Difference between revisions of "Jiggle bones"
Moussekateer (talk | contribs) (Undo edit by Awesomesauce (Talk) (341276) It's not) |
Focusknock (talk | contribs) |
||
Line 98: | Line 98: | ||
=== Demonstration === | === Demonstration === | ||
{{youtube|RmCNxNkrrKQ}} | {{youtube|RmCNxNkrrKQ}} | ||
+ | |||
+ | ==Bugs== | ||
+ | *Currently, all jigglebones will appear fixed at their furthest position during movement. Whilst in this position they seem to vibrate. | ||
== External links == | == External links == |
Revision as of 12:03, 21 March 2011
Jiggle bones are a feature of the Source Engine that allow a model skeleton to bounce or wiggle realistically with the object it is attached to. The effect is calculated and rendered in real time, giving a more realistic depiction of the way the part would move. Jiggle bones are used frequently on several items in Team Fortress 2 to add to their appearance.
Objects that use jiggle bones
Class | Type | Object | Location of jiggle bones |
---|---|---|---|
Scout |
Weapons | Mad Milk | The milk inside the bottle. |
Holy Mackerel | The fish. | ||
Soldier |
Weapons | Black Box | The flap on the back. |
Buff Banner | The flag. | ||
Pyro |
Hats | Handyman's Handle | The wooden handle. |
Napper's Respite | The tip of the hat. | ||
Respectless Rubber Glove | The glove's fingers. | ||
Triboniophorus Tyrannus | The entire creature. | ||
Misc. | Stockbroker's Scarf | The tie. | |
20px Demoman |
Hats | Hustler's Hallmark | The feather. |
Sober Stuntman | The straps. | ||
Heavy |
Hats | Coupe D'isaster | The toupee. |
Pugilist's Protector | The straps. | ||
Medic |
Weapons | Vita-Saw | The liquid in the container. |
Sniper |
Weapons | Darwin's Danger Shield | The crocodile's tail. |
All classes | Hats | A Rather Festive Tree | The tree. |
Alien Swarm Parasite | The tail. | ||
Max's Severed Head | The ears. | ||
Treasure Hat | The chest's lid. | ||
Misc. | Companion Cube Pin | The cube. | |
Earbuds | The cords. | ||
NPC | N/A | Horseless Headless Horsemann | The Horsemann's cape. |
Demonstration
Bugs
- Currently, all jigglebones will appear fixed at their furthest position during movement. Whilst in this position they seem to vibrate.
External links
- $jigglebone on the Valve Developer Community – technical explanation of
$jigglebone