Difference between revisions of "Environmental death"

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(Cart Explosion)
(Various CE)
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{{Kill notice|extend = yes|width = 25%|weapon = saw|victim = Heavy}}
 
{{Kill notice|extend = yes|width = 25%|weapon = saw|victim = Heavy}}
  
Saw Blades are neutral entities that were first officially found on [[Sawmill]], and later appearing on a number of custom maps. <!---(a few of this would be good to mention)---> They move back and forth along a designated path and kill anyone that comes in contact with them.
+
Saw Blades are neutral entities that were officially introduced on [[Sawmill]], and would later appear on a number of custom maps. <!---(a few of this would be good to mention)---> They move back and forth along a designated path and kill anyone that comes in contact with them.
  
 
'''Maps with Saw Blades:'''
 
'''Maps with Saw Blades:'''
 
* [[Sawmill]]
 
* [[Sawmill]]
* [[Sawmill (Arena)]]
 
* [[Sawmill (Capture the Flag)]]
 
  
 
{{clr}}
 
{{clr}}
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Trains are neutral entities that kill anyone on their tracks when they pass. The arrival of a train is shown by flashing lights at each end of the track and a sound playing, which can be heard if players are close enough.
 
Trains are neutral entities that kill anyone on their tracks when they pass. The arrival of a train is shown by flashing lights at each end of the track and a sound playing, which can be heard if players are close enough.
  
A notable variation is "Lil' Chew-Chew," the unique, rideable cart in the map [[Frontier]]. If escorted by three or more BLU members, it will cause a train kill for any unfortunate player standing in front of it.
+
A notable variation of sorts is "Lil' Chew-Chew," the unique, rideable cart in the map [[Frontier]]. If escorted by three or more BLU members, it will run over any unfortunate player standing in front of it, regardless of team.
  
 
'''Maps with Trains:'''
 
'''Maps with Trains:'''
 
* [[Freight]]
 
* [[Freight]]
 +
* [[Well]]
 
* [[Frontier]] <small>(as rideable cart "Li'l Chew Chew")</small>
 
* [[Frontier]] <small>(as rideable cart "Li'l Chew Chew")</small>
* [[Well]]
 
* [[Well (Arena)]]
 
* [[Well (Capture the Flag)]]
 
  
 
{{clr}}
 
{{clr}}
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=== Pit Fall Death ===
 
=== Pit Fall Death ===
 
[[File:Environmental_death_Fall.png|300px|thumb|right|The pit on Upward's Terminus]]
 
[[File:Environmental_death_Fall.png|300px|thumb|right|The pit on Upward's Terminus]]
{{Kill notice|extend = yes|width = 45%|weapon = skull|victim = Soldier <span style="color:#3e3923;">fell to a clumsy, painful death.</span>}}
+
{{Kill notice|extend = yes|width = 45%|weapon = skull|victim = Soldier <span style="color:#3e3923;">fell to a clumsy, painful death</span>}}
  
 
It is different from [[fall damage]] as there is no chance of survival, even if under the effect of an [[ÜberCharge]]. This is usually the result of falling to an area with no ground underneath.  
 
It is different from [[fall damage]] as there is no chance of survival, even if under the effect of an [[ÜberCharge]]. This is usually the result of falling to an area with no ground underneath.  
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* [[Hydro]] <small>(Power Plant vs. Radar Dish configuration)</small>
 
* [[Hydro]] <small>(Power Plant vs. Radar Dish configuration)</small>
 
* [[Lumberyard]]
 
* [[Lumberyard]]
* [[Mountain Lab]] / [[Mann Manor]]
+
* [[Mann Manor]]
 +
* [[Mountain Lab]]
 
* [[Nightfall]] <small>(third stage only)</small>
 
* [[Nightfall]] <small>(third stage only)</small>
 
* [[Nucleus]]
 
* [[Nucleus]]
 
* [[Offblast]]
 
* [[Offblast]]
 
* [[Steel]]
 
