Difference between revisions of "Anti-Pyro strategy"
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===Primary Weapons=== | ===Primary Weapons=== | ||
*[[Compression blast]] | *[[Compression blast]] | ||
− | **Pyros will often panic when confronted by a Soldier or Demoman and immediately use their | + | **Pyros will often panic when confronted by a Soldier or Demoman and immediately use their Compression Blast in an attempt to deflect projectiles. Fire your rockets or grenades immediately after the airblast to hit the Pyro and avoid being damaged/killed by your own weapon. |
**You can often cause an enemy Pyro to waste ammunition by firing projectiles off to the side where they can not be reflected despite attempts to do so. | **You can often cause an enemy Pyro to waste ammunition by firing projectiles off to the side where they can not be reflected despite attempts to do so. | ||
− | **Do not fire your explosives straight at | + | **Do not fire your explosives straight at an enemy Pyro. This allows to both aim and reflect them more easily. Aim near the Pyro and rely on splash damage instead. |
− | **Each | + | **Each Compression Blast takes 20 units of ammo out of 200 total (unless it's a Backburner, which uses 50 units of ammo). Try and make the Pyro waste ammo by firing projectiles into the ground just short of the Pyro before making your actual attack; this also has the benefit of not allowing the Pyro to hit you with your own projectile. The Pyro may already be low on ammo and will have to switch to a much weaker weapon. Be careful engaging a Pyro near a Dispenser, however; it won't run out of ammo that quickly. |
− | **Avoid fighting or retreating near cliffs or dangerous objects such as the [[Sawblade]]s in [[Sawmill]] when fighting a Pyro. A proficient Pyro will use | + | **Avoid fighting or retreating near cliffs or dangerous objects such as the [[Sawblade]]s in [[Sawmill]] when fighting a Pyro. A proficient Pyro will use Compression Blasts to kill you instantly via environmental damage. |
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*Do not panic if you are set on fire, as it will take time to lower your health. By running you expose yourself to more damage, especially if you're playing a class with less speed than the Pyro. Try and finish off the Pyro before running off to extinguish the fire. | *Do not panic if you are set on fire, as it will take time to lower your health. By running you expose yourself to more damage, especially if you're playing a class with less speed than the Pyro. Try and finish off the Pyro before running off to extinguish the fire. | ||
− | *Remember that many classes possess the ability to instantly put out burning teammates (ex. Snipers with Jarate, friendly Pyros with their [[compression blast]], etc.). If you have access to those abilities, be sure to help out your teammates who have been lit | + | *Remember that many classes possess the ability to instantly put out burning teammates (ex. Snipers with Jarate, friendly Pyros with their [[compression blast]], etc.). If you have access to those abilities, be sure to help out your teammates who have been lit. |
|- | |- | ||
| class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Backburner}} | | class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Backburner}} | ||
| | | | ||
− | *The Backburner uses much more ammo for | + | *The Backburner uses much more ammo for Compression Blasts than the standard Flamethrower. A careless Pyro can be tricked into wasting its blasts by firing multiple projectiles at it. Alternatively, a Pyro may be less likely to use a Compression Blast in order to conserve ammo, unless they are near a Dispenser or can readily access other sources of ammo. |
− | *Always try to keep a Backburner | + | *Always try to keep a Pyro using the Backburner in front of you. If he gets close to you and starts strafing, he may get a lucky Critical hit from behind or from the side. |
− | *The Backburner inflicts 10% more | + | *The Backburner inflicts 10% more damage than the regular Flamethrower, so stay well away from a Pyro using one, and prevent it from closing the gap between you. |
*If cornered by a Pyro with the Backburner, it may be better to try and deal damage to it before it kills you; to turn your back on the Pyro and attempt to flee will give it an added advantage with the weapon. | *If cornered by a Pyro with the Backburner, it may be better to try and deal damage to it before it kills you; to turn your back on the Pyro and attempt to flee will give it an added advantage with the weapon. | ||
|- | |- | ||
| class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Degreaser}} | | class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Degreaser}} | ||
| | | | ||
− | *The Degreaser allows a Pyro to quickly switch weapons, making close-quarters | + | *The Degreaser allows a Pyro to quickly switch weapons, making close-quarters combat extremely dangerous. If a Pyro lights you on fire, try to stay out of melee range, as it can quickly bring out the Axtinguisher and finish you off in one or two hits. |
*The Degreaser inflicts 25% less afterburn damage than the regular Flamethrower, making it more likely that you'll survive being set on fire. | *The Degreaser inflicts 25% less afterburn damage than the regular Flamethrower, making it more likely that you'll survive being set on fire. | ||
*Never attempt to [[Community Scout strategy#Weapon Heckling|weapon heckle]] a Pyro using the Degreaser. | *Never attempt to [[Community Scout strategy#Weapon Heckling|weapon heckle]] a Pyro using the Degreaser. |
Revision as of 23:58, 25 August 2011
“ | Go to hell and tell the devil I'm comin' for him next!
Click to listen
— The Demoman
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” |
The Pyro is a class that is extremely dangerous at close range. Generally, the best way to engage a Pyro is from a distance because the Pyro lacks substantial ranged weaponry. The Pyro excels in close-quarters combat so try and fight him in the open, away from areas where he can trap you. Keep in mind that a Pyro can use his compression blast ability to deflect projectiles back at you.
Contents
General
Attributes | Anti-Pyro strategy |
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Role |
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Health |
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Speed |
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Power |
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Weapon Specific
A list of useful tidbits about the Pyro's tools, and how to counter them:
Primary Weapons
- Compression blast
- Pyros will often panic when confronted by a Soldier or Demoman and immediately use their Compression Blast in an attempt to deflect projectiles. Fire your rockets or grenades immediately after the airblast to hit the Pyro and avoid being damaged/killed by your own weapon.
- You can often cause an enemy Pyro to waste ammunition by firing projectiles off to the side where they can not be reflected despite attempts to do so.
- Do not fire your explosives straight at an enemy Pyro. This allows to both aim and reflect them more easily. Aim near the Pyro and rely on splash damage instead.
- Each Compression Blast takes 20 units of ammo out of 200 total (unless it's a Backburner, which uses 50 units of ammo). Try and make the Pyro waste ammo by firing projectiles into the ground just short of the Pyro before making your actual attack; this also has the benefit of not allowing the Pyro to hit you with your own projectile. The Pyro may already be low on ammo and will have to switch to a much weaker weapon. Be careful engaging a Pyro near a Dispenser, however; it won't run out of ammo that quickly.
- Avoid fighting or retreating near cliffs or dangerous objects such as the Sawblades in Sawmill when fighting a Pyro. A proficient Pyro will use Compression Blasts to kill you instantly via environmental damage.
Weapon | Anti-Pyro strategy |
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Flame Thrower |
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Backburner |
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Degreaser |
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Secondary Weapons
Weapon | Anti-Pyro strategy |
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Shotgun |
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Flare Gun |
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Detonator |
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Melee Weapons
Weapon | Anti-Pyro strategy |
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Fire Axe |
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Powerjack |
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Back Scratcher |
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Sharpened Volcano Fragment |
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Class Set
See also
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