5 Chute hallway 6 Right yard 7 Granary mill 8 Yard 9 Pipes 10 Yard 11 Headquarters
Locations
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Metalworks
Metalworks - overview indicators |
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Mouseover the markers to see the name of the location
1 Control point bridge 2 Choke 3 Pipe room 4 Yard 5 Flank 6 bridge 7 Main building 8 Walkway 9 Front yard A RED first spawn B RED second spawn C RED third spawn Locations
Spawns
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Powerhouse
Powerhouse - overview indicators |
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Mouseover the markers to see the name of the location
1 End of paths 2 Team sides 3 Water 4 Chokepoint 5 Launch pad room 6 Control room A RED spawn B BLU spawn Locations
Spawns
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Process
Process - overview indicators |
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Mouseover the markers to see the name of the location
1 Platform 2 Behind 3 Sewers 4 Choke 5 IT/PC 6 Spiral 7 Balcony 8 Rollout 9 Tunnel 10 Upper A RED first spawn B RED second spawn C RED third spawn Locations
Spawns
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Sunshine
Sunshine - overview indicators |
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Mouseover the markers to see the name of the location
1 Shacks 2 Cafe 3 Chokepoint 4 Valley 5 Platform 6 Staircase 7 Wooden warehouse 8 Elevation 9 Wall 10 Crates A RED first spawn B RED second spawn C RED third spawn Locations
Spawns
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Sinshine
Sinshine - overview indicators |
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Mouseover the markers to see the name of the location
1 Shacks 2 Cafe 3 Chokepoint 4 Valley 5 Platform 6 Staircase 7 Wooden warehouse 8 Elevation 9 Wall 10 Crates A RED first spawn B RED second spawn C RED third spawn Locations
Spawns
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Snakewater
Snakewater - overview indicators |
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Mouseover the markers to see the name of the location
1 Kitchen/Shed 2 House 3 Buildings 4 Main 5 Cliff 6 Lobby 7 Right flank 8 Lower/Main 9 Left flank A RED first spawn B RED second spawn C RED third spawn Locations
Spawns
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Vanguard
Vanguard - overview indicators |
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Mouseover the markers to see the name of the location
1 Center yard 2 Scaffoldings 3 Right balcony 4 Center Scaffoldings 5 Elevator 6 Left building 7 Observation room 8 Air vent A RED first spawn B RED second spawn C RED third spawn Locations
Spawns
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Well (Control point)
Well (Control point) - overview indicators |
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Mouseover the markers to see the name of the location
1 Main building 2 Yard 3 Swing door 4 Swing door 5 Battlements 6 Inner lobby 7 Command room 8 Catwalks A RED first spawn B RED second spawn C RED third spawn Locations
Spawns
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Yukon
Yukon - overview indicators |
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Mouseover the markers to see the name of the location
1 Bridge valley 2 Valley 3 Back path 4 Main path 5 Lower tunnel 6 Side tunnel 7 Bridge 8 Basin 9 Right path A RED first spawn B RED second spawn C RED third spawn Locations
Spawns
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King of the Hill
Badlands
Badlands (King of the Hill) - overview indicators |
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Mouseover the markers to see the name of the location
1 Rail cars 2 Rocky pillars 3 Balcony 4 Valley A RED spawn B BLU spawn Locations
Spawns
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Brazil
Brazil - overview indicators |
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Mouseover the markers to see the name of the location
1 Spawn yard 2 Outside route 3 Middle route 4 Inside route 5 Vault room (Above the Alley) 6 Alley 7 Stairwell 8 Hurg perch 9 Coal house 10 Back road A BLU spawn B RED spawn Locations
Spawns
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Cauldron
Cauldron - overview indicators |
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Mouseover the markers to see the name of the location
1 Spawn areas 2 Tracks/Ramp 3 Battlements 4 High ground 5 Side buildings A RED spawn B BLU spawn Locations
Spawns
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Harvest
Harvest - overview indicators |
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Mouseover the markers to see the name of the location
1 Center shed 2 Farmhouse 3 Side sheds A RED spawn B BLU spawn Locations
Spawns
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Harvest Event
Harvest event - overview indicators |
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Mouseover the markers to see the name of the location
1 Center shed 2 Farmhouse 3 Side sheds A RED spawn B BLU spawn Locations
Spawns
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Highpass
Highpass - overview indicators |
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Mouseover the markers to see the name of the location
1 Bridge 2 Yard 3 Industrial houses A BLU spawn B RED spawn Locations
Spawns
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Kong King
Kong King - overview indicators |
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Mouseover the markers to see the name of the location
