Difference between revisions of "Items/zh-hant"

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(Created page with "{{DISPLAYTITLE:物品}} {{trans}} {{hatnote|這篇文章僅是在大略描述絕地要塞 2 的所有會碰上的物品。如果想查略關於補血包,[[am...")
 
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{{DISPLAYTITLE:物品}}
 
{{DISPLAYTITLE:物品}}
 
{{trans}}
 
{{trans}}
{{hatnote|這篇文章僅是在大略描述絕地要塞 2 的所有會碰上的物品。如果想查略關於[[health/zh-hant|補血包]],[[ammo/zh-hant|彈藥包]]和[[metal/zh-hant|金屬]]等撿取物,請參閱[[Pickups/zh-hant|補給品]]這一頁。}}
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{{hatnote|這篇文章僅是在大略描述絕地要塞 2 所有會碰上的物品。如果想查略關於[[health/zh-hant|補血包]],[[ammo/zh-hant|彈藥包]]和[[metal/zh-hant|金屬]]等撿取物,請參閱[[Pickups/zh-hant|補給品]]這一頁。}}
{{Quotation|'''偵查兵'''成功解鎖第三個遊戲物品時。|I'll put it in my trophy room, with the othas.|sound=Scout_award10.wav}}
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{{Quotation|'''偵查兵'''成功解鎖第三個遊戲物品時。|我要把這東西,跟其他獎盃一起放在獎杯室。|sound=Scout_award10.wav}}
[[File:Items example scout.png|thumb|300px|A [[Scout]] equipped with two items: [[Bonk! Atomic Punch]] (a [[weapon]]) and a [[Bonk Helm]] (a [[hat]])]]
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[[File:Items example scout.png|thumb|300px|一名攜帶兩件物品的[[Scout/zh-hant|偵查兵]]:其中一個是武器[[Bonk! Atomic Punch/zh-hant|Bonk! 原子能量飲料]],另一個是帽子[[Bonk Helm/zh-hant|Bonk! 頭盔]]]]
  
'''Items''' refer to objects that players can collect and use within ''[[Team Fortress 2]]''. With some exceptions, [[weapons]] are the only type of item in the game to directly influence gameplay; all other items are purely cosmetic.
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'''物品'''是指稱玩家在''[[Team Fortress 2|絕地要塞 2 ]]''中能夠收集到的所有東西。除了[[Weapons/zh-hant|武器]]能夠直接對遊玩造成影響之外,其他的物品大部分都純粹是裝飾用的。
  
== Types ==
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== 分類 ==
There are five types of items:
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會拿到的物品總共有 5 大分類:
  
 
{| class="wikitable" style="text-align:center;" width="70%"
 
{| class="wikitable" style="text-align:center;" width="70%"
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| width="20%" | [[File:Backpack Dueling Mini-Game.png|75px|link=Action items]]
 
| width="20%" | [[File:Backpack Dueling Mini-Game.png|75px|link=Action items]]
 
|-
 
|-
! style="background:#f3a957;" | [[Weapons]]
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! style="background:#f3a957;" | [[Weapons/zh-hant|武器]]
! style="background:#f3a957;" | [[Hats]]
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! style="background:#f3a957;" | [[Hats/zh-hant|帽子(頭飾)]]
! style="background:#f3a957;" | [[Miscellaneous items]]
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! style="background:#f3a957;" | [[Miscellaneous items/zh-hant|其他物品]]
! style="background:#f3a957;" | [[Tools]]
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! style="background:#f3a957;" | [[Tools/zh-hant|工具]]
! style="background:#f3a957;" | [[Action items]]
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! style="background:#f3a957;" | [[Action items/zh-hant|動作物品]]
 
|-
 
|-
 
|}
 
|}
  
== Item release dates ==
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== 物品釋出時間 ==
{{main|Item timeline}}
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{{main|Item timeline/zh-hant|l1=物品釋出時間}}
  
== Obtaining items ==
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== 獲得物品的方式 ==
  
