Difference between revisions of "June 11, 2010 Patch"
Stevoisiak (talk | contribs) m (Seriously.... These patches are listed. -_-) |
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* The [[Eyelander]] now collects the heads inside Eyelanders of Demomen it decapitates. | * The [[Eyelander]] now collects the heads inside Eyelanders of Demomen it decapitates. | ||
− | | source = | + | | source = http://store.steampowered.com/news/3937/ |
| before = [[June 10, 2010 Patch]] | | before = [[June 10, 2010 Patch]] | ||
| after = [[June 14, 2010 Patch]] | | after = [[June 14, 2010 Patch]] | ||
}} | }} |
Revision as of 01:53, 13 March 2011
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Patch notes
Engine
- Fixed a crash related to model caches.
- Fixed a crash related to empty proxy files.
- Fixed a rare crash involving corrupted voice-comm playback.
Team Fortress 2
- Fixed some issues with the community submitted tips.
- Fixed a case where servers could get stuck in an infinite loop while spawning bots.
- Made the training HUD code more robust, so it doesn't crash if the client has modified HUD resource files.
- Fixed a potential crash in the HUD during startup.
- Fixed a level change crash related to Bot navigation meshes.
- Disabled quickswitch UI in training to reduce confusion.
- The Demoman's battleaxe now sounds like a sword.
Missed a note from yesterday:
- The Eyelander now collects the heads inside Eyelanders of Demomen it decapitates.