Difference between revisions of "Anti-Pyro strategy"
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*This is arguably the Pyro's most dangerous weapon, as it usually only takes one hit to kill most classes. You won't usually see the Pyro use this weapon unless you're on fire and in close range of the Pyro, because it deals very little damage to a non-burning target. | *This is arguably the Pyro's most dangerous weapon, as it usually only takes one hit to kill most classes. You won't usually see the Pyro use this weapon unless you're on fire and in close range of the Pyro, because it deals very little damage to a non-burning target. | ||
*Heavies and overhealed Soldiers usually take two (or sometimes three) hits before dying to this weapon. If you're being healed by a Medic, be sure to hit the Pyro with everything you have; that extra second or two can make the difference between life and death. | *Heavies and overhealed Soldiers usually take two (or sometimes three) hits before dying to this weapon. If you're being healed by a Medic, be sure to hit the Pyro with everything you have; that extra second or two can make the difference between life and death. | ||
− | *The best strategy for dealing with the Axtinguisher is prevention. Avoid being caught on fire, and avoid getting within melee range if you | + | *The best strategy for dealing with the Axtinguisher is prevention. Avoid being caught on fire, and avoid getting within melee range if you do get lit. This holds especially true against Pyros who pair this weapon with the Degreaser; the faster weapon switch allows for much faster kills. |
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| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Homewrecker|icon-size=100x100px}}{{Icon weapon|weapon=Maul|icon-size=100x100px}} | | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Homewrecker|icon-size=100x100px}}{{Icon weapon|weapon=Maul|icon-size=100x100px}} | ||
<br>[[Homewrecker]] / [[Maul]] | <br>[[Homewrecker]] / [[Maul]] | ||
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− | *The Homewrecker/Maul does decreased damage to players making it less effective as a melee weapon. | + | *The Homewrecker/Maul does decreased damage to players making it less effective as a melee weapon. |
− | *Watch your | + | *Watch your Buildings, as a Pyro with the Homewrecker/Maul can easily destroy them due to the increased damage. |
− | *Spies will have increased difficulty sapping Buildings if a Pyro wielding the Homewrecker/Maul is defending them; it only takes a single hit to destroy an Electro Sapper. | + | *Spies will have increased difficulty sapping Buildings if a Pyro wielding the Homewrecker/Maul is defending them; it only takes a single hit to destroy an Electro Sapper. Either kill the Pyro first, or change to/get help from a class equally or more suited to destroying Buildings, such as the Demoman. |
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| class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Powerjack}} | | class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Powerjack}} | ||
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− | *Pyros tend to use this weapon in a similar manner as an Axtinguisher; they will light you on fire and attempt to finish you off with the Powerjack in order to gain back health. | + | *Pyros tend to use this weapon in a similar manner as an Axtinguisher; they will light you on fire and attempt to finish you off with the Powerjack in order to gain back health. As the weapon doesn't deal critical hits to burning foes like the Axtinguisher can, this may give you more time to fend off a Pyro who attempts this. |
*While equipped, this weapon gives the Pyro a 20% vulnerability to melee weapons. If a Pyro equips the Powerjack, exploit this weakness by attacking it with your own melee weapon. | *While equipped, this weapon gives the Pyro a 20% vulnerability to melee weapons. If a Pyro equips the Powerjack, exploit this weakness by attacking it with your own melee weapon. | ||
**However, as the Powerjack is capable of overhealing the Pyro, killing it can still be a difficult task. Be careful engaging in close combat with a Pyro you've witnessed murder a few of your teammates with the weapon. | **However, as the Powerjack is capable of overhealing the Pyro, killing it can still be a difficult task. Be careful engaging in close combat with a Pyro you've witnessed murder a few of your teammates with the weapon. | ||
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*The Back Scratcher makes it harder for a Pyro/Medic combo to be effective because the Pyro will be healed at a much slower rate. This can make it a lot easier to take out the Pyro first, rather than attempting to kill its Medic first. | *The Back Scratcher makes it harder for a Pyro/Medic combo to be effective because the Pyro will be healed at a much slower rate. This can make it a lot easier to take out the Pyro first, rather than attempting to kill its Medic first. | ||
*Avoid a melee fight with a Pyro wielding the Back Scratcher; the weapon deals 25% more damage than the standard Fire Axe, giving the Pyro the advantage. | *Avoid a melee fight with a Pyro wielding the Back Scratcher; the weapon deals 25% more damage than the standard Fire Axe, giving the Pyro the advantage. | ||
− | *If there are health kits around the area, have yourself or your allies take them as soon as possible, as the health of a Pyro is replenished more quickly when | + | *If there are health kits around the area, have yourself or your allies take them as soon as possible, as the health of a Pyro is replenished more quickly when it takes a medkit with the Back Scratcher equipped. |
*Wounded Pyros wielding the Back Scratcher can greatly help a Medic build his UberCharge. Be sure to finish off the Pyro and its Medic quickly. | *Wounded Pyros wielding the Back Scratcher can greatly help a Medic build his UberCharge. Be sure to finish off the Pyro and its Medic quickly. | ||
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*This weapon inflicts 20% less damage than the regular Fire Axe, but this is offset by the fact that a successful hit can set enemies on fire. Stay out of melee range by walking backwards and attacking using your ranged weapons, much like you would with against the Flamethrower. | *This weapon inflicts 20% less damage than the regular Fire Axe, but this is offset by the fact that a successful hit can set enemies on fire. Stay out of melee range by walking backwards and attacking using your ranged weapons, much like you would with against the Flamethrower. | ||
+ | *Many Pyros use the Sharpened Volcano Fragment as a last resort to set enemies on fire, or in Medieval Mode as one of only two ways to burn their foes. | ||
*Since this weapon engulfs its victims in flames, you should always be wary of other enemy Pyros wielding the Axtinguisher or Flare Gun as well as enemy Scouts with the [[Sun-on-a-Stick]]. | *Since this weapon engulfs its victims in flames, you should always be wary of other enemy Pyros wielding the Axtinguisher or Flare Gun as well as enemy Scouts with the [[Sun-on-a-Stick]]. | ||
*If you are struck, keep an eye out for friendly Medics, Dispensers, water sources and health packs in order to counteract the afterburn damage. | *If you are struck, keep an eye out for friendly Medics, Dispensers, water sources and health packs in order to counteract the afterburn damage. |
Revision as of 19:21, 30 August 2011
“ | Go to hell and tell the devil I'm comin' for him next!
Click to listen
— The Demoman
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” |
The Pyro is an extremely dangerous class at close range. Generally, the best way to engage a Pyro is from a distance because the Pyro lacks substantial ranged weaponry. The Pyro excels in close-quarters combat so try and fight him in the open, away from areas where he can trap you. Keep in mind that a Pyro can use his compression blast ability to deflect projectiles back at you.
Contents
General
Attributes | Anti-Pyro strategy |
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Role |
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Health |
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Speed |
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Power |
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Weapon Specific
A list of useful tidbits about the Pyro's tools, and how to counter them:
Primary Weapons
- Compression blast
- Pyros will often panic when confronted by a Soldier or Demoman and immediately use their Compression Blast in an attempt to deflect projectiles. Fire your rockets or grenades immediately after the airblast to hit the Pyro and avoid being damaged/killed by your own weapon.
- You can often cause an enemy Pyro to waste ammunition by firing projectiles off to the side where they can not be reflected.
- Do not fire your explosives straight at an enemy Pyro. This allows it to both aim and reflect them more easily. Aim near the Pyro and rely on splash damage instead.
- Each Compression Blast takes 20 units of ammo out of 200 total (unless it's a Backburner, which uses 50 units of ammo). Try and make the Pyro waste ammo by firing projectiles into the ground just short of the Pyro before making your actual attack; this also has the benefit of not allowing the Pyro to hit you with your own projectile. The Pyro may already be low on ammo and will have to switch to a much weaker weapon. Be careful engaging a Pyro near a Dispenser, however; it won't run out of ammo that quickly.
- Avoid fighting or retreating near cliffs or dangerous objects such as the Sawblades in Sawmill when fighting a Pyro. A proficient Pyro will use Compression Blasts to kill you instantly via environmental damage.
Weapon | Anti-Pyro strategy |
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Flame Thrower |
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Backburner |
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Degreaser |
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Secondary Weapons
Weapon | Anti-Pyro strategy |
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Shotgun |
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Flare Gun |
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Detonator |
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Melee Weapons
Weapon | Anti-Pyro strategy |
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Fire Axe |
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Powerjack |
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Back Scratcher |
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Sharpened Volcano Fragment |
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Class Set
See also
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