Difference between revisions of "Horseless Headless Horsemann match-ups"
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{{Quotation|'''The Soldier''' to the Horseless Headless Horsemann|This is my world! You are not welcome in my world!|sound=Soldier_taunts17.wav}} | {{Quotation|'''The Soldier''' to the Horseless Headless Horsemann|This is my world! You are not welcome in my world!|sound=Soldier_taunts17.wav}} | ||
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+ | ''Note: Wearing the [[Horseless Headless Horsemann's Head]] or the [[Saxton Hale Mask]] will make you immune to the Horseless Headless Horsemann's scare ability. Use these if you plan on hunting multiple incarnations of the Horseless Headless Horsemann .'' | ||
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{| class="wikitable grid" cellpadding="0" cellspacing="0" | {| class="wikitable grid" cellpadding="0" cellspacing="0" | ||
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| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Scout.png|100x100px|link=Scout]]<br>[[Scout]] | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Scout.png|100x100px|link=Scout]]<br>[[Scout]] | ||
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− | {{Info}}Playing as [[Scout]] while being 'IT' allows you to evade the Horsemann more easily than other classes due to your agility and ability to double | + | {{Info}}Playing as [[Scout]] while being 'IT' allows you to evade the Horsemann more easily than other classes due to your agility and ability to double and triple jump. |
{{Info}}Luring the Horsemann if you are 'IT' towards the enemy team's spawn room will provide a much needed distraction. | {{Info}}Luring the Horsemann if you are 'IT' towards the enemy team's spawn room will provide a much needed distraction. | ||
− | {{Pro}}[[Bonk!]] will allow you to survive the Horsemann's axe hits for a short time | + | {{Pro}}[[Bonk!]] will allow you to survive the Horsemann's axe hits for a short time and even allow you to use the knock-back to your advantage. |
{{Pro}}The [[Shortstop]] remains the Scout's best weapon choice in case a head-on assault against the Horsemann is required. | {{Pro}}The [[Shortstop]] remains the Scout's best weapon choice in case a head-on assault against the Horsemann is required. | ||
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{{Info}} [[Jumping#Rocket jump|Rocket jumping]] over the Horsemann while "IT" will cause him to hesitate briefly while changing directions. It can also keep you well outside of the reach of his attacks, thus giving you the opportunity to either make an escape or draw the Horsemann into a group of enemies. | {{Info}} [[Jumping#Rocket jump|Rocket jumping]] over the Horsemann while "IT" will cause him to hesitate briefly while changing directions. It can also keep you well outside of the reach of his attacks, thus giving you the opportunity to either make an escape or draw the Horsemann into a group of enemies. | ||
− | {{Info}}The [[Buff Banner]] will not charge while doing damage to the Horsemann and thus is not recommended. Use the [[Shotgun]] instead, making the switch when you run out of ammo for your primary weapon. This | + | {{Info}}The [[Buff Banner]] will not charge while doing damage to the Horsemann and thus is not recommended. Use the [[Shotgun]] instead, making the switch when you run out of ammo for your primary weapon. This loadout allows you to deal the most damage to the Horsemann. |
− | {{Info}}Charging a busy Horsemann with the [[Equalizer]] at very low health can be effective if the enemy team is away as your crits will deal | + | {{Info}}Charging a busy Horsemann with the [[Equalizer]] at very low health can be effective if the enemy team is away as your crits will deal around 300 damage. |
{{Pro}}The [[Gunboats]] will allow a skilled Soldier to entirely kill a Horsemann on his own, should the Horsemann be properly kited. | {{Pro}}The [[Gunboats]] will allow a skilled Soldier to entirely kill a Horsemann on his own, should the Horsemann be properly kited. | ||
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{{Con}}The [[Black Box]] does not work and is a considerable drawback when the reduced ammo is taken into account. | {{Con}}The [[Black Box]] does not work and is a considerable drawback when the reduced ammo is taken into account. | ||
− | {{Con}}The [[Half-Zatoichi]] does not properly | + | {{Con}}The [[Half-Zatoichi]] does not behave properly against a Horsemann kill, and should not be utilized. |
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| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Pyro.png|100x100px|link=Pyro]]<br>[[Pyro]] | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Pyro.png|100x100px|link=Pyro]]<br>[[Pyro]] | ||
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{{Pro}}The [[Backburner]] while he is distracted can be moderately effective in defeating it. | {{Pro}}The [[Backburner]] while he is distracted can be moderately effective in defeating it. | ||
− | {{Con}}The [[Flare Gun]] and the [[Detonator]] are possibly the worst weapons to use against the Horsemann | + | {{Con}}The [[Flare Gun]] and the [[Detonator]] are possibly some of the worst weapons to use against the Horsemann as it cannot catch on fire. Only the minimal flare impact damage will register. |
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| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Demoman.png|100x100px|link=Demoman]]<br>[[Demoman]] | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Demoman.png|100x100px|link=Demoman]]<br>[[Demoman]] | ||
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{{Info}}The [[Heavy]] is the best head-on class against the Horsemann, should he not be "IT". Any Minigun will shred the boss in a matter of seconds at short range, even without criticals. | {{Info}}The [[Heavy]] is the best head-on class against the Horsemann, should he not be "IT". Any Minigun will shred the boss in a matter of seconds at short range, even without criticals. | ||