=== Item drop system ===
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=== 物品掉落系統 ===
{{main|Item drop system}}
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{{main|Item drop system/zh-hant|l1=物品掉落系統}}
The most common way to obtain items is through the item drop system; after a certain amount of time in game, the system will distribute a random item to the player. When received, the item is placed in the player's [[Items#Backpack|backpack]] and the game displays the newly earned item on screen, as well as alerting the rest of the current server with a text message.
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拿到物品的最常見方式是透過物品掉落系統獲取。這系統會在玩家於伺服器中遊玩一段時間後,發放一件隨機物品給玩家。當玩家收到物品時,系統會自動將物品放置在玩家的個人[[#背包|背包]],螢幕上也會顯示最新拿到的物品,同時也會向伺服器中的其他玩家發送拿到物品的訊息。帽子、[[Mann Co. Supply Crate/zh-hant|曼恩企業補給箱]]、幾項其他物品和工具,都可以藉由這系統得到。不過,這系統有限制一個星期內能夠拿到的遊玩時間,如果玩家玩超過了這個時間那系統就不會再給予任何物品,必須要等到時間重置之後,才會再給東西。
Items that can be obtained via this method include weapons, hats, [[Mann Co. Supply Crate]]s, certain Miscellaneous items, and tools.  There is a cap on the amount of playtime each week in which drops can be received, after which no items will be received via drop for the remainder of the week.
 
  
=== Achievements ===
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=== 解鎖成就 ===
{{main|Achievements}}
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{{main|Achievements/zh-hant|l1=成就}}
The original method of obtaining items.  Each class has their own set achievements, that when a certain number have been acquired, would result in a Milestone Achievement.  Earning these milestones would award the player a set item from that class's designated class update (excluding the [[Gunboats]]).  These can only be earned once per account, even if the achievements are reset.  An exception to the Milestone method is the [[Ghastly Gibus]], earned through the [[Scarechievements|Ghastly Gibus Grab]] achievement.
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這是獲得物品的最原始方式。現在每一個職業(兵種)都有各自專屬的成就,當幾項成就達成之後,就能夠解開里程碑成就(每個職業都有三個里程碑)。獲得里程碑成就的話會給予玩家某特定職業的專屬新物品([[Gunboats/zh-hant|鐵炮護靴]]除外)作為達成的獎賞。即使成就重置,一個帳號還是只能完成每一種里程碑成就一次。此外,有一種不需解開里程碑,只要解一項成就就可以獲得的物品:[[Ghastly Gibus/zh-hant|驚悚大禮帽]],它只要解開成就「[[Scarechievements/zh-hant|搶奪驚悚大禮帽]]」就可以拿到了。
  
=== Purchasing ===
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=== 購買 ===
{{main|Mann Co. Store}}
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{{main|Mann Co. Store/zh-hant|l1=曼恩商店}}
Items can be bought directly from the Mann Co. Store using money from the player's [[Steam Wallet]]. Introduced in the [[Mann-Conomy Update]], the Store provides players with an alternate way of obtaining items instead of waiting for them to drop, crafting, or trading for them. Creators of [[Contribution page|community-contributed items]] receive a percentage of sales revenue for their creations.
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物品也可以直接從曼恩商店購買獲得,付帳的方式則必須要透過 [[Steam Wallet/zh-hant|Steam 錢包]]才能達成。曼恩商店是於[[Mann-Conomy Update/zh-hant|曼恩企業更新]]時首次介紹的,這功能為玩家提供了不需等待隨機掉落、合成、或是交易,就能獲得物品的一種最快方法。如果購買[[Contribution page|社群玩家]]製作的物品,那些製作者會收到一部分的銷售收入,其他歸 Valve 所有。從曼恩商店購買到的物品,通常是不能再[[trading/zh-hant|交易]]或是拿去[[crafting/zh-hant|合成]]的([[tools/zh-hant|工具]]類的[[Paint Can/zh-hant|油漆桶]]例外)。但是,單次消費滿 20 塊美金所獲得的隨機贈送物品,就能夠拿來交易或是合成。此外,被[[Gift Wrap/zh-hant|禮品包裝]]包裹過再送出去的購買物品,之後也都會變成可以交易。
  
Items bought from the Mann Co. Store are normally neither [[trading|tradable]] nor usable in [[crafting]] (with the exception of [[tools]] such as the [[Paint Can]]). However, bonus items received from the store (such as the bonus item given for spending at least $20 on a single transaction) can be used in crafting, and using the [[Gift Wrap]] item from the store on another item will enable it to be traded to other players.
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=== 開箱 ===
 +
{{main|Mann Co. Supply Crate/zh-hant|l1=曼恩企業補給箱}}
 +
想要開啟箱子,就只能去曼恩商店購買[[Mann Co. Supply Crate Key/zh-hant|曼恩企業補給箱金鑰]]才能辦到,開啟後就能拿到裡面的物品。所有從箱子裡面拿到的物品,之後都可以被交易。最重要的是,開箱子是拿到[[Quality/zh-hant#異常物品|異常屬性]]帽子和[[Quality/zh-hant#奇異物品|奇異屬性]]武器的唯一辦法。
  
