Difference between revisions of "Jiggle bones"
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|align="left"| The crocodile's tail. | |align="left"| The crocodile's tail. | ||
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− | | rowspan= | + | | rowspan=7|'''[[Classes|All classes]]''' |
| rowspan=4|[[Hats]] | | rowspan=4|[[Hats]] | ||
| '''[[A Rather Festive Tree]]''' | | '''[[A Rather Festive Tree]]''' | ||
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|align="left"| The chest's lid. | |align="left"| The chest's lid. | ||
|- | |- | ||
− | | rowspan= | + | | rowspan=3|[[Misc.]] |
| '''[[Companion Cube Pin]]''' | | '''[[Companion Cube Pin]]''' | ||
|align="left"| The cube. | |align="left"| The cube. | ||
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| '''[[Earbuds]]''' | | '''[[Earbuds]]''' | ||
|align="left"| The cords. | |align="left"| The cords. | ||
+ | |- | ||
+ | | '''[[Resurrection Associate Pin]]''' | ||
+ | |align="left"| The cube. | ||
|- | |- | ||
| '''[[Non-player characters|NPC]]''' | | '''[[Non-player characters|NPC]]''' |
Revision as of 01:36, 8 April 2011
Jiggle bones are a feature of the Source Engine that allow a model skeleton to bounce or wiggle realistically with the object it is attached to. The effect is calculated and rendered in real time, giving a more realistic depiction of the way the part would move. Jiggle bones are used frequently on several items in Team Fortress 2 to add to their appearance.
Objects that use jiggle bones
Class | Type | Object | Location of jiggle bones |
---|---|---|---|
Scout | Weapons | Mad Milk | The milk inside the bottle. |
Holy Mackerel | The fish. | ||
Soldier | Weapons | Black Box | The flap on the back. |
Buff Banner | The flag. | ||
Pyro | Hats | Handyman's Handle | The wooden handle. |
Napper's Respite | The tip of the hat. | ||
Respectless Rubber Glove | The glove's fingers. | ||
Triboniophorus Tyrannus | The entire creature. | ||
Misc. | Stockbroker's Scarf | The tie. | |
Sight for Sore Eyes | The eyes. | ||
Demoman | Hats | Hustler's Hallmark | The feather. |
Sober Stuntman | The straps. | ||
Heavy | Hats | Coupe D'isaster | The toupee. |
Pugilist's Protector | The straps. | ||
Medic | Weapons | Vita-Saw | The liquid in the container. |
Sniper | Weapons | Darwin's Danger Shield | The crocodile's tail. |
All classes | Hats | A Rather Festive Tree | The tree. |
Alien Swarm Parasite | The tail. | ||
Max's Severed Head | The ears. | ||
Treasure Hat | The chest's lid. | ||
Misc. | Companion Cube Pin | The cube. | |
Earbuds | The cords. | ||
Resurrection Associate Pin | The cube. | ||
NPC | N/A | Horseless Headless Horsemann | The Horsemann's cape. |
Demonstration
Bugs
- Currently, all jigglebones will appear fixed at their furthest position during movement. Whilst in this position they seem to vibrate.
External links
- $jigglebone on the Valve Developer Community – technical explanation of
$jigglebone