Difference between revisions of "Advanced Weaponiser"
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[http://steamcommunity.com/id/mechatheslag Mecha the Slag] (Script) | [http://steamcommunity.com/id/mechatheslag Mecha the Slag] (Script) | ||
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− | {{Pro}}Damage removes [[Sapper]]s<br/> | + | {{Pro}}Damage removes [[Electro Sapper]]s<br/> |
{{Pro}}50% faster firing speed<br/> | {{Pro}}50% faster firing speed<br/> | ||
{{Con}}-70% clip size<br/> | {{Con}}-70% clip size<br/> | ||
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{{Info}}Buildings are built, repaired and upgraded by hurting enemies<br/> | {{Info}}Buildings are built, repaired and upgraded by hurting enemies<br/> | ||
{{Info}}Sappers are removed in the same manner<br/> | {{Info}}Sappers are removed in the same manner<br/> | ||
− | {{Pro}}10% of damage done by the [[ | + | {{Pro}}10% of damage done by the [[Sentry Gun]] is recovered on the owner<br/> |
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| align="center" rowspan="1" |{{Icon class|class=Medic|link=Medic}}<br/>[[Medic]] | | align="center" rowspan="1" |{{Icon class|class=Medic|link=Medic}}<br/>[[Medic]] | ||
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| align="center" rowspan="2" | N/A | | align="center" rowspan="2" | N/A | ||
| rowspan="2" | | | rowspan="2" | | ||
− | {{Info}}Instant | + | {{Info}}Instant Cloak upon backstab<br/> |
|- | |- | ||
| align="center" | [[File:Killicon backstab.png]] | | align="center" | [[File:Killicon backstab.png]] | ||
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{{Pro}}While cloaked, you can pass through players, bullets, and projectiles.<br/> | {{Pro}}While cloaked, you can pass through players, bullets, and projectiles.<br/> | ||
{{Pro}}Upon activation, the user moves faster, but the speed fades over time.<br/> | {{Pro}}Upon activation, the user moves faster, but the speed fades over time.<br/> | ||
− | {{Con}}If | + | {{Con}}If Cloak persists for too long damage is taken. |
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Revision as of 02:21, 4 July 2011
“ | Now THIS is a nice weapon.
Click to listen
— The Sniper on these custom weapons
|
” |
Advanced Weaponiser is a SourceMod server plugin that adds additional items to Team Fortress 2. It is developed by Mecha the Slag.
Contents
Gameplay Demonstration
Basic Use
Advanced Weaponiser remembers players via their Steam ID, letting them retain their items and equipment settings between visits to the server. When connecting to the server for the first time, a player will not have any Weaponiser items, but will be granted one shortly after spawning. Any player who respawns will occasionally be granted one Weaponiser item that they don't yet have (continuing until they have every non-restricted weapon), being announced with a text alert and in-game fanfare which mimics the process of earning official weapons and achievements. In the receiving player's HUD, the 'radio' menu displays the name, class and statistics of the weapon they've just found, and they have the option of either equipping it immediately or dismissing the message. The plugin also has its own achievements system (based upon one of Mecha's other plugins), and players who fulfill the achievement conditions are rewarded with Weaponiser's wearable items.
Player Commands
As is the case with most SourceMod plugins, commands must be prefixed with either ! or /. Using ! publicly displays the command in chat when entered, while / hides it. All of these commands display their output in the 'radio' menu:
- ach or achievements - A list of Weaponiser achievements for the class the player is currently playing, divided into 'Earned' and 'Not Earned' categories.
- achall or achievementsall - A full list of Weaponiser achievements for all classes, divided into 'Earned' and 'Not Earned' categories.
- info <weapon name> - Displays the name, class and statistics for the specified item.
- loadout - A browsing and 'equip' interface for the items the player has found, separated by slot (Primary, Secondary, Melee and Hat). Only shows items for the class they are currently playing.
- news - A log of all changes to the plugin, grouped in reverse chronological order. The date and plugin version for each change is not displayed.
The Great Slag Treasure Hunt
The Great Slag Treasure Hunt is a special event hosted on the Advanced Weaponiser server.
In order to participate in the hunt, the player must first collect 4 clues (the clues being the letters S, L, A and G). The clues can be found randomly through drops on the server, or can be stolen from other players who have clues by killing them 3 times.
Once all 4 clues have been found, a notification will be displayed to the entire server, stating the name of the player who collected all the clues. One of three treasure numbers along with the name of the map to find it on will also be displayed.
The player must then locate the treasure on the map that it appears on. Each treasure rewards the player with a special promotional item.
Treasure Locations
- Treasure #1 is located on koth_viaduct. It can be found on the bridge attached to a house near the Control Point. Upon locating the treasure, the user is rewarded with The Pegasus Boots.
- Treasure #2 is located on koth_nucleus. It can be found on the upper part of the map. Upon locating the treasure, the user is rewarded with The Celtic King.