− | {{Info}}Be aware that the [[Heavy]] has no real means of getting away from an angered undead horsemann | + | {{Info}}Be aware that the [[Heavy]] has no real means of getting away from an angered undead horsemann, and should be relying on the [[Gloves of Running Urgently]] in such situations. |
− | {{Info}}The [[Shotgun]] should never be used, as the time between shots and damage spread mean you will always get more damage from your primary weapon. The [[Steak]] is also not recommended, except to attempt quick getaways. The [[Brass Beast]], even with a [[Kritzkrieg]], is only recommended if the Horsemann is already busy, as your extremely sluggish will tempt even the enemy team to focus on you. | + | {{Info}}The [[Shotgun]] should never be used, as the time between shots and damage spread mean you will always get more damage from your primary weapon. The [[Steak]] is also not recommended, except to attempt quick getaways. The [[Brass Beast]], even with a [[Kritzkrieg]], is only recommended if the Horsemann is already busy, as your extremely sluggish movement will tempt even the enemy team to focus on you. |
{{Pro}}A [[Heavy]]/[[Medic]] pair should camp the control point where it will spawn next, while building up a [[Kritzkrieg]] charge. The damage resulting from such an attack is usually enough to kill the Horsemann almost immediately following its spawn animation. | {{Pro}}A [[Heavy]]/[[Medic]] pair should camp the control point where it will spawn next, while building up a [[Kritzkrieg]] charge. The damage resulting from such an attack is usually enough to kill the Horsemann almost immediately following its spawn animation. | ||
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{{Info}}If you do not have an ÜberCharge or [[Kritzkrieg]] charge, it is best advised to stay away and build one up. | {{Info}}If you do not have an ÜberCharge or [[Kritzkrieg]] charge, it is best advised to stay away and build one up. | ||
− | {{Con}}Your [[Übersaw]] is ineffective against the boss | + | {{Con}}Your [[Übersaw]] is ineffective against the boss as the close quarters combat will likely get you killed, and should not be used. |
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| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Sniper.png|100x100px|link=Sniper]]<br>[[Sniper]] | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Sniper.png|100x100px|link=Sniper]]<br>[[Sniper]] | ||
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− | {{Info}}The basic Sniper is very limited against the Horsemann, as headshots from the standard [[Sniper Rifle]] do not deal extra damage. However, charging shots is still worthwhile as the damage will properly scale against the | + | {{Info}}The basic Sniper is very limited against the Horsemann, as headshots from the standard [[Sniper Rifle]] do not deal extra damage. However, charging shots is still worthwhile as the damage will properly scale against the Horsemann. |
{{Pro}}The [[Huntsman]] deals extra damage on headshots against the monstrosity, effectively rendering a skilled bow Sniper able to defeat the boss on his own in a short matter of time. | {{Pro}}The [[Huntsman]] deals extra damage on headshots against the monstrosity, effectively rendering a skilled bow Sniper able to defeat the boss on his own in a short matter of time. | ||
− | {{Pro}}The [[Sydney Sleeper]]'s faster charge rate makes it more useful than the standard Sniper Rifle, as he is immune to | + | {{Pro}}The [[Sydney Sleeper]]'s faster charge rate makes it more useful than the standard Sniper Rifle, as he is immune to headshot's. |
− | {{Con}}The Horsemann has no blood to lose, and | + | {{Con}}The Horsemann has no blood to lose, and so the [[Tribalman's Shiv]] is very inadvisable. |
{{Con}}[[Jarate]] does not affect the Horsemann. | {{Con}}[[Jarate]] does not affect the Horsemann. | ||
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{{Info}}The [[L'Etranger]] will not provide Cloak upon a successful hit. | {{Info}}The [[L'Etranger]] will not provide Cloak upon a successful hit. | ||
− | {{Pro}}The [[Revolver]] the most worthwhile weapon, although it should only be used against the Horsemann if it is focused on another player. | + | {{Pro}}The [[Revolver]] is the most worthwhile weapon, although it should only be used against the Horsemann if it is focused on another player. |
{{Pro}}The [[Dead Ringer]]'s feign death ability will allow you to survive one hit per use, giving the Spy more survivability against the Horsemann. | {{Pro}}The [[Dead Ringer]]'s feign death ability will allow you to survive one hit per use, giving the Spy more survivability against the Horsemann. |
Revision as of 17:17, 23 July 2011
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“ | This is my world! You are not welcome in my world!
Click to listen
— The Soldier to the Horseless Headless Horsemann
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” |
Note: Wearing the Horseless Headless Horsemann's Head or the Saxton Hale Mask will make you immune to the Horseless Headless Horsemann's scare ability. Use these if you plan on hunting multiple incarnations of the Horseless Headless Horsemann .
Class vs Horseless Headless Horsemann |
Strategy |
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![]() Scout |
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![]() Soldier |
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![]() Pyro |
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![]() Demoman |
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![]() Heavy |
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![]() Engineer |
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![]() Medic |
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![]() Sniper |
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![]() Spy |
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See also
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