Difference between revisions of "Environmental death"
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{{Kill notice|extend = yes|width = 25%|weapon = saw|victim = Heavy}} | {{Kill notice|extend = yes|width = 25%|weapon = saw|victim = Heavy}} | ||
− | Saw Blades are neutral entities that were | + | Saw Blades are neutral entities that were officially introduced on [[Sawmill]], and would later appear on a number of custom maps. <!---(a few of this would be good to mention)---> They move back and forth along a designated path and kill anyone that comes in contact with them. |
'''Maps with Saw Blades:''' | '''Maps with Saw Blades:''' | ||
* [[Sawmill]] | * [[Sawmill]] | ||
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{{clr}} | {{clr}} | ||
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Trains are neutral entities that kill anyone on their tracks when they pass. The arrival of a train is shown by flashing lights at each end of the track and a sound playing, which can be heard if players are close enough. | Trains are neutral entities that kill anyone on their tracks when they pass. The arrival of a train is shown by flashing lights at each end of the track and a sound playing, which can be heard if players are close enough. | ||
− | A notable variation is "Lil' Chew-Chew," the unique, rideable cart in the map [[Frontier]]. If escorted by three or more BLU members, it will | + | A notable variation of sorts is "Lil' Chew-Chew," the unique, rideable cart in the map [[Frontier]]. If escorted by three or more BLU members, it will run over any unfortunate player standing in front of it, regardless of team. |
'''Maps with Trains:''' | '''Maps with Trains:''' | ||
* [[Freight]] | * [[Freight]] | ||
+ | * [[Well]] | ||
* [[Frontier]] <small>(as rideable cart "Li'l Chew Chew")</small> | * [[Frontier]] <small>(as rideable cart "Li'l Chew Chew")</small> | ||
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=== Pit Fall Death === | === Pit Fall Death === | ||
[[File:Environmental_death_Fall.png|300px|thumb|right|The pit on Upward's Terminus]] | [[File:Environmental_death_Fall.png|300px|thumb|right|The pit on Upward's Terminus]] | ||
− | {{Kill notice|extend = yes|width = 45%|weapon = skull|victim = Soldier <span style="color:#3e3923;">fell to a clumsy, painful death | + | {{Kill notice|extend = yes|width = 45%|weapon = skull|victim = Soldier <span style="color:#3e3923;">fell to a clumsy, painful death</span>}} |
It is different from [[fall damage]] as there is no chance of survival, even if under the effect of an [[ÜberCharge]]. This is usually the result of falling to an area with no ground underneath. | It is different from [[fall damage]] as there is no chance of survival, even if under the effect of an [[ÜberCharge]]. This is usually the result of falling to an area with no ground underneath. | ||
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* [[Hydro]] <small>(Power Plant vs. Radar Dish configuration)</small> | * [[Hydro]] <small>(Power Plant vs. Radar Dish configuration)</small> | ||
* [[Lumberyard]] | * [[Lumberyard]] | ||
− | * [[ | + | * [[Mann Manor]] |
+ | * [[Mountain Lab]] | ||
* [[Nightfall]] <small>(third stage only)</small> | * [[Nightfall]] <small>(third stage only)</small> | ||
* [[Nucleus]] | * [[Nucleus]] | ||
* [[Offblast]] | * [[Offblast]] | ||
* [[Steel]] | * [[Steel]] | ||
− | * [[Thunder Mountain]] <small>(first and third | + | * [[Thunder Mountain]] <small>(first and third stages)</small> |
* [[Upward]] | * [[Upward]] | ||
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{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}} | {{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}} | ||
− | The player must stay under deep water for 12 seconds | + | The player must stay under deep water for approximately 12 seconds before he begins to suffocate. Failure to rise above water will cause them to continually lose 5 health every second, until they drown. Heath lost will slowly regenerate at a rate of 10 health every 2 seconds as soon as players reach the surface. Going back underwater water however will cease health regeneration until the player surfaces again. |
'''Maps with deep water:''' | '''Maps with deep water:''' | ||
* [[2Fort]] | * [[2Fort]] | ||
− | * [[Badlands (Arena)]] | + | * [[Badlands (Arena)|Badlands]] <small>(Arena version only)</small> |
* [[Freight]] | * [[Freight]] | ||
* [[Lakeside]] | * [[Lakeside]] | ||
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* [[Ravine]] | * [[Ravine]] | ||
* [[Sawmill]] | * [[Sawmill]] | ||
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* [[Thunder Mountain]] <small>(second stage only)</small> | * [[Thunder Mountain]] <small>(second stage only)</small> | ||
* [[Well]] | * [[Well]] | ||
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{{clr}} | {{clr}} | ||
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{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Scout}} | {{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Scout}} | ||
− | During the | + | During the final (or sole) round of any Payload or [[Payload Race]] maps, the [[cart]] will explode when it reaches the last point, killing all nearby players. |
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− | The resulting explosion will cause all players in the surrounding area to be killed. Also, in some maps the resulting explosion creates a crater; falling into it will result in a Pit Fall Death. | + | The resulting explosion will cause all players in the surrounding area to be killed. Also, in some maps the resulting explosion creates a crater; falling into it will result in a [[#Pit Fall Death|Pit Fall death]]. |
'''Maps with Cart:''' | '''Maps with Cart:''' | ||
* [[Badwater Basin]] | * [[Badwater Basin]] | ||
* [[Frontier]] | * [[Frontier]] | ||
− | * [[Gold Rush]] | + | * [[Gold Rush]] |
* [[Hightower]] | * [[Hightower]] | ||
− | * [[Hoodoo]] | + | * [[Hoodoo]] |
− | * [[Nightfall]] | + | * [[Nightfall]] |
− | * [[Pipeline]] | + | * [[Pipeline]] |
− | * [[Thunder Mountain]] | + | * [[Thunder Mountain]] |
* [[Upward]] | * [[Upward]] | ||
Revision as of 23:43, 11 June 2011
An environmental death is a death caused by elements of a map's environment.