- Treasure #3 is located on koth_harvest_event. It can be found on the roof of the Control Point building. Upon locating the treasure, the user is rewarded with The Lethal Injection.
Achievements
Class | Title | Weapon | Criteria |
---|---|---|---|
[[File:Leaderboard class
|
Undroppable Force | N/A | Obtain every single drop weapon. |
Scout |
Atomic Safety | Atomic Bat | Avoid fatal damage by using evasiveness. |
Attention Grabber | Perceptionist | Disorientate 20 Heavies while they're firing. | |
Pyro |
Flamotional Outburst | Gentle Manne's Olde Firecannone | Hit more than one enemy with the Gentle Manne's Olde Firecannone 3 times. |
Heavy |
Bone-Breaking Brawl | Alternative Fists of Steel | Using The Fists of Steel, smash 20 enemies into walls. |
Shocker Union | Electroshock | Deploy The Electroshock 2 times in one life. | |
Sniper |
Designated Target | Walkabout | Perform a full combo on one enemy. |
The Walk of Glory | Walkabout | Perform 2 Combos with The Walkabout in one Life. | |
Spy |
Eternal Sunshine of the Spotless Mind | Heart Opener | Have 3 enemies infected at once. |
Packing Heat | Fire-Retardant Suit | Absorb a total of 2000 Fire damage using The Fire-Retardant Suit. | |
Mob Boss | Traitor's Finale | Using The Traitor's Finale, kill an enemy with the disguise crit as the initial damage. |
List of Weapons
Class | Weapon | Kill Icon | Authors | Notes / Special Abilities |
---|---|---|---|---|
Scout |
CharlesMan (Script) |
+10% damage done | ||
Primary |
DanielAwesomo (Model) Mecha the Slag (Script) |
Disorientates on Impact | ||
Melee |
BANG! (Model) Mecha the Slag (Script) |
30% faster firing speed | ||
Soldier |
Primary |
Nzdjh (Model) Mecha the Slag (Script) |
Rockets are semi-controllable | |
Secondary |
Mecha the Slag (Script) |
60% faster firing speed | ||
Melee |
MasterGir (Model) Mecha the Slag (Script) |
Performs a earthquake upon landing after a Rocket Jump | ||
Pyro |
Primary |
Pogo (Model) Mecha the Slag (Script) |
Airblasts can now be charged, which will push enemies further | |
Primary |
N/A |
Alt Click: Leak oil, which can be ignited | ||
Secondary |
Mecha the Slag (Script) Nirrti (Model & Texture) |
On Hit: Pulls target towards you | ||
Melee |
Mecha the Slag (Script) Hideous (Model) |
On Hit: Disables enemy primary temporarily | ||
Demoman |
Primary |
Kosai106 (Model) Mecha the Slag (Script) |
Leaves a Trail of Grenades | |
Heavy |
Primary |
Svdl (Model) Mecha the Slag (Script) |
75% Faster move speed while firing | |
Secondary |
Mecha the Slag (Script) |
Revives You With an Electrical Shock Upon Death | ||
Melee |
Mister Royzo (Model) Mecha the Slag (Script) |
On Hit: Knocks Back Victim | ||
Engineer |
Primary |
JoshuaC (Model) Mecha the Slag (Script) |
Damage removes Electro Sappers | |
Melee |
Treythepunkid (Model) Mecha the Slag (Script) |
Buildings are built, repaired and upgraded by hurting enemies | ||
Medic |
Secondary |
Murphy (Model) Mecha the Slag (Script) |
+15% UberCharge rate | |
Sniper |
Svdl (Model) Mecha the Slag (Script) |
Combo System | ||
Melee |
ez_jamin (Model) Mecha the Slag (Script) |
Can Climb Walls | ||
Melee |
Mecha the Slag (Script) |
Not polite, not efficient. Just a bloke with a plan to kill his wife. | ||
Spy |
SeneorGoat/LarryBraverman (Model) Roflman (Script) |
Afterburn Retardant | ||
Primary |
Frump (Model) Roflman (Script) |
Sic Semper Tyrannis. An end to honesty... | ||
Melee |
Mico27 (Model) Mecha the Slag (Script) |
Backstabs infects the victim | ||
Melee |
N/A |
Instant Cloak upon backstab | ||
Watch |
N/A |
On activation and deactivation: |
Treasure Hunt Weapons
Class | Weapon | Kill Icon | Authors | Notes / Special Abilities |
---|---|---|---|---|
Scout |
Secondary |
N/A |
Alt Click: Fire Dash | |
Demoman |
Secondary |
Mnemosynaut (Model) Mecha the Slag (Script) |
When 'The King' or nearby allies deal damage to opponents, charge increases | |
Medic |
Primary |
Hideous (Model) Svdl (Texture) |
50% of damage dealt is healed on both patient and medic |
Removed Weapons
Class | Weapon | Killicon | Authors | Attributes |
---|---|---|---|---|
Pyro |
Melee |
Mecha the Slag (Script) Nirrti (Model) LT_Commander (Texture) |
+30 Max Health | |
Secondary |
Mecha the Slag (Script) Nirrti (Model & Texture) |
Alt-Fire explodes the flare in mid-air. | ||
Heavy |
Melee |
Sparkwire (Model & Script) NeoDement (Script) |
+10% Move speed. | |
Sniper |
Melee |
Mecha the Slag (Script) |
Alt-fire throws the boomerang. | |
Spy |
Primary |
Viper Snake(Model & Script) |
+175% Max Ammo. | |
Primary |
Viper Snake(Model & Script) Lei Lei (Texture) |
On hit: Bleed for 5 seconds. | ||