1 Alleyways 2 Buses 3 Covered bridges 4 Double stairs 5 Short stairs 6 Side stairs 7 Pillar rooms A RED spawn B BLU spawn Locations
Spawns
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Lakeside
Lakeside - overview indicators |
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Mouseover the markers to see the name of the location
1 Team courtyards 2 Small wooden structure 3 Sandstone archway 4 Winding tunnel 5 Forts 6 Health room 7 Ammunition archway 8 Obelisk 9 Water temple A RED spawn B BLU spawn Locations
Spawns
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Ghost Fort
Ghost Fort - overview images |
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Mouseover the markers to see the name of the location
1 Team courtyards 2 Small wooden structure 3 Catwalks archway 4 Winding tunnel 5 Forts 6 Health room 7 Ammunition archway 8 Tower 9 Pit temple A RED spawn B BLU spawn Locations
Spawns
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Laughter
Laughter - overview indicators |
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Mouseover the markers to see the name of the location
1 Badlands Bandito/Pirate's Blunder 2 Bottle Buster/Pumpkin Smash 3 Spawn Yard 4 Gift Shop/Arcade 5 Robotic Sideshow/Real Live Crocodiles 6 Stairs 7 Mike Toss/Hall of Mirrors 8 Balcony 9 Sawmill of Love/Mad Mansion A BLU spawn B RED spawn Locations
Spawns
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Lazarus
Lazarus - overview indicators |
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Mouseover the markers to see the name of the location
1 Yard 2 Outside exit 3 Low route 4 High rout 5 Digs 6 Corridor 7 Stairs 8 Garage 9 Altar A BLU spawn B RED spawn Locations
Spawns
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Maple Ridge Event
Maple Ridge Event - overview indicators |
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Mouseover the markers to see the name of the location
1 Yard 2 Hall 3 Flank fence 4 Library 5 Patio 6 Chapel 7 Pipes 8 Ramp 9 Redmond's house A RED spawn B BLU spawn Locations
Spawns
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Megalo
Megalo - overview indicators |
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Mouseover the markers to see the name of the location
1 Yard 2 Valley 3 Factories A RED spawn B BLU spawn Locations
Spawns
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Moldergrove
Moldergrove - overview indicators |
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Mouseover the markers to see the name of the location
1 Spawn yard 2 Blinski Logging 3 End of the Line 4 Central building 5 Mine Pit 6 Red valley Mountain A RED spawn B BLU spawn Locations
Spawns
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Moonshine Event
Moonshine Event - overview indicators |
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Mouseover the markers to see the name of the location
1 Spawn yard 2 Industrial Houses 3 Bayou Shipping House A RED spawn B BLU spawn Locations
Spawns
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Nucleus (King of the Hill)
Nucleus (King of the Hill) - overview indicators |
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Mouseover the markers to see the name of the location
1 Perimiter 2 Roofs 3 Bridges 4 Flank buildings 5 Access Building A RED spawn B BLU spawn Locations
Spawns
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Probed
Probed - overview indicators |
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Mouseover the markers to see the name of the location
1 Spawn yard 2 Transition Building 3 Sheds 4 Grain Silo A RED spawn B BLU spawn Locations
Spawns
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Sawmill (King of the Hill)
Sawmill (King of the Hill) - overview indicators |
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Mouseover the markers to see the name of the location
1 Rooftops 2 Cave 3 Waterfall 4 Alcoves 5 Center Shed 6 Log Shed A RED spawn B BLU spawn Locations
Spawns
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Slasher
Slasher - overview indicators |
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Mouseover the markers to see the name of the location
1 Campfire 2 Mines 3 Middle Entrance 4 Boat Rentals 5 Maintance 6 Boat dock 7 Bonfire 8 Supply Shed 9 Ramps 10 Ranger Lodge A RED spawn B BLU spawn Locations
Spawns
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Suijin
Suijin - overview indicators |
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Mouseover the markers to see the name of the location
1 Far Islands 2 Cliffside Temple 3 Bamboo Buildings 4 Temple Tower 5 Calligraphy Temple A RED spawn B BLU spawn Locations
Spawns
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Viaduct
Viaduct - overview indicators |
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Mouseover the markers to see the name of the location
1 Spawn Yard 2 Transition building 3 Valley 4 Scullery (House) 5 Stairs 6 Hills 7 Summit with the point A RED spawn B BLU spawn Locations
Spawns
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Sinthetic
Sinthetic - overview indicatros |
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Mouseover the markers to see the name of the location
1 Spawn Yard 2 Transitional Building 3 Valley 4 House 5 Flanks 6 Tunnels A RED spawn B BLU spawn Locations
Spawns
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Los Muertos
Los Muertos - overview indicators |
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Mouseover the markers to see the name of the location
