Difference between revisions of "Anti-Engineer strategy"
LingoSalad (talk | contribs) (Undo edit by Round-the-clock (Talk) (374689) tip relevant to only one class, please read the guidelines) |
GeminiViRiS (talk | contribs) (Woooo hoo! Makin' bacon!) |
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! class="header" colspan="1" width="800"| Anti-Engineer Strategy | ! class="header" colspan="1" width="800"| Anti-Engineer Strategy | ||
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− | | class="small" align="center" valign="center" style="padding:0.5em" | {{ | + | | class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Shotgun}} |
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*Shotguns have a wider spread the further you are from your target, so avoid aggravating an Engineer at close range. Engage the Engineer at a distance, preferably out in the open or away from his buildings, where you have the advantage. | *Shotguns have a wider spread the further you are from your target, so avoid aggravating an Engineer at close range. Engage the Engineer at a distance, preferably out in the open or away from his buildings, where you have the advantage. | ||
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− | | class="small" align="center" valign="center" style="padding:0.5em" | {{ | + | | class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Frontier Justice}} |
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*An Engineer that dies before his Sentry Gun is destroyed will not receive the Revenge Crits given by the Frontier Justice. | *An Engineer that dies before his Sentry Gun is destroyed will not receive the Revenge Crits given by the Frontier Justice. | ||
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− | | class="small" align="center" valign="center" style="padding:0.5em" | {{ | + | | class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Wrangler}} |
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*The Wrangler shield provides the Sentry Gun with 66% damage reduction. Killing the Engineer will disable the Sentry Gun for a few seconds, making it unable to attack the players before the shield disappears. | *The Wrangler shield provides the Sentry Gun with 66% damage reduction. Killing the Engineer will disable the Sentry Gun for a few seconds, making it unable to attack the players before the shield disappears. | ||
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*This weapon is primarily used if you surprise him in his sentry nest. Use a primary weapon and you should have the advantage. | *This weapon is primarily used if you surprise him in his sentry nest. Use a primary weapon and you should have the advantage. | ||
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− | | class="small" align="center" valign="center" style="padding:0.5em" | {{ | + | | class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Gunslinger}} |
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*The Gunslinger must connect three times to score a Critical hit. Avoid getting hit multiple times in a row by an Engineer wielding the Gunslinger. | *The Gunslinger must connect three times to score a Critical hit. Avoid getting hit multiple times in a row by an Engineer wielding the Gunslinger. | ||
*When a Engineer with a Gunslinger is on the prowl, check for hidden Combat Mini-Sentry Guns in corners, as he would most likely use them either for distracting you while he attacks, or for getting Revenge Crits with the Frontier Justice. | *When a Engineer with a Gunslinger is on the prowl, check for hidden Combat Mini-Sentry Guns in corners, as he would most likely use them either for distracting you while he attacks, or for getting Revenge Crits with the Frontier Justice. | ||
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− | | class="small" align="center" valign="center" style="padding:0.5em" | {{ | + | | class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Southern Hospitality}} |
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*The Engineer is more susceptible to burn damage when using the Southern Hospitality. | *The Engineer is more susceptible to burn damage when using the Southern Hospitality. | ||
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*Bleeding damages over time and trails blood until the effect goes away. You will be heavily injured and spotted more easily if you get hit by the Southern Hospitality. | *Bleeding damages over time and trails blood until the effect goes away. You will be heavily injured and spotted more easily if you get hit by the Southern Hospitality. | ||
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− | | class="small" align="center" valign="center" style="padding:0.5em" | {{ | + | | class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Jag}} |
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*The Jag has reduced melee damage, but is still capable of Critical hits. | *The Jag has reduced melee damage, but is still capable of Critical hits. |
Revision as of 07:51, 10 March 2011
Notice: Please take a moment to read the Anti-Class Strategy Standard before editing this page. |
“ | Did ze Fräuleins have zeir Mittelschmerz?
Click to listen
— The Medic
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” |
The Engineer is a defensive support class who primarily helps his team with various buildings. He has mediocre weapons and low health, relying on his Sentry Gun for protection. By himself, an Engineer is a low threat who will usually run at the first sight of trouble. His primary purpose is to construct Teleporters and Dispensers in order to help his team either advance or hold a strategic location. Generally, Engineers build a "base" consisting of a Teleporter Exit, Dispenser, and Sentry Gun where his teammates are brought into the battle and return to be supplied with health and ammunition. The Gunslinger and Frontier Justice, however, allow an Engineer to assume a more offensive role which can make him much more dangerous than usual.
Contents
General
Attributes | Anti-Engineer Strategy |
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Role |
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Health |
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Speed |
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Power |
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Weapon Specific
A list of useful tidbits about the Engineer's tools, and how to counter them.
Primary Weapons
Weapon | Anti-Engineer Strategy |
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Shotgun |
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Frontier Justice |
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Secondary Weapons
Weapon | Anti-Engineer Strategy |
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Pistol / Lugermorph |
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Wrangler |
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Melee Weapons
Weapon | Anti-Engineer Strategy |
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Wrench / Golden Wrench |
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Gunslinger |
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Southern Hospitality |
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Jag |
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Buildings
Building | Anti-Engineer Strategy |
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Sentry Gun |
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Dispenser |
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Teleporter |
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Combat Mini-Sentry Gun |
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See also
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