Difference between revisions of "User:Lancer anti-tank Rocket/Armoury"
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Owner's Notes: An extremely Sharp Chopping Knife. Because of its sharpness, it can chop through enemies with ease if enough effort is applied as opposed to other Kukris that take slightly longer to cut through foes. | Owner's Notes: An extremely Sharp Chopping Knife. Because of its sharpness, it can chop through enemies with ease if enough effort is applied as opposed to other Kukris that take slightly longer to cut through foes. | ||
+ | |||
+ | ==Soldier Weaponry== | ||
+ | |||
+ | |||
+ | [[Rocket Launcher]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Rocket Launcher | ||
+ | | item-name-local = Rocket Launcher | ||
+ | | quality = normal | ||
+ | | item-level = Level 1 Rocket Launcher | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: Capable of holding 4 Rockets, which are inserted into the Barrel from the front. | ||
+ | |||
+ | |||
+ | [[Rocket Launcher|UGS 2nd's Missile Cannon]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Rocket Launcher | ||
+ | | custom-name = UGS 2nd's Missile Cannon | ||
+ | | quality = unique | ||
+ | | item-level = Level 1 Rocket Launcher | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: Capable of holding 4 Rockets, which are inserted into the Barrel from the front. This weapon is unique to [UGS 2nd]Lancer @nti-tank Rocket, and was the fourth Weapon to be used with a Name Tag. It will also be the fourth Weapon to be used with a Description Tag. | ||
+ | |||
+ | |||
+ | [[Direct Hit]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Direct Hit | ||
+ | | item-name-local = Direct Hit | ||
+ | | quality = unique | ||
+ | | item-level = Level 1 Rocket Launcher | ||
+ | | att-1-negative = -70% explosion radius | ||
+ | | att-2-positive = +80% projectile speed | ||
+ | | att-3-positive = +25% damage done | ||
+ | | att-4-positive = Mini-crits airborne targets | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Stinger Bazooka with fast-firing Rockets. Employed for Sharpshooter tactics against enemy defences (i.e. Sentry Guns and stationary targets). Increased damage allows for elimination of Light Classes up close, and even some Heavier Classes. | ||
+ | |||
+ | |||
+ | [[Black Box]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Black Box | ||
+ | | item-name-local = Black Box | ||
+ | | quality = unique | ||
+ | | item-level = Level 5 Rocket Launcher | ||
+ | | item-flags = Not Tradeable, Not Usable in Crafting | ||
+ | | att-1-positive = On hit: +15 health | ||
+ | | att-2-negative = -25% clip size | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Large Black Square Bazooka firing specially modified Rockets that leech life from foes and deliver some back to the firer (Or to anyone who re-directs the Rocket's Path). | ||
+ | |||
+ | |||
+ | [[Shotgun]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Shotgun | ||
+ | | item-name-local = Shotgun | ||
+ | | quality = normal | ||
+ | | item-level = Level 1 Shotgun | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Pump Action weapon capable of holding 6 Shells. Most effective in small enclosed spaces. | ||
+ | |||
+ | |||
+ | [[Shotgun|UGS 2nd's Miniature Grapeshot Weapon]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Shotgun | ||
+ | | custom-name = UGS 2nd's Miniature Grapeshot Weapon | ||
+ | | quality = unique | ||
+ | | item-level = Level 1 Shotgun | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Pump Action weapon capable of holding 6 Shells. Most effective in small enclosed spaces. This weapon is unique to [UGS 2nd]Lancer @nti-tank Rocket, and was the fifth Weapon to be used with a Name Tag. It will also be the fifth Weapon to be used with a Description Tag. | ||
+ | |||
+ | |||
+ | [[Buff Banner]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Buff Banner | ||
+ | | item-name-local = Buff Banner | ||
+ | | quality = unique | ||
+ | | item-level = Level 5 Battle Banner | ||
+ | | item-1-neutral = Provides an offensive buff that causes nearby team-mates to do mini-crits. | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Backpack with an extendable flag and Trumpet. When said Trumpet is blown on, the Flag extends to help team-mates find the user easier. | ||
+ | |||
+ | [[Gunboats|Vintage Gunboats]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Gunboats | ||
+ | | item-name-local = Gunboats | ||
+ | | quality = vintage | ||
+ | | item-level = Level 10 Boots | ||
+ | | item-1-positive = -60% blast damage from rocket jumps | ||
+ | | prefix = Vintage | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: Steel additions to Boots, capable of enduring explosive damage from underneath the wearer and bringing less harm to the wearer. |
Revision as of 11:01, 1 March 2011
“ | The answer? Use a Gun! And if that don't work? Use more Gun!