Primary |
Viper Snake (Model) Lei Lei (Texture) Mecha the Slag (Script) |
Shows no hurt indication to victim. |
List of Wearables
Class | Slot | Item name | Authors | Attributes |
---|---|---|---|---|
Multiple Classes |
Head | The Rad Rap |
Communist Cake (Model) |
"Up On King of the Hill, there's a plastic tree." |
Scout |
Head | The Southie Arlecchino |
JZeeba (Model) |
"Given to the Scout by an old European immigrant to follow a family tradition. It will help the Scout perform the acrobatics that will leave your enemies speechless, mainly because they'll be dead..." |
Known Bugs
- Inspecting a player that's using Weaponiser equipment causes accurate pro/con/description data to be shown, but the weapon's name, name color and icon are rarely correct.
- Viewmodels for most of the weapons are disabled, due to their previous glitchy nature (they would flicker between the Weaponiser item and the item in the player's 'real' loadout). Almost all 'world' models display correctly, but may glitch during certain animations.
- Certain items that are equipped on the regular loadout will carry their pros and cons, even when equipping the Weaponiser's weapons.
- Using Your Eternal Reward with the Heart Opener will add the stats of the Heart opener and remove the Disguise Kit.
- The Blizzard Builder will destroy Buildings upon respawn if the Engineer originally had the Gunslinger equipped.
- If the user has all the items in a set equipped, the bonus given by the item set will apply while using the Weaponiser's weapons.
- Using Your Eternal Reward with The Great Escape can sometimes cause enemies to see classes (the disguised Spy) carrying weapons that do not belong to that class, e.g. a Scout carrying a Minigun.
- Players will not get kill/assist credit if a killed player was infected with Heart Opener, but not killed with said weapon.
- When holding Alt-Fire, Maxine sometimes doesn't show bullet sprites.
- When certain classes wear the Rad Rap, i.e the Engineer, it may clip with their head or sometimes not show up at all.
- When a disguised Spy backstabs someone with the Heart Opener, the Spy may be seen disguised while holding the Heart Opener in his/her hand from an enemy standpoint.
- Snipers equipped with The Walkabout have the cosmetic attachments of their 'real' primary weapon displayed on their player model (i.e. arrows in the quiver with the Huntsman equipped, darts in the pocket with the Sydney Sleeper).
- The April 14, 2011 Patch introduced a permanent bug where players no longer are able to view weapon/hat models on nearly all players.
Trivia
- Several weapons in Weaponiser are based on unused content or beta weapons.
- Valve has created many official weapons that have been similar to weapons from this mod
- The original stats for the Endless Carnage were very similar to the stats now used for the Back Scratcher.
- Before being officially added to the game, The Fists of Steel model was also used for a weapon by the same name in Advanced Weaponiser. Because of this, the Advanced Weaponiser version was renamed to "The Alternative Fists of Steel".
- A function similar to that of the Gentle Manne's Olde Firecannone is attached to an official weapon, the Detonator.
- The model for the Walkabout is used for the Bazaar Bargain.
- The model for the Atomic Bat is used for the Atomizer.
- The model of the The Heart Opener is based on the Yatagarasu's Key from Ace Attorney Investigations: Miles Edgeworth.
- The model of The Endless Carnage is based on a chainaxe from the Warhammer 40,000 universe.
- The model of The Revolvin' Revolver is based on Skelter Helter's gun from No More Heroes 2.
- The description for The Rad Rap is a reference to the Gorillaz song Melancholy Hill.
- The Hat itself bears resemblence to the hat that fictional band member Russel is seen wearing on the cover of the Gorillaz album "Demon Days."
- When a player obtains an item in the Great Slag Treasure Hunt, they also earn 50-150 'Slag Shillings', a currency only used (at time of writing) on the "SLAG Gaming #1" server (home of TF2Ware). Because the Advanced Weaponiser server doesn't use Shillings, players are not told that they received them from the treasure.
- An Advanced Weaponiser loadout viewer is currently in development, and can be viewed here. Different players' backpacks can be viewed by Steam ID such as Humblerbee's loadout here.
External Links
- Advanced Weaponiser Official Group Page
- Facepunch Discussion Thread
- KritzKast interview with Mecha the Slag
- Official Download release
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