=== Crates ===
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=== 合成 ===
{{main|Mann Co. Supply Crate}}
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{{main|Crafting/zh-hant|l1=合成}}
A [[Mann Co. Supply Crate Key]], available only at the Mann Co. Store, can be used with a Mann Co. Supply Crate to obtain an item. All items received from a Mann Co. Supply Crate are tradable. Opening a crate is the only way to obtain an [[Quality#Unusual hats|unusual]] hat and  [[Quality#Strange items|strange]] weapons.
 
 
 
=== Crafting ===
 
{{main|Crafting}}
 
 
Players can craft unwanted or duplicate items (such as [[weapons]]) into other items like [[hats]] or crafting [[metal]].
 
Players can craft unwanted or duplicate items (such as [[weapons]]) into other items like [[hats]] or crafting [[metal]].
  
 
To craft items, the player must use [[Crafting#Blueprints|blueprints]]. If a player attempts to craft items together that do not match a blueprint, no new item will be crafted and the ingredients will remain in the player's backpack.
 
To craft items, the player must use [[Crafting#Blueprints|blueprints]]. If a player attempts to craft items together that do not match a blueprint, no new item will be crafted and the ingredients will remain in the player's backpack.
  
=== Gifting ===
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=== 送禮 ===
{{main|Gift Wrap|Secret Saxton|Pile o' Gifts}}
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{{main|Gift Wrap/zh-hant|l1=禮品包裝|Secret Saxton/zh-hant|l2=秘密聖誕禮物|Pile o' Gifts/zh-hant|l3=成堆的禮物}}
 
Players can also obtain items via gifting. The [[Gift Wrap]] tool allows a specific item, even ones that are usually untradable, to be [[trading|traded]] to other players (including offline players). The [[Secret Saxton]] and [[Pile o' Gifts]] tools, when used, drop random items to players currently in the server.
 
Players can also obtain items via gifting. The [[Gift Wrap]] tool allows a specific item, even ones that are usually untradable, to be [[trading|traded]] to other players (including offline players). The [[Secret Saxton]] and [[Pile o' Gifts]] tools, when used, drop random items to players currently in the server.
  
=== Trading ===
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=== 交易 ===
{{main|Trading}}
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{{main|Trading/zh-hant|l1=交易}}
 
[[File:Trading Screen Mann-Conomy1.png|thumb|200px|The trading interface.]]
 
[[File:Trading Screen Mann-Conomy1.png|thumb|200px|The trading interface.]]
 
The trading system allows players to swap items for other items. Currently, this is the only way to acquire [[Quality#Vintage|vintage]] weapons and hats.   
 
The trading system allows players to swap items for other items. Currently, this is the only way to acquire [[Quality#Vintage|vintage]] weapons and hats.   
  
=== Promotions ===
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=== 推廣促銷活動 ===
{{main|Promotional items}}
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{{main|Promotional items/zh-hant|l1=促銷物品}}
 
Some hats, Miscellaneous items and weapons have been distributed as promotional items for other Steam games including ''{{w|Left 4 Dead 2}}'', ''{{w|Sam & Max: The Devil's Playhouse}}'', ''{{w|Alien Swarm}}'', ''{{w|Worms Reloaded}}'', ''{{w|Poker Night at the Inventory}}'', ''{{w|Killing Floor (2009 video game)|Killing Floor}}'', ''{{w|Monday Night Combat}}'', ''{{w|Rift (video game)|RIFT}}'', ''{{w|Homefront (video game)|Homefront}}'' and ''{{w|Total War: Shogun 2}}''.
 
Some hats, Miscellaneous items and weapons have been distributed as promotional items for other Steam games including ''{{w|Left 4 Dead 2}}'', ''{{w|Sam & Max: The Devil's Playhouse}}'', ''{{w|Alien Swarm}}'', ''{{w|Worms Reloaded}}'', ''{{w|Poker Night at the Inventory}}'', ''{{w|Killing Floor (2009 video game)|Killing Floor}}'', ''{{w|Monday Night Combat}}'', ''{{w|Rift (video game)|RIFT}}'', ''{{w|Homefront (video game)|Homefront}}'' and ''{{w|Total War: Shogun 2}}''.
  
