Difference between revisions of "February 24, 2009 Patch"
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{{hatnote|This article is specific to the patch released. For information on the update, see [[Scout Update]].}} | {{hatnote|This article is specific to the patch released. For information on the update, see [[Scout Update]].}} | ||
{{Patch layout | {{Patch layout | ||
+ | | source = http://store.steampowered.com/news/2288/ | ||
+ | | updatelink = http://www.teamfortress.com/scoutupdate/ | ||
+ | | update = The Scout Update | ||
+ | | before= [[February 20, 2009 Patch]] | ||
+ | | after= [[February 25, 2009 Patch]] | ||
| notes = | | notes = | ||
[[Image:Scout Update Title Card.png|400px|right]] | [[Image:Scout Update Title Card.png|400px|right]] | ||
− | + | == Team Fortress 2 == | |
+ | === New features === | ||
* Added The [[Force-A-Nature]], [[The Sandman]], and [[Bonk! Atomic Punch|Bonk!]] | * Added The [[Force-A-Nature]], [[The Sandman]], and [[Bonk! Atomic Punch|Bonk!]] | ||
* Added 35 new [[Scout achievements]] | * Added 35 new [[Scout achievements]] | ||
− | * Added crit boosted on/off sound effects | + | * Added [[crit]] boosted on/off sound effects |
* Added new sounds for upgraded [[Teleporters]] | * Added new sounds for upgraded [[Teleporters]] | ||
* Added new sound for a fully charged [[Medic]] dying | * Added new sound for a fully charged [[Medic]] dying | ||
* Add bonus points section to [[points|scores]] | * Add bonus points section to [[points|scores]] | ||
− | ** Scouts earn a bonus point for | + | ** Scouts earn a bonus point for [[kill]]ing Medics who are actively [[healing]] a target |
* Added several new speech concepts, mostly hooked up to new Scout lines | * Added several new speech concepts, mostly hooked up to new Scout lines | ||
− | * Added new "Remember last weapon between lives" option to the Multiplayer Advanced dialog | + | * Added new "Remember last weapon between lives" option to the [[Multiplayer options|Multiplayer Advanced]] dialog |
− | * [[Spies]] can now control which weapon the enemy team sees them holding. Hitting the "last disguise" key while | + | * [[Spies]] can now control which weapon the enemy team sees them holding. Hitting the "last disguise" key while [[disguise]]d updates the disguise to show the Spy's currently held weapon |
− | * Added several new [[Arena]] mode announcer speech events. | + | * Added several new [[Arena]] mode [[Administrator responses|announcer speech events]]. |
* Added "First Blood" to Arena mode | * Added "First Blood" to Arena mode | ||
* Removed 2x item respawn times in arena | * Removed 2x item respawn times in arena | ||
* Changed [[Backstab|backstab]] handling to fix facestabs | * Changed [[Backstab|backstab]] handling to fix facestabs | ||
− | |||
* Spies [[disguise|disguised ]] as enemy team can now see player IDs for enemies | * Spies [[disguise|disguised ]] as enemy team can now see player IDs for enemies | ||
+ | |||
+ | ===New maps=== | ||
+ | |||
* Added community maps: [[Egypt|cp_egypt]], [[Watchtower|arena_watchtower]], and [[Junction|cp_junction]] | * Added community maps: [[Egypt|cp_egypt]], [[Watchtower|arena_watchtower]], and [[Junction|cp_junction]] | ||
* Updated [[Fastlane|cp_fastlane]] with Arttu's new version | * Updated [[Fastlane|cp_fastlane]] with Arttu's new version | ||
− | * Fixed a bug where players would sometimes gib from non-gib damage kills | + | |
+ | ===Mapmaker requests=== | ||
+ | * Added new input for forward speed modifier to FuncTrainTrain | ||
+ | * Added TeleportToPathTrack input to func_tracktrain | ||
+ | |||
+ | ===Bugfixes=== | ||
+ | |||
+ | * Fixed a [[bug]] where players would sometimes [[gib]] from non-gib damage kills | ||
* Fixed stat screen showing an entry for a class called "map." | * Fixed stat screen showing an entry for a class called "map." | ||
* Fixed item model panels not using team skins | * Fixed item model panels not using team skins | ||
− | * Fixed obscure bug where [[Team#Spectator|spectators]] were able to carry the [[intelligence|flag]] | + | * Fixed obscure bug where [[Team#Spectator|spectators]] were able to carry the [[intelligence|flag]]. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | ===Undocumented Changes=== | |
− | + | * Reduced stab radius to 160 degrees. Removed quickbackstabs and thus reduced the Spy's backstab range<ref>This has since been reverted</ref>. Made backstabs quicker. | |
}} | }} | ||
+ | ==Notes== | ||
+ | <references/> | ||
{{ScoutUpdateNav}} | {{ScoutUpdateNav}} |
Revision as of 20:24, 14 April 2011
This article is specific to the patch released. For information on the update, see Scout Update.
|
Official update page: The Scout Update
Contents
Patch notes
Team Fortress 2
New features
- Added The Force-A-Nature, The Sandman, and Bonk!
- Added 35 new Scout achievements
- Added crit boosted on/off sound effects
- Added new sounds for upgraded Teleporters
- Added new sound for a fully charged Medic dying
- Add bonus points section to scores
- Added several new speech concepts, mostly hooked up to new Scout lines
- Added new "Remember last weapon between lives" option to the Multiplayer Advanced dialog
- Spies can now control which weapon the enemy team sees them holding. Hitting the "last disguise" key while disguised updates the disguise to show the Spy's currently held weapon
- Added several new Arena mode announcer speech events.
- Added "First Blood" to Arena mode
- Removed 2x item respawn times in arena
- Changed backstab handling to fix facestabs
- Spies disguised as enemy team can now see player IDs for enemies
New maps
- Added community maps: cp_egypt, arena_watchtower, and cp_junction
- Updated cp_fastlane with Arttu's new version
Mapmaker requests
- Added new input for forward speed modifier to FuncTrainTrain
- Added TeleportToPathTrack input to func_tracktrain
Bugfixes
- Fixed a bug where players would sometimes gib from non-gib damage kills
- Fixed stat screen showing an entry for a class called "map."
- Fixed item model panels not using team skins
- Fixed obscure bug where spectators were able to carry the flag.
Undocumented Changes
- Reduced stab radius to 160 degrees. Removed quickbackstabs and thus reduced the Spy's backstab range[1]. Made backstabs quicker.
Notes
- ↑ This has since been reverted
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