Difference between revisions of "Panic"
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[http://forums.tf2maps.net/showthread.php?t=7036 TF2Maps.net]}} | [http://forums.tf2maps.net/showthread.php?t=7036 TF2Maps.net]}} | ||
− | [[Panic]] is a [[Payload Race]] map created for the [[TF2Maps.net]] [[A/D CTF and Payload Race Contest]]. It | + | [[Panic]] is a [[Payload Race]] map created for the [[TF2Maps.net]] [[A/D CTF and Payload Race Contest]]. It won second place. |
Nightfall is set in a small industrial area, surrounded by forest. | Nightfall is set in a small industrial area, surrounded by forest. |
Revision as of 21:27, 13 August 2010
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Panic | |
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Basic Information | |
Developer(s): | Unknown |
Panic is a Payload Race map created for the TF2Maps.net A/D CTF and Payload Race Contest. It won second place.
Nightfall is set in a small industrial area, surrounded by forest.
Screenshots
Changelog
b1: detailed stage 3. Finished stage 2. Initial optimization on all stages, explosion in stage 2 reduced in size to help performance. Moved some pickups around, mainly in stage 1 and 3. Closed off the middle (wooden) tunnel in stage 2. Clipped more edges, switched some clips for trigger_push to allow rocketjumping. And more that I can't remember!
a9: stage 2 detailing. custom soundscape. a8: rebuilt ALL logic in the map. Continued some detailing in stage 2. Slowed the carts in stage 3 by 20% a7: Anti-stalemate mode added. Stage 2 rough texturing. a6: stage 1 detailed, still not 100%. Fixed a rare bug with auto-rolling carts in stage 1. a5: fixed crashing. Added particles! a4: stage 2 deleted, new stage 2 added. Dynamic cart speeds in stage 3. a3: various fixes and tweaks. a2: added stage 3.
a1: release (stage 1 & 2).Additional Links
- Panic WIP Thread: http://forums.tf2maps.net/showthread.php?t=7036