Contents
Environmental Hazards
Saw Blades
Saw Blades are neutral entities that were officially introduced on Sawmill, and would later appear on a number of custom maps. They move back and forth along a designated path and kill anyone that comes in contact with them.
Maps with Saw Blades:
Trains
Trains are neutral entities that kill anyone on their tracks when they pass. The arrival of a train is shown by flashing lights at each end of the track and a sound playing, which can be heard if players are close enough.
A notable variation of sorts is "Lil' Chew-Chew," the unique, rideable cart in the map Frontier. If escorted by three or more BLU members, it will run over any unfortunate player standing in front of it, regardless of team.
Maps with Trains:
Pit Fall Death
It is different from fall damage as there is no chance of survival, even if under the effect of an ÜberCharge. This is usually the result of falling to an area with no ground underneath. It should also be noted that after a cart explosion, falling into the resulting crater will result in a Pit Fall Death.
Maps with Pit Fall:
- Degroot Keep
- Double Cross
- Frontier
- Hightower
- Hydro (Power Plant vs. Radar Dish configuration)
- Lumberyard
- Mann Manor
- Mountain Lab
- Nightfall (third stage only)
- Nucleus
- Offblast
- Steel
- Thunder Mountain (first and third stages)
- Upward
Drowning
The player must stay under deep water for approximately 12 seconds before he begins to suffocate. Failure to rise above water will cause them to continually lose 5 health every second, until they drown. Heath lost will slowly regenerate at a rate of 10 health every 2 seconds as soon as players reach the surface. Going back underwater water however will cease health regeneration until the player surfaces again.
Maps with deep water:
- 2Fort
- Badlands (Arena version only)
- Freight
- Lakeside
- Nightfall (third stage only)
- Pipeline (third stage only)
- Ravine
- Sawmill
- Thunder Mountain (second stage only)
- Well
Pumpkin Bombs
Pumpkin Bombs are special pumpkins found only on Harvest Event and Mann Manor during the Halloween Events (or on servers running those two particular maps). Once this pumpkin receives damage (from bullets, projectiles or melee) it explodes, hurting everyone around it.
Pumpkin Bombs should not be confused with Halloween Pumpkins. Ways to tell them apart are that Pumpkin Bombs do not move, where as Halloween Pumpkins will rotate similar to health packs or ammo; and Pumpkin Bombs will always spawn in the same spots, while Halloween Pumpkins will spawn when the player kills someone during a Halloween Event.
Maps with Pumpkin Bombs:
Cart Explosion
During the final (or sole) round of any Payload or Payload Race maps, the cart will explode when it reaches the last point, killing all nearby players.
The resulting explosion will cause all players in the surrounding area to be killed. Also, in some maps the resulting explosion creates a crater; falling into it will result in a Pit Fall death.
Maps with Cart:
Gate Crush
The castle gate on DeGroot Keep closes after a certain amount of time if the last point isn't captured. By default, this is approximately 60 seconds after the gate opens or when capture progress has run out, whichever is longer. This also resets the first two points, making them available for capture again. If a player is standing underneath the gate when it lowers or too close to the gate when it opens, they will be crushed to death.
On Egypt, all gates open and close slowly, and may crush players. Additionally, on stage 1, there is an interior room on the path from the RED spawn to Point A in which the player may get stuck between two doors if the BLU team captures the first control point. A short while after the capture, the ceiling of that room falls slowly and crushes all players unlucky enough to be underneath.
Maps with a Gate:
Related Achievements
Scout
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Demoman
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Medic
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Scarechievements
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