Difference between revisions of "April 28, 2010 Patch"

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m (Applied filters to April 28, 2010 Patch (Review RC#63423))
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*[[Airblast]] re-fire delay reduced by 25%.
 
*[[Airblast]] re-fire delay reduced by 25%.
 
*Airblast ammo usage reduced by 20%.
 
*Airblast ammo usage reduced by 20%.
*All reflected rockets/grenades/arrows now Mini-Crit.
+
*All reflected rockets/grenades/arrows now Mini-crit.
 
*Airblasting enemies into environmental deaths now awards the death credit to the Pyro.
 
*Airblasting enemies into environmental deaths now awards the death credit to the Pyro.
  
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*[[Minigun]] spin-up/down time reduced by 25%
 
*[[Minigun]] spin-up/down time reduced by 25%
 
*Minigun firing movement speed increased to just under half-normal (from 80 to 110).
 
*Minigun firing movement speed increased to just under half-normal (from 80 to 110).
*Throwing a sandvich to a teammate now earns a full bonus point (was half a point).
+
*Throwing a Sandvich to a teammate now earns a full bonus point (was half a point).
  
 
===[[Bonk! Atomic Punch|Bonk!]] changes===
 
===[[Bonk! Atomic Punch|Bonk!]] changes===
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*Bots who are roaming the map and hunting now chase down their victims, following them around corners.
 
*Bots who are roaming the map and hunting now chase down their victims, following them around corners.
 
*Bots That fire projectiles (ie: rockets/grenades/etc) don't hold down their fire button for a minimum time. This was causing Soldier bots to fire rockets into nearby walls as they strafed, killing themselves.
 
*Bots That fire projectiles (ie: rockets/grenades/etc) don't hold down their fire button for a minimum time. This was causing Soldier bots to fire rockets into nearby walls as they strafed, killing themselves.
*Soldiers bots now switch to their shotgun after firing all four rockets when engaging an enemy.
+
*Soldiers bots now switch to their Shotgun after firing all four rockets when engaging an enemy.
 
*Added a few more bot names from community suggestions.
 
*Added a few more bot names from community suggestions.
 
*Fixed a behavior loop with Engineer metal gathering.
 
*Fixed a behavior loop with Engineer metal gathering.
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*The amount count in the HUD now flashes red when you're low on ammo.
 
*The amount count in the HUD now flashes red when you're low on ammo.
 
*Extinguishing a burning teammate now earns a full bonus point (was half a point).
 
*Extinguishing a burning teammate now earns a full bonus point (was half a point).
*Fixed a permanent overheal exploit involving dispensers.
+
*Fixed a permanent overheal exploit involving Dispensers.
 
*Fixed a bug in spectator mode where the user aborted out of freezecam, setup a spec mode (like IN_EYE), and would then have the setting stomped after the freezecam timer expired.
 
*Fixed a bug in spectator mode where the user aborted out of freezecam, setup a spec mode (like IN_EYE), and would then have the setting stomped after the freezecam timer expired.
*Fixed bug with disguised spy sometimes seeing his own name in the disguise status HUD.
+
*Fixed bug with disguised Spy sometimes seeing his own name in the disguise status HUD.
 
*Fixed a client crash that could result from players with arrows embedded in them.
 
*Fixed a client crash that could result from players with arrows embedded in them.
 
*Fixed items that can be worn by any class having the wrong model when worn by a disguised Spy.
 
*Fixed items that can be worn by any class having the wrong model when worn by a disguised Spy.
 
*Added missing map prefixes to server browser game types.
 
*Added missing map prefixes to server browser game types.
*Killing yourself with your own sentry no longer increments the sentry's kill counter.
+
*Killing yourself with your own Sentry Gun no longer increments the Sentry Gun's kill counter.
 
*Fixed dropped hats sometimes having the wrong team color.
 
*Fixed dropped hats sometimes having the wrong team color.
*Fixed crit-boosted players not getting critical hits if their weapon has custom no-crit behavior.
+
*Fixed Crit-boosted players not getting Critical hits if their weapon has custom no-Crit behavior.
 
*Fixed the achievement dialog taking a long time to pop up, and completed achievements now sort to the bottom of the list.
 
*Fixed the achievement dialog taking a long time to pop up, and completed achievements now sort to the bottom of the list.
 
