Difference between revisions of "April 30, 2010 Patch"
m |
(Undo edit by Sniper-Combine (Talk) (429500)) |
||
Line 13: | Line 13: | ||
| source = http://store.steampowered.com/news/3781/ | | source = http://store.steampowered.com/news/3781/ | ||
− | | source-title = | + | | source-title = Team Fortress 2 Update Released |
|before=[[April 29, 2010 Patch]] | |before=[[April 29, 2010 Patch]] |
Revision as of 17:02, 28 March 2011
|
Source: Team Fortress 2 Update Released
Patch notes
Team Fortress 2
- Added further PropHunt mode support.
- Added a "SetCustomModelRotates" input, which will enable/disable whether the custom model should rotate yaw (enabled by default).
- Added a "SetCustomModelVisibletoSelf" input, which will set whether or not the local player should see his own custom model.
- Fixed the Engineer being able to build more than 1 of each type of building.
- Fixed old Engineer build keybinds not working with the new system.
- Fixed a client crash on shutdown.
- Fixed the Gunboats not properly applying the damage reduction when Spectators are nearby.
- Fixed post-processing bug which could cause tone mapping to become stuck at highest setting.