— @nti-tank on Self-defence
|
” |
This is MY Armoury. Why are you in MY Armoury!?!
Scout Weaponry
Owner's Notes: Basically a Shotgun with Modifications: Ironsights mounted between the Barrels, an Ammo Drum embedded into the Barrels, and a lever that triggers a Mechanism, which ejects used shells and takes fresh ones from the Ammo Drum and readies them in the Barrels. Requires Manual Reload.
The Force-a-Nature
Level 10 Scattergun
Knockback on target and shooter
+50% faster firing speed
+20% bullets per shot
-10% damage done
-66% clip size
Owner's Notes: A Sawn-off Double-barreled Shotgun, which can propel the shooter backwards to evade incoming fire. Requires Manual reload. This particular Force-a-Nature was gifted by Fulgrim- on November 12, 2010 at precisely 21:30:28 Hours (9 PM 30 Minutes 28 Seconds).
The Shortstop
Level 1 Peppergun
+60% faster firing speed
-30% damage done
-33% clip size
Mann Co.'s latest in high attitude break-action personal defence
( Not Tradeable, Not Usable in Crafting )
Owner's Notes: A Quadruple-barreled Pistol crossbred with Shotgun technology. Requires Manual reload. Previously able to slow down Targets.
Owner's Notes: A Long-range Handgun with attachments that permit rapid-fire for close encounters.
"UGS 2nd's Handgun"
Level 1 Pistol
Unique to UGS's 2nd, Lancer @nti-tank Rocket, this Handgun has rapid-fire addons
Owner's Notes: A Long-range Handgun with attachments that permit rapid-fire for close encounters. This Handgun is unique to [UGS 2nd]Lancer @nti-tank Rocket and was the first weapon in this armoury to be used with a Name and Description Tag.
Bonk! Atomic Punch
Level 5 Lunch Box
Nullifies all incoming damage for 6 Seconds
Requires 24 Seconds recharge before re-use
Owner's Notes: A Small Energy Drink mixed with Isotopes. Recommended for circumventing enemy defences, bailing out from bleeding/burning, or just to briefly distract enemies.
Crit-a-Cola
Level 5 Lunchbox
While under the effects, damage done and damage taken will be mini-crits.
Requires 24 Seconds recharge before re-use
( Not Tradeable, Not Usable in Crafting )
Owner's Notes: A Small Energy Drink mixed with Isotopes. A High-risk, High-reward item that should only be used when preparing to get the drop on the enemy. Attempting to use this and then charge an enemy can result in Calamitous (Fatal) damage.
Mad Milk
Level 5 Non-Milk Substance
Players heal 75% of the damage done to an enemy covered with milk.
Requires 24 Seconds recharge before re-use
Owner's Notes: A Small Bottle of Milk mixed with Isotopes. Useful for gaining the upperhand in fire-fights, especially if injured team-mates are with you.
Owner's Notes: This handgun contains the same attachments that exist in the Standard-Issue Pistol. Following the request of the previous owner, Max, this Particular Luger remains untouched by any Lips.
Owner's Notes: An Aluminium Baseball Bat with a notable dent in the side of it. This is a prototype Bat, as the first Aluminium Bat to be publicly released was in 1970, whereas this one is used during the 1960s.
The Sandman
Level 15 Bat
This bat knocks out a mean stun ball
-15 max health on wearer
Requires 15 Seconds recharge before re-use. However, any Ball found on the ground can be picked up and instantly used
Owner's Notes: A Wooden Bat, which is slightly cracked at the top and held together with a rag. Recommended only for Hit 'n' Run. Stun Ball can be used to escape situations such as being under fire from Natascha.
Owner's Notes: A Fish in a "Gravel Pit" Newspaper. Useful for distractions, and maintaining high-profiles.
The Candy Cane
Level 25 Bat
On Kill: A small health pack is dropped
25% explosive damage vulnerability on wearer
Owner's Notes: Simply a Candy Cane from a Christmas Tree. A great addition on Arena Maps where Health is scarce. The Candy Cane does not have to be used to kill an enemy. So long as it's in the Loadout, a health pack will drop upon the enemy's death.
Owner's Notes: A Wooden Bat with Rusty Iron Nails embedded inside it. Another High-risk, High-reward item, this time in the form of a really Heavy Bat that takes a lot of effort to swing. If nothing is hit, that effort comes back to haunt the wielder. Is useful for finishing off enemies, but not for Spychecking.