*Fixed Spies disguised as Medics hearing the autocaller sound.
 
*Fixed Spies disguised as Medics hearing the autocaller sound.

Revision as of 16:24, 12 August 2010

Additions

  • Added new community map cp_freight
  • Added missing physics models for several items
  • Added jiggle bones to the Sam & Max items, and The Buff Banner
  • Added Crit-a-Cola

Dedicated Server

  • Linux optimizations.
  • Fixed Linux servers not relisting correctly after a master server restart
  • Fixed a case where servers could have "ghost" players consuming player slots

Engine

  • Marked the "snd_show" convar as a cheat

Gameplay Changes

Pyro changes

  • Flamethrower direct damage reduced 20%.
  • Burn duration reduced (10 -> 6 seconds).
  • Airblast re-fire delay reduced by 25%.
  • Airblast ammo usage reduced by 20%.
  • All reflected rockets/grenades/arrows now Mini-crit.
  • Airblasting enemies into environmental deaths now awards the death credit to the Pyro.

Heavy changes

  • Minigun spin-up/down time reduced by 25%
  • Minigun firing movement speed increased to just under half-normal (from 80 to 110).
  • Throwing a Sandvich to a teammate now earns a full bonus point (was half a point).

Bonk! changes

  • Post-use movement penalty removed.
  • Now has a re-use cooldown time, like The Sandman.

The Chargin' Target changes

  • Direct charge hit now does 50 damage + 10 per head (up to 5 heads).
  • Capped the turn rate from +left and +right while charging.

The Huntsman changes

  • Removed restriction that arrows need to be aimed before they can be lit by a Pyro.
  • Bow can now be lowered without losing the lit arrow.
  • Changed bow so you can start charging it while you're jumping, but you can't fire until you're on the ground.
  • Fixed bug where flame effect would get stuck on if you change weapons with a lit arrow.

Backpack changes

  • Moved Crafting button out to the root class/backpack selection panel.
  • Dragging and dropping items in your backpack now makes appropriate sounds.

Bot changes

  • Bots don't retreat to gather health as readily if they are in combat.
  • Bots no longer retreat when moving to block a point capture.
  • Bots should now equip an appropriate combat weapon and fight while moving to collect health.
  • Bots who are roaming the map and hunting now chase down their victims, following them around corners.
  • Bots That fire projectiles (ie: rockets/grenades/etc) don't hold down their fire button for a minimum time. This was causing Soldier bots to fire rockets into nearby walls as they strafed, killing themselves.
  • Soldiers bots now switch to their Shotgun after firing all four rockets when engaging an enemy.
  • Added a few more bot names from community suggestions.
  • Fixed a behavior loop with Engineer metal gathering.

The Sandman change

  • Added a slight speed reduction to stunned players.

Community requests

  • Added ConVars log_verbose_enable and log_verbose_interval to report player positions in the server log at regular intervals
  • log_verbose_enable default: 0
  • log_verbose_interval default: 3 secs
  • "Last-weapon" initialization on respawn now sets itself to be the melee weapon if you don't have a selectable secondary weapon (like The Razorback).

Bug Fixes

  • Fixed a case where The Gunboats didn't apply their damage reduction properly.
  • The amount count in the HUD now flashes red when you're low on ammo.
  • Extinguishing a burning teammate now earns a full bonus point (was half a point).
  • Fixed a permanent overheal exploit involving Dispensers.
  • Fixed a bug in spectator mode where the user aborted out of freezecam, setup a spec mode (like IN_EYE), and would then have the setting stomped after the freezecam timer expired.
  • Fixed bug with disguised Spy sometimes seeing his own name in the disguise status HUD.
  • Fixed a client crash that could result from players with arrows embedded in them.
  • Fixed items that can be worn by any class having the wrong model when worn by a disguised Spy.
  • Added missing map prefixes to server browser game types.
  • Killing yourself with your own Sentry Gun no longer increments the Sentry Gun's kill counter.
  • Fixed dropped hats sometimes having the wrong team color.
  • Fixed Crit-boosted players not getting Critical hits if their weapon has custom no-Crit behavior.
  • Fixed the achievement dialog taking a long time to pop up, and completed achievements now sort to the bottom of the list.
  • Fixed Spies disguised as Medics hearing the autocaller sound.

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