Difference between revisions of "PropHunt"

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==Gameplay==
 
==Gameplay==
  
On the [[Red]] team all classes are set to scout.  The [[Blu]] team remains restriced to Pyro, Heavy and Sniper. Many however, choose to play as Pyro.  As with [[Arena]] mode on which this mode is based, no [[respawns]] are allowed in each round.  At the end of each round the teams are swapped; [[Blu]] to [[Red]] and vice versa.
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On the [[Red]] team all classes are set to scout.  The [[Blu]] team remains restricted to Pyro, Heavy and Sniper. Many however, choose to play as Pyro.  As with [[Arena]] mode on which this mode is based, no [[respawns]] are allowed in each round.  At the end of each round the teams are swapped; [[Blu]] to [[Red]] and vice versa.
At the begining of the round, during setup time, each member of the [[Red]] team takes the physical size and shape of a "prop".  These may be a hay bail, a length of fencing, a stack of wood, an ornamental frog or any one of any other items used to decorate the map.  The player is allowed a few seconds to find an appropriate place to start.  During this time the [[Blu]] team will have been rooted in place at their own spawn.  The spawn doors are invariably open so they may see the other team moving around.
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At the beginning of the round, during setup time, each member of the [[Red]] team takes the physical size and shape of a "prop".  These may be a hay bail, a length of fencing, a stack of wood, an ornamental frog or any one of any other items used to decorate the map.  The player is allowed a few seconds to find an appropriate place to start.  During this time the [[Blu]] team will have been rooted in place at their own spawn.  The spawn doors are invariably open so they may see the other team moving around.
When the Blu team is finally released it becomes their job to find all the members of the Red team and kill them. To all players, the Red team appear only as props. It is not uncommon to see a Pyro running afer a box while a Heavy shoots at a bucket.
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When the Blu team is finally released it becomes their job to find all the members of the Red team and kill them. To all players, the Red team appear only as props. It is not uncommon to see a Pyro running after a box while a Heavy shoots at a bucket.
  
 
There are various conditions with dictate the game play:
 
There are various conditions with dictate the game play:
*The Blu team is ganted full use of all their weapons however each use will result in a loss of health to the Blu player.  Thus the Blu players need to be concervative about the use of their weapons.
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*The Blu team is granted full use of all their weapons however each use will result in a loss of health to the Blu player.  Thus the Blu players need to be conservative about the use of their weapons.
 
*Taunt Kills are permitted and incur no loss of health to their users.
 
*Taunt Kills are permitted and incur no loss of health to their users.
*Props are permmited the full use of scout's movement; ie. double-jump, fastest running speed.
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*Props are permitted the full use of scout's movement; ie. double-jump, fastest running speed.
 
*Blu Pyro's are given extra "flight" capacity by firing their flame thrower at the floor while they jump, effectively blasting them up in the air.
 
*Blu Pyro's are given extra "flight" capacity by firing their flame thrower at the floor while they jump, effectively blasting them up in the air.
 
*The Red team have no weapons until there is only one red player alive.  At this time the announcer indicates "last man standing" and the final Red player is granted the use of his shotgun.
 
*The Red team have no weapons until there is only one red player alive.  At this time the announcer indicates "last man standing" and the final Red player is granted the use of his shotgun.
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'''PropHunt''' has been attempted by more than one coder on the TF2 platform.  The Game mode itself has occured in several different games before, including Coutner Strike.
 
'''PropHunt''' has been attempted by more than one coder on the TF2 platform.  The Game mode itself has occured in several different games before, including Coutner Strike.
The current itteration was built by [http://steamcommunity.com/id/darkimmortal/ Dark Immortal] using specific maps by [http://steamcommunity.com/id/Geity/ Geit], both of from the community [http://www.gamingmasters.co.uk GamingMasters.co.uk].
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The current iteration was built by [http://steamcommunity.com/id/darkimmortal/ Dark Immortal] using specific maps by [http://steamcommunity.com/id/Geity/ Geit], both of from the community [http://www.gamingmasters.co.uk GamingMasters.co.uk].
  
==Appearnces and Refences==
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==Appearances and References==
 
*[http://www.shacknews.com/onearticle.x/60778] - Shacknews (Oct 2009)
 
*[http://www.shacknews.com/onearticle.x/60778] - Shacknews (Oct 2009)
*[http://www.kritzkast.com/?p=195] - Interview with Dark Immortal and Geigt on [[Kritzkast]] (Episode 36, October 2009)
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*[http://www.kritzkast.com/?p=195] - Interview with Dark Immortal and Geit on [[Kritzkast]] (Episode 36, October 2009)
  
  
 
{{Languages}}
 
{{Languages}}
 
[[Category:Mods]]
 
[[Category:Mods]]

Revision as of 11:36, 2 July 2010

The PropHunt mod is a custom game-mode made possible by the use of the SourceMod server plug-in.


Gameplay

On the Red team all classes are set to scout. The Blu team remains restricted to Pyro, Heavy and Sniper. Many however, choose to play as Pyro. As with Arena mode on which this mode is based, no respawns are allowed in each round. At the end of each round the teams are swapped; Blu to Red and vice versa. At the beginning of the round, during setup time, each member of the Red team takes the physical size and shape of a "prop". These may be a hay bail, a length of fencing, a stack of wood, an ornamental frog or any one of any other items used to decorate the map. The player is allowed a few seconds to find an appropriate place to start. During this time the Blu team will have been rooted in place at their own spawn. The spawn doors are invariably open so they may see the other team moving around. When the Blu team is finally released it becomes their job to find all the members of the Red team and kill them. To all players, the Red team appear only as props. It is not uncommon to see a Pyro running after a box while a Heavy shoots at a bucket.

There are various conditions with dictate the game play:

  • The Blu team is granted full use of all their weapons however each use will result in a loss of health to the Blu player. Thus the Blu players need to be conservative about the use of their weapons.
  • Taunt Kills are permitted and incur no loss of health to their users.
  • Props are permitted the full use of scout's movement; ie. double-jump, fastest running speed.
  • Blu Pyro's are given extra "flight" capacity by firing their flame thrower at the floor while they jump, effectively blasting them up in the air.
  • The Red team have no weapons until there is only one red player alive. At this time the announcer indicates "last man standing" and the final Red player is granted the use of his shotgun.
  • Health packs appear very minimally throughout the maps. The only other way to restore health is to run over the mid-point check point. The control point acts as a full med pack for each player. It restors health and puts out fire but respawns only after a set period of time.

History

PropHunt has been attempted by more than one coder on the TF2 platform. The Game mode itself has occured in several different games before, including Coutner Strike. The current iteration was built by Dark Immortal using specific maps by Geit, both of from the community GamingMasters.co.uk.

Appearances and References

  • [1] - Shacknews (Oct 2009)
  • [2] - Interview with Dark Immortal and Geit on Kritzkast (Episode 36, October 2009)