Difference between revisions of "Jiggle bones"
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| rowspan=3|{{Class link|Scout}} | | rowspan=3|{{Class link|Scout}} | ||
− | | rowspan=1| | + | | rowspan=1|Player model |
− | | Dog tags | + | | '''Dog tags''' |
|align="left"| The dog tags Scout wears. | |align="left"| The dog tags Scout wears. | ||
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Revision as of 14:16, 8 April 2011
Jiggle bones are a feature of the Source Engine that allow a model skeleton to bounce or wiggle realistically with the object it is attached to. The effect is calculated and rendered in real time, giving a more realistic depiction of the way the part would move. Jiggle bones are used frequently on several items in Team Fortress 2 to add to their appearance.
Objects that use jiggle bones
Demonstration
Bugs
- Currently, all jigglebones will appear fixed at their furthest position during movement. Whilst in this position they seem to vibrate.
External links
- $jigglebone on the Valve Developer Community – technical explanation of
$jigglebone