* [[Steel]]
* [[Thunder Mountain]] <small>(first and third stage)</small>
+
* [[Thunder Mountain]] <small>(first and third stages)</small>
 
* [[Upward]]
 
* [[Upward]]
  
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{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}
 
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}
  
The player must stay under deep water for 12 seconds <!---X (approx) ---> before he begins to suffocate. Failure to rise above water will cause them to continually lose 5 health every second, until they drown. Heath lost will slowly regenerate at a rate of 10 health every 2 seconds as soon as players reach the surface. Going back underwater water however will cease health regeneration until the player surfaces again.
+
The player must stay under deep water for approximately 12 seconds before he begins to suffocate. Failure to rise above water will cause them to continually lose 5 health every second, until they drown. Heath lost will slowly regenerate at a rate of 10 health every 2 seconds as soon as players reach the surface. Going back underwater water however will cease health regeneration until the player surfaces again.
  
 
'''Maps with deep water:'''
 
'''Maps with deep water:'''
 
* [[2Fort]]
 
* [[2Fort]]
* [[Badlands (Arena)]]
+
* [[Badlands (Arena)|Badlands]] <small>(Arena version only)</small>
 
* [[Freight]]
 
* [[Freight]]
 
* [[Lakeside]]
 
* [[Lakeside]]
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* [[Ravine]]
 
* [[Ravine]]
 
* [[Sawmill]]
 
* [[Sawmill]]
* [[Sawmill (Capture the Flag)]]
 
* [[Sawmill (King of the Hill)]]
 
 
* [[Thunder Mountain]] <small>(second stage only)</small>
 
* [[Thunder Mountain]] <small>(second stage only)</small>
 
* [[Well]]
 
* [[Well]]
* [[Well (Arena)]]
 
* [[Well (Capture the Flag)]]
 
  
 
{{clr}}
 
{{clr}}
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{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Scout}}
 
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Scout}}
  
During the last round of any Payload or [[Payload Race]] maps, the [[cart]] will explode when it reaches the last point, killing all nearby players.
+
During the final (or sole) round of any Payload or [[Payload Race]] maps, the [[cart]] will explode when it reaches the last point, killing all nearby players.
 
 
For maps that only have a single round, the cart will explode as soon at it arrives at the final capture point. On maps with 3 rounds, the cart will only explode at the last point of the last round, symbolizing BLU's victory.
 
  
The resulting explosion will cause all players in the surrounding area to be killed. Also, in some maps the resulting explosion creates a crater; falling into it will result in a Pit Fall Death.
+
The resulting explosion will cause all players in the surrounding area to be killed. Also, in some maps the resulting explosion creates a crater; falling into it will result in a [[#Pit Fall Death|Pit Fall death]].
  
 
'''Maps with Cart:'''
 
'''Maps with Cart:'''
 
* [[Badwater Basin]]
 
* [[Badwater Basin]]
 
* [[Frontier]]
 
* [[Frontier]]
* [[Gold Rush]] <small>(third stage)</small>
+
* [[Gold Rush]]
 
* [[Hightower]]
 
* [[Hightower]]
* [[Hoodoo]] <small>(third stage)</small>
+
* [[Hoodoo]]
* [[Nightfall]] <small>(third stage)</small>
+
* [[Nightfall]]
* [[Pipeline]] <small>(third stage)</small>
+
* [[Pipeline]]
* [[Thunder Mountain]] <small>(third stage)</small>
+
* [[Thunder Mountain]]
 
* [[Upward]]
 
* [[Upward]]
  

Revision as of 23:43, 11 June 2011

An environmental death is a death caused by elements of a map's environment.

Environmental Hazards

Saw Blades

Blades on the middle point of Sawmill
Main article: Saw blades
Killicon saw blade.png
 Heavy

Saw Blades are neutral entities that were officially introduced on Sawmill, and would later appear on a number of custom maps. They move back and forth along a designated path and kill anyone that comes in contact with them.

