Difference between revisions of "Community Well (Arena) strategy"
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Revision as of 13:43, 24 April 2011
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Community Well (Arena) strategy | |
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Basic Information | |
Developer(s): | Unknown |
Map Photos | |
Contents
General
- At the start of a round, Snipers will usually take positions at either entrance to the main building, aiming specifically between the wall and train carriage in order to pick off slow moving classes before they even enter the building. Demomen can solve this problem by firing Grenades or Stickybombs over the carriage to dissuade sniping.
- The lower Central Building will normally be traversed by agile classes, such as Pyros and Scouts. Slow moving or weaker classes would be better suited to wait outside the main building until the area is clear.
- Luring enemies into the oncoming path of the Train can quickly change the tide of the battlefield. This may not work, however, with more aware and experienced players.
Scout
- It is possible for the Scout to quickly climb into the main building from either side of the map by double-jumping onto the window ledges embedded into the walls below the battlements, or by force jumping. Any Scout is capable of using this technique, regardless of loadout.
Soldier
- Soldiers can enter the building quickly by Rocket Jumping to the upper entrance. There, they can cover the enemy entrances to the building.
Pyro
Demoman
Heavy
Engineer
- Engineers can set up their Sentry Guns outside of the spawn to attack any enemies that approach from the building. Once numbers have dwindled, Sentry Guns and Dispensers can be hauled into the Central Building and set up to cover the Control Point.
- An Engineer may set up a Sentry Gun on the floor in the Waterways. Due to this being underwater it is hard for enemies to see the Sentry Gun through the water and may end up getting killed by it.
Medic
Sniper
Spy
- The underwater entrances can provide Spies with clear movement behind enemies, but doing so will cause them to drip water that can be spotted by eagle-eyed players.
- Spies should try camping above the inner side or in an underwater corner in the hopes of backstabbing a passer-by.
See Also
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