Difference between revisions of "Replay"

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The '''Replay''' tool is a feature introduced on [[May 5, 2011 Patch|May 5, 2011]] in the [[Replay Update]]. The Replay tool enables players to record and edit video footage of gameplay in ''[[Team Fortress 2]]'' and edit it directly from the game client. The feature was initially added to the [[Team Fortress 2 Beta]] on [[March 9, 2011 Patch (Beta)|March 9, 2011]], but was added to the full game on May 5 as the main focus of the Replay Update.
 
The '''Replay''' tool is a feature introduced on [[May 5, 2011 Patch|May 5, 2011]] in the [[Replay Update]]. The Replay tool enables players to record and edit video footage of gameplay in ''[[Team Fortress 2]]'' and edit it directly from the game client. The feature was initially added to the [[Team Fortress 2 Beta]] on [[March 9, 2011 Patch (Beta)|March 9, 2011]], but was added to the full game on May 5 as the main focus of the Replay Update.
  

Revision as of 09:52, 8 May 2011

For a help guide on using the Replay tool, see Help:Replay Editor.

The Replay tool is a feature introduced on May 5, 2011 in the Replay Update. The Replay tool enables players to record and edit video footage of gameplay in Team Fortress 2 and edit it directly from the game client. The feature was initially added to the Team Fortress 2 Beta on March 9, 2011, but was added to the full game on May 5 as the main focus of the Replay Update.

On servers that enable the feature, video replays of a player's life are recorded and saved directly onto the server. After a player dies, they can choose to download these recordings for editing within the game. The editing features enable scenes to be cut from different angles and include a variety of options including field of view and motion blur. After editing, the Replay tool allows for cut videos to be uploaded directly to Template:W.

With the introduction of the Replay tool and the Replay Update, the First Annual Saxxy Awards were announced as a contest to encourage players to create and upload videos recorded with the tool, as well as eight Replay achievements which have been added to the game.

Recording

To record replays, the player must connect to a server that has enabled the feature. A server that supports video replays can be identified by the filmstrip icon (Icon replay.png) next to the server's name in the browser list. Note that replays cannot be recorded on listen servers (i.e. local servers accessed from the 'Create Server' option in the main menu).

After the player has died, the recording can be downloaded by pressing F6 (default) or using the console command save_replay. A dialog window will appear to confirm the name of the video (by default, it will contain the map name and the date and time of the recording) and once confirmed, the recording will begin to download directly from the server. After the download has completed, the player can access the recording from the 'Replays' screen accessed from the main menu.

Replay menu

The Replay menu can be accessed from the button in the main menu. The screen shows all saved replays and movies. Each replay is accompanied by statistics related to that particular life, such as the class played, the player's score and kill count and the map featured in the video. Replays can also be searched with the search function in the menu.

Individual replays can be viewed and edited by clicking on the 'Watch / Edit' button. This loads the replay file and enables the Replay tool's editing functions for use. From the menu, the player can also save a selected replay to a movie file (for encoding options in greater detail, see Help:Replay Editor).

Replays can be deleted at any time by the player. Replays, before being encoded into movie files, exist in the Source Engine demo format (with the file extension .dem) under the directory /team fortress 2/tf/replay/client/replays. The main limitation of replays in this format is that they are likely to become unreadable in the event of a game update. As such, before exiting the game the player is warned by a dialog message to save existing replays as movie files instead.

Editing

For further editing help, see the guide at Help:Replay Editor.

The Replay tool's editing functions can be accessed by opening the replay and pressing Space (default). The editing HUD contains play, pause, rewind and fast-forward functions and the first-person, third-person and free camera viewing angle options. Class icons in the bottom-left corner also allow for quick identification of the whereabouts of particular players at the selected time in the video.

Editing with the Replay tool is done in takes. Each 'take' is a selection of video defined by in and out points. The player can set the in and out points (or 'start' and 'end' points) with the buttons on either side of the Play button. The three viewing angle options (first-person, third-person and free camera) can be manipulated at any time to alter the position of the camera by selecting their respective icons in bottom-right corner.

The sequence of the video between the two points including the angles can be saved as a take by clicking the icon in the top-left corner and selecting 'Save'.