Maps with Saw Blades:

Trains

A train on one track on the middle point of Well
Main article: Train
Killicon train.png
 Medic

Trains are neutral entities that kill anyone on their tracks when they pass. The arrival of a train is shown by flashing lights at each end of the track and a sound playing, which can be heard if players are close enough.

A notable variation of sorts is "Lil' Chew-Chew," the unique, rideable cart in the map Frontier. If escorted by three or more BLU members, it will run over any unfortunate player standing in front of it, regardless of team.

Maps with Trains:

Pit Fall Death

The pit on Upward's Terminus
Killicon skull.png
 Soldier fell to a clumsy, painful death

It is different from fall damage as there is no chance of survival, even if under the effect of an ÜberCharge. This is usually the result of falling to an area with no ground underneath. It should also be noted that after a cart explosion, falling into the resulting crater will result in a Pit Fall Death.

Maps with Pit Fall:

Drowning

Water corridors on Well
Main article: Water
Killicon skull.png
 Pyro

The player must stay under deep water for approximately 12 seconds before he begins to suffocate. Failure to rise above water will cause them to continually lose 5 health every second, until they drown. Heath lost will slowly regenerate at a rate of 10 health every 2 seconds as soon as players reach the surface. Going back underwater water however will cease health regeneration until the player surfaces again.

Maps with deep water:

Pumpkin Bombs

A pumpkin bomb on Harvest Event
Main article: Pumpkin bombs
Killicon pumpkin.png
 Spy

Pumpkin Bombs are special pumpkins found only on Harvest Event and Mann Manor during the Halloween Events (or on servers running those two particular maps). Once this pumpkin receives damage (from bullets, projectiles or melee) it explodes, hurting everyone around it.

Pumpkin Bombs should not be confused with Halloween Pumpkins. Ways to tell them apart are that Pumpkin Bombs do not move, where as Halloween Pumpkins will rotate similar to health packs or ammo; and Pumpkin Bombs will always spawn in the same spots, while Halloween Pumpkins will spawn when the player kills someone during a Halloween Event.

Maps with Pumpkin Bombs:

Cart Explosion

A cart exploding on Badwater Basin's Terminus
Main article: Payload
Killicon skull.png
 Scout

During the final (or sole) round of any Payload or Payload Race maps, the cart will explode when it reaches the last point, killing all nearby players.

The resulting explosion will cause all players in the surrounding area to be killed. Also, in some maps the resulting explosion creates a crater; falling into it will result in a Pit Fall death.

Maps with Cart:

Gate Crush

The Gate of DeGroot Keep's Castle
Killicon skull.png
 Demoman

The castle gate on DeGroot Keep closes after a certain amount of time if the last point isn't captured. By default, this is approximately 60 seconds after the gate opens or when capture progress has run out, whichever is longer. This also resets the first two points, making them available for capture again. If a player is standing underneath the gate when it lowers or too close to the gate when it opens, they will be crushed to death.

On Egypt, all gates open and close slowly, and may crush players. Additionally, on stage 1, there is an interior room on the path from the RED spawn to Point A in which the player may get stuck between two doors if the BLU team captures the first control point. A short while after the capture, the ceiling of that room falls slowly and crushes all players unlucky enough to be underneath.

Maps with a Gate:

Related Achievements

Leaderboard class scout.png Scout

Fall Classic
Fall Classic
Cause an environmental death or suicide using the Force-A-Nature's knockback.


Foul Territory
Foul Territory
Cause an environmental death by stunning or slowing an enemy.


Leaderboard class demoman.png Demoman

He Who Celt It
He Who Celt It
Use the Sticky Launcher to kill an enemy player via environmental damage.


Leaderboard class medic.png Medic

Medical Intervention
Medical Intervention
Save a falling teammate from dying on impact.


Pumpkin.png Scarechievements

Attack o' Lantern
Attack o' Lantern
Cause the deaths of 5 players by exploding nearby pumpkin bombs.


See also