Sniper Weaponry
Owner's Notes: A Standard-Issue Bolt Action Sniper Rifle with an attached Lasersight.
Owner's Notes: A Tribal Bow & Arrow combination. Because of the Arrow's Large Hitbox, it can hit targets it appears to miss, earning a negative reputation by some Adversaries.
The Sydney Sleeper
Level 1 Sniper Rifle
No headshots
On Hit: Jarate applied to target for 8 seconds
No random critical hits
( Not Tradeable, Not Usable in Crafting )
Owner's Notes: A Tranquilizer Rifle, with the Tranquilizers replaced by specialized Darts that weaken targets slightly for a brief period of time.
Owner's Notes: A Rapid-fire Machinegun with attached Ironsights for accuracy.
"UGS 2nd's Sub-Machinegun"
Level 1 SMG
Unique to UGS's 2nd, Lancer @nti-tank Rocket, this gun has Ironsights for aiming
Owner's Notes: A Rapid-fire Machinegun with attached Ironsights for accuracy. This Sub-Machinegun is unique to [UGS 2nd]Lancer @nti-tank Rocket and was the second weapon in the armoury to be used with a Name and Description Tag.
Jarate
Level 5 Jar Based Karate
Coated enemies take mini-crits
Also handy for putting out a fire
Requires 20 seconds recharge before re-use
( Not Tradeable, Not Usable in Crafting )
Owner's Notes: Simply put, Piss in a Jar that can lower enemy's defences in disgust.
The Razorback
Level 10 Shield
Blocks a single backstab attempt
Does not recharge; Must return to a locker for another one
Owner's Notes: A Tribal-like Shield with an attached Car Battery that statics the entire Shield. It delivers a sharp zap to anything that pierces it.
Owner's Notes: A Crocodile skin stretched on a Board. Shields from attacks slightly allowing the wearer to survive for longer.
Owner's Notes: A Curved Chopping Blade commonly used for cutting through undergrowth. Now used for cutting through enemies.
Owner's Notes: A Wooden Machete in which can inflict splinters on victims, causing them to bleed in the aftermath.
Owner's Notes: A Wooden Machete in which can inflict splinters on victims, causing them to bleed in the aftermath.
The Bushwacka
Level 5 Kukri
This weapon crits whenever it would normally mini-crit
20% fire damage vulnerability on wearer
Owner's Notes: An extremely Sharp Chopping Knife. Because of its sharpness, it can chop through enemies with ease if enough effort is applied as opposed to other Kukris that take slightly longer to cut through foes.
Soldier Weaponry
Owner's Notes: Capable of holding 4 Rockets, which are inserted into the Barrel from the front.
Owner's Notes: Capable of holding 4 Rockets, which are inserted into the Barrel from the front. This weapon is unique to [UGS 2nd]Lancer @nti-tank Rocket, and was the fourth Weapon to be used with a Name Tag. It will also be the fourth Weapon to be used with a Description Tag.
The Direct Hit
Level 1 Rocket Launcher
-70% explosion radius
+80% projectile speed
+25% damage done
Mini-crits airborne targets
Owner's Notes: A Stinger Bazooka with fast-firing Rockets. Employed for Sharpshooter tactics against enemy defences (i.e. Sentry Guns and stationary targets). Increased damage allows for elimination of Light Classes up close, and even some Heavier Classes.
The Black Box
Level 5 Rocket Launcher
On hit: +15 health
-25% clip size
( Not Tradeable, Not Usable in Crafting )
Owner's Notes: A Large Black Square Bazooka firing specially modified Rockets that leech life from foes and deliver some back to the firer (Or to anyone who re-directs the Rocket's Path).
Owner's Notes: A Pump Action weapon capable of holding 6 Shells. Most effective in small enclosed spaces.
UGS 2nd's Miniature Grapeshot Weapon
Owner's Notes: A Pump Action weapon capable of holding 6 Shells. Most effective in small enclosed spaces. This weapon is unique to [UGS 2nd]Lancer @nti-tank Rocket, and was the fifth Weapon to be used with a Name Tag. It will also be the fifth Weapon to be used with a Description Tag.
Owner's Notes: A Backpack with an extendable flag and Trumpet. When said Trumpet is blown on, the Flag extends to help team-mates find the user easier.
Owner's Notes: Steel additions to Boots, capable of enduring explosive damage from underneath the wearer and bringing less harm to the wearer.