Saving

Whole replays or previously-edited takes can be rendered from replay files (.dem) into movie files. In the Replay menu, the player can select the 'Save to Movie' button to bring up the Save options dialog. The filename, resolution and video quality settings can be selected in the dialog, and filesize and time to render estimates are also provided based on the current settings. Checking the 'Show Advanced Options' box displays further options including video codec, render quality, motion blur quality and an 'Enable Glow Effect' checkbox.

The save feature supports rendering of replay files with two codecs (Template:W and Template:W) with 4 preset resolutions (480p, 720p, Web and iPhone). Alternatively, the replay file can also be saved to raw files in the form of a .tga sequence and an accompanying .wav file. This method renders each frame in the video to an individual .tga file at maximum quality and renders the audio for the scene to a .wav file. The sequence and the audio file can then be encoded together using a video processing program such as VirtualDub (see Help:Replay Editor for further detail).

Rendered movie files are saved to the /team fortress 2/tf/replay/client/rendered directory. After rendering, the video can also be uploaded directly from inside the game.

Uploading

Replay movie files can be uploaded directly to YouTube from inside the game. Inside the Replay menu, selecting a rendered movie files appearing in the 'Saved Movies' list and pressing the 'YouTube It' button will launch YouTube inside the Steam browser and prompt the player to login. The player can then edit the video's title and description while the video uploads.

Related achievements

That's a Wrap
That's a Wrap
Save your very first replay.


We Can Fix It In Post
We Can Fix It In Post
While watching a replay, press space bar to enter the editor.


Time For Your Close-Up, Mr. Hale
Time For Your Close-Up, Mr. Hale
Render a replay into a movie.


Star of My Own Show
Star of My Own Show
Spend some time editing a replay.

Reward: Director's Vision

Home Movie
Home Movie
Achieve 100 YouTube™ views for your movie.


Local Cinema Star
Local Cinema Star
Achieve 1000 YouTube™ views for your movie.

Reward: Frontline Field Recorder


Indie Film Sensation
Indie Film Sensation
Achieve 10,000 YouTube™ views for your movie.


Blockbuster
Blockbuster
Achieve 100,000 YouTube™ views for your movie.

Update history

March 9, 2011 Patch (Beta)

  • Added Replay system that allows you to edit and publish movies of your play experiences (full Mac support in the next few days)

March 10, 2011 Patch (Beta)

  • Show all resolutions available when setting up a replay to render
  • Added the ability to specify an output directory from the command line. Running a server with the optional parameter ‘–replayserverdir <dir name>’ will output all replay data to ‘tf/replay/<dir name>’. For anyone running multiple servers out of the same directory, you’ll want to specify a different output directory for each server. This will avoid collisions and potential issues running replay. Look for confirmation on startup – you should see something like this:
    • Using custom replay dir name: "replay/<dir name>"
  • For admins who have their server(s) configured to server replay data out of a local Web server: the ‘replay_local_fileserver_path’ bug is now fixed. Even if replay_local_fileserver_path pointed to a valid directory, the server would lie and say the directory was invalid.

March 11, 2011 Patch (Beta)

  • Fixed ‘save all’ crash in replay browser
  • Fixed ‘save movies now, then quit’ crash

March 18, 2011 Patch (Beta)

  • Movies upload to YouTube now contain a ‘match’ tag, which includes a unique ID for the round during which the replay was saved
  • Added check-box on the advanced settings dialog to enable/disable the glow effect while rendering replays (default is disabled)
  • Bug and crash fixes

March 21, 2011 Patch (Beta)

  • Added "replay_printsessioninfo <full path>" command for server admins to monitor session files, aid in debugging problems

March 23, 2011 Patch (Beta)

  • UI now saves the "last directory" used for exporting a movie
  • Added a specific error message when trying to upload a movie to YouTube that cannot be found
  • Fixed a bug where replay recording would stop after feigning death

March 24, 2011 Patch (Beta)

  • Fixed audio and video sync issues
  • Fixed a crash when replay filenames exceeded a certain length
  • Fixed start-up issues related to library files

April 26, 2011 Patch (Beta)

  • Fixed audio sync issues on the Mac

May 5, 2011 Patch

  • Added the Replay feature: http://www.teamfortress.com/replayupdate
    • Known issue with Mac replay rendering being blurry will be fixed in the next update
  • Added 8 new Replay achievements and 2 achievement items

May 6, 2011 Patch

  • Fixed a bug that caused Mac replay renders to be blurry

See also

External links