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| == Gameplay == | | == Gameplay == |
| * The Guard Dog was showcased with three weapons: '''The Hanger''', an SMG-like primary weapon which had at least 100 rounds; '''The Helper''', a device that allowed the Guard Dog to carry [[health]] and [[ammo]] [[pickups]] to teammates; and a melee weapon titled '''The Hater''', which would, upon use, cause the Guard Dog would bite an enemy. The Hater featured the ability to leap a short distance, similar to the [[Chargin' Targe]] or the [[Splendid Screen]]. | | * The Guard Dog was showcased with three weapons: '''The Hanger''', an SMG-like primary weapon which had at least 100 rounds; '''The Helper''', a device that allowed the Guard Dog to carry [[health]] and [[ammo]] [[pickups]] to teammates; and a melee weapon titled '''The Hater''', which would, upon use, cause the Guard Dog would bite an enemy. The Hater featured the ability to leap a short distance, similar to the [[Chargin' Targe]] or the [[Splendid Screen]]. |
− | * The Guard Dog possesses two unique abilities. The first would allow players to "'''Sniff'''" the fallen [[weapon]] or [[ragdoll]] of a player, and be able to track them down after their respawn. This is represented by an arrow located in the upper-left hand of the player's HUD. | + | * The Guard Dog possesses two unique abilities. The first would allow players to "'''Sniff'''" the fallen [[weapon]] or [[ragdoll]] of a player, and be able to track them down after their respawn, even is they changed classes or [[disguised]] as a [[Spy]]. This is represented by an arrow located in the upper-left hand of the player's HUD. |
| ** The Guard Dog's second unique ability is a cooperative [[taunt]], which dispenses [[Jarate]] to a [[Sniper]]. | | ** The Guard Dog's second unique ability is a cooperative [[taunt]], which dispenses [[Jarate]] to a [[Sniper]]. |
| * The Guard Dog's default health is 125. | | * The Guard Dog's default health is 125. |
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| =="Official" Hats== | | =="Official" Hats== |
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