Difference between revisions of "Sawmill (Capture the Flag)/zh-hant"
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{{DISPLAYTITLE:Sawmill/鋸木廠 (搶奪情報箱模式)}} | {{DISPLAYTITLE:Sawmill/鋸木廠 (搶奪情報箱模式)}} | ||
{{trans}} | {{trans}} | ||
+ | {{hatnote|'''Sawmill''' has multiple variations, including [[Sawmill|Arena]] and [[Sawmill (King of the Hill)|King of the Hill]]}} | ||
+ | |||
{{Map infobox | {{Map infobox | ||
− | | game-type | + | |game-type=Capture the Flag |
− | | file-name | + | |file-name=ctf_sawmill |
− | | map-image | + | |map-image=CTF Sawmill Center.png |
− | | map-environment | + | | map-environment = 高山 |
− | | map-setting | + | | map-setting = 陰天,雨天 |
− | | map-deep-water | + | | map-deep-water = 有 |
− | | map-hazards | + | | map-hazards = [[Sawblades/zh-hant|圓鋸]] |
− | | map-health-pickups-small | + | | map-health-pickups-small = 5 |
| map-health-pickups-medium = 4 | | map-health-pickups-medium = 4 | ||
− | + | | map-ammo-pickups-small = 2 | |
− | | map-ammo-pickups-small | + | | map-ammo-pickups-medium = 4 |
− | | map-ammo-pickups-medium | ||
− | |||
}} | }} | ||
− | |||
− | |||
− | |||
− | + | {{Quotation|[http://www.teamfortress.com/classless/ The rumours were true!]|Seriously... is there anything this map '''can't''' do? | |
− | + | Arena Sawmill has been re-worked to function as the third official Valve ‘Capture the Flag’ map. Two side access routes have been blocked off to concentrate gameplay, and a building near each spawn point is now accessible. These lead to a flooded underground stronghold that holds the enemy’s top secret intelligence—a flag made entirely out of microfilm. Or possibly nylon. Either way, yoink!}} | |
− | |||
− | |||
− | == | + | '''Sawmill''' is a [[Capture the Flag]] map and was released with the Classless Update as an official map. Sawmill (Capture the Flag) offers an almost identical layout to its Arena and King of the Hill variations, the only major differences include addition of [[intelligence]] rooms for each team, and blocking off the shed access to each side area. The control point is replaced by a small health pack. |
− | [[ | + | |
− | *''' | + | To win your team must capture the opposing team's intelligence continuously until you reach the game's capture limit (default limit is 3) whilst preventing the enemy from achieving the same. |
− | * ''' | + | |
− | *''' | + | == Locations == |
− | *''' | + | [[Image:CTF Sawmill overview.png|thumb|top|Overview of the map.(Large file)]] |
− | * ''' | + | *'''Center Shed:''' The center of the map is dominated by a large shed that houses multiple entries for either team. Within the center of the shed is the map's control point(boarded off and unusable in this version). Large circular saws move linear to the control point, generate large amounts of noise, and serve as deadly obstacles to players as they attempt to capture the point. Logs are suspended above the area. |
− | * ''' | + | *'''Log Shed:''' On the right hand side of [[BLU]]'s spawn area is a wide shed, full of timber, standing over a flooded ditch. Another mini health kit sits on a pile of planks within the shed. The far side towards RED's yard is boarded off in the CTF version. |
+ | *'''Intelligence room:''' Tucked in the basement of one of the buildings across from the spawn room, and also accessible from a caved-in portion of an adjacent building. The room is completely flooded. | ||
+ | *'''Waterfall:''' Located on the right hand side of [[RED]]'s spawn area, a titular waterfall flows down from a gray cliff into the center of a [[Water|large pool]]. Logs form a floating path across the pool, although the water itself is not too deep. A mini health kit can be found in the center of the logs. There is also an obvious 'hidden' path that goes behind the waterfall that can be used in case of watchful enemy eyes. In the CTF version the far entrance to the BLU yard is boarded off. | ||
+ | * '''The Cave''' - A cavern makes a wide loop around one side of the map behind the waterfall, and can be defended at either end. | ||
+ | * '''Rooftops''' - Outside each [[spawn room]] are walkways which lead to the roof of the building directly across from them. Another wooden plank connects these rooftops to the Alcoves inside The Mill. | ||
+ | * '''The Alcoves''' - On either side of the control point, perpendicular to the sides dominated by the blades, are two windowed ledges, with stairs leading down to the ground floor. These small 'rooms' can be defended by a determined [[Engineer]], if he sets up a [[Buildings|Sentry nest]] early. | ||
<gallery widths=150px heights=90px> | <gallery widths=150px heights=90px> | ||
− | File: | + | File:CTF Sawmill Center.png|Center Shed (CTF) |
− | File: | + | File:Ctfsawmill06.png|Red Intelligence Room |
− | File: | + | File:Ctfsawmill01.png|Main Entrance to intel room. |
− | File: | + | File:Ctfsawmill02.png|Side Entrance to intel room. |
− | File: | + | File:Ctfsawmill03.png|Shed Area <br><sub>''note: the far entrance is boarded off.''</sub> |
− | File: | + | File:Ctfsawmill04.png|Waterfall Area <br><sub>''note: the far entrance is boarded off.''</sub> |
− | File: | + | File:Ctfsawmill05.png|Spawn Area. |
+ | File:CTF Sawmill Overview.png|Overview of Sawmill (CTF). | ||
