Difference between revisions of "Audio cues"
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[[File:Call for a Coach.png|right|256px|Coaching]] | [[File:Call for a Coach.png|right|256px|Coaching]] | ||
− | '''Audio Cues''', similar to [[Responses#Class Responses|class responses]], are short sounds effects that play to alert a player to a certain event. The cues cover a wide variety of events covering general [[Domination|dominations and revenge]] to [[Duelling]] and [[Trading]]. Most audio cues will be accompanied by a small [[ | + | '''Audio Cues''', similar to [[Responses#Class Responses|class responses]], are short sounds effects that play to alert a player to a certain event. The cues cover a wide variety of events covering general [[Domination|dominations and revenge]] to [[Duelling]] and [[Trading]]. Most audio cues will be accompanied by a small [[Alerts|alert]] window that pops up in the player's [[HUD]] or a visual effect of some sort. |
== Coaching == | == Coaching == | ||
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== Duelling Cues == | == Duelling Cues == | ||
{{main|Dueling Mini-Game}} | {{main|Dueling Mini-Game}} | ||
− | These sound effects are part of a Duelling | + | These sound effects are part of a Duelling [[Alerts|alerts]]. |
*[[Media:Duel challenge.wav|Unrestricted duel initiated.]]<sup>‡</sup> | *[[Media:Duel challenge.wav|Unrestricted duel initiated.]]<sup>‡</sup> | ||
*[[Media:Duel challenge with restriction.wav|Class restricted duel initiated.]]<sup>‡</sup> | *[[Media:Duel challenge with restriction.wav|Class restricted duel initiated.]]<sup>‡</sup> | ||
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== General Cues == | == General Cues == | ||
− | *[[Media:Notification_alert.wav|You have a new notification.]] This plays for any general [[ | + | *[[Media:Notification_alert.wav|You have a new notification.]] This plays for any general [[Alerts|alert]] without a specific sound effect. |
*[[Media:Hud_warning.wav|Building being sapped.]] This is the sound that accompanies the warning on the [[Engineer]]'s buildings [[HUD]] while one or more of his buildings are being [[Electro Sapper|sapped]]. | *[[Media:Hud_warning.wav|Building being sapped.]] This is the sound that accompanies the warning on the [[Engineer]]'s buildings [[HUD]] while one or more of his buildings are being [[Electro Sapper|sapped]]. | ||
*[[Media:Medic_alert.wav|Medic Auto Call.]] This is the sound that accompanies the Medic's Auto-call feature enabled in advanced multiplayer settings. | *[[Media:Medic_alert.wav|Medic Auto Call.]] This is the sound that accompanies the Medic's Auto-call feature enabled in advanced multiplayer settings. | ||
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*[[Media:halloween_loot_spawn.wav|The hidden gift has spawned.]]<sup>‡</sup> | *[[Media:halloween_loot_spawn.wav|The hidden gift has spawned.]]<sup>‡</sup> | ||
*[[Media:halloween_loot_found.wav|The hidden gift has been found.]]<sup>‡</sup> | *[[Media:halloween_loot_found.wav|The hidden gift has been found.]]<sup>‡</sup> | ||
− | <sup>‡</sup>Accompanied by a [[ | + | <sup>‡</sup>Accompanied by a [[Alert|alert]] Popup. |
[[Category:Audio_Cues]] | [[Category:Audio_Cues]] |
Revision as of 14:16, 16 April 2011
Audio Cues, similar to class responses, are short sounds effects that play to alert a player to a certain event. The cues cover a wide variety of events covering general dominations and revenge to Duelling and Trading. Most audio cues will be accompanied by a small alert window that pops up in the player's HUD or a visual effect of some sort.
Contents
Coaching
Main article: Coaching
These are accompanied by a HUD box with an arrow that points to the specified area, object or player.
Domination / Revenge
Main article: Domination
These sound effects are accompanied by a special line in the kill feed and a class response.
Duelling Cues
Main article: Dueling Mini-Game
These sound effects are part of a Duelling alerts.
- Unrestricted duel initiated.‡
- Class restricted duel initiated.‡
- Duel challenge has been accepted.
- Class restricted duel challenge has been accepted.
- Duel challenge has been declined.‡.
- Class restricted duel challenge has been declined.‡
- Duel challenge score has been updated.
- Duel challenge score has been updated, where you are behind.
‡Accompanied by a class response.
General Cues
- You have a new notification. This plays for any general alert without a specific sound effect.
- Building being sapped. This is the sound that accompanies the warning on the Engineer's buildings HUD while one or more of his buildings are being sapped.
- Medic Auto Call. This is the sound that accompanies the Medic's Auto-call feature enabled in advanced multiplayer settings.
- Achievement Earned. Accompanied by a trophy symbol above the achievement earners head.
Trading Cues
- Items in the trade have changed.
- The trade was cancelled.
- Both players have accepted the offer.
- Trade complete.
Special Event
These cues were active during the Scream Fortress update.
- Halloween Boss has spawned‡
- You have been tagged as 'it'.
- Another player has been tagged as 'it'.
- Halloween Boss has been defeated.‡
- The hidden gift has spawned.‡
- The hidden gift has been found.‡
‡Accompanied by a alert Popup.