1 Bus 2 Terminal 3 Bakery 4 Alley (And the Balcony) 5 House 6 Street 7 Belltower 8 Cathedral (And the Sarcophagus (Tomb)) 9 Entrance 10 Town Square 11 Planters 12 Crypt 13 Church A RED spawn B BLU spawn Locations
Spawns
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Capture the Flag
2Fort
2Fort - overview indicators |
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Mouseover the markers to see the name of the location
1 Bridge 2 Entrance 3 Battlements 4 Grate 5 Entrance side room 6 Courtyard 7 Stairs 8 Basement 9 Spiral 10 Intelligence Room 11 Sewer exit A BLU spawn B BLU spawn C RED spawn D RED spawn Locations
Spawns
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2Fort Invasion
2Fort Invasion - overview indicators |
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Mouseover the markers to see the name of the location
1 Bridge 2 Entrance 3 Battlements 4 Grate 5 Entrance side room 6 Courtyard 7 Stairs 8 Basement 9 Spiral 10 Intelligence Room 11 Sewer exit A BLU spawn B BLU spawn C RED spawn D RED spawn Locations
Spawns
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Double Cross
Double Cross - overview indicators |
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Mouseover the markers to see the name of the location
1 Main Bridge 2 Train Bridge 3 Battlements 4 Courtyard 5 Intelligence room A RED spawn B BLU spawn Locations
Spawns
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Landfall
Landfall - overview indicators |
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Mouseover the markers to see the name of the location
1 Tree 2 Resources deck 3 Lumber Building 4 Side route 5 Shack 6 Courtyard 7 Rooftops A RED spawn B BLU spawn Locations
Spawns
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Snowfall
Snowfall - overview indicators |
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Mouseover the markers to see the name of the location
1 Tree 2 Resources deck 3 Lumber Building 4 Side route 5 Shack 6 Courtyard 7 Rooftops A BLU spawn B RED spawn Locations
Spawns
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Sawmill (Capture the Flag)
Sawmill (Capture the Flag) - overview indicators |
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Mouseover the markers to see the name of the location
1 Rooftops 2 Cave 3 Watterfall 4 Alcoves 5 Center Shed 6 Log Shed A BLU spawn B RED spawn Locations
Spawns
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Turbine
Turbine - overview indicators |
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Mouseover the markers to see the name of the location
1 Turbines 2 Alcoves 3 Balcony 4 Vents 5 Main Hallway 6 Raised Platform A BLU spawn B RED spawn Locations
Spawns
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Well (Capture the Flag)
Well (Control point) - overview indicators |
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Mouseover the markers to see the name of the location
1 Main building 2 Yard 3 Swing door 4 Swing door 5 Battlements 6 Inner lobby 7 Command room 8 Catwalks A RED first spawn B RED second spawn C RED third spawn Locations
Spawns
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Player Destruction
Farmagddon
Farmageddon - overview indicators |
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Mouseover the markers to see the name of the location
1 Grain Shed 2 Road 3 Hayrack Ride 4 Combine 5 Machine Shed 6 Machine room A RED spawn B BLU spawn Locations
Spawns
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SnowVille
SnowVille . overview indicators |
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Mouseover the markers to see the name of the location
1 Wood Shed 2 Rooftops 3 Garage 4 Coal Shed 5 Alcoves 6 Center Shed 7 Sewers 8 Small Delivery Zone 9 Cave A RED spawn B BLU spawn Locations
Spawns
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Cursed Cove
Cursed Cove - overview indicators |
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Mouseover the markers to see the name of the location
1 Beach 2 Docks 3 Port 4 Gate 5 Courtyard A BLU spawn B RED spawn Locations
Spawns
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Monster Bash
Monster Bash - overview indicators |
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Mouseover the markers to see the name of the location
1 Chemicals 2 Courtyard 3 Causeway 4 Grand Foyer 5 Lab 6 Ballroom 7 Balcony 8 Patio 9 Gallery 10 Library A BLU spawn B RED spawn Locations
Spawns
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Pit of Death
Pit of Death - overview indicators |
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Mouseover the markers to see the name of the location
1 Courtyard 2 Bridge Route 3 Dock Route 4 Staircase 5 Rooftops (Above)/Hallway (Below) 6 Ledges 7 Pit Access 8 Basemenet 9 Pit Flanks 10 Overlook Building 11 Broken Bridge A RED spawn B BLU spawn Locations
Spawns
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Watergate
Watergate - overview indicators |
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Mouseover the markers to see the name of the location
1 Open Alley 2 Catwalk 3 Gatehouse 4 Dropoff 5 Central Corridors 6 Cellars (Entrance) 7 Sewers 8 Overhead Bar (Above)/Central Sewer (Below) 9 Dilapidated Boat 10 Overhead Catwalks A RED spawn B BLU spawn Locations
Spawns
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Arena
Lumberyard
Lumberyard - overview indicators |
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Mouseover the markers to see the name of the location
1 Cliff Side 2 Central Building 3 Mountain Side
Locations
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Graveyard
Graveyard - overview indicators |
