Difference between revisions of "Audio cues"
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'''Audio Cues''', similar to [[Responses#Class Responses|class responses]], are short sounds effects that play to alert a player to a certain event. The cues cover a wide variety of events covering general [[Domination|dominations and revenge]] to [[Duelling]] and [[Trading]]. Most audio cues will be accompanied by a small [[notification]] window that pops up in the player's [[HUD]] or a visual effect of some sort. | '''Audio Cues''', similar to [[Responses#Class Responses|class responses]], are short sounds effects that play to alert a player to a certain event. The cues cover a wide variety of events covering general [[Domination|dominations and revenge]] to [[Duelling]] and [[Trading]]. Most audio cues will be accompanied by a small [[notification]] window that pops up in the player's [[HUD]] or a visual effect of some sort. | ||
− | == | + | == Coaching == |
+ | {{main|Coaching}} | ||
These are accompanied by a HUD box with an arrow that points to the specified area, object or player. | These are accompanied by a HUD box with an arrow that points to the specified area, object or player. | ||
*[[Media:Coach_attack_here.wav|Attack Here Command.]] | *[[Media:Coach_attack_here.wav|Attack Here Command.]] | ||
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*[[Media:Coach_look_here.wav|Look Here Command.]] | *[[Media:Coach_look_here.wav|Look Here Command.]] | ||
− | == | + | == Domination / Revenge == |
+ | {{main|Domination}} | ||
These sound effects are accompanied by a special line in the kill feed and a [[Responses#Class responses|class response]]. | These sound effects are accompanied by a special line in the kill feed and a [[Responses#Class responses|class response]]. | ||
*[[Media:Tf_nemesis.wav|You are now being dominated.]] | *[[Media:Tf_nemesis.wav|You are now being dominated.]] |
Revision as of 14:04, 16 April 2011
Audio Cues, similar to class responses, are short sounds effects that play to alert a player to a certain event. The cues cover a wide variety of events covering general dominations and revenge to Duelling and Trading. Most audio cues will be accompanied by a small notification window that pops up in the player's HUD or a visual effect of some sort.
Contents
Coaching
Main article: Coaching
These are accompanied by a HUD box with an arrow that points to the specified area, object or player.
Domination / Revenge
Main article: Domination
These sound effects are accompanied by a special line in the kill feed and a class response.
Duelling Cues
These sound effects are part of a Duelling Notification.
- Unrestricted duel initiated.‡
- Class restricted duel initiated.‡
- Duel challenge has been accepted.
- Class restricted duel challenge has been accepted.
- Duel challenge has been declined.‡.
- Class restricted duel challenge has been declined.‡
- Duel challenge score has been updated.
- Duel challenge score has been updated, where you are behind.
‡Accompanied by a class response.
General Cues
- You have a new notification. This plays for any general notification without a specific sound effect.
- Building being sapped. This is the sound that accompanies the warning on the Engineer's buildings HUD while one or more of his buildings are being sapped.
- Medic Auto Call. This is the sound that accompanies the Medic's Auto-call feature enabled in advanced multiplayer settings.
- Achievement Earned. Accompanied by a trophy symbol above the achievement earners head.
Trading Cues
- Items in the trade have changed.
- The trade was cancelled.
- Both players have accepted the offer.
- Trade complete.
Special Event
These cues were active during the Scream Fortress update.
- Halloween Boss has spawned‡
- You have been tagged as 'it'.
- Another player has been tagged as 'it'.
- Halloween Boss has been defeated.‡
- The hidden gift has spawned.‡
- The hidden gift has been found.‡
‡Accompanied by a Notification Popup.