=== Events ===
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=== 事件 ===
 
There are several event-specific items such as the [[Mildly Disturbing Halloween Mask]], [[Halloween Masks]], [[Golden Wrench]] or [[Gentle Manne's Service Medal]] that can only be obtained at specific times.
 
There are several event-specific items such as the [[Mildly Disturbing Halloween Mask]], [[Halloween Masks]], [[Golden Wrench]] or [[Gentle Manne's Service Medal]] that can only be obtained at specific times.
  
=== Dueling ===
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=== 決鬥 ===
{{main|Dueling Mini-Game}}
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{{main|Dueling Mini-Game/zh-hant|l1=決鬥小遊戲}}
 
Every time a player levels up their dueling badge (by winning ten duels), the player is awarded a 5-use Dueling Mini-Game, and a random drop; this random drop may be anything that is regularly dropped, such as weapons, hats, or tools. Supply Crates may not be obtained in this manner.  
 
Every time a player levels up their dueling badge (by winning ten duels), the player is awarded a 5-use Dueling Mini-Game, and a random drop; this random drop may be anything that is regularly dropped, such as weapons, hats, or tools. Supply Crates may not be obtained in this manner.  
  
=== Community Contribution ===
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=== 社群貢獻 ===
{{see also|Contribution page}}
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{{see also|Contribution page|l1=社群製作頁面}}
  
 
[[Quality#Community items|Community items]] are distributed manually by Valve to reward extraordinary community contributions. Historically, these items have been awarded to users for submitting outstanding [[list of maps|maps]] or models (via the [[Contribution page]]), for assisting Valve in language translation or locating bugs or exploits within the engine. Community items were also awarded in other circumstances, as well; [[Quality#Self-Made items|self-made item]] versions are given to players who create items that enter the game officially (via the Contribution page, or through a contest such as the [[Art Pass Contest]]). The [[Wiki Cap]] is awarded to players who have proven to be valuable contributors to the [[Team Fortress Wiki]].
 
[[Quality#Community items|Community items]] are distributed manually by Valve to reward extraordinary community contributions. Historically, these items have been awarded to users for submitting outstanding [[list of maps|maps]] or models (via the [[Contribution page]]), for assisting Valve in language translation or locating bugs or exploits within the engine. Community items were also awarded in other circumstances, as well; [[Quality#Self-Made items|self-made item]] versions are given to players who create items that enter the game officially (via the Contribution page, or through a contest such as the [[Art Pass Contest]]). The [[Wiki Cap]] is awarded to players who have proven to be valuable contributors to the [[Team Fortress Wiki]].
  
== Characteristics ==
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== 物品特性 ==
 
{{Image frame
 
{{Image frame
 
| width = 300
 
| width = 300
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}}
 
}}
  
=== Levels ===
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=== 等級 ===
{{main|Item levels}}
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{{main|Item levels/zh-hant|l1=物品等級}}
  
 
Every item in ''Team Fortress 2'' is either assigned a specific level or a random one. Hats are assigned random levels (with a few exceptions) while weapons are assigned specific levels depending on the weapon. Metal, tools, and action items are also assigned specific levels.
 
Every item in ''Team Fortress 2'' is either assigned a specific level or a random one. Hats are assigned random levels (with a few exceptions) while weapons are assigned specific levels depending on the weapon. Metal, tools, and action items are also assigned specific levels.
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Levels are a purely cosmetic feature and have no actual impact on gameplay. The hats released during the [[Scream Fortress Update]] update are all level 31, representing the day that Halloween falls on (October 31st).
 
Levels are a purely cosmetic feature and have no actual impact on gameplay. The hats released during the [[Scream Fortress Update]] update are all level 31, representing the day that Halloween falls on (October 31st).
  
=== Quality ===
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=== 品質/屬性 ===
{{main|Quality|Item quality distribution}}
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{{main|Quality/zh-hant|l1=品質|Item quality distribution/zh-hant|l2=特定物品屬性表}}
  
 
Item quality is a cosmetic feature that is included in all backpack items. It is assigned based on when and how the item was obtained and is identified by the color of the item name when viewed in game or from within the backpack. For example, Stock weapons such as the [[Scattergun]] are of the 'normal' quality (grey), and [[Quality#Unusual|unusual items]] such as [[Horseless Headless Horsemann's Headtaker|Horsemann's Headtaker]] are of the 'unusual' prefix (purple). Items acquired before the Mann Co. update feature the Vintage prefix and have their name colored blue.
 
