Difference between revisions of "Item quality"
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− | Unique items are items which can be purchased from the [[Mann Co. Store]] | + | Unique items are items which can be dropped randomly through gameplay, obtained through achievements, crafted or purchased from the [[Mann Co. Store]]. As such, Unique is regarded as the "default" quality for items. |
{{clr}}{{anchor|Vintage|Vintage Items|Vintages|vintage}} | {{clr}}{{anchor|Vintage|Vintage Items|Vintages|vintage}} |
Revision as of 02:02, 28 February 2011
“ | Hmmm, have a gander at this little beauty.
Click to listen
— The Sniper
|
” |
Items can be found in different qualities, or rarities. The quality of an item alters the colour of its displayed name and often affects its perceived trade value.
The names of item qualities, and the term "quality" itself, are derived from the game files.
Contents
Normal items
Normal items are also called 'stock' items. These are the standard weapons that all players start with and are not stored in the backpack. Therefore they are the only available weapons if the game cannot connect to Steam. Unique variants of these items can be made by using a Name Tag or Description Tag with a Normal weapon, which are seen by checking the "Show Stock Items" box in the backpack view.
Unique items
Unique items are items which can be dropped randomly through gameplay, obtained through achievements, crafted or purchased from the Mann Co. Store. As such, Unique is regarded as the "default" quality for items.
Vintage items
Vintage Natascha
Level 5 Minigun
On Hit: 100% chance to slow target
-25% damage done
30% slower spin up time
Vintage items are items that were obtained before the release of the Mann-Conomy Update. Most existing Unique items were changed to Vintage items in order to increase their appeal in trading. However, they bear no difference other than their blue name and a "Vintage" prefix. Some items were excluded and not changed to Vintage items, such as badges, promotional items, and holiday items; in some cases these items that have been returned to users by Steam support are incorrectly assigned Vintage quality.
Genuine items
Genuine Sun-on-a-Stick
Level 10 RIFT Mace
100% minicrits vs burning players
-15% damage done
Spiky end goes into other man.
Genuine items were introduced alongside the Sun-on-a-Stick and Sharpened Volcano Fragment as a part of the RIFT promotion for those players who pre-ordered before March 1, 2011. The Genuine quality is used to distinguish versions obtained through the promotion from their crafted counterparts.
Unusual items
Unusual hats
Unusual hats are hats with particle effects attached to them.
Currently, the only methods of obtaining an Unusual hat are by unlocking a Mann Co. Supply Crate with a Mann Co. Supply Crate Key, or by trading for one. Unusual versions of the unique hats contained in Festive Winter Crate could also be obtained by unlocking the crate with a Festive Winter Crate Key during the Australian Christmas event.
Crafting together two Unusual hats will not produce an Unusual hat in return; it will simply produce a Unique hat.
Scream Fortress Update
Two new Unusual items were introduced with this update: the Haunted Metal Scrap and the Horseless Headless Horsemann's Headtaker. Besides having the Unusual quality attached to it, the Horseless Headless Horsemann's Headtaker has no discerning attributes from the Eyelander.
Community items
Community Medi Gun
Level 50 Medi Gun
Given to valuable Community Contributors
Effect: Community Sparkle
( Not Tradable or Usable in Crafting )
Community items are special items given by Valve to individuals who have made significant, valuable contributions to the Team Fortress 2 community. Community items have the Community Sparkle particle effect attached and an attribute with a description string set to "Given to valuable Community Contributors". Additionally, those derived from the stock weapons receive an additional boost to their Phong shading exponent, resulting in the weapon having a more glossy appearance.
Self-Made items
Self-Made Dalokohs Bar
Level 50 Lunch Box
Adds +50 max health for 30 seconds.
Effect: Community Sparkle
I made this!
( Not Tradable or Usable in Crafting )
Self-Made items are special versions of community-made items that are given to the contributors who created them. Like Community items, they have the "Community Sparkle" particle effect attached and an attribute with a description string set to "I made this!". See the Contribution page for when the items were added in-game.
- Selfmadedalokohs.png
In-game example
Valve weapons
Valve Rocket Launcher
Level 100 Rocket Launcher
+1009900% damage done
+109900% clip size
+75% faster firing speed
On Hit: +250 health
On Kill: 10 seconds of 100% critical chance
+50% projectile speed
+100% faster move speed on wearer
Effect: Flying Bits
( Not Tradable or Usable in Crafting )
Valve weapons are alternate versions of regular weapons given to Valve employees. All Valve weapons are Level 100. These weapons also have a special particle effect attachment called Flying Bits. Because of their nature as developer weapons, certain Valve items possess stacked item attributes as seen in the backpack example; however, these attributes are not a requirement of the Valve quality. The Valve weapon shown in the backpack example is Robin Walker's Rocket Launcher. It can be seen here.
Flying Bits attached to an Equalizer
Item name colors
Color | Quality Name | Example |
---|---|---|
#B2B2B2 | Normal | Scattergun |
#FFD700 | Unique | The Degreaser |
#476291 | Vintage | Vintage Natascha |
#4D7455 | Genuine | Genuine Sun-On-A-Stick |
#8650AC | Unusual | Unusual Napper's Respite |
#70B04A | Community | Community Medi Gun |
Self-made | Self-Made Dalokohs Bar | |
#A50F79 | Developer | Valve Rocket Launcher |
Unused colors
Color | Quality Name | Example |
---|---|---|
#8D834B | Rarity2 | Rarity2 |
#CF6A32 | Rarity3 | Rarity3 |
#00FF00 | Customized | Customized |
Notes
- A Spy disguised as a person with items that have attached particle effects currently does not reproduce the particle attachment.
- Particle effects that are attached to an item will not be visible to the player wielding it in first-person view.