Difference between revisions of "April 28, 2010 Patch/ko"
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| source-title = Team Fortress 2 Update Released | | source-title = Team Fortress 2 Update Released | ||
− | |before=[[April 15, 2010 Patch]] | + | |before=[[April 15, 2010 Patch/ko|2010년 4월 15일 패치]] |
− | |after=[[April 29, 2010 Patch]] | + | |after=[[April 29, 2010 Patch/ko|2010년 4월 29일 패치]] |
}} | }} |
Revision as of 18:27, 31 May 2011
이 페이지는 한국어로 번역 중입니다. 한국어를 능숙하게 하신다면 토론 페이지에 글을 남기거나 문서 역사를 참고하여 문서 번역에 참여한 번역가들과 이를 상의하시기 바랍니다. |
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출처: Team Fortress 2 Update Released (영어)
패치 노트
엔진
- "snd_show" 명령어를 치트로 간주합니다
팀 포트리스 2
- 커뮤니티 맵 cp_freight를 추가하였습니다.
- 몇몇 아이템의 물리 모델을 복구하였습니다.
- 샘&맥스 아이템과 버프 배너에 지글본을 추가하였습니다.
- 크리-어-콜라를 추가하였습니다.
- 데디케이티드 서버
- 리눅스 설정.
- 마스터 서버가 재시작된 후 부터 리눅스 서버가 다시 서버 목록에 올라가지 않던 문제를 수정하였습니다.
- 서버에 자리만 차지하는 "유령" 플레이어가 생기던 버그를 수정하였습니다.
- Flamethrower direct damage reduced 20%.
- Burn duration reduced (10 -> 6 seconds).
- Airblast re-fire delay reduced by 25%.
- Airblast ammo usage reduced by 20%.
- All reflected rockets/grenades/arrows now Mini-Crit.
- Airblasting enemies into environmental deaths now awards the death credit to the Pyro.
- Minigun spin-up/down time reduced by 25%
- Minigun firing movement speed increased to just under half-normal (from 80 to 110).
- Throwing a Sandvich to a teammate now earns a full bonus point (was half a point).
- Bonk! changes
- Post-use movement penalty removed.
- Now has a re-use cooldown time, like The Sandman.
- The Chargin' Targe changes
- Direct charge hit now does 50 damage + 10 per head (up to 5 heads).
- Capped the turn rate from +left and +right while charging.
- The Huntsman changes
- Removed restriction that arrows need to be aimed before they can be lit by a Pyro.
- Bow can now be lowered without losing the lit arrow.
- Changed bow so you can start charging it while you're jumping, but you can't fire until you're on the ground.
- Fixed bug where flame effect would get stuck on if you change weapons with a lit arrow.
- Moved Crafting button out to the root class/backpack selection panel.
- Dragging and dropping items in your backpack now makes appropriate sounds.
- Bot changes
- Bots don't retreat to gather health as readily if they are in combat.
- Bots no longer retreat when moving to block a point capture.
- Bots should now equip an appropriate combat weapon and fight while moving to collect health.
- Bots who are roaming the map and hunting now chase down their victims, following them around corners.
- Bots That fire projectiles (ie: rockets/grenades/etc) don't hold down their fire button for a minimum time. This was causing Soldier bots to fire rockets into nearby walls as they strafed, killing themselves.
- Soldiers bots now switch to their Shotgun after firing all four rockets when engaging an enemy.
- Added a few more bot names from community suggestions.
- Fixed a behavior loop with Engineer metal gathering.
- Sandman change
- Added a slight speed reduction to stunned players.
- Community requests
- Added ConVars log_verbose_enable and log_verbose_interval to report player positions in the server log at regular intervals
- log_verbose_enable default: 0
- log_verbose_interval default: 3 secs
- "Last-weapon" initialization on respawn now sets itself to be the melee weapon if you don't have a selectable secondary weapon (like The Razorback).
- Fixed a case where Gunboats didn't apply their damage reduction properly.
- The amount count in the HUD now flashes red when you're low on ammo.
- Extinguishing a burning teammate now earns a full bonus point (was half a point).
- Fixed a permanent overheal exploit involving Dispensers.
- Fixed a bug in spectator mode where the user aborted out of freezecam, setup a spec mode (like IN_EYE), and would then have the setting stomped after the freezecam timer expired.
- Fixed bug with disguised Spy sometimes seeing his own name in the disguise status HUD.
- Fixed a client crash that could result from players with arrows embedded in them.
- Fixed items that can be worn by any class having the wrong model when worn by a disguised Spy.
- Added missing map prefixes to server browser game types.
- Killing yourself with your own Sentry Gun no longer increments the Sentry Gun's kill counter.
- Fixed dropped hats sometimes having the wrong team color.
- Fixed Crit-boosted players not getting Critical hits if their weapon has custom no-Crit behavior.
- Fixed the achievement dialog taking a long time to pop up, and completed achievements now sort to the bottom of the list.
- Fixed Spies disguised as Medics hearing the autocaller sound.