Item quality is a cosmetic feature that is included in all backpack items. It is assigned based on when and how the item was obtained and is identified by the color of the item name when viewed in game or from within the backpack. For example, Stock weapons such as the [[Scattergun]] are of the 'normal' quality (grey), and [[Quality#Unusual|unusual items]] such as [[Horseless Headless Horsemann's Headtaker|Horsemann's Headtaker]] are of the 'unusual' prefix (purple). Items acquired before the Mann Co. update feature the Vintage prefix and have their name colored blue.
  
=== Attributes ===
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=== 物品功能 ===
{{see also|List of Item Attributes|l1=Full list of item attributes}}
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{{see also|List of Item Attributes/zh-hant|l1=物品功能表}}
  
 
Attributes are strings and values attached to an item that determine their effects. An attribute can be neutral, positive, or negative. A negative attribute is one that is harmful to the user, a positive attribute is one that is beneficial, and a neutral attribute is one that is neither negative or positive but more of an alternative behavior.
 
Attributes are strings and values attached to an item that determine their effects. An attribute can be neutral, positive, or negative. A negative attribute is one that is harmful to the user, a positive attribute is one that is beneficial, and a neutral attribute is one that is neither negative or positive but more of an alternative behavior.
  
== Customization ==
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== 自訂物品 ==
{{main|Paint Can|Name Tag|Description Tag}}
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{{main|Paint Can/zh-hant|l1=油漆桶|Name Tag/zh-hant|l2=名稱標籤|Description Tag/zh-hant|l3=描述標籤}}
 
{| class="wikitable" style="text-align:center; margin: 0.5em 0.5em 1em 1em;" width="90%"
 
{| class="wikitable" style="text-align:center; margin: 0.5em 0.5em 1em 1em;" width="90%"
 
|-
 
|-
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|}
 
|}
  
== Backpack ==
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== 背包 ==
  
{{main|Backpack}}
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{{main|Backpack/zh-hant|l1=背包}}
  
The backpack stores all items earned by a player. By default, all backpacks contain 300 slots (spread over 6 pages) to store their items. Additional slots can be added using the [[Backpack Expander]] tool, to a maximum of 1000 slots (20 pages).
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The backpack stores all items earned by a player. By default, all backpacks contain 300 slots (spread over 6 pages) to store their items. Additional slots can be added using the [[Backpack Expander/zh-hant|背包擴充器]] tool, to a maximum of 1000 slots (20 pages).
  
== Visibility ==
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== 看見其他玩家 ==
 
There are two methods in which other players will be able to see items, including their painted color, rarity, name and description. The first is that after death, the [[deathcam]] will show the player responsible, and also display the full information of a non-stock item they have equipped. The second method is via inspection, where hovering the crosshair over a teammate and pressing the inspect key (f, by [[List of default keys|default]]) repeatedly to cycle through the non-stock items they have equipped.
 
There are two methods in which other players will be able to see items, including their painted color, rarity, name and description. The first is that after death, the [[deathcam]] will show the player responsible, and also display the full information of a non-stock item they have equipped. The second method is via inspection, where hovering the crosshair over a teammate and pressing the inspect key (f, by [[List of default keys|default]]) repeatedly to cycle through the non-stock items they have equipped.
  
== Bugs ==
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== 錯誤(Bug) ==
 
* Sometimes hats and other items (items unused for fighting such as the [[Razorback]]) will be found floating in the middle of nowhere as if the items have frozen in game in the position they would be on the player if still attached. Sometimes these items may get attached to a [[Spectator]].
 
* Sometimes hats and other items (items unused for fighting such as the [[Razorback]]) will be found floating in the middle of nowhere as if the items have frozen in game in the position they would be on the player if still attached. Sometimes these items may get attached to a [[Spectator]].
  