</gallery> | </gallery> | ||
− | == | + | == Strategy == |
− | {{hatnote| | + | {{hatnote|See [[Community Sawmill (CTF) strategy]]}} |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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− | '''[[August 13, 2009 Patch | + | == Update history == |
− | * | + | '''[[August 13, 2009 Patch]]''' ([[Classless Update]]) |
− | * | + | * CTF_Sawmill was added to the game. |
+ | '''[[August 21, 2009 Patch]]''' | ||
+ | * Fixed CTF_Sawmill not ending the map when mp_timelimit hits during the middle of a round. | ||
+ | '''[[October 29, 2009 Patch]]''' | ||
+ | * Fixed Engineer exploit. | ||
− | + | == Trivia == | |
− | * | + | * Just like in [[Lumberyard]] and the Arena version of Sawmill, there is a missile silo underneath the capture point. |
+ | * The waterfall and lake side routes have been blocked off, but it is still possible to get past that way by jumping on the metal sheets on the wall and jumping onto the main shed roof. | ||
− | == | + | == See also == |
− | * | + | * [[Sawmill (King of the Hill)]] |
− | * | + | * [[Sawmill|Sawmill (Arena)]] |
− | |||
− | |||
− | == | + | == External links == |
− | + | *[http://www.teamfortress.com/classless/index.php Classless Update Day 3 - CTF_Sawmill, CP_Yukon] | |
− | {{ | + | {{ClasslessUpdateNav}} |
<br /> | <br /> | ||
{{Maps nav}} | {{Maps nav}} |
Revision as of 06:06, 11 August 2011
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Sawmill has multiple variations, including Arena and King of the Hill
Sawmill (Capture the Flag) | |
---|---|
資訊 | |
Variants: | 競技場模式, 山丘之王模式, SnowVille 以及 Soul-Mill |
開發者: | 未知 |
地圖資料 | |
所處地區: | 高山 |
環境設定: | 陰天,雨天 |
特定致死因素: | 圓鋸 |
地圖相片 | |
地圖的俯瞰圖 | |
“ | Seriously... is there anything this map can't do?
Arena Sawmill has been re-worked to function as the third official Valve ‘Capture the Flag’ map. Two side access routes have been blocked off to concentrate gameplay, and a building near each spawn point is now accessible. These lead to a flooded underground stronghold that holds the enemy’s top secret intelligence—a flag made entirely out of microfilm. Or possibly nylon. Either way, yoink!
|
” |
Sawmill is a Capture the Flag map and was released with the Classless Update as an official map. Sawmill (Capture the Flag) offers an almost identical layout to its Arena and King of the Hill variations, the only major differences include addition of intelligence rooms for each team, and blocking off the shed access to each side area. The control point is replaced by a small health pack.
To win your team must capture the opposing team's intelligence continuously until you reach the game's capture limit (default limit is 3) whilst preventing the enemy from achieving the same.
Locations
- Center Shed: The center of the map is dominated by a large shed that houses multiple entries for either team. Within the center of the shed is the map's control point(boarded off and unusable in this version). Large circular saws move linear to the control point, generate large amounts of noise, and serve as deadly obstacles to players as they attempt to capture the point. Logs are suspended above the area.
- Log Shed: On the right hand side of BLU's spawn area is a wide shed, full of timber, standing over a flooded ditch. Another mini health kit sits on a pile of planks within the shed. The far side towards RED's yard is boarded off in the CTF version.
- Intelligence room: Tucked in the basement of one of the buildings across from the spawn room, and also accessible from a caved-in portion of an adjacent building. The room is completely flooded.
- Waterfall: Located on the right hand side of RED's spawn area, a titular waterfall flows down from a gray cliff into the center of a large pool. Logs form a floating path across the pool, although the water itself is not too deep. A mini health kit can be found in the center of the logs. There is also an obvious 'hidden' path that goes behind the waterfall that can be used in case of watchful enemy eyes. In the CTF version the far entrance to the BLU yard is boarded off.
- The Cave - A cavern makes a wide loop around one side of the map behind the waterfall, and can be defended at either end.
- Rooftops - Outside each spawn room are walkways which lead to the roof of the building directly across from them. Another wooden plank connects these rooftops to the Alcoves inside The Mill.
- The Alcoves - On either side of the control point, perpendicular to the sides dominated by the blades, are two windowed ledges, with stairs leading down to the ground floor. These small 'rooms' can be defended by a determined Engineer, if he sets up a Sentry nest early.
Strategy
Update history
August 13, 2009 Patch (Classless Update)
- CTF_Sawmill was added to the game.
- Fixed CTF_Sawmill not ending the map when mp_timelimit hits during the middle of a round.
- Fixed Engineer exploit.
Trivia
- Just like in Lumberyard and the Arena version of Sawmill, there is a missile silo underneath the capture point.
- The waterfall and lake side routes have been blocked off, but it is still possible to get past that way by jumping on the metal sheets on the wall and jumping onto the main shed roof.
See also
External links
|