Difference between revisions of "Community Badlands (Arena) strategy"

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m (Added a engineer note, fixed some formatting)
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* As the map has many twists and turns, Demomen and Heavies can be highly useful, especially with a Medic on the team.  
 
* As the map has many twists and turns, Demomen and Heavies can be highly useful, especially with a Medic on the team.  
  
* Unlike in other versions of Badlands, the arena version has [[water]], located under the small bridges at each side of the map, remembering to get to these locations after a close encounter with a Pyro is useful indeed.
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* Unlike in other versions of Badlands, the arena version has [[water]], located under the small bridges by the spires.
  
 
* As a Soldier, Demoman or even a Huntsman Sniper be sure to spam enemy choke points such as the enemy house entrances with rockets, rollers or arrows this will block off the enemy and maybe get you some kills as well.
 
* As a Soldier, Demoman or even a Huntsman Sniper be sure to spam enemy choke points such as the enemy house entrances with rockets, rollers or arrows this will block off the enemy and maybe get you some kills as well.
  
 
== {{class link|Scout}} ==
 
== {{class link|Scout}} ==
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* The Scout's extra speed allows him to quickly loop back behind the enemy team by running under the bridge to flank the enemy team.
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* The house is a very tight area, crippling the Scout's ability to dodge enemy fire.
  
 
== {{class link|Soldier}} ==
 
== {{class link|Soldier}} ==
 
* The crates by the control point can be used to gain a minor height advantage. This will allow you to get the maximum amount of splash damage on the enemy.
 
* The crates by the control point can be used to gain a minor height advantage. This will allow you to get the maximum amount of splash damage on the enemy.
 
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* Rocket jumping costs a significant portion of the Soldier's health and should be avoided unless Medics or Dispensers are available.
  
 
== {{class link|Pyro}} ==
 
== {{class link|Pyro}} ==
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* Badlands has many open spaces that allow classes with ranged weaponry to harass Pyros very effectively. Scouts are particularly dangerous.
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* The Axtinguisher allows Pyros to make fast, clean kills without taking much damage.
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* The [[First Blood]] critboost effect significantly extends the effective range of the [[Shotgun]].
  
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== {{class link|Demoman}} ==
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* Sticky traps can be effectively placed on the left side of the enemy house to thwart incoming enemies.
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* Enemies coming out of the valley across the bridge from the house have a lot of cover to hide their approach, but well-placed stickies will make their stay a short one.
  
== {{class link|Demoman}} ==
 
Sticky traps can be effectively placed on the left side of the base to thwart incoming enemies. You also can watch the door and the bridge in case of Spies or Scouts. This is a good strategy if one prefers to be a defensive Demoman.
 
  
 
== {{class link|Heavy}} ==
 
== {{class link|Heavy}} ==
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* A good Sentry Gun location is peeking out of the window at the balcony. With control over the central battleground, and a decent ammo pickup nearby, it's an effective location.
 
* A good Sentry Gun location is peeking out of the window at the balcony. With control over the central battleground, and a decent ammo pickup nearby, it's an effective location.
 
* Dispensers placed in the building by spawn or in your house provide your teammates with a safe place to heal and to restock on ammunition.
 
* Dispensers placed in the building by spawn or in your house provide your teammates with a safe place to heal and to restock on ammunition.
 +
  
 
== {{class link|Medic}} ==
 
== {{class link|Medic}} ==
* Medics are invaluable on this map due to the lack of health pickups.
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* Medics are essential on this map due to the lack of health pickups.
 +
 
  
 
== {{class link|Sniper}} ==
 
== {{class link|Sniper}} ==
 
* Due to the open nature of this map, Snipers are useful, with the two main spots being at either end of the Control point bridge or in the lower area underneath the bridge, both giving the Sniper a view of large areas of the battlefield where he can pick of enemies with ease.  
 
* Due to the open nature of this map, Snipers are useful, with the two main spots being at either end of the Control point bridge or in the lower area underneath the bridge, both giving the Sniper a view of large areas of the battlefield where he can pick of enemies with ease.  
 +
* You can be invaluable in the end game by hitting Engineers turtling by spawn. Sit by gray bridge and pick them off while staying out of range of their Sentry Guns. Watch out if the Engineer is using a [[Wrangler]] as this can have fatal consequences.
  
*You can be invaluable in the end game by hitting Engineers turtling by spawn. Sit by gray bridge and pick them off while staying out of range of their Sentry Guns. Watch out if the Engineer is using a [[Wrangler]] as this can have fatal consequences.
 
  
 
== {{class link|Spy}} ==
 
== {{class link|Spy}} ==
 +
  
 
==See Also==
 
==See Also==

Revision as of 22:41, 24 March 2011

General

  • As the map has many twists and turns, Demomen and Heavies can be highly useful, especially with a Medic on the team.
  • Unlike in other versions of Badlands, the arena version has water, located under the small bridges by the spires.
  • As a Soldier, Demoman or even a Huntsman Sniper be sure to spam enemy choke points such as the enemy house entrances with rockets, rollers or arrows this will block off the enemy and maybe get you some kills as well.

Leaderboard class scout.png Scout

  • The Scout's extra speed allows him to quickly loop back behind the enemy team by running under the bridge to flank the enemy team.
  • The house is a very tight area, crippling the Scout's ability to dodge enemy fire.

Leaderboard class soldier.png Soldier

  • The crates by the control point can be used to gain a minor height advantage. This will allow you to get the maximum amount of splash damage on the enemy.
  • Rocket jumping costs a significant portion of the Soldier's health and should be avoided unless Medics or Dispensers are available.

Leaderboard class pyro.png Pyro

  • Badlands has many open spaces that allow classes with ranged weaponry to harass Pyros very effectively. Scouts are particularly dangerous.
  • The Axtinguisher allows Pyros to make fast, clean kills without taking much damage.
  • The First Blood critboost effect significantly extends the effective range of the Shotgun.

Leaderboard class demoman.png Demoman

  • Sticky traps can be effectively placed on the left side of the enemy house to thwart incoming enemies.
  • Enemies coming out of the valley across the bridge from the house have a lot of cover to hide their approach, but well-placed stickies will make their stay a short one.


Leaderboard class heavy.png Heavy

Leaderboard class engineer.png Engineer

  • A good Sentry Gun location is peeking out of the window at the balcony. With control over the central battleground, and a decent ammo pickup nearby, it's an effective location.
  • Dispensers placed in the building by spawn or in your house provide your teammates with a safe place to heal and to restock on ammunition.


Leaderboard class medic.png Medic

  • Medics are essential on this map due to the lack of health pickups.


Leaderboard class sniper.png Sniper

  • Due to the open nature of this map, Snipers are useful, with the two main spots being at either end of the Control point bridge or in the lower area underneath the bridge, both giving the Sniper a view of large areas of the battlefield where he can pick of enemies with ease.
  • You can be invaluable in the end game by hitting Engineers turtling by spawn. Sit by gray bridge and pick them off while staying out of range of their Sentry Guns. Watch out if the Engineer is using a Wrangler as this can have fatal consequences.


Leaderboard class spy.png Spy

See Also