== References ==
+
== 參考 ==
 
<references/>
 
<references/>
  
== External links ==
+
== 外部連接 ==
 
* [http://www.tf2items.com/allitems.php?lang=english All Item Types] on [[TF2 Backpack Examiner]] &ndash; displaying all items currently present in the game (collected from the [[WebAPI]] schema)
 
* [http://www.tf2items.com/allitems.php?lang=english All Item Types] on [[TF2 Backpack Examiner]] &ndash; displaying all items currently present in the game (collected from the [[WebAPI]] schema)
 
* [http://optf2.com/schema_dump All Items] on optf2.com &ndash; displays the same list with more detailed information (collected using the same method)
 
* [http://optf2.com/schema_dump All Items] on optf2.com &ndash; displays the same list with more detailed information (collected using the same method)
  
[[Category:Items| ]]
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[[Category:Items/zh-hant]]

Revision as of 06:40, 25 August 2011

這篇文章僅是在大略描述絕地要塞 2 所有會碰上的物品。如果想查略關於補血包彈藥包金屬等撿取物,請參閱補給品這一頁。
我要把這東西,跟其他獎盃一起放在獎杯室。
偵查兵成功解鎖第三個遊戲物品時。
一名攜帶兩件物品的偵查兵:其中一個是武器Bonk! 原子能量飲料,另一個是帽子Bonk! 頭盔

物品是指稱玩家在絕地要塞 2 中能夠收集到的所有東西。除了武器能夠直接對遊玩造成影響之外,其他的物品大部分都純粹是裝飾用的。

分類

會拿到的物品總共有 5 大分類:

Rocket Launcher Vintage Tyrolean Gentle Manne's Service Medal Paint Can Backpack Dueling Mini-Game.png
武器 帽子(頭飾) 其他物品 工具 動作物品

物品釋出時間

主條目: 物品釋出時間

獲得物品的方式

物品掉落系統

主條目: 物品掉落系統

拿到物品的最常見方式是透過物品掉落系統獲取。這系統會在玩家於伺服器中遊玩一段時間後,發放一件隨機物品給玩家。當玩家收到物品時,系統會自動將物品放置在玩家的個人背包,螢幕上也會顯示最新拿到的物品,同時也會向伺服器中的其他玩家發送拿到物品的訊息。帽子、曼恩企業補給箱、幾項其他物品和工具,都可以藉由這系統得到。不過,這系統有限制一個星期內能夠拿到的遊玩時間,如果玩家玩超過了這個時間那系統就不會再給予任何物品,必須要等到時間重置之後,才會再給東西。

解鎖成就

主條目: 成就

這是獲得物品的最原始方式。現在每一個職業(兵種)都有各自專屬的成就,當幾項成就達成之後,就能夠解開里程碑成就(每個職業都有三個里程碑)。獲得里程碑成就的話會給予玩家某特定職業的專屬新物品(鐵炮護靴除外)作為達成的獎賞。即使成就重置,一個帳號還是只能完成每一種里程碑成就一次。此外,有一種不需解開里程碑,只要解一項成就就可以獲得的物品:驚悚大禮帽,它只要解開成就「搶奪驚悚大禮帽」就可以拿到了。

購買

主條目: 曼恩商店

物品也可以直接從曼恩商店購買獲得,付帳的方式則必須要透過 Steam 錢包才能達成。曼恩商店是於曼恩企業更新時首次介紹的,這功能為玩家提供了不需等待隨機掉落、合成、或是交易,就能獲得物品的一種最快方法。如果購買社群玩家製作的物品,那些製作者會收到一部分的銷售收入,其他歸 Valve 所有。從曼恩商店購買到的物品,通常是不能再交易或是拿去合成的(工具類的油漆桶例外)。但是,單次消費滿 20 塊美金所獲得的隨機贈送物品,就能夠拿來交易或是合成。此外,被禮品包裝包裹過再送出去的購買物品,之後也都會變成可以交易。

開箱

主條目: 曼恩企業補給箱

想要開啟箱子,就只能去曼恩商店購買曼恩企業補給箱金鑰才能辦到,開啟後就能拿到裡面的物品。所有從箱子裡面拿到的物品,之後都可以被交易。最重要的是,開箱子是拿到異常屬性帽子和奇異屬性武器的唯一辦法。

合成

主條目: 合成

Players can craft unwanted or duplicate items (such as weapons) into other items like hats or crafting metal.

To craft items, the player must use blueprints. If a player attempts to craft items together that do not match a blueprint, no new item will be crafted and the ingredients will remain in the player's backpack.

送禮

主條目: 禮品包裝, 秘密聖誕禮物, 成堆的禮物

Players can also obtain items via gifting. The Gift Wrap tool allows a specific item, even ones that are usually untradable, to be traded to other players (including offline players). The Secret Saxton and Pile o' Gifts tools, when used, drop random items to players currently in the server.

