Difference between revisions of "Audio cues"
(Just a WIP milestone, still working on it.) |
m (WIP version 2 so I don't lose progress) |
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− | '''Audio Cues''', similar to [[Responses#Class Responses|class responses]], are short sounds effects that play to alert a player to a certain event. The cues cover a wide variety of events covering general [[Domination|dominations and revenge]] to [[Duelling]] and [[Trading]]. Most audio cues will be accompanied by a small notification window that pops up in the player's [[HUD]] or a visual effect of some sort. | + | '''Audio Cues''', similar to [[Responses#Class Responses|class responses]], are short sounds effects that play to alert a player to a certain event. The cues cover a wide variety of events covering general [[Domination|dominations and revenge]] to [[Duelling]] and [[Trading]]. Most audio cues will be accompanied by a small [[Notification|notification]] window that pops up in the player's [[HUD]] or a visual effect of some sort. |
== [[Coaching]] == | == [[Coaching]] == | ||
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*[[Media:Duel challenge rejected with restriction.wav|Class restricted duel challenge has been declined.]]<sup>‡</sup> | *[[Media:Duel challenge rejected with restriction.wav|Class restricted duel challenge has been declined.]]<sup>‡</sup> | ||
*[[Media:Duel event.wav|Duel challenge score has been updated.]] | *[[Media:Duel event.wav|Duel challenge score has been updated.]] | ||
− | *[[Media:Duel score behind.wav|Duel challenge score has been updated where you are behind.]] | + | *[[Media:Duel score behind.wav|Duel challenge score has been updated, where you are behind.]] |
<sup>‡</sup>Accompanied by a [[Responses#Class responses|class response]]. | <sup>‡</sup>Accompanied by a [[Responses#Class responses|class response]]. | ||
== General Cues == | == General Cues == | ||
+ | This plays for any general [[Notification|notification]] without a specific sound effect. | ||
+ | *[[Media:Notification_alert.wav|You have a new notification.]] | ||
== Trading Cues == | == Trading Cues == | ||
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== Special Event == | == Special Event == | ||
+ | These cues were active during the [[Scream Fortress]] update. | ||
+ | *[[Media:halloween_boss_summoned_fx.wav|Halloween Boss has spawned]]<sup>‡</sup> | ||
+ | *[[Media:halloween_boss_chosen_it.wav|You have been tagged as 'it'.]] | ||
+ | *[[Media:halloween_boss_tagged_other_it.wav|Another player has been tagged as 'it'.]] | ||
+ | *[[Media:halloween_boss_defeated_fx.wav|Halloween Boss has been defeated.]]<sup>‡</sup> | ||
+ | *[[Media:halloween_loot_spawn.wav|The hidden gift has spawned.]]<sup>‡</sup> | ||
+ | *[[Media:halloween_loot_found.wav|The hidden gift has been found.]]<sup>‡</sup> | ||
+ | <sup>‡</sup>Accompanied by a [[Notification]] Popup. | ||
[[Category:Audio_cues]] | [[Category:Audio_cues]] |
Revision as of 13:04, 16 April 2011
Audio Cues, similar to class responses, are short sounds effects that play to alert a player to a certain event. The cues cover a wide variety of events covering general dominations and revenge to Duelling and Trading. Most audio cues will be accompanied by a small notification window that pops up in the player's HUD or a visual effect of some sort.
Contents
Coaching
These are accompanied by a HUD box with an arrow that points to the specified area, object or player.
Domination / Revenge
These sound effects are accompanied by a special line in the kill feed and a class response.
Duelling Cues
These sound effects are part of a Duelling Notification.
- Unrestricted duel initiated.‡
- Class restricted duel initiated.‡
- Duel challenge has been accepted.
- Class restricted duel challenge has been accepted.
- Duel challenge has been declined.‡.
- Class restricted duel challenge has been declined.‡
- Duel challenge score has been updated.
- Duel challenge score has been updated, where you are behind.
‡Accompanied by a class response.
General Cues
This plays for any general notification without a specific sound effect.
Trading Cues
- Items in the trade have changed.
- The trade was cancelled.
- Both players have accepted the offer.
- Trade complete.
Special Event
These cues were active during the Scream Fortress update.
- Halloween Boss has spawned‡
- You have been tagged as 'it'.
- Another player has been tagged as 'it'.
- Halloween Boss has been defeated.‡
- The hidden gift has spawned.‡
- The hidden gift has been found.‡
‡Accompanied by a Notification Popup.