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Mouseover the markers to see the name of the location
1 Cliff Side 2 Charnel Church 3 Mountain Side A RED spawn B BLU spawn Locations
Spawns
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Badlands (Arena)
Badlands (Arena) - overview indicators |
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Mouseover the markers to see the name of the location
1 Closet 2 Rail Cars 3 Bridge 4 Pillars 5 House 6 Valley 7 Well 8 Spire (Blocked off)
Locations
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Byre
Byre - overview indicators |
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Mouseover the markers to see the name of the location
1 Ditch 2 Tool Barn 3 Tool Shed 4 Death ray A RED spawn B BLU spawn Locations
Spawns
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Watchtower
Watchtower - overview indicators |
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Mouseover the markers to see the name of the location
1 Tower Shack 2 Lower Pipe 3 Higher Pipe 4 Center Valley 5 External Ring
Locations
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Granary (Arena)
Granary (Arena) - overview indicators |
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Mouseover the markers to see the name of the location
1 Ledge 2 Choke 3 Garage 4 Catwalks 5 Crates
Locations
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Nucleus (Arena)
Nucleus (Arena) - overview indicators |
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Mouseover the markers to see the name of the location
1 Perimiter 2 Roofs 3 Bridges 4 Flank buildings 5 Access Building
Locations
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Offblast
Offblast - overview indicators |
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Mouseover the markers to see the name of the location
1 House 2 Cliff-Side 3 Top Floor 4 Main Floor 5 Top Floor
Locations
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Ravine
Ravine - overview indicators |
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Mouseover the markers to see the name of the location
1 Yard 2 House 3 Shack 4 Well
Locations
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Sawmill (Arena)
Sawmill (Arena) - overview indicators |
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Mouseover the markers to see the name of the location
1 Rooftops 2 Cave 3 Waterfall 4 Alcoves 5 Center Shed 6 Log Shed A RED spawn B BLU spawn Locations
Spawns
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Well (Arena)
Well (Arena) - overview indicators |
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Mouseover the markers to see the name of the location
1 Boxcars 2 Waterways 3 Battlements 4 Train Rails 5 Catwalk A BLU spawn B RED spawn Locations
Spawns
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Mann versus Machine
Big Rock
Big Rock - overview indicators |
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Mouseover the markers to see the name of the location
1 Left Catwalk 2 Center Bridge 3 Right Catwalk 4 Right Lane 5 Casali Shafting Co. 6 Left Lane 7 Entrance 8 Robot Cave A RED spawn B Robot spawn C Tank spawn Locations
Spawns
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Coal Town
Coal Town - overview indicators |
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Mouseover the markers to see the name of the location
1 Left Side Hotel 2 Mining Accident Simulator 3 Right Side Mann Mining 4 Right Lane 5 Salt Rock Interior 6 Rooftop 7 Left Lane A RED spawn B RED spawn C Robot/Tank spawn Locations
Spawns
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Ghost Town
Ghost Town - overview indicators |
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Mouseover the markers to see the name of the location
1 Left Side Hotel 2 Mining Accident Simulator 3 Right Side Mann Mining 4 Right Lane 5 Salt Rock Interior 6 Rooftop 7 Left Lane A RED spawn B RED spawn C Robot/Tank spawn Locations
Spawns
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Decoy
Decoy - overview indicators |
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Mouseover the markers to see the name of the location
1 Mann Co. Hatch of Great Importance 2 Base Bridge 3 Base Bridge 4 Left Cliff 5 Center Structure 6 Right Structure 7 Structure Bridge 8 Left Structure A RED spawn B RED spawn C Robot spawn Locations
Spawns
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Rottenburg
Rottenburg - overview indicators |
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Mouseover the markers to see the name of the location
1 Hatch Area 2 Tank Path 3 Overhead Platform 4 Catwalks 5 Tunnel Entrance 6 Stone Tower 7 Pitchfork checkpoint 8 City Gates 9 Barricade 10 Field 11 Rightside Cliff A RED spawn B RED spawn C Robot spawn D Robot/Tank spawn Locations
Spawns
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Mannhattan
Mannhattan - overview indicators |
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Mouseover the markers to see the name of the location
1 Warehouse 2 Shipping Containers 3 Grinder 4 Mannhattan Used Fireworks (And Repair) 5 Old Railway Ditch A Robot spawn #1 B Robot spawn #2 C Robot spawn #3 D RED spawn Locations
Spawns
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Mannworks
Mannworks - overview indicators |
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Mouseover the markers to see the name of the location
1 Central Hatch 2 Dual Structures 3 Red Structure 4 Center Structure 5 Valley A RED spawn B Robot spawn Locations
Spawns
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