交易

主條目: 交易
The trading interface.

The trading system allows players to swap items for other items. Currently, this is the only way to acquire vintage weapons and hats.

推廣促銷活動

主條目: 促銷物品

Some hats, Miscellaneous items and weapons have been distributed as promotional items for other Steam games including Template:W, Template:W, Template:W, Template:W, Template:W, Template:W, Template:W, Template:W, Template:W and Template:W.

事件

There are several event-specific items such as the Mildly Disturbing Halloween Mask, Halloween Masks, Golden Wrench or Gentle Manne's Service Medal that can only be obtained at specific times.

決鬥

主條目: 決鬥小遊戲

Every time a player levels up their dueling badge (by winning ten duels), the player is awarded a 5-use Dueling Mini-Game, and a random drop; this random drop may be anything that is regularly dropped, such as weapons, hats, or tools. Supply Crates may not be obtained in this manner.

社群貢獻

參見: 社群製作頁面

Community items are distributed manually by Valve to reward extraordinary community contributions. Historically, these items have been awarded to users for submitting outstanding maps or models (via the Contribution page), for assisting Valve in language translation or locating bugs or exploits within the engine. Community items were also awarded in other circumstances, as well; self-made item versions are given to players who create items that enter the game officially (via the Contribution page, or through a contest such as the Art Pass Contest). The Wiki Cap is awarded to players who have proven to be valuable contributors to the Team Fortress Wiki.

物品特性

Backpack Force-A-Nature.png

Quality
Level # Item
Neutral attribute
Positive attribute
Negative attribute

The item information panel as it appears in-game in the backpack screen.

等級

主條目: 物品等級

Every item in Team Fortress 2 is either assigned a specific level or a random one. Hats are assigned random levels (with a few exceptions) while weapons are assigned specific levels depending on the weapon. Metal, tools, and action items are also assigned specific levels.

Levels are a purely cosmetic feature and have no actual impact on gameplay. The hats released during the Scream Fortress Update update are all level 31, representing the day that Halloween falls on (October 31st).

品質/屬性

主條目: 品質, 特定物品屬性表

Item quality is a cosmetic feature that is included in all backpack items. It is assigned based on when and how the item was obtained and is identified by the color of the item name when viewed in game or from within the backpack. For example, Stock weapons such as the Scattergun are of the 'normal' quality (grey), and unusual items such as Horsemann's Headtaker are of the 'unusual' prefix (purple). Items acquired before the Mann Co. update feature the Vintage prefix and have their name colored blue.

物品功能

參見: 物品功能表

Attributes are strings and values attached to an item that determine their effects. An attribute can be neutral, positive, or negative. A negative attribute is one that is harmful to the user, a positive attribute is one that is beneficial, and a neutral attribute is one that is neither negative or positive but more of an alternative behavior.

自訂物品

主條目: 油漆桶, 名稱標籤, 描述標籤
Backpack Scattergun.png

雙管霰彈槍
Level 1 Scattergun

+ Name Tag

Description Tag
=
Backpack Scattergun.png

"A custom named weapon"
Level 1 Scattergun
"A custom description!"

The Name and Description Tag tools allow the player to edit the items' names and descriptions. These modifications are also visible to other players.
Backpack Brigade Helm.png

消防隊頭盔
Level 50

+ Item icon Paint Can 729E42.png =
Paint Splat 729E42.png
Backpack Brigade Helm.png

消防隊頭盔
Level 50

The Paint Can tool can be used to alter the color scheme of items in the game. Currently, the paint can only be applied to hats, but Valve has not ruled out extending it to weapons in the future.[1]

背包

主條目: 背包

The backpack stores all items earned by a player. By default, all backpacks contain 300 slots (spread over 6 pages) to store their items. Additional slots can be added using the 背包擴充器 tool, to a maximum of 1000 slots (20 pages).

看見其他玩家

There are two methods in which other players will be able to see items, including their painted color, rarity, name and description. The first is that after death, the deathcam will show the player responsible, and also display the full information of a non-stock item they have equipped. The second method is via inspection, where hovering the crosshair over a teammate and pressing the inspect key (f, by default) repeatedly to cycle through the non-stock items they have equipped.

錯誤(Bug)

  • Sometimes hats and other items (items unused for fighting such as the Razorback) will be found floating in the middle of nowhere as if the items have frozen in game in the position they would be on the player if still attached. Sometimes these items may get attached to a Spectator.

參考

外部連接