Difference between revisions of "Voice commands"
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[[Image:Callforhelp.png|right|150px|I require assistance!]] | [[Image:Callforhelp.png|right|150px|I require assistance!]] | ||
+ | {{Quotation|The '''Medic'''|I require assistance!|sound=Medic_helpme02.wav}} | ||
'''Voice commands''' are pre-defined calls used to organize a team or call for help. When used, they are spoken in the voice of the character [[class]], and may also include a hand gesture (not visible to the player himself). The voice commands are divided into three separate menus (default ''''Z'''', ''''X'''', ''''C''''). Some, but not all, of the commands are also printed on-screen alongside typed messages. | '''Voice commands''' are pre-defined calls used to organize a team or call for help. When used, they are spoken in the voice of the character [[class]], and may also include a hand gesture (not visible to the player himself). The voice commands are divided into three separate menus (default ''''Z'''', ''''X'''', ''''C''''). Some, but not all, of the commands are also printed on-screen alongside typed messages. | ||
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Due to its importance and universal nature, the "Medic" call by default has its own separate keybind (default ''''E''''). Teammates (and [[disguised]] [[spy|Spies]]) calling for healing will have a speech bubble with a red cross appear over their heads. When playing as a [[Medic]], these bubbles are additionally visible through walls, and will have an on-screen indicator pointing to the player of origin when it is not in front of you. [[Soldiers]] brandishing [[Equalizer]]s will not be able to call for Medics. | Due to its importance and universal nature, the "Medic" call by default has its own separate keybind (default ''''E''''). Teammates (and [[disguised]] [[spy|Spies]]) calling for healing will have a speech bubble with a red cross appear over their heads. When playing as a [[Medic]], these bubbles are additionally visible through walls, and will have an on-screen indicator pointing to the player of origin when it is not in front of you. [[Soldiers]] brandishing [[Equalizer]]s will not be able to call for Medics. | ||
− | The "help" call is context-sensitive; if the player using it is standing on an enemy [[control point]] or pushing a [[Payload cart]], he will request help with capturing the point or cart. The "Spy" call is also context-sensitive: Pointing at a character and using the Spy command will result in your character calling that character a Spy (unless you're a [[Pyro]]). This works on players of both teams, and regardless to the whether that character is actually a Spy. The "Medic" call is context-sensitive only for the Scout, [[Soldier]], [[Heavy]], [[Engineer]], [[Sniper]], and Spy: Pointing at the Medic and using the Medic command as any of these these classes will result in your character asking the Medic to follow the player. In addition, by using the "Battle Cry" call on an enemy with a certain weapon out, your character will speak lines similar to the lines spoken when making a duel with another player, as well as some unique lines which can only be heard by this command. | + | The "help" call is context-sensitive; if the player using it is standing on an enemy [[control point]] or pushing a [[Payload cart]], he will request help with capturing the point or cart. The "Spy" call is also context-sensitive: Pointing at a character and using the Spy command will result in your character calling that character a Spy (unless you're a [[Pyro]]). This works on players of both teams, and regardless to the whether that character is actually a Spy. The "Medic" call is context-sensitive only for the Scout, [[Soldier]], [[Heavy]], [[Engineer]], [[Sniper]], and [[Spy]]: Pointing at the Medic and using the Medic command as any of these these classes will result in your character asking the Medic to follow the player. In addition, by using the "Battle Cry" call on an enemy with a certain weapon out, your character will speak lines similar to the lines spoken when making a duel with another player, as well as some unique lines which can only be heard by this command. |
Voice commands used by disguised Spies behave differently; to the Spy himself and to the enemy team, these commands will sound as the disguised class; to teammates, the Spy will sound normal. | Voice commands used by disguised Spies behave differently; to the Spy himself and to the enemy team, these commands will sound as the disguised class; to teammates, the Spy will sound normal. | ||
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Default key: 'X' | Default key: 'X' | ||
#Incoming | #Incoming | ||
− | # | + | #Spy! |
#[[Sentry Gun|Sentry]] Ahead | #[[Sentry Gun|Sentry]] Ahead | ||
#[[Teleporter]] Here | #[[Teleporter]] Here |
Revision as of 03:27, 6 September 2011
“ | I require assistance!
Click to listen
— The Medic
|
” |
Voice commands are pre-defined calls used to organize a team or call for help. When used, they are spoken in the voice of the character class, and may also include a hand gesture (not visible to the player himself). The voice commands are divided into three separate menus (default 'Z', 'X', 'C'). Some, but not all, of the commands are also printed on-screen alongside typed messages.
Due to its importance and universal nature, the "Medic" call by default has its own separate keybind (default 'E'). Teammates (and disguised Spies) calling for healing will have a speech bubble with a red cross appear over their heads. When playing as a Medic, these bubbles are additionally visible through walls, and will have an on-screen indicator pointing to the player of origin when it is not in front of you. Soldiers brandishing Equalizers will not be able to call for Medics.
The "help" call is context-sensitive; if the player using it is standing on an enemy control point or pushing a Payload cart, he will request help with capturing the point or cart. The "Spy" call is also context-sensitive: Pointing at a character and using the Spy command will result in your character calling that character a Spy (unless you're a Pyro). This works on players of both teams, and regardless to the whether that character is actually a Spy. The "Medic" call is context-sensitive only for the Scout, Soldier, Heavy, Engineer, Sniper, and Spy: Pointing at the Medic and using the Medic command as any of these these classes will result in your character asking the Medic to follow the player. In addition, by using the "Battle Cry" call on an enemy with a certain weapon out, your character will speak lines similar to the lines spoken when making a duel with another player, as well as some unique lines which can only be heard by this command.
Voice commands used by disguised Spies behave differently; to the Spy himself and to the enemy team, these commands will sound as the disguised class; to teammates, the Spy will sound normal.
Default key: 'Z'
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Default key: 'X'
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Default key: 'C'
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Voice commands
- Scout voice commands
- Soldier voice commands
- Pyro voice commands
- Demoman voice commands
- Heavy voice commands
- Engineer voice commands
- Medic voice commands
- Sniper voice commands
- Spy voice commands
Update history
- Added protection against voice command spamming. Dramatic reduction in Teleporters needed.
April 14, 2011 Patch (Hatless Update)
- Equalizer:
- Suppressed the Medic call effect while active
- Added community